User:Nintendo101: Difference between revisions

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===Accolades===
===Accolades===
*IGN, GameSpot, Kotaku, Yahoo! Games, EDGE
''Super Mario Galaxy'' is regarded as 2007's "Game of the Year" by editing staff of ''{{wp|IGN}}'', <ref>IGN staff. "[https://web.archive.org/web/20080113203707/http://bestof.ign.com/2007/overall/25.html IGN Best of 2007]" [archived from [http://bestof.ign.com/2007/overall/25.html the original]]. ''IGN'', 13 Jan. 2008. Accessed 21 Mar. 2021.</ref> ''{{wp|GameSpot}}'', <ref>Editing staff. "[https://web.archive.org/web/20091130095636/http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 GameSpot's Best of 2007]" [archived from [http://www.gamespot.com/best-games-of-2007/gameoftheyear/index.html?page=2 the original]]. ''GameSpot'', 2008. Accessed 21 Mar. 2021.</ref> ''{{wp|Kotaku}}'', <ref>Crecente, Brian. "[https://web.archive.org/web/20121008051051/http://kotaku.com/338725/kotakus-overall-game-of-the-year Kotaku's Overall Game of the Year – 2007 Goaties]" [archived from [https://kotaku.com/338725/kotakus-overall-game-of-the-year the original]]. ''Kotaku'', 28 Dec. 2007. Accessed 21 Mar. 2021.</ref> and ''Yahoo! Games''.<ref>Silverman, Ben. "[https://web.archive.org/web/20071224063905/http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 Best Overall Game of 2007]" [archived from [http://videogames.yahoo.com/events/game-of-the-year-2007/best-overall-game-of-2007/1177115/2 the original]]. ''Yahoo! Games'', 18 Dec. 2007. Accessed 21 Mar. 2021.</ref>
*AIAS, BAFTA, GameInformer, Nintendo Power, TV Asahi
 
*Guinness World Records is currently mentioned, but GWR is a for-profit organization, not a passive recorder of records and Nintendo could have bought that record for promotion. Hmmm...
In 2007, the game won an award for "Best Audio Design" from ''{{wp|Edge (magazine)|Edge}}''.<ref>Edge Staff. "[https://web.archive.org/web/20121018165751/http://www.edge-online.com/features/edge-awards-2007/3/ THE EDGE AWARDS 2007]" [archived from [http://www.edge-online.com/features/edge-awards-2007/3/ the original]]. ''Edge Online'', 20 Dec. 2007. Accessed 21 Mar. 2021.</ref> In February 2008, the game received the "Adventure Game of the Year" award from the {{wp|Academy of Interactive Arts & Sciences}} at the {{wp|D.I.C.E. Award|Interactive Achievement Awards}}.<ref name=brag>[[Nintendo of America]]. "[https://web.archive.org/web/20080213222404/http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 Did You Know? Nintendo Wins Two Interactive Achievement Awards]" [archived from [http://www.nintendo.com/whatsnew/detail/LDsHV_120iafJ387QDMH-z467zT5F5r1 the original]]. ''Nintendo Official Site'', 8 Feb. 2008. Accessed 21 Mar. 2021.</ref>
*I recall its success over Call of Duty 4 at BAFTA was framed by some as an "upset" or at least a surprise, based on then contemporary market trends for video games; look into that - is that just retrospective?
 
*Has SMG won any more contemporary awards?
In 2009, the game won "Best Game" at the {{wp|5th British Academy Games Awards}}.<ref name=nelson>Nelson, Randy. "[https://www.engadget.com/2009/03/11/super-mario-galaxy-voted-best-game-by-bafta/ Super Mario Galaxy voted 'best game' by BAFTA]." ''Engadget'', 11 Mar. 2009. Accessed 21 Mar. 2021.</ref>
That same year, ''[[Guinness World Records]]'' ranked ''Super Mario Galaxy'' 29th in their list of top 50 console games of all time based on initial impact and lasting legacy.<ref>Ivan, Tom. "[https://web.archive.org/web/20090304054942/http://www.computerandvideogames.com/article.php?id=209385 News: Guinness ranks top 50 games of all time]" [archived from [http://www.computerandvideogames.com/article.php?id=209385 the original]]. ''Computer and Video Games'', 28 Feb. 2009, 21 Mar. 2021.</ref>
 
