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{{worldbox
{{world infobox
|image=[[File:Super Skywheel.png]]<br>Three Mini Marios in '''Super Skywheel'''.
|image=[[File:MvsDKSuperSkywheel.png|256px]]
|app=''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]
|game=''[[Mario vs. Donkey Kong: Mini-Land Mayhem]]
|before=[[Cannon Cove|<<]]
|before=[[Cannon Cove|<<]]
|after=[[Final Ferris Wheel|>>]]
|after=[[Final Ferris Wheel|>>]]
}}
}}
'''Super Skywheel''' is the eighth attraction in ''[[Mario vs Donkey Kong: Mini-Land Mayhem!]]'' The new feature in this level are enemy blocks; if a [[Shy Guy (toy)|Shy Guy]] or a [[Pokey (toy)|Pokey]] steps on their outlines, they'll respectively become Shy Guy Blocks and Pokey Blocks, and the Minis can walk on them safely. In the background, a ferris wheel can be seen. Enemies here include Pokeys, [[Circus Kong]]s, Shy Guys, [[Capture Kong]]s, [[Piranha Plant]]s and [[Fire|Fireball]]s. Like the previous level, a [[Mini Pauline]] must be rescued along with other Minis in 8-4. In the attraction music, many humming sounds are played.
'''Super Skywheel''' is the eighth attraction in ''[[Mario vs Donkey Kong: Mini-Land Mayhem!]]'' The new feature in this level are enemy blocks; if a [[Shy Guy]] or a [[Pokey]] steps on their outlines, they'll respectively become Shy Guy Blocks and Pokey Blocks, and the Minis can walk on them safely. In the background, a ferris wheel can be seen. Enemies here include Pokeys, [[Circus Kong]]s, Shy Guys, [[Capture Kong]]s, [[Piranha Plant]]s and [[Fireball (Donkey Kong)|Fireball]]s. Like the previous level, a [[Mini Pauline]] must be rescued along with other Minis in 8-4. In the attraction music, many humming sounds are played.


In their eighth encounter with [[Donkey Kong]], the [[Mini Mario (toy)|Mini Mario]]s have to use girders, avoid the Fireballs thrown by the angry ape, reach a [[Spike Ball|spiked ball]] and throw it at him. The player has to repeat this three times to defeat Donkey Kong, who takes [[Pauline]], and flees to the [[Final Ferris Wheel]].
In their eighth encounter with [[Donkey Kong]], the [[Mini Mario (toy)|Mini Mario]]s have to use girders, avoid the Fireballs thrown by the angry ape, reach a [[Spike Ball|spiked ball]] and throw it at him. The player has to repeat this three times to defeat Donkey Kong, who takes [[Pauline]], and flees to the [[Final Ferris Wheel]].
==Levels==
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Level
!width="1%"|Preview
!width="3%"|Mini count
!width="6%"|Starting inventory
!width="30%"|Description
!width="10%"|Enemies and obstacles encountered
|-
|[[Area 8-1]]
|[[File:MvsDK8-1.png]]
|3
|[[Red Girder]]s
|This level introduces the [[Shy Guy Block]]s.
|[[Spike Trap|Spike]]s, [[Shy Guy]]s
|-
|[[Area 8-2]]
|[[File:MvsDK8-2.png]]
|4
|[[Purple Conveyor]]s
|This level features four [[Mini Mario (toy)|Mini Mario]]s and some [[Purple Conveyor]]s.
|Shy Guys
|-
|[[Area 8-3]]
|[[File:MvsDK8-3.png]]
|3
|Red Girders, [[Trampoline|High Spring]]s
|This level introduces the Pokeys and [[Pokey Block]]s.
|Spikes, [[Pokey]]s
|-
|[[Area 8-4]]
|[[File:MvsDK8-4.png]]
|5
|Red Girders, [[Movable Pipe|Green Pipe]]s
|This level features some [[Movable Pipe]]s and [[Red Girder]]s.
|None
|-
|[[Area 8-5]]
|[[File:MvsDK8-5.png]]
|3
|Red Girders
|This level features three Mini Marios, [[moving cannon]]s, and some more Red Girders.
|Spikes, Pokeys
|-
|[[Area 8-6]]
|[[File:MvsDK8-6.png]]
|3
|[[Blocker]]s
|This level features some [[Blocker]]s and more Pokey Blocks.
|Spikes, Pokeys
|-
|[[Area 8-7]]
|[[File:MvsDK8-7.png]]
|5
|Purple Conyeyors
|This level features five Mini Marios and some Purple Conveyors.
|Spikes, [[Circus Kong]]s, [[Capture Kong]]s
|-
|[[Area 8-8]]
|[[File:MvsDK8-8.png]]
|4
|Red Girders
|This level features four Mini Marios with one holding a key.
|Spikes, Shy Guys, [[Piranha Plant]]s
|-
|[[Area 8-DK]]
|[[File:MvsDK8-DK.png]]
|6
|Red Girders
|The eighth boss battle against Donkey Kong.
|Spikes, [[Donkey Kong]], [[Fireball (Donkey Kong)|Fireball]]s
|}
==Media==
{{media table
|file1=MvDKMLM SuperSkywheelA.oga
|title1=First music
|file2=MvDKMLM SuperSkywheelB.oga
|title2=Second music
|file3=MvDKMLM SuperSkywheelC.oga
|title3=Third music
|file4=MvDKMLM SuperSkywheelPreview.oga
|title4=Preview
|file5=MvDKMLM SuperSkywheelLose.oga
|title5=Losing
|file6=MvDKMLM SuperSkywheelWin.oga
|title6=Winning
|file7=MvDKMLM SuperSkywheelIntro.oga
|title7=Introductory cutscene music
|file8=MvDKMLM SuperSkywheelMenu.oga
|title8=Stage select music
|file9=MvDKMLM SuperSkywheelBossHereWeGo.oga
|title9=HERE WE GO!
|file10=MvDKMLM SuperSkywheelBossIntro.oga
|title10=Countdown before boss
|file11=MvDKMLM SuperSkywheelBoss.oga
|title11=Boss music
|file12=MvDKMLM SuperSkywheelBossLose.oga
|title12=Lost against boss
|file13=MvDKMLM SuperSkywheelBossVictory.oga
|title13=Defeated boss
}}


