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{{quote2|Take cover, team! Nitpicker beaks are poisonous.|Kevin Keene|[[Captain N: The Game Master]]}}
{{species infobox
{{Species-infobox
|image=[[File:DKJ Nitpicker Artwork.png|150px]]<br>Artwork of a Nitpicker for ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|title=Nitpicker
|image=[[Image:DKJR_NitSmall.png|150px]]<br>Artwork of a Nitpicker for ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|derived_species=[[Firebird]]
|related=[[Hawks]]<br>[[Kaibādo]]<br>[[Kuro]]
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|latest_appearance=''[[WarioWare Gold]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[WarioWare: Move It!]]'' ([[List of games by date#2023|2023]])
|variants=[[Bird (Donkey Kong series)|Bird (''Donkey Kong'' series)]]<br>[[Bird (Mario vs. Donkey Kong series)|Bird (''Mario vs. Donkey Kong'' series)]]<br>[[Hawks]]<br>[[Kaibādo]]
}}
}}
'''Nitpickers'''<ref>''Donkey Kong Jr.'' NES instruction booklet, page 5</ref><ref name=Atari>Instruction manual for Atari 8-bit computer conversion</ref>, also known as '''Birds'''<ref name=Atari/> or '''Stookybirds'''<ref name=Vision>Instruction manuals for ColecoVision and Intellivision home conversions</ref>, are flying avian enemies that make their debut in the ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' arcade game. Ever since their original appearance, Nitpickers remained largely unchanged in behavior.
'''Nitpickers''' are flying avian enemies that make their debut in the ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' arcade game. Ever since their original appearance, Nitpickers and their successors have remained largely unchanged in behavior.
 
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
====''Donkey Kong Jr.''====
====''Donkey Kong Jr.''====
[[File:DonkeyKongJr4.png|thumb|left|Artwork from the arcade title]]
{{multiple image
{{multiple image
|align=left
|align=right
|direction=horizontal
|direction=horizontal
|footer_align=center
|footer=
|footer=Nitpickers as they appear in various different versions of ''Donkey Kong Jr.''
|image1=DKJ Arcade Nitpicker Sprite.png
 
|image1=DKJrNitpicker.png
|width1=16
|width1=16
|image2=DKJrNESNitpicker.png
|image2=DKJrNESNitpicker.png
|width2=16
|width2=16
|image3=DKJr.2600Nitpicker.png
|width3=16
}}
}}
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', a flock of Nitpickers<ref>''Donkey Kong Jr.'' NES English instruction booklet. Page 5.</ref><ref>Instruction manual for Atari 8-bit port</ref><ref>Instruction manual for Atari 7800 port</ref> (also known as '''Stookybirds''')<ref>Instruction manuals for ColecoVision, Intellivision, and Coleco Adam ports</ref> is released by [[Mario]] to impede [[Donkey Kong Jr.]] from progressing in the [[Jump Board Scene]]. The birds are depicted yellow, having a distinct magenta coloration on their wings and beaks; likewise, they are slender and bear an unflinching attitude. They proceed in flying in a straight line after being sent by Mario, traveling along a wide platform. They then descend into the small opening in the platform, continuing their flight thereafter in the opposite direction, under the platform. Occasionally, Nitpickers drop [[egg]]s when turning the other direction. The eggs, as well as the birds themselves, are harmful to Donkey Kong Jr. and can drain one of his lives upon coming into contact. On the other hand, Nitpickers can be defeated by having [[fruit]] dropped on them.


{{multiple image
Along with [[Snapjaw]]s, Mario employs another flock of Nitpickers (also known as [[Bird (Donkey Kong series)|Bird]]s) in the [[Chain Scene]]. In the Atari 8-bit, ColecoVision, and Coleco Adam ports, the two types share the same sprite. A Nitpicker also appears on the {{media link|DKJ Instruction Banner.jpg|arcade cabinet instructions}}.
|direction=horizontal
|footer_align=center
|footer=Stage 4 version


