Rope: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(This article could use some cleaning up...)
(clean up for the dk content to be added.)
Line 1: Line 1:
{{rename|Rope (horizontal)}}
{{rename|Rope (horizontal)}}
{{rewrite-expand}}
{{rewrite-expand}}
{{More images}}
{{item-infobox
{{item-infobox
|image=[[File:SMW Art - Mario Clinging.png|250px]]<br>Rope artwork for ''Super Mario World''
|image=[[File:SMW Art - Mario Clinging.png|250px]]<br>Rope artwork for ''Super Mario World''
Line 6: Line 7:
|latest_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
|latest_appearance=''[[Super Mario Odyssey]]'' ([[List of games by date#2017|2017]])
}}
}}
A '''Rope''' is a relatively rare object in the [[Mario (franchise)|''Mario'' franchise]]. Ropes initially appear in ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' as a support for the bridge that [[Bowser]] and his [[Fake Bowser|fake]]s stand on, presumably broken by the [[axe]]. In ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]'', they are used as a support for the drawbridge of the entrance to [[World 7-2 (Super Mario Bros. 2)|Yume Kōjō]]. Ropes first appear as an interactive object in ''[[Super Mario World]]'', where they are placed vertically and used similarly to [[Beanstalk|vine]]s. In the game, they are usually linked to a mechanism moving constantly left and right (or up and down), allowing [[Mario]] and [[Luigi]] to grab onto the rope and thus to cross [[pit]]s, for example. When riding [[Yoshi]], however, the player cannot grab the rope. Ropes are also featured as a somewhat prominent gameplay element in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]].
'''Ropes''' are recurring objects that appear in both the [[Mario (franchise)|''Mario'' franchise]] and the ''[[Donkey Kong (franchise)|Donkey Kong]]'' franchise. There are two types of ropes: horizontal and vertical: a character can usually grab on a rope, the horizontal ones allow them to climb across while the latter ones allow them to climb up and down.  


In the [[Mario Party (series)|''Mario Party'' series]], ropes are mainly found in [[Minigame]]s. In [[Hot Rope Jump]], located in ''[[Mario Party]]'' and ''[[Mario Party 2]]'', the players are supposed to jump over a rope made of [[Lava Bubble|Podoboo]]s. In [[Get a Rope]] in ''[[Mario Party 5]]'', the player's task is to choose one out of three ropes. [[Chump Rope]] in ''[[Mario Party 8]]'' has a similar objective compared to Hot Rope Jump; however, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. A jump-rope once again appears in [[Skipping Class]] of ''[[Mario Party 9]]'', and later in the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]''.
==History==
===''Super Mario'' franchise===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
Ropes initially appear in ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' as a support for the bridge that [[Bowser]] and his [[Fake Bowser|fake]]s stand on, presumably broken by the [[axe]].
 
====''Super Mario Bros. 2''====
In ''[[Super Mario Bros. 2]]'' and its original release ''[[Yume Kōjō: Doki Doki Panic]]'', ropes are used as a support for the drawbridge of the entrance to [[World 7-2 (Super Mario Bros. 2)|Yume Kōjō]].
 
====''Super Mario World''====
Ropes first appear as an interactive object in ''[[Super Mario World]]'', where they are placed vertically and used similarly to [[Beanstalk|vine]]s. In the game, they are usually linked to a mechanism moving constantly left and right (or up and down), allowing [[Mario]] and [[Luigi]] to grab onto the rope and thus to cross [[pit]]s, for example. When riding [[Yoshi]], however, the player cannot grab the rope.
 
====''Donkey Kong'' / ''Mario vs. Donkey Kong''====
Ropes are also featured as a somewhat prominent gameplay element in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]]. Ropes also appear in its spiritual successor, ''[[Mario vs. Donkey Kong]]''.
 
====''New Super Mario Bros.'' series====
Ropes also appear in the ''New Super Mario Bros.'' series, where their behavior has slightly changed. In ''[[New Super Mario Bros.]]'', they are mostly found on ceilings instead of tracks. When the player starts grabbing onto a rope, it starts swinging and the player can adjust its speed and movement my changing positions on the rope before jumping off. Exclusively found in [[World 6-B (New Super Mario Bros.)|World 6-B]] and a bonus area in [[World 7-1 (New Super Mario Bros.)|World 7-1]] are ropes that are on tracks, similar to ''Super Mario World''. There are also vines that appear in jungle themed levels which serve the same purpose as ropes other than appearance.
 