The game placed 51st in the 200th Issue of ''GameInformer''{{'}}s "Top 200 Games of All Time".<ref>dantebk. "[https://www.giantbomb.com/profile/dantebk/lists/game-informers-top-200-games-of-all-time/32009/ Game Informer's Top 200 Games of All Time]." ''Giant Bomb'', 2011. Accessed 21 Mar. 2021.</ref> ''[[Nintendo Power]]'' ranked it as best ''Super Mario'' mainstream title in its May 2012 issue,<ref>White, Reggie, Jr. "[http://gamingrockson.blogspot.ae/2012/05/nintendo-power-ranks-super-mario-series.html?m=1 Nintendo Power Ranks the Super Mario Series]." ''GAMING ROCKS ON'', 18 May 2012. Accessed 21 Mar. 2021.</ref> as well as the third-best game ever released on a Nintendo console in its final issue.
 
In Japan, a 2021 poll conducted by {{wp|TV Asahi}} with over 50,000 participants found ''Super Mario Galaxy'' amongst the top 100 video games of all time, ranked number 56 out of 100.<ref name=asahi/><ref name=Ashcraft/>


{| class="wikitable reviews"
{| class="wikitable reviews"
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|Ref.
|Ref.
|-
|-
|rowspan="2"|2007
|rowspan="2"|9 December, 2007
|rowspan="2"|{{wp|Spike Video Game Awards}}
|rowspan="2"|{{wp|Spike Video Game Awards}}
|rowspan="2"|United States
|rowspan="2"|United States
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|style="background:#BBFF99"|Won
|style="background:#BBFF99"|Won
|-
|-
|rowspan="6"|2008
|rowspan="6"|8 February, 2008
|rowspan="6"|{{wp|Academy of Interactive Arts & Sciences}}<br>({{wp|D.I.C.E. Awards|Interactive Achievement Awards}})
|rowspan="6"|{{wp|Academy of Interactive Arts & Sciences}}<br>({{wp|D.I.C.E. Awards|Interactive Achievement Awards}})
|rowspan="6"|United States
|rowspan="6"|United States
|Overall Game of the Year
|Overall Game of the Year
|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|rowspan="6"|TBW
|rowspan="6"|<ref name=brag/>
|-
|-
|Console Game of the Year
|Console Game of the Year
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|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|-
|-
|rowspan="2"|2008
|9 October, 2008
|rowspan="2"|{{wp|Golden Joystick Awards}}
|{{wp|Japan Game Awards}}<br>(Games of the Year Division)
|rowspan="2"|United States
|Japan
|Award for excellence
|style="background:#BBFF99"|Won
|<ref>Computer Entertainment Supplier's Association. "[https://awards.cesa.or.jp/2008/english/press_081009n.html Japan Game Awards 2008 "Games of the Year Division" Award Winners Chosen]". ''Japan Game Awards'', 9 Oct. 2008. Accessed 4 Jan. 2024.</ref>
|-
|rowspan="3"|31 October, 2008
|rowspan="3"|{{wp|Golden Joystick Awards}}
|rowspan="3"|United Kingdom
|The Sun Family Game of the Year
|The Sun Family Game of the Year
|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|rowspan="2"|TBW
|rowspan="3"|<ref name=joystick>GamesRadar_UK. "[https://www.gamesradar.com/all-the-golden-joystick-awards-winners/ All the Golden Joystick Awards Winners]." ''GamesRadar+'', 31 Oct. 2008. Accessed 4 Jan. 2024.</ref>
|-
|-
|Nintendo Game of the Year
|Nintendo Game of the Year
|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|-
|-
|rowspan="3"|2009
|BBC 1Xtra Soundtrack of the Year
|style="background:#FF9797"|Nominated
|-
|rowspan="3"|10 March, 2009
|rowspan="3"|{{wp|British Academy of Film and Television Arts}}<br>({{wp|British Academy Games Awards}})
|rowspan="3"|{{wp|British Academy of Film and Television Arts}}<br>({{wp|British Academy Games Awards}})
|rowspan="3"|United Kingdom
|rowspan="3"|United Kingdom
|Best Game
|Best Game
|style="background:#BBFF99"|Won
|style="background:#BBFF99"|Won
|rowspan="3"|TBW
|rowspan="3"|<ref name=nelson/>
|-
|-
|Gameplay
|Gameplay
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|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|-
|-
|2012
|13 March, 2012
|{{wp|Nickelodeon Kids' Choice Awards}}
|{{wp|Nickelodeon Kids' Choice Awards}}
|United States
|United States
|{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}
|{{wp|Kids' Choice Award for Favorite Video Game|Favorite Video Game}}
|style="background:#FF9797"|Nominated
|style="background:#FF9797"|Nominated
|TBW
|<ref>Goodacre, Kate. "[https://www.digitalspy.com/showbiz/a366300/nickelodeon-kids-choice-awards-2012-nominations-in-full/ Nickelodeon Kids Choice Awards 2012: Nominations in Full]." ''Digital Spy'', 17 Feb. 2012. Accessed 4 Jan. 2024.</ref>
|}
|}



