Room 2-6 (Mario vs. Donkey Kong: Minis March Again!): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{(I|i)talic title\|[^(}\n]+ \(''[^)}\n]+''\)}}" to "{{italic title|id=yes}}")
m (Text replacement - "{{MVDKMMA Levels}}" to "{{MVDKMMA levels}}")
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{italic title|id=yes}}
{{italic title|id=yes}}
{{about|the level designated "2-6" in American and Japanese regions|the level designated "2-6" in other regions|[[Room 3-6 (Mario vs. Donkey Kong: Minis March Again!)]]}}
{{about|the level designated "2-6" in American and Japanese regions|the level designated "2-6" in other regions|[[Room 3-6 (Mario vs. Donkey Kong: Minis March Again!)]]}}
{{Levelbox
{{level infobox
|title=Room 2-6
|image=[[File:2-6 MvsDK MMA.png|256px]]
|image=[[File:2-6 MvsDK MMA.png|256px]]
|code=2-6
|code=2-6
Line 16: Line 15:


==Overview==
==Overview==
Two minis start on a platform on the top right while the other mini begins lower down on the bottom floor, next to a yellow gate. Between them, there is a large grid of [[Pink Block]] spaces which can be filled and used to direct the minis onto different floors. There is a Red [[Color Switch]] located in the center of the course, right above the mini at the bottom, which can be reached using Pink Blocks. When pressed, the switch retracts a red gate that initially prevents access to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]], located at the far left side of the level in an alcove. After pressing the switch, the minis should march on to the door ahead of them, crossing a bridge of Pink Blocks over a pit of [[Spike Trap|spikes]].
Two minis start on a platform on the top right while the other mini begins lower down on the bottom floor, next to a yellow gate. The [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] is located at the far left side of the level in an alcove, where a red gate initially prevents access to it. There is a Red [[Color Switch]] located in the center of the course, right above the mini at the bottom, which can be reached using [[Pink Block]]s. When pressed, the switch retracts the gate near the Goal Door; the minis should then march on to the door ahead, crossing a bridge of Pink Blocks over a pit of [[Spike Trap|spikes]].


===Mini Mario Card===
===Mini Mario Card===
Line 32: Line 31:
*[[Coin]]s: 4
*[[Coin]]s: 4
*[[10-Coin|Large Coins]]: 2
*[[10-Coin|Large Coins]]: 2
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 07:13, May 10, 2022

This article is about the level designated "2-6" in American and Japanese regions. For the level designated "2-6" in other regions, see Room 3-6 (Mario vs. Donkey Kong: Minis March Again!).
Level
Room 2-6
2-6 MvsDK MMA.png
Level code 2-6
World Sandstone Stroll (Normal Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 2-6 (titled Room 1-6 in the British English version) is the sixth course of Sandstone Stroll in Mario vs. Donkey Kong: Minis March Again!.

The course features three mini toys.

Overview[edit]

Two minis start on a platform on the top right while the other mini begins lower down on the bottom floor, next to a yellow gate. The Goal Door is located at the far left side of the level in an alcove, where a red gate initially prevents access to it. There is a Red Color Switch located in the center of the course, right above the mini at the bottom, which can be reached using Pink Blocks. When pressed, the switch retracts the gate near the Goal Door; the minis should then march on to the door ahead, crossing a bridge of Pink Blocks over a pit of spikes.

Mini Mario Card[edit]

The Mini Mario Card is under the platform where two of the minis have their initial positions. The player should first use Pink Blocks to lead the minis onto a Yellow Color Switch, located on a lone girder platform at the top. Pushing the switch causes a yellow bridge to extend under the card, making it possible for the minis to go there and collect it.

M-Token[edit]

The M-Token is found in an area under the Goal Door. The player can lead the minis to the token with Pink Blocks, avoiding the spikes beneath the Pink Block spaces at the same time.

Statistics[edit]