In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'', the ropes are replaced with chains, which serve the same purpose as ropes other than appearance. In ''[[New Super Mario Bros. 2]]'' the ropes and vines now swing automatically and the player is unable to adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.
 
===''Donkey Kong'' franchise===
Ropes also appear in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], specifically the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series and the ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series. Both horizontal and vertical ropes appear in the games, the latter of which acts similar to [[vine]]s. There are vertical ropes that move back and forth and ones that remain stationary.
 
====''Donkey Kong Country''====
In ''[[Donkey Kong Country]]'', swinging ropes first appear in the level [[Reptile Rumble]], which [[Donkey Kong]] and [[Diddy Kong]] must use to move between treetops. A later level, [[Slipslide Ride]], mainly features blue and purple slippery ropes: the blue slide the Kongs up while the purple ones slide them down.
 
====''Donkey Kong Country 2: Diddy's Kong Quest''====
[[File:Mainbrace Mayhem DKC2 screenshot.png|thumb|Diddy Kong climbs intersecting ropes in Mainbrace Mayhem of ''Donkey Kong Country 2''.]]
Two types of ropes were introduced in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': horizontal ropes and climbable vertical ropes. Both types of ropes first appear in the level [[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]. The vertical and horizontal ropes often intersect, meaning that Diddy and [[Dixie Kong]] must climb up a series of these ropes. The game introduces [[Klinger]]s, an enemy with an instinctive ability to climb ropes: they always repeatedly climb up a rope or another thin, vertical object, and then slide down.
 
A ghostly [[Rope (species)|Rope]] species appear throughout the level, [[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]. They are used like non-moving vertical ropes, but have a key difference of vanishing and reappearing every few seconds. The phantom Ropes also appear in ''[[Donkey Kong Land 2]]'' and its [[Ghostly Grove (Donkey Kong Land 2)|Ghostly Grove]] counterpart.
 
====''Donkey Kong Country 3: Dixie Kong's Double Trouble!''====
The horizontal and vertical ropes reappear in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!|Donkey Kong Country 3]]''; the horizontal ropes have a different appearance in each setting. Another type of rope was introduced, in the level [[Konveyor Rope Klash]], where the ropes rapidly move either left or right like a conveyor belt.


Ropes also appear in the ''New Super Mario Bros.'' series, where their behavior has slightly changed. In ''[[New Super Mario Bros.]]'', they are mostly found on ceilings instead of tracks. When the player starts grabbing onto a rope, it starts swinging and the player can adjust its speed and movement my changing positions on the rope before jumping off. Exclusively found in [[World 6-B (New Super Mario Bros.)|World 6-B]] and a bonus area in [[World 7-1 (New Super Mario Bros.)|World 7-1]] are ropes that are on tracks, similar to ''Super Mario World''. There are also vines that appear in jungle themed levels which serve the same purpose as ropes other than appearance. In ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]'', the ropes are replaced with chains, which serve the same purpose as ropes other than appearance. In ''[[New Super Mario Bros. 2]]'' the ropes and vines now swing automatically and the player is unable to adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.
====''Donkey Kong Country Returns''====
Ropes reappeared in ''[[Donkey Kong Country Returns]]'', where the player must hold down the "clutch" button for the Kongs to continue holding on the rope.
{{Stub|section=yes}}


Ropes also appear in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. Ghostly [[Rope (species)|Ropes]] can be found in [[Ghostly Grove]], a level from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Land 2]]''. The level [[Konveyor Rope Klash]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' heavily features ropes.
===''Mario Party'' series===
In the [[Mario Party (series)|''Mario Party'' series]], ropes are mainly found in [[Minigame]]s. In [[Hot Rope Jump]], located in ''[[Mario Party]]'' and ''[[Mario Party 2]]'', the players are supposed to jump over a rope made of [[Lava Bubble|Podoboo]]s. In [[Get a Rope]] in ''[[Mario Party 5]]'', the player's task is to choose one out of three ropes. [[Chump Rope]] in ''[[Mario Party 8]]'' has a similar objective compared to Hot Rope Jump; however, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. A jump-rope once again appears in [[Skipping Class]] of ''[[Mario Party 9]]'', and later in the [[Metro Kingdom]] in ''[[Super Mario Odyssey]]''.


