Parachute (Game & Watch)

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

Template:Infobox

Parachute is a Game & Watch system released on June 19, 1981[1]; it later appeared in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection 2. The goal of the game is to catch parachutists before they land in the water. In Game & Watch Collection 2, there is also a game that combines this game with Octopus.

Classic Version

Parachute in Game & Watch Gallery 2
The Classic version of Parachute from Game & Watch Gallery 2
Parachute as it appears in Game & Watch Gallery 4
Parachute as it appears in Game & Watch Gallery 4

The player controls a rowboat and has to catch smaller people parachuting out of a plane. As the player progresses in the game, the parachutists will fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. When the player gets three misses, they receive a Game Over. In Game B, some parachutists get stuck in trees.

Modern Version

The Modern version of Parachute (Super Game Boy)
File:Game-and-watch-gallery-2-03.png
The Modern version of Parachute (Game Boy Color)

An updated Modern version of Parachute is featured in Game & Watch Gallery 2. In Modern Mode, Mario controls the boat, trying to catch Toads, Yoshis, and Donkey Kong Jrs. as they parachute from a flying ship. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, the Yoshis open them either mid-fall or at the last minute, and the Donkey Kong Jrs. open them at the last minute. If a parachuting character falls into a cannon, it will be blasted back out. If a parachuting character falls into the water, a Boss Bass will attempt to eat it; eventually, a Fishin' Lakitu will reel the fallen parachutist out of the water and place that character on dry land. Every 100 points, three Yoshi Eggs will come out of the flying ship: one that contains a Boo (which will shoot Bob-ombs from the cannon, which cause a miss), one that contains a Super Star (for five bonus points), and one that contains nothing. If the player has any misses at 200, 500, or 700 points, three bubbles with question marks will come out of the flying ship, one containing a Heart to remove a miss. The number of shots goes up based on how many points the player has (100=1 shot, 200=2 shots, 300=3 shots, etc.). Unlike the Classic version, music is featured, with the tempo changing depending on the speed of the game.

Super Smash Bros. series

In Super Smash Bros. Melee, Mr. Game & Watch releases a parachute as one of his attacks. He does not retain this move in Super Smash Bros. Brawl, but does use a Parachute to float down after using his Fire attack.

References