|image1=DKJrCrow.png
Nitpickers, referred to as '''birds''',<ref>''Game & Watch Donkey Kong Jr.'' English instruction.</ref> return in ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' for the [[Game & Watch]]. In the New Wide Screen version, they follow only a straight path from left to right and pass by a set of vines located at the bottom of the screen. They spawn at the left side of the screen, do not drop eggs, and do not steer back as they did in the original game, merely disappearing after encountering the right side of the screen. In the Table Top/Panorama Screen version, they come from the top and zigzag their way down the screen. In ''[[Donkey Kong II]]'', birds from the previous game's New Wide Screen version reappear for the top screen in which they zigzag downwards.
|width1=16
{{br|left}}


|image2=DKJrNESCrow.png
====''Donkey Kong Jr. Math''====
|width2=16
A single Nitpicker appears in the +-×÷ Exercise mode of ''[[Donkey Kong Jr. Math]]''. It flies over the problem numbers on the left side of the screen. When Donkey Kong Jr. solves a problem, it will drop an egg next to the corresponding number. This bird is absent from the equivalent mode in ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]''.
}}
 
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', a flock of Nitpickers is released by [[Mario]] to impede [[Donkey Kong Jr.]] from progressing in [[Stage 2 (Donkey Kong Jr.)|stage 2]]. The birds are depicted yellow, having a distinct magenta coloration on their wings and beaks; likewise, they are slender and bear an unflinching attitude. They proceed in flying in a straight line after being sent by Mario, traveling along a wide platform. They then descend into the a small opening in the platform, continuing their flight thereafter in the opposite direction, under the platform. Occasionally, Nitpickers drop [[egg]]s when turning the other direction. The eggs, as well as the birds themselves, are harmful for Donkey Kong Jr. and can drain one of his lives upon coming into contact. On the other hand, Nitpickers can be defeated by having [[fruit]] dropped on them.
 
Along with [[Snapjaw]]s, Mario employs another flock of Nitpickers<ref name=Vision/><ref>Instruction manuals for Atari 2600 and Atari 7800 home conversions</ref> in [[Stage 4 (Donkey Kong Jr.)|stage 4]]. These Nitpickers similarly fly horizontally across the screen, descending progressively as they meet its margins. They flee off-screen after performing four such flights. Unlike the other type, they do not bombard Donkey Kong Jr. with eggs, and are designed to look more like ravens, given their dark coloration and chubby structure. They can be defeated the same way nonetheless, as falling fruit can put an end to them.
 
Nitpickers return in the [[Game & Watch]] ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'', where they only follow a straight path from left to right and pass by a set of vines located at the bottom of the screen. They spawn at the left side of the screen, do not drop eggs and do not steer back like they did in the original game, merely disappearing after encountering the right side of the screen.
{{br|left}}


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
[[File:DKGB BirdNest.png|thumb]]
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], Nitpickers are succeeded by several birds that retain and mix their behaviors. In order of appearance, these consist of [[Hawks]], [[Kaibādo]], and the ostensibly returning [[Bird (Donkey Kong series)|Bird]]s. They spawn from [[Bird Nest|nest]]s that are mostly placed high above the ground, subsequently performing three flights across the room. The end of one flight is marked by their encounter with one of the room's margins, after which they descend a little and change direction. They occasionally drop lethal eggs on [[Mario]], provided the protagonist walks underneath it.
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]], Nitpickers are succeeded by three species of birds that retain and mix their behaviors. In order of appearance, these consist of [[Kaibādo]], [[Hawks]], and [[Kuro]]. They spawn from nests that are mostly placed high above the ground, subsequently performing three flights across the room. The end of one flight is marked by their encounter with one of the room's margins, after which they descend a little and change direction. They occasionally drop lethal eggs on [[Mario]], provided the protagonist walks underneath it.
 
Kuro is notably similar to the raven-like variation from the original, while the stage it is found is a recreation of Stage 4 from ''Donkey Kong Jr.'' This suggests they may in fact be intended to be the same thing.