==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names|
|Jap=スーパーホイール
|JapR=Sūpā Hoīru
|JapM=Super Wheel
|SpaA=Rueda de los cielos
|SpaAM=Wheel of the skies
|SpaE=Noria Rascacielos
|SpaE=Noria Rascacielos
|SpaEM=Skyscraper Wheel
|SpaEM=Skyscraper Wheel
|Ita=Super panoramica
|Ita=Super panoramica
|ItaM=
|ItaM=Super panoramic [wheel]; from "ruota panoramica" (ferris wheel; lit. "panoramic wheel")
|FraE=Roue céleste
|FreE=Roue céleste
|FraEM=
|FreEM=
|Ger=Riesen-Riesenrad
|Ger=Riesen-Riesenrad
|GerM=}}
|GerM=Giant Ferris wheel
}}
{{MVDKMLM}}
{{MVDKMLM}}
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! Worlds]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! worlds]]

Latest revision as of 14:46, March 7, 2024

Super Skywheel
MvsDKSuperSkywheel.png
Game Mario vs. Donkey Kong: Mini-Land Mayhem
<< List of worlds >>

Super Skywheel is the eighth attraction in Mario vs Donkey Kong: Mini-Land Mayhem! The new feature in this level are enemy blocks; if a Shy Guy or a Pokey steps on their outlines, they'll respectively become Shy Guy Blocks and Pokey Blocks, and the Minis can walk on them safely. In the background, a ferris wheel can be seen. Enemies here include Pokeys, Circus Kongs, Shy Guys, Capture Kongs, Piranha Plants and Fireballs. Like the previous level, a Mini Pauline must be rescued along with other Minis in 8-4. In the attraction music, many humming sounds are played.

In their eighth encounter with Donkey Kong, the Mini Marios have to use girders, avoid the Fireballs thrown by the angry ape, reach a spiked ball and throw it at him. The player has to repeat this three times to defeat Donkey Kong, who takes Pauline, and flees to the Final Ferris Wheel.

Levels[edit]

Level Preview Mini count Starting inventory Description Enemies and obstacles encountered
Area 8-1 MvsDK8-1.png 3 Red Girders This level introduces the Shy Guy Blocks. Spikes, Shy Guys
Area 8-2 MvsDK8-2.png 4 Purple Conveyors This level features four Mini Marios and some Purple Conveyors. Shy Guys
Area 8-3 MvsDK8-3.png 3 Red Girders, High Springs This level introduces the Pokeys and Pokey Blocks. Spikes, Pokeys
Area 8-4 MvsDK8-4.png 5 Red Girders, Green Pipes This level features some Movable Pipes and Red Girders. None
Area 8-5 MvsDK8-5.png 3 Red Girders This level features three Mini Marios, moving cannons, and some more Red Girders. Spikes, Pokeys
Area 8-6 MvsDK8-6.png 3 Blockers This level features some Blockers and more Pokey Blocks. Spikes, Pokeys
Area 8-7 MvsDK8-7.png 5 Purple Conyeyors This level features five Mini Marios and some Purple Conveyors. Spikes, Circus Kongs, Capture Kongs
Area 8-8 MvsDK8-8.png 4 Red Girders This level features four Mini Marios with one holding a key. Spikes, Shy Guys, Piranha Plants
Area 8-DK MvsDK8-DK.png 6 Red Girders The eighth boss battle against Donkey Kong. Spikes, Donkey Kong, Fireballs

Media[edit]

Audio.svg First music
File infoMedia:MvDKMLM SuperSkywheelA.oga
Audio.svg Second music
File infoMedia:MvDKMLM SuperSkywheelB.oga
Audio.svg Third music
File infoMedia:MvDKMLM SuperSkywheelC.oga
Audio.svg Preview
File infoMedia:MvDKMLM SuperSkywheelPreview.oga
Audio.svg Losing
File infoMedia:MvDKMLM SuperSkywheelLose.oga
Audio.svg Winning
File infoMedia:MvDKMLM SuperSkywheelWin.oga
Audio.svg Introductory cutscene music
File infoMedia:MvDKMLM SuperSkywheelIntro.oga
Audio.svg Stage select music
File infoMedia:MvDKMLM SuperSkywheelMenu.oga
Audio.svg HERE WE GO!
File infoMedia:MvDKMLM SuperSkywheelBossHereWeGo.oga
Audio.svg Countdown before boss
File infoMedia:MvDKMLM SuperSkywheelBossIntro.oga
Audio.svg Boss music
File infoMedia:MvDKMLM SuperSkywheelBoss.oga
Audio.svg Lost against boss
File infoMedia:MvDKMLM SuperSkywheelBossLose.oga
Audio.svg Defeated boss
File infoMedia:MvDKMLM SuperSkywheelBossVictory.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese スーパーホイール
Sūpā Hoīru
Super Wheel

French (NOE) Roue céleste
 
German Riesen-Riesenrad
Giant Ferris wheel
Italian Super panoramica
Super panoramic [wheel]; from "ruota panoramica" (ferris wheel; lit. "panoramic wheel")
Spanish (NOA) Rueda de los cielos
Wheel of the skies
Spanish (NOE) Noria Rascacielos
Skyscraper Wheel