Revision as of 23:49, January 4, 2024

phrog

Nintendo fanatic and enthusiast. (You probably are too if you're looking at this page.) I'm otherwise an artist and an ecologist. Within my field, I specialize in wildlife and (currently, but not exclusively) insects. I've had an account here since 2012.

I wrote the character sections for Super Mario Odyssey. I contributed a lot to the articles for Super Mario 64, Super Mario Sunshine, Super Mario Galaxy (which is now featured - yay!), and Super Mario Galaxy 2, alongside many other people on this wiki who have contributed their time, energy, and passion to writing about video games.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

For assets I have uploaded to the wiki, I suggest viewing them here.

Sandbox for current project

Prerelease

  • Shiggy first mentions that there will definitely be a game for the Revolution during E3 2005 (I think - double check any earlier mentioning, maybe in Japan, though Ninty tends to do initial press announcements in English because their largest sale demographics are in the west)

Reception

Super Mario Galaxy has been met with universal acclaim, receiving a GameRankings score of 97.64% from 78 reviews, [1] making it the highest rated game on the website, while scoring a 97/100 on Metacritic,[2] as of January 2024 the fourth-highest score on the latter website. Famitsu has given Super Mario Galaxy a score of 38/40.[3][4] Official Nintendo Magazine gave the game 97%. It was called the best game of the decade and praised for having excellent graphics, sound and gameplay as well as a mixture of new and classic features.[5][6]

  • warmly recieved, considered the best Mario game in years
  • People almost immediately entered the camp of this game being excellent, and folks seem to have largely stayed there over the years, if anything its reception has only gotten more positive
  • Not everyone loves Star Ball and ray surfing

Sales

Super Mario Galaxy has been a commercial success, selling 350,000 units in Japan within its first few weeks of sale.[7] In the United States, the game sold 500,000 units within its first week of release, earning it the highest first-week sales for a Super Mario game in the country at the time.[8] Super Mario Galaxy is the 8th best-selling game for the Wii, selling 12.72 million copies worldwide as of September 2017.[9] As of September 30, 2021, it sold 12.80 million copies worldwide.[10]

  • 5th best selling console game (across all consoles) in 2007, but achieved greater lifetime sales than the other four in subsequent years (I think)

Accolades

Super Mario Galaxy is regarded as 2007's "Game of the Year" by editing staff of IGN, [11] GameSpot, [12] Kotaku, [13] and Yahoo! Games.[14]

In 2007, the game won an award for "Best Audio Design" from Edge.[15] In February 2008, the game received the "Adventure Game of the Year" award from the Academy of Interactive Arts & Sciences at the Interactive Achievement Awards.[16]

In 2009, the game won "Best Game" at the 5th British Academy Games Awards.[17] That same year, Guinness World Records ranked Super Mario Galaxy 29th in their list of top 50 console games of all time based on initial impact and lasting legacy.[18]

The game placed 51st in the 200th Issue of GameInformer's "Top 200 Games of All Time".[19] Nintendo Power ranked it as best Super Mario mainstream title in its May 2012 issue,[20] as well as the third-best game ever released on a Nintendo console in its final issue.