===''Captain N: The Game Master''===
===''Captain N: The Game Master''===
{{quote2|Take cover, team! Nitpicker beaks are poisonous.|Kevin Keene|[[Captain N: The Game Master]]}}
[[File:CaptainN_Nitpickers.png|thumb|Nitpickers in ''Captain N: The Game Master''.]]
[[File:CaptainN_Nitpickers.png|thumb|Nitpickers in ''Captain N: The Game Master''.]]
Nitpickers are featured as minor impediments in the episode "The Lost City of Kongoland" of ''[[Captain N: The Game Master]]'', where they resemble vultures. They are depicted with long tubular beaks, tapering heads, and bulging eyes, as well as straight and focused looks. In the show, Nitpickers are summoned after Simon Belmont blows into a flute while he and the rest of the N Team are cruising down a river in Kongoland. Their beaks are said to be poisonous, and Kevin warns his crew to take cover. The birds immediately show and try to raid the team's vessel, but as they swoop down, Princess Lana draws a bazooka and counter-attacks them with large cork projectiles.
Nitpickers are featured as minor impediments in the episode "The Lost City of Kongoland" of ''[[Captain N: The Game Master]]'', where they resemble vultures. They are depicted with long tubular beaks, tapering heads, and bulging eyes, as well as straight and focused looks. In the show, Nitpickers are summoned after [[List of fighters debuting in Super Smash Bros. Ultimate#Simon|Simon Belmont]] blows into a flute from [[Dr. Light|Dr. Wright]] while he and the rest of the N Team are cruising down a river in Kongoland. Their beaks are said to be poisonous, and Kevin warns his crew to take cover. The birds immediately show and try to raid the team's vessel, but as they swoop down, Princess Lana draws a bazooka and counter-attacks them with large cork projectiles.
{{br}}


===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
[[File:NitpickerMvsDK2.png|frame|left|A Nitpicker in ''Mario vs. Donkey Kong 2: March of the Minis'']]
While the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]] does not feature the original Nitpickers, it does feature a [[bird (Mario vs. Donkey Kong series)|variation]].
[[File:MvsDK Nitpicker.png|frame|right]]
''[[Mario vs. Donkey Kong]]'' features modernized Nitpickers. In [[Donkey Kong Jungle (world)|Donkey Kong Jungle]], they appear as yellow birds with an orange beak, and routinely perform their traditional flight pattern from their nests; in [[Fire Mountain (world)|Fire Mountain]], they are replaced by [[Firebird]]s. These lay eggs covered in flames, which cannot be protected by a [[handstand]].


They appear again in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', more clearly depicted with metallic-looking joints under their wings. They appear in the [[Jungle Hijinks]] battle with [[Donkey Kong]]. Their main purpose is to serve as an obstacle to the [[Mini Mario (toy)|Mini Marios]] and swoop down on them if they're underneath it. Every time Mini Marios hit Donkey Kong, the Nitpicker will start dropping eggs on them. Mini Marios can drop a [[Banana]] on the Nitpicker to temporarily destroy it.
===''WarioWare'' series===
In the [[WarioWare (series)|''WarioWare'' series]], Nitpickers are in some [[microgame]]s themed after the game, ''Donkey Kong Jr.'' In ''[[WarioWare: Twisted!]]'', one Nitpicker has to be avoided by Donkey Kong Jr. as he climbs two ropes in the second difficulty of the [[Donkey Kong Jr. (WarioWare: Twisted!)|Donkey Kong Jr.]] microgame. It flies on a straight line from left to right, across the ropes. The Nitpicker reappears in the same microgame in ''[[WarioWare Gold]]'', where it serves the same function. In ''[[WarioWare: Move It!]]'', one Nitpicker similarly acts as an obstacle in a different [[Donkey Kong Jr. (WarioWare: Move It!)|Donkey Kong Jr.]] microgame.  


Nitpickers reappear in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' for the [[Jungle Rumble]] boss battle.
===Other appearances===
{{br}}
In ''[[nwiki:Ice Climber|Ice Climber]]'' and ''[[nwiki:VS. Ice Climber|VS. Ice Climber]]'', Nitpickers<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAUE.pdf ''Ice Climber'' instruction booklet]. Page 5.</ref> are red and one of the main enemies in the game. They can fly between levels on each mountain, unlike other enemies that are locked to one level, and loosely pursue [[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Popo and Nana]]. A single hammer hit defeats them. This depiction of Nitpicker is absent from ''[[Super Smash Bros. Melee]]'', unlike other ''Ice Climber'' enemies, but they still do appear in some ''Ice Climber''-themed [[microgame]]s in the ''[[WarioWare (series)|WarioWare]]'' series.


