Talk:Coin Bandit

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Merge to Bandit[edit]

Aside from the Japanese name, these are blatantly the same as the normal "Bandit" enemies from the Paper Mario games, where the blue color is unused in the first game and for NPCs (including a certain active pickpocket and hence pseudo-enemy) in the second. I think these should be merged. The only source to split them had very random lines it split upon. Doc von Schmeltwick (talk) 19:10, November 5, 2019 (EST)

What do we do about the bubble-spitting variant of the Crazy Dayzee, then? White and yellow are just aethistic changes, while the purple one has a ability. --Toasty.jpg FanOfYoshi NSMB - Splunkin Model.png 02:08, November 6, 2019 (EST)
That's a somewhat different topic due the amount of identically-acting color variations of Dayzee (white, yellow, and cream). That being said, if I'm remembering correctly, the SPM Dayzee "song" is represented by a sort of bubble-like shape, so that may need considered too. Doc von Schmeltwick (talk) 02:42, November 6, 2019 (EST)
As it's not distinguished in any Japanese guide, and just a filename "distinguishing" them, it can safely be merged to Bandit. As for the wingless variant of the fat Goonie, i'm not sure about it either, but has an unique filename that resembles both the fat, and wingless variant of the normal name. Both guides merge Bandit, and this Goonie to the same entry. --Toasty.jpg FanOfYoshi NSMB - Splunkin Model.png 01:18, November 13, 2019 (EST)
Should we treat the fat variant of Flightless Goonie the same? --Toasty.jpg FanOfYoshi NSMB - Splunkin Model.png 10:34, December 9, 2019 (EST)
I'm not sure at this juncture. That's a tad more complicated due to JP separating the normal and skeleton's flightless form. Doc von Schmeltwick (talk) 17:23, December 9, 2019 (EST)
Yeah, probably. --Toasty.jpg FanOfYoshi NSMB - Splunkin Model.png 06:13, December 11, 2019 (EST)

Merge with Bandit[edit]

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merge 8-0

This hasn't reached a lot of attention and I don't know if it even needs a proposal, but these should be merged. The biggest reason is that the Bandit enemies in the first two Paper Mario games are clearly intended to be these (with the blue being unused in the first and used for NPCs in the second). Furthermore, the source that splits them also splits along behavioral lines (and straight-up nonexistent lines as well). For reference, the only JP source to separate them is internal data in YNI, and that's just how behavioral variants work to keep coding from clashing.

Proposer: Doc von Schmeltwick (talk)
Deadline: February 26, 2020, 23:59 GMT


  1. Doc von Schmeltwick (talk) Per above.
  2. Alex95 (talk) - Sounds good to me.
  3. FanOfYoshi (talk) This should also work for the Crazy Daizy.
  4. Power Flotzo (talk) Per all.
  5. Niiue (talk) Per all.
  6. LinkTheLefty (talk) Per Paper Mario giving coloration and coin-related behavior to normal Bandit.
  7. Obsessive Mario Fan (talk) Per all.
  8. Doomhiker (talk) Per all.