In Japan, a 2021 poll conducted by TV Asahi with over 50,000 participants found Super Mario Galaxy amongst the top 100 video games of all time, ranked number 56 out of 100.[21][22]

Awards
Year Organization Country Award Result Ref.
9 December, 2007 Spike Video Game Awards United States Best Action Game Won [23]
Best Wii Game Won
8 February, 2008 Academy of Interactive Arts & Sciences
(Interactive Achievement Awards)
United States Overall Game of the Year Nominated [16]
Console Game of the Year Nominated
Adventure Game of the Year Won
Outstanding Innovation in Gaming Nominated
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Game Play Engineering Nominated
9 October, 2008 Japan Game Awards
(Games of the Year Division)
Japan Award for excellence Won [24]
31 October, 2008 Golden Joystick Awards United Kingdom The Sun Family Game of the Year Nominated [25]
Nintendo Game of the Year Nominated
BBC 1Xtra Soundtrack of the Year Nominated
10 March, 2009 British Academy of Film and Television Arts
(British Academy Games Awards)
United Kingdom Best Game Won [17]
Gameplay Nominated
Use of Audio Nominated
13 March, 2012 Nickelodeon Kids' Choice Awards United States Favorite Video Game Nominated [26]

Controversy

Super Mario Galaxy was the first Super Mario game to be officially localized to French for Quebec; that market had previously received Super Mario titles in English rather than French. This followed a deal between the Office québécois de la langue française and the video game industry to have every game available for that region in French by 2009. In the Quebec localization, NPCs (particularly the Lumas and the Toad Brigade) make heavy use of Joual accents and slang. This localization choice sparked a minor controversy, with representatives of the Office québécois de la langue française and the Union des artistes criticizing it for promoting poor literacy to children.[27] A Nintendo representative responded that the localization was made with "localizing for the market" in mind, as the Quebec market made up 25% of sales for Nintendo of Canada at the time.[27]

Following the negative reception to the localizations of Super Mario Galaxy and similarly localized The Legend of Zelda: Phantom Hourglass, subsequent Canadian-French localizations are written Standard French. As of 2024, the only exception is Paper Mario: Sticker Star, which also features the Joual dialect.

Themes

Luma
Mario after being stirred by the Apricot Luma towards the beginning of the game, with his home world far in the distance and unreachable. This was a particularly resonant moment for Jacob Geller.[28]

Super Mario Galaxy has been noted for its narrative themes, the very presence of which has been described as exceptional when compared to other titles in the Super Mario series.[29][30] The game explores themes of isolation, grief, found family, acceptance, and rebirth.[28][31][32]

The game invokes feelings of isolation and sadness through its outer space setting. Most galaxies are enveloped by vast, dark skies pierced by stars and distant suns. There are story scenarios, missions, locations, and musical queues interlaced in the game that intentionally draw attention away from its more vigorous, joyful elements to focus on the dispassionate coldness of space, amplifying Mario's relative insignificance to a vast, endless universe. Video essayist Jacob Geller notes that these conditions give the player a moment to decompress after action-orientated gameplay and foster contemplativeness. Such conditions are interpreted as existentialistic and sad,[30] but not despairing.[28][32] Grace Benfell of GameSpot describes the evoked feeling as an "existential, joyful melancholy."[31]

Benfell also comments on the the integration of Lumas in the game.[31] The childlike creatures are predestined to become celestial bodies at the end of their life cycles. The objects Mario directly interacts with are implied (and sometimes even directly demonstrated) to have once been Lumas themselves, with Launch Stars having once been yellow Lumas, Pull Stars once blue ones, and so on. As a gameplay mechanic, Hungry Lumas permanently transform into wholly new planets and galaxies once fed a requested number of Star Bits. These planets are already lush with flora and sometimes bear communities of people and creatures living on them. As Benfell argues, this mechanic implies everything in the game, from whole worlds to small objects, were once Lumas.[31] This interpretation is confirmed directly in the game.[33] The cycle of rebirth in Lumas likely derives from the life cycle of real stars and the knowledge that the majority of elements, including all the ones that make up living things, were created and distributed across the universe by dying stars.[34] Benfell equates transformation with death, an often negative theme in art. However, she elaborates that it is in dying that new life comes to be, including newborn Lumas, so it is an essential component to how the universe functions in an entropic cycle of continuous rebirth.[31]