===''WarioWare Gold''===
==Profiles and statistics==
Nitpickers have to be avoided by Donkey Kong Jr. as he climbs two ropes in the [[Donkey Kong Jr. (microgame)|Donkey Kong Jr.]] microgame from ''[[WarioWare Gold]]''. They fly on a straight line from left to right, across the ropes. A Stage 2 Nitpicker appears in the second difficulty, while the third features two Stage 4 Nitpickers.
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PEGMCE profile
|name=ニットピッカー (JP) / Nitpicker (EN)
|artwork=[[File:Nitpicker Perfect.png|150px]]
|shusshin=フライ{{ruby|族|ぞく}}
|seikaku=無責任
|tojo_gemu={{ruby|JR|ジュニア}}
|desc='''<big>タマゴを捨てる変な鳥</big><br>
マリオの命令でジュニアを攻撃する鳥のモンスター。自分のタマゴを武器にするという、とんでもないヤツだ。動きが遅いので、タマゴを落とす場所さえ、覚えればこわくない。<ref name=Daijiten>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''). [https://i.imgur.com/dNS2985.jpeg Page 143].</ref>
|origin=Fly clan
|disposition=Irresponsible
|game_appearances=Jr.
|eng_desc='''''<big>Strange bird discarding its eggs</big><br>
''A bird monster that attacks Junior at Mario's command. It is an extraordinary bird monster that uses its own eggs as weapons. It is slow-moving, so as long as you remember where it drops its eggs, it is not a threat.''
}}
 
==Gallery==
<gallery>
DKJ Key Art.png|''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' (NES)
DKJrAB Cover.png|''[[Donkey Kong (coloring/activity books)|Donkey Kong Junior: Activity Book]]''
DKJrP&M Cover.jpg|''[[Donkey Kong (coloring/activity books)|Donkey Kong Junior: Puzzles & Mazes]]''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ニットピッカー<ref>Mario character book, [http://imgur.com/a/UvABP#70 page 143]</ref><br>''Nittopikkā''<br>バード<ref name=Shogakukan>[[Media:Mvsdk book ii.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><br>''Bādo''
|Jap=ニットピッカー<ref name=Daijiten/>
|JapM=Nitpicker<br><br>Bird
|JapR=Nittopikkā
|Jap2=鳥<ref>''Game & Watch Donkey Kong Jr.'' Japanese instruction.</ref>
|Jap2R=Tori
|JapM=Nitpicker
|Jap2M=Bird (Game & Watch and ''Famicom Remix'')
|Fre=Casse-pied<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref>
|Fre2=Bec d'acier<ref>French ColecoVision manual</ref>
|FreM=Slang meaning annoying pest or pain in the neck
|Fre2M=Steel beak
|Ger=Nittpicker<ref name=int/>
|Ger2=Spukvogel<ref>German ColecoVision manual</ref>
|GerM=Nitpicker
|Ger2M=Spookbird
|Ita=Pestifero<ref name=int/>
|Ita2=Uccello<ref>''[[Donkey Kong II]]'' Italian booklet</ref>
|Ita3=Volatile<ref>''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' (3DS - [[Virtual Console]]) Italian e-manual. Page 8.</ref><ref>''[[NES Remix]]'', ''Donkey Kong Jr.'' level 3: "''Sconfiggi 2 volatili usando dei frutti!''"</ref>
|ItaM=Pestiferous
|Ita2M=Bird
|Ita3M=Bird, a word mostly used for unspecified flying creatures
|Spa=Testarudo<ref name=int/>
|SpaM=Obstinate
|ChiS=乌鸦<ref>[https://www.ique.com/DSi/DSiWare/game_and_watch/ GAME&WATCH]. ''ique.com''. Retrieved June 27, 2021.</ref>
|ChiSR=Wūyā
|ChiSM=Crow
}}
}}
==Trivia==
*The name "Nitpicker" is shared with the red bird enemy from the game ''{{wp|Ice Climber}}'', also by Nintendo.<ref>[https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAUE.pdf ''Ice Climber'' instruction booklet], page 5.</ref>


