Room R-10: Difference between revisions

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{{image}}
{{level infobox
{{Levelbox
|title=Room R-10
|title=Room R-10
|image=
|image=[[File:ScreenshotMvsDK MMA 14.png|256px]]
|code=R-10
|code=R-10
|world=[[Rooftop]]
|world=[[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|Rooftop]]
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|limit=300 seconds
|limit=300 seconds
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|after=[[Room R-11|>>]]
|after=[[Room R-11|>>]]
}}
}}
'''Room R-10''' is the tenth course of the [[Rooftop]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is available after beating the game on Plus Mode.
'''Room R-10''' is the tenth course of the [[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|Rooftop]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It is available after beating the game on Plus Mode.


The course features four [[mini]]s. It is one of the three courses (aside from [[Room R-11]] and [[Room R-12]]) that need to be completed in order to unlock the option to change most levels in the game so that they feature a mix of all types of mini toys.  
The course features four [[mini]]s. It is one of the three courses (aside from [[Room R-11]] and [[Room R-12]]) that need to be completed in order to unlock the option to change most levels in the game so that they feature a mix of all types of mini toys.  


==Overview==
==Overview==
All minis start next to each other in the top left portion of the course, on a [[girder]] platform. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is situated in the top right on a ledge with a [[Warp Pipe|Pipe]] leading to it. The course contains several [[Springboard|springs]], specifically [[Yellow Spring]]s and a [[Blue Spring]], some of which stand on top of [[Pink Block]]s that can be removed to bring the springs to a lower level.
All minis start next to each other in the top left portion of the course, on a [[girder]] platform. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is situated in the top right on a ledge with a [[Warp Pipe|Pipe]] leading to it. The course contains several [[Trampoline|springs]], specifically [[Yellow Spring]]s and a [[Blue Spring]], some of which stand on top of [[Pink Block]]s that can be removed to bring the springs to a lower level.


The player must first use Pink Blocks to lead the minis to the [[Conveyor]] near the bottom right and have it set to move to the right. The minis will be moved in that direction to an area that contains a Yellow Spring, which can be used to reach the Pipe that leads to the Goal Door. The spring initially stands on two Pink Blocks, which need to be removed in order to let the spring fall to the ground and allow the minis to use it. After they bounce off the spring, the toys will enter the Pipe above and, shortly afterwards, reach the Goal Door at the other side of it.
The player must first use Pink Blocks to lead the minis to the [[Conveyor Belt|conveyor]] near the bottom right and have it set to move to the right. The minis will be moved in that direction to an area that contains a Yellow Spring, which can be used to reach the Pipe that leads to the Goal Door. The spring initially stands on two Pink Blocks, which need to be removed in order to let the spring fall to the ground and allow the minis to use it. After they bounce off the spring, the toys will enter the Pipe above and, shortly afterwards, reach the Goal Door at the other side of it.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is above a few [[Spike Trap|spikes]] on the left side of the Conveyor at the bottom. If the minis use the Conveyor to reach the card in this state, they will also be led onto the spikes and lose a life. The player should first remove several Pink Blocks above to drop a Yellow Spring on the Conveyor. With the Conveyor set to move to the left, the Yellow Spring will be carried to the spikes, allowing the minis to safely bounce away from the spikes once they collect the Mini Mario card.
The [[Mini Mario Card]] is above a few [[Spike Trap|spikes]] on the left side of the conveyor at the bottom. If the minis use the conveyor to reach the card in this state, they will also be led onto the spikes and lose a life. The player can bring down a Yellow Spring above the conveyor by removing any Pink Blocks underneath it. With the conveyor set to move to the left, the Yellow Spring will be carried to the spikes, allowing the minis to safely bounce away from the spikes once they collect the Mini Mario card. It is also possible to collect the card without the use of the Yellow Spring; the player can tap on the conveyor switch under the conveyor to switch its direction just as soon as a mini reaches and collects the card.


==Statistics==
==Statistics==
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*[[Blue Spring]]s: 1
*[[Blue Spring]]s: 1
*[[Warp Pipe|Pipes]]: 1
*[[Warp Pipe|Pipes]]: 1
*[[Conveyor]]s: 1
*[[Conveyor Belt|Conveyor]]s: 1
*Conveyor Switches: 1
*Conveyor switches: 1
*[[Coin]]s: 14
*[[Coin]]s: 14
*[[10 Gold Coin|Large Coins]]: 3
*[[10-Coin|Large Coins]]: 3
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 07:24, May 10, 2022

Level
Room R-10
ScreenshotMvsDK MMA 14.png
Level code R-10
World Rooftop
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room R-10 is the tenth course of the Rooftop in Mario vs. Donkey Kong: Minis March Again!. It is available after beating the game on Plus Mode.

The course features four minis. It is one of the three courses (aside from Room R-11 and Room R-12) that need to be completed in order to unlock the option to change most levels in the game so that they feature a mix of all types of mini toys.

Overview[edit]

All minis start next to each other in the top left portion of the course, on a girder platform. The Goal Door is situated in the top right on a ledge with a Pipe leading to it. The course contains several springs, specifically Yellow Springs and a Blue Spring, some of which stand on top of Pink Blocks that can be removed to bring the springs to a lower level.

The player must first use Pink Blocks to lead the minis to the conveyor near the bottom right and have it set to move to the right. The minis will be moved in that direction to an area that contains a Yellow Spring, which can be used to reach the Pipe that leads to the Goal Door. The spring initially stands on two Pink Blocks, which need to be removed in order to let the spring fall to the ground and allow the minis to use it. After they bounce off the spring, the toys will enter the Pipe above and, shortly afterwards, reach the Goal Door at the other side of it.

Mini Mario Card[edit]

The Mini Mario Card is above a few spikes on the left side of the conveyor at the bottom. If the minis use the conveyor to reach the card in this state, they will also be led onto the spikes and lose a life. The player can bring down a Yellow Spring above the conveyor by removing any Pink Blocks underneath it. With the conveyor set to move to the left, the Yellow Spring will be carried to the spikes, allowing the minis to safely bounce away from the spikes once they collect the Mini Mario card. It is also possible to collect the card without the use of the Yellow Spring; the player can tap on the conveyor switch under the conveyor to switch its direction just as soon as a mini reaches and collects the card.

Statistics[edit]