==Tightrope==
==Tightrope==
Line 24: Line 60:
==Official profiles==
==Official profiles==
===''Super Mario 3D Land''===
===''Super Mario 3D Land''===
*'''European Website Bio:''' ''"Take your time and keep your balance - make sure you don't fall off!!"''
*'''European website bio:''' ''"Take your time and keep your balance - make sure you don't fall off!!"''


==Gallery==
==Gallery==
===''Mario'' franchise===
{{Main-gallery|Rope}}
<gallery>
MP1 Hot Rope Jump.png|''Mario Party''
Mario Party 2 Hot Rope Jump.png|''Mario Party 2''
Get a Rope Mario Party 5.png|''Mario Party 5''
NSMB W1-Castle.png|''New Super Mario Bros.''
6-B NSMB.png|''New Super Mario Bros.''
NSMB World 8-Castle.png|''New Super Mario Bros.''
ChumpRope End 8.png|''Mario Party 8''
SkippingClass-MP9.png|''Mario Party 9''
3DS SuperMario 1 scrn01 E3.png|''Super Mario 3D Land''
3DS SuperMario 10 scrn10 E3.png|''Super Mario 3D Land''
7-3SM3DL.png|''Super Mario 3D Land''
NSMB2 PodobooFortress.png|''New Super Mario Bros. 2''
Luigi crossing a chasm.png|''Luigi's Mansion: Dark Moon''
</gallery>


===''Donkey Kong Country'' series===
<gallery>
<gallery>
KiddyClimbRope.jpg|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
KiddyClimbRope.jpg|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' artwork
Rope (pier).png|Horizontal ropes in the pier theme from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Donkeydiddy64.jpg|''[[Donkey Kong 64]]'' / ''[[Donkey Kong Country]]'' ([[Game Boy Advance]])
Rope (mill).png|Vertical rope in the mill theme from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
NSMB World 8-Castle.png|''[[New Super Mario Bros.]]''
Rope (factory).png|Horizontal rope in the factory theme from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
3DS SuperMario 10 scrn10 E3.png|''[[Super Mario 3D Land]]'' (E3 2011 screenshot)
Rope (cliff).png|Horizontal ropes in the cliff theme from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
Rope (jungle).png|Horizontal ropes in the jungle theme from ''Donkey Kong Country 3: Dixie Kong's Double Trouble!''
</gallery>
</gallery>



Revision as of 23:24, July 14, 2019

Template:Rename

It has been requested that this article be rewritten and expanded to include more information.

It has been requested that more images be uploaded for this article. Remove this notice only after the additional image(s) have been added.

Template:Item-infobox Ropes are recurring objects that appear in both the Mario franchise and the Donkey Kong franchise. There are two types of ropes: horizontal and vertical: a character can usually grab on a rope, the horizontal ones allow them to climb across while the latter ones allow them to climb up and down.

History

Super Mario franchise

Super Mario Bros. / Super Mario Bros.: The Lost Levels

Ropes initially appear in Super Mario Bros. and Super Mario Bros.: The Lost Levels as a support for the bridge that Bowser and his fakes stand on, presumably broken by the axe.

Super Mario Bros. 2

In Super Mario Bros. 2 and its original release Yume Kōjō: Doki Doki Panic, ropes are used as a support for the drawbridge of the entrance to Yume Kōjō.

Super Mario World

Ropes first appear as an interactive object in Super Mario World, where they are placed vertically and used similarly to vines. In the game, they are usually linked to a mechanism moving constantly left and right (or up and down), allowing Mario and Luigi to grab onto the rope and thus to cross pits, for example. When riding Yoshi, however, the player cannot grab the rope.

Donkey Kong / Mario vs. Donkey Kong

Ropes are also featured as a somewhat prominent gameplay element in Donkey Kong for Game Boy. Ropes also appear in its spiritual successor, Mario vs. Donkey Kong.

New Super Mario Bros. series

Ropes also appear in the New Super Mario Bros. series, where their behavior has slightly changed. In New Super Mario Bros., they are mostly found on ceilings instead of tracks. When the player starts grabbing onto a rope, it starts swinging and the player can adjust its speed and movement my changing positions on the rope before jumping off. Exclusively found in World 6-B and a bonus area in World 7-1 are ropes that are on tracks, similar to Super Mario World. There are also vines that appear in jungle themed levels which serve the same purpose as ropes other than appearance.