==References==
==References==
<references/>
<references/>
{{DKJR}}
{{DKJR}}
{{DK}}
{{MVDK}}
{{MVDKMOTM}}
{{MVDKMMA}}
[[Category:Birds]]
[[Category:Birds]]
[[Category:Vultures]]
[[Category:Vultures]]
[[Category:Donkey Kong Jr.]]
[[Category:Donkey Kong Jr. enemies]]
[[Category:Mario vs. Donkey Kong Enemies]]
[[Category:Ice Climber]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis Enemies]]
[[Category:Mario vs. Donkey Kong: Minis March Again! Enemies]]
[[it:Nitpicker]]
[[it:Nitpicker]]

Latest revision as of 22:01, April 8, 2024

Nitpicker
DKJ Nitpicker Artwork.png
Artwork of a Nitpicker for Donkey Kong Jr.
First appearance Donkey Kong Jr. (1982)
Latest appearance WarioWare: Move It! (2023)
Variants

Nitpickers are flying avian enemies that make their debut in the Donkey Kong Jr. arcade game. Ever since their original appearance, Nitpickers and their successors have remained largely unchanged in behavior.

History[edit]

Donkey Kong series[edit]

Donkey Kong Jr.[edit]

Donkey Kong Jr. (game)
Artwork from the arcade title
Sprite of a Nitpicker from Donkey Kong Jr.
Sprite of a Nitpicker from the Nintendo Entertainment System port of Donkey Kong Jr.

In Donkey Kong Jr., a flock of Nitpickers[1][2][3] (also known as Stookybirds)[4] is released by Mario to impede Donkey Kong Jr. from progressing in the Jump Board Scene. The birds are depicted yellow, having a distinct magenta coloration on their wings and beaks; likewise, they are slender and bear an unflinching attitude. They proceed in flying in a straight line after being sent by Mario, traveling along a wide platform. They then descend into the small opening in the platform, continuing their flight thereafter in the opposite direction, under the platform. Occasionally, Nitpickers drop eggs when turning the other direction. The eggs, as well as the birds themselves, are harmful to Donkey Kong Jr. and can drain one of his lives upon coming into contact. On the other hand, Nitpickers can be defeated by having fruit dropped on them.

Along with Snapjaws, Mario employs another flock of Nitpickers (also known as Birds) in the Chain Scene. In the Atari 8-bit, ColecoVision, and Coleco Adam ports, the two types share the same sprite. A Nitpicker also appears on the arcade cabinet instructionsMedia:DKJ Instruction Banner.jpg.

Nitpickers, referred to as birds,[5] return in Donkey Kong Jr. for the Game & Watch. In the New Wide Screen version, they follow only a straight path from left to right and pass by a set of vines located at the bottom of the screen. They spawn at the left side of the screen, do not drop eggs, and do not steer back as they did in the original game, merely disappearing after encountering the right side of the screen. In the Table Top/Panorama Screen version, they come from the top and zigzag their way down the screen. In Donkey Kong II, birds from the previous game's New Wide Screen version reappear for the top screen in which they zigzag downwards.

Donkey Kong Jr. Math[edit]

A single Nitpicker appears in the +-×÷ Exercise mode of Donkey Kong Jr. Math. It flies over the problem numbers on the left side of the screen. When Donkey Kong Jr. solves a problem, it will drop an egg next to the corresponding number. This bird is absent from the equivalent mode in Donkey Kong Jr. + Jr. Sansū Lesson.

Donkey Kong (Game Boy)[edit]

In Donkey Kong for the Game Boy, Nitpickers are succeeded by several birds that retain and mix their behaviors. In order of appearance, these consist of Hawks, Kaibādo, and the ostensibly returning Birds. They spawn from nests that are mostly placed high above the ground, subsequently performing three flights across the room. The end of one flight is marked by their encounter with one of the room's margins, after which they descend a little and change direction. They occasionally drop lethal eggs on Mario, provided the protagonist walks underneath it.

Captain N: The Game Master[edit]

“Take cover, team! Nitpicker beaks are poisonous.”
Kevin Keene, Captain N: The Game Master
Nitpickers in Captain N: The Game Master.

