Room 4-7 (Mario vs. Donkey Kong: Minis March Again!): Difference between revisions

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{{italic title|Room 4-7 (''Mario vs. Donkey Kong: Minis March Again!'')}}
{{italic title|id=yes}}
{{image}}
{{level infobox
{{Levelbox
|image=[[File:4-7 MvsDK MMA.png|256px]]
|title=Room 4-7
|image=
|code=4-7
|code=4-7
|world=[[Jungle Rumble]]
|world=[[Jungle Rumble]] (Normal Mode)
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|limit=300 seconds
|limit=300 seconds
Line 11: Line 9:
|after=[[Room 4-Key|>>]]
|after=[[Room 4-Key|>>]]
}}
}}
'''Room 4-7''' (listed as '''Room 3-7''' in the PAL version) is the seventh course of [[Jungle Rumble]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.
'''Room 4-7''' (titled '''Room 3-7''' in the British English version) is the seventh course of [[Jungle Rumble]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.


The course features three [[mini]] toys.
The course features three [[mini]] toys.
==Overview==
==Overview==
The minis start in different positions: one starts facing right, just above the top yellow [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] on the left; another starts facing left, close to the edge of a [[girder]] platform further to the right; the third mini starts at the bottom of the stage on the left, facing the entrance into a yellow Split Pipe.
The minis start in different positions: one starts just above the top yellow [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] on the left; another starts close to the edge of a [[girder]] platform further to the right; the third mini starts at the bottom of the stage on the left, facing the entrance into a yellow Split Pipe.


There are two Split Pipes of the same color on each side of the course, helping the minis commute between the top portion and the bottom portion. The top portion contains two [[Circus Kong]]s and one [[Capture Kong]], which the minis should use or avoid on their way. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located in the bottom portion, between a [[Spike Trap|spike]] pit (with a grid for [[Pink Block]]s to help the minis overcome it) and a cyan Split Pipe.
There are two Split Pipes of the same color on each side of the course, helping the minis commute between the top portion and the bottom portion. The top portion contains two [[Circus Kong]]s and one [[Capture Kong]], which the minis should use or avoid on their way. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located in the bottom portion, between a [[Spike Trap|spike]] pit (with a grid for [[Pink Block]]s to help the minis overcome it) and a cyan Split Pipe.
===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is located in the spot patrolled by the Circus Kong. To collect the card without getting sucked in by the [[monkey robot]], the minis must reach the pair of [[Hammer]]s on the right and grab them, then walk to the enemy to stun it with them.
The [[Mini Mario Card]] is located in the spot patrolled by the Circus Kong. To collect the card without getting sucked in by the [[Donkey Kong's robot|monkey robot]], the minis must reach the pair of [[Hammer]]s on the right and grab them, then walk to the enemy to stun it with them.


===M-Token===
===M-Token===
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*[[Hammer]] pairs: 2
*[[Hammer]] pairs: 2
*[[Coin]]s: 10
*[[Coin]]s: 10
*[[10 Gold Coin|Large Coins]]: 2
*[[10-Coin|Large Coins]]: 2
*Enemies:
*Enemies:
**[[Circus Kong]]s: 2
**[[Circus Kong]]s: 2
**[[Capture Kong]]s: 1
**[[Capture Kong]]s: 1
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 10:19, March 8, 2024

Level
Room 4-7
4-7 MvsDK MMA.png
Level code 4-7
World Jungle Rumble (Normal Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 4-7 (titled Room 3-7 in the British English version) is the seventh course of Jungle Rumble in Mario vs. Donkey Kong: Minis March Again!.

The course features three mini toys.

Overview[edit]

The minis start in different positions: one starts just above the top yellow Split Pipe on the left; another starts close to the edge of a girder platform further to the right; the third mini starts at the bottom of the stage on the left, facing the entrance into a yellow Split Pipe.

There are two Split Pipes of the same color on each side of the course, helping the minis commute between the top portion and the bottom portion. The top portion contains two Circus Kongs and one Capture Kong, which the minis should use or avoid on their way. The Goal Door is located in the bottom portion, between a spike pit (with a grid for Pink Blocks to help the minis overcome it) and a cyan Split Pipe.

Mini Mario Card[edit]

The Mini Mario Card is located in the spot patrolled by the Circus Kong. To collect the card without getting sucked in by the monkey robot, the minis must reach the pair of Hammers on the right and grab them, then walk to the enemy to stun it with them.

M-Token[edit]

The M-Token is at the entrance of the bottom cyan Split Pipe on the right. The minis should enter the top cyan Split Pipe to get to the token. A Pop-up Gate can be activated after collecting the M-Token in case the player does not intend to let the minis enter the Goal Door ahead.

Statistics[edit]