The game's themes are most deeply and explicitly channeled through the characterization of Rosalina.[30][28][31][32] As overseer of the domestic Comet Observatory and caretaker of the Lumas, she is widely perceived as a maternal figure that supports a warm, securing environment only amplified by the contrasting, cold backdrop of space. She is also presented as a figure of reliable support with godlike abilities.[31][32] She is omnipotent, wise, and a timeless entity that has lived for centuries. Mario cannot be harmed on the Comet Observatory, and it is implied that she is the one who brings him back to safety if he falls off the side. No harm can come to the player as long as they are with her.[28]

However, despite the security and warmth she radiates, she is simultaneously presented as reserved, longing, and melancholic. The context for this is not explained to the player unless they enter the library on the observatory, an optional element of the game not tied to any completion criteria.[28] It is here that she reads a storybook detailing her past. Long ago, Rosalina lived on Mario's home world. Her mother died while she was a child, and she was still grieving that loss when she encountered one of the Apricot Luma's predecessors. He too had lost his mother before crash-landing on her world, and he was waiting for her to return to him. Rosalina befriended and chose to wait for her with him. After several years of waiting, they traveled into space to directly look for her. Ultimately, it is from processing the grief of losing a loved one and seeing how selfless the Apricot Luma was that Rosalina found her own purpose in life,[31][32] taking on the role of mother for the Lumas, her new family, as her own mother did for her.

Ciara Cremin of the University of Auckland adapted philosopher Gilles Deleuze's analysis of cinema to Super Mario Galaxy, providing a foundation for how video games can be studied as a discrete artform. She understands it to be a "masterpiece" of the form.[35]

Legacy

  • heavily influenced subsequent 3D Super Mario games, especially SMG2, SM3DL, and SM3DW - but also SMO
  • Rosalina would be incorporated into subsequent ensemble/spinoff games, Nintendo's marketing, have a direct presence or homage in subsequent main series games, and would become a largely beloved character
  • Captain Toad would rise in prominence and be playable in his own title; distinguished from the Toad in coming years
  • Lumas and Toad Brigade would also become less frequent but consistent elements
  • Space-themed portions in subsequent ensemble/spinoff games would often incorporate allusions to SMG