Nitpickers are featured as minor impediments in the episode "The Lost City of Kongoland" of Captain N: The Game Master, where they resemble vultures. They are depicted with long tubular beaks, tapering heads, and bulging eyes, as well as straight and focused looks. In the show, Nitpickers are summoned after Simon Belmont blows into a flute from Dr. Wright while he and the rest of the N Team are cruising down a river in Kongoland. Their beaks are said to be poisonous, and Kevin warns his crew to take cover. The birds immediately show and try to raid the team's vessel, but as they swoop down, Princess Lana draws a bazooka and counter-attacks them with large cork projectiles.

Mario vs. Donkey Kong series[edit]

While the Mario vs. Donkey Kong series does not feature the original Nitpickers, it does feature a variation.

WarioWare series[edit]

In the WarioWare series, Nitpickers are in some microgames themed after the game, Donkey Kong Jr. In WarioWare: Twisted!, one Nitpicker has to be avoided by Donkey Kong Jr. as he climbs two ropes in the second difficulty of the Donkey Kong Jr. microgame. It flies on a straight line from left to right, across the ropes. The Nitpicker reappears in the same microgame in WarioWare Gold, where it serves the same function. In WarioWare: Move It!, one Nitpicker similarly acts as an obstacle in a different Donkey Kong Jr. microgame.

Other appearances[edit]

In Ice Climber and VS. Ice Climber, Nitpickers[6] are red and one of the main enemies in the game. They can fly between levels on each mountain, unlike other enemies that are locked to one level, and loosely pursue Popo and Nana. A single hammer hit defeats them. This depiction of Nitpicker is absent from Super Smash Bros. Melee, unlike other Ice Climber enemies, but they still do appear in some Ice Climber-themed microgames in the WarioWare series.

Profiles and statistics[edit]

Perfect Ban Mario Character Daijiten[edit]

ニットピッカー (JP) / Nitpicker (EN)
Image of a Nitpicker from Donkey Kong Jr.
Original text (Japanese) Translation
出身しゅっしん フライぞく Place of origin Fly clan
性格せいかく 無責任 Disposition Irresponsible
登場とうじょうゲーム JRジュニア Game appearances Jr.
タマゴを捨てる変な鳥

マリオの命令でジュニアを攻撃する鳥のモンスター。自分のタマゴを武器にするという、とんでもないヤツだ。動きが遅いので、タマゴを落とす場所さえ、覚えればこわくない。[7]

Strange bird discarding its eggs

A bird monster that attacks Junior at Mario's command. It is an extraordinary bird monster that uses its own eggs as weapons. It is slow-moving, so as long as you remember where it drops its eggs, it is not a threat.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ニットピッカー[7]
Nittopikkā
[8]
Tori
Nitpicker

Bird (Game & Watch and Famicom Remix)

Chinese (simplified) 乌鸦[15]
Wūyā
Crow

French Casse-pied[9]
Bec d'acier[10]
Slang meaning annoying pest or pain in the neck
Steel beak
German Nittpicker[9]
Spukvogel[11]
Nitpicker
Spookbird
Italian Pestifero[9]
Uccello[12]
Volatile[13][14]
Pestiferous
Bird
Bird, a word mostly used for unspecified flying creatures
Spanish Testarudo[9]
Obstinate

References[edit]

  1. ^ Donkey Kong Jr. NES English instruction booklet. Page 5.
  2. ^ Instruction manual for Atari 8-bit port
  3. ^ Instruction manual for Atari 7800 port
  4. ^ Instruction manuals for ColecoVision, Intellivision, and Coleco Adam ports
  5. ^ Game & Watch Donkey Kong Jr. English instruction.
  6. ^ Ice Climber instruction booklet. Page 5.
  7. ^ a b Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (Perfect Ban Mario Character Daijiten). Page 143.
  8. ^ Game & Watch Donkey Kong Jr. Japanese instruction.
  9. ^ a b c d Donkey Kong Junior Atari computer version manual (International)
  10. ^ French ColecoVision manual
  11. ^ German ColecoVision manual
  12. ^ Donkey Kong II Italian booklet
  13. ^ Donkey Kong Jr. (3DS - Virtual Console) Italian e-manual. Page 8.
  14. ^ NES Remix, Donkey Kong Jr. level 3: "Sconfiggi 2 volatili usando dei frutti!"
  15. ^ GAME&WATCH. ique.com. Retrieved June 27, 2021.