In New Super Mario Bros. Wii and New Super Mario Bros. U, the ropes are replaced with chains, which serve the same purpose as ropes other than appearance. In New Super Mario Bros. 2 the ropes and vines now swing automatically and the player is unable to adjust their speed and movement. There are also ropes that hang horizontally on ceilings that the player can climb through to reach other areas.

Donkey Kong franchise

Ropes also appear in the Donkey Kong franchise, specifically the Donkey Kong Country series and the Donkey Kong Land series. Both horizontal and vertical ropes appear in the games, the latter of which acts similar to vines. There are vertical ropes that move back and forth and ones that remain stationary.

Donkey Kong Country

In Donkey Kong Country, swinging ropes first appear in the level Reptile Rumble, which Donkey Kong and Diddy Kong must use to move between treetops. A later level, Slipslide Ride, mainly features blue and purple slippery ropes: the blue slide the Kongs up while the purple ones slide them down.

Donkey Kong Country 2: Diddy's Kong Quest

Diddy Kong climbing up the second set of ropes in Mainbrace Mayhem, with a Klinger and a Banana Coin
Diddy Kong climbs intersecting ropes in Mainbrace Mayhem of Donkey Kong Country 2.

Two types of ropes were introduced in Donkey Kong Country 2: Diddy's Kong Quest: horizontal ropes and climbable vertical ropes. Both types of ropes first appear in the level Mainbrace Mayhem. The vertical and horizontal ropes often intersect, meaning that Diddy and Dixie Kong must climb up a series of these ropes. The game introduces Klingers, an enemy with an instinctive ability to climb ropes: they always repeatedly climb up a rope or another thin, vertical object, and then slide down.

A ghostly Rope species appear throughout the level, Ghostly Grove. They are used like non-moving vertical ropes, but have a key difference of vanishing and reappearing every few seconds. The phantom Ropes also appear in Donkey Kong Land 2 and its Ghostly Grove counterpart.

Donkey Kong Country 3: Dixie Kong's Double Trouble!

The horizontal and vertical ropes reappear in Donkey Kong Country 3; the horizontal ropes have a different appearance in each setting. Another type of rope was introduced, in the level Konveyor Rope Klash, where the ropes rapidly move either left or right like a conveyor belt.

Donkey Kong Country Returns

Ropes reappeared in Donkey Kong Country Returns, where the player must hold down the "clutch" button for the Kongs to continue holding on the rope.

Mario head smaller.png This section is a stub. You can help the Super Mario Wiki by expanding it.

Mario Party series

In the Mario Party series, ropes are mainly found in Minigames. In Hot Rope Jump, located in Mario Party and Mario Party 2, the players are supposed to jump over a rope made of Podoboos. In Get a Rope in Mario Party 5, the player's task is to choose one out of three ropes. Chump Rope in Mario Party 8 has a similar objective compared to Hot Rope Jump; however, it is a 1-vs.-3 player minigame opposed to the 4-player minigame. A jump-rope once again appears in Skipping Class of Mario Party 9, and later in the Metro Kingdom in Super Mario Odyssey.

Tightrope

Merge-left.svg It has been suggested that this section be merged with Wire. (discuss)

A Tightrope is a horizontal type of rope in New Super Mario Bros., Super Mario 3D Land and New Super Mario Bros. 2. In the former, it acts as a normal platform, although Mario moves slower on it. However, he can jump higher, similar to the ropes in Super Mario Sunshine.

In New Super Mario Bros., tightropes only appear in the World-1 Castle. If Mario or Luigi stand still on one too long, they lose their balance and fall off if they do not move or jump in time. Sometimes as Shell Mario or Luigi, if they do a shell dash on it to reach the end point, it continues rolling after they let go from running or jump up high. In Super Mario 3D Land, it acts the same as the ones in New Super Mario Bros. Fuzzies appear on tightropes in this game, acting in a way comparable to Wire Traps.

There are structures in Luigi's Mansion: Dark Moon that Luigi can walk on, however, he cannot just simply walk across one. To walk on it, the player needs to Tilt motion control to regain balance; if Luigi falls, he loses 10 HP.

Official profiles

Super Mario 3D Land

  • European website bio: "Take your time and keep your balance - make sure you don't fall off!!"

Gallery

For this subject's image gallery, see Gallery:Rope.

Names in other languages

Language Name Meaning
Japanese ロープ
Rōpu
Rope

Dutch Touwen
-
German Seile
-
Italian Corde
Rope
Portuguese Corda
-
Russian Канат
Kanat
Rope

Spanish Cuerda
-