Things to read

Notes and references

Notes


References

  1. ^ "Super Mario Galaxy" [archived from the original]. GameRankings, 3 Mar. 2009. Accessed 3 Mar. 2019.
  2. ^ "Super Mario Galaxy." Metacritic, 2007. Accessed 3 Mar. 2019.
  3. ^ Review staff. "スーパーマリオギャラクシーのレビュー・評価・感想" [Japanese source]. Weekly Famitsu, no. 986, Oct. 2007. Accessed 21 Mar. 2021.
  4. ^ Dickens, Anthony. "Famitsu Gives Super Mario Galaxy 38/40." Nintendo Life, 24 Oct. 2007. Accessed 21 Mar. 2021.
  5. ^ Scullion, Chris. "Super Mario Galaxy review" [archived from the original]. Official Nintendo Magazine, no. 23, Dec. 2007, pp. 72–77. Accessed 21 Mar. 2021.
  6. ^ Higginbotham, James. "Nintendo Magazine UK: Super Mario Galaxy Review." Pure Nintendo, 2007. Accessed 21 Mar. 2021.
  7. ^ Kohler, Chris. "Super Mario Galaxy Makes Sales Splash In America." WIRED, 21 Nov. 2007. Accessed 21 Mar. 2021.
  8. ^ Raby, Mark. "Super Mario Galaxy sees record first week sales." Tom's Hardware, 27 Nov. 2007. Accessed 21 Mar. 2021.
  9. ^ Cite error: Invalid <ref> tag; no text was provided for refs named sales
  10. ^ Nintendo Co., Ltd. "IR Information : Financial Data - Top Selling Title Sales Units - Wii Software" [archived from the original]. Nintendo Co., Ltd., 4 Nov. 2021. Accessed 8 Nov. 2021.
  11. ^ IGN staff. "IGN Best of 2007" [archived from the original]. IGN, 13 Jan. 2008. Accessed 21 Mar. 2021.
  12. ^ Editing staff. "GameSpot's Best of 2007" [archived from the original]. GameSpot, 2008. Accessed 21 Mar. 2021.
  13. ^ Crecente, Brian. "Kotaku's Overall Game of the Year – 2007 Goaties" [archived from the original]. Kotaku, 28 Dec. 2007. Accessed 21 Mar. 2021.
  14. ^ Silverman, Ben. "Best Overall Game of 2007" [archived from the original]. Yahoo! Games, 18 Dec. 2007. Accessed 21 Mar. 2021.
  15. ^ Edge Staff. "THE EDGE AWARDS 2007" [archived from the original]. Edge Online, 20 Dec. 2007. Accessed 21 Mar. 2021.
  16. ^ a b Nintendo of America. "Did You Know? Nintendo Wins Two Interactive Achievement Awards" [archived from the original]. Nintendo Official Site, 8 Feb. 2008. Accessed 21 Mar. 2021.
  17. ^ a b Nelson, Randy. "Super Mario Galaxy voted 'best game' by BAFTA." Engadget, 11 Mar. 2009. Accessed 21 Mar. 2021.
  18. ^ Ivan, Tom. "News: Guinness ranks top 50 games of all time" [archived from the original]. Computer and Video Games, 28 Feb. 2009, 21 Mar. 2021.
  19. ^ dantebk. "Game Informer's Top 200 Games of All Time." Giant Bomb, 2011. Accessed 21 Mar. 2021.
  20. ^ White, Reggie, Jr. "Nintendo Power Ranks the Super Mario Series." GAMING ROCKS ON, 18 May 2012. Accessed 21 Mar. 2021.
  21. ^ Cite error: Invalid <ref> tag; no text was provided for refs named asahi
  22. ^ Cite error: Invalid <ref> tag; no text was provided for refs named Ashcraft
  23. ^ "Spike TV VGA 2007 - Video Game Awards Winners" [archived from the original]. Digital Tech News, 8 Dec. 2007. Accessed 4 Jan. 2024.
  24. ^ Computer Entertainment Supplier's Association. "Japan Game Awards 2008 "Games of the Year Division" Award Winners Chosen". Japan Game Awards, 9 Oct. 2008. Accessed 4 Jan. 2024.
  25. ^ GamesRadar_UK. "All the Golden Joystick Awards Winners." GamesRadar+, 31 Oct. 2008. Accessed 4 Jan. 2024.
  26. ^ Goodacre, Kate. "Nickelodeon Kids Choice Awards 2012: Nominations in Full." Digital Spy, 17 Feb. 2012. Accessed 4 Jan. 2024.
  27. ^ a b Parent, Marie-Joëlle. "Nouveaux jeux Nintendo: un français lamentable" [French source; archived from the original]. Canoë, 8 Nov. 2007. Accessed 21 Mar. 2021.
  28. ^ a b c d e f Cite error: Invalid <ref> tag; no text was provided for refs named quiet
  29. ^ Cite error: Invalid <ref> tag; no text was provided for refs named wired
  30. ^ a b c Lewell, James [Nitro Rad]. "Super Mario Galaxy - Nitro Rad." YouTube, 19 Jan. 2018.
  31. ^ a b c d e f g h Benfell, Grace. "Super Mario Galaxy Showed Us Something the Series Hadn’t Before, and Hasn’t Since." GameSpot, 12 Nov. 2022.
  32. ^ a b c d e Webb, Sophie. "Super Mario Galaxy: In Space No-One Can Hear You Mamma Mia." Redbrick, University of Birmingham Guild of Students, 13 Nov. 2023.
  33. ^ "The Luma that's been traveling with you may also grow up to become a star someday. Some Lumas become planets...some become comets...and a few become Power Stars." – Rosalina. "Gateway's Purple Coins", Super Mario Galaxy, by Nintendo EAD Tokyo, directed by Yoshiaki Koizumi, North American Localization, Nintendo of America, 12 Nov. 2007, Retrieved 4 Jan. 2024.
  34. ^ Melina, Remy. "Are we really all made from stars?" Live Science, 15 June 2023.
  35. ^ Cite error: Invalid <ref> tag; no text was provided for refs named cremin

Image references