List of New Super Mario Bros. 2 glitches: Difference between revisions

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{{italic title|List of glitches in ''New Super Mario Bros. 2''}}
{{italic title|List of ''New Super Mario Bros. 2'' glitches}}
{{image}}
This is a list of glitches in the game ''[[New Super Mario Bros. 2]]''. Unless otherwise noted, all names are conjectural.
These are the glitches found in ''[[New Super Mario Bros. 2]]''.


==Glitches==
==Glitches==
==={{conjecturaltext|Coin Block Glitch}}===
===Coin Block glitch===
In the final castle level in [[World 6 (New Super Mario Bros. 2)|World 6]], [[Mario]] and [[Luigi]] should both hit the coin block. Since there is only room for one, one of them will start bouncing on top of the other and then both will start making jumping sounds at faster speeds than normal.
In {{world-link|6|bowsern2|World 6-Bowser's Castle}}, [[Mario]] and [[Luigi]] should both hit the coin block. Since there is only room for one, one of them will start bouncing on top of the other and then both will start making jumping sounds at faster speeds than normal.


==={{conjecturaltext|Enemies in the Blocks}}===
===Conveyor Belt glitch===
This glitch can be done in {{world|star|1}} and requires [[Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Blocks]] near a Brick Block with nothing below it to make it possible to hit. It has a [[P-Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P-Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[http://www.youtube.com/watch?v=tBcUFHUSsPM&feature=plcp YouTube video of "Koopa in the Blocks"]</ref>
[[File:TreadmillGlitch.jpg|thumb|250px]]
After defeating [[Lemmy Koopa]] in [[World Flower (New Super Mario Bros. 2)|World Flower]], the player must fly up using a [[Super Leaf]] and hit the switch. The conveyor belt should change color and direction along with the switch, but instead only the switch will change.<ref>[https://www.youtube.com/watch?v=AtOmAesk1N0&t=208]</ref>
{{br}}


If done with a [[Goomba]], the Goomba will walk back and forth, confined to a single Brick Block. Goombas hop to the music, so they will move up one block each time they hop.
===Enemies in Blocks glitch===
[[File:EnemiesInBlocks.jpg|thumb|250px]]
This glitch can be done in {{world-link|star|1|World Star-1 (New Super Mario Bros. 2)}} and requires [[Super Mario (form)|Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Block]]s near a Brick Block with nothing below it to make it possible to hit. It has a [[P Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P Switch to wear off. Then, if done correctly, the [[Koopa Troopa]] becomes stuck inside some Brick Blocks. After turning right, it appears slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.<ref>[http://www.youtube.com/watch?v=tBcUFHUSsPM&feature=plcp YouTube video of "Koopa in the Blocks"]</ref>
{{br}}


==={{conjecturaltext|Stuck in the Blocks}}===
If done with a [[Goomba]], the Goomba walks back and forth, confined to a single Brick Block. Goombas hop to the music, so they move up one block each time they hop.
In [[World 6 (New Super Mario Bros. 2)#World 6-1|World 6-1]], if the player stands still in an empty area and stone blocks fill it, Mario or Luigi will be in front of them. However, they can jump out easily.


==={{conjecturaltext|Treadmill Glitch}}===
If done with a Shell, when the Koopa Troopa gets out of the shell, it moves up, however, the Koopa Troopa moves out of the brick blocks.
After defeating [[Lemmy Koopa]] in [[World Flower]], the player must fly up using a [[Super Leaf]] and hit the switch. The treadmill should change color and direction along with the switch, but instead only the switch will change.


==={{conjecturaltext|Through Block}}===
If near the flagpole, have the Koopa facing the right and press the P-Switch. When it wears off, the Koopa still moves.
A example of this glitch can be accomplished in [[World 2 (New Super Mario Bros. 2)#World 2-1|World 2-1]]. If Mario jumps at the tilting block platform at a certain angle he can jump though the Block (this glitch was utilized in co-op mode). The player can also do this with a [[Mini Mushroom]].


==={{conjecturaltext|Zombie Goomba}}===
===Faster flying glitch===
In [[Coin Rush]] mode, on the the first course in the [[Gold Rush Pack]], the [[Gold Ring (New Super Mario Bros. 2)|Gold Ring]] must be activated, and the player must be Gold Mario. They must be quick enough, and must have the first [[Goomba Tower]] with three Goombas on it be in midair from walking off of the [[pipe]] when the Gold Ring effect is done. When it finishes, the middle Goomba should looked like it's squashed, but when the player jumps on it, it will act like a normal Goomba.
When Mario is in the Super Leaf power up, he can fly with a run up, decreasing his speed. However, if the player presses both the jump button ({{button|3ds|A}} or {{button|3ds|B}}) and the dash button ({{button|3ds|X}} or {{button|3ds|Y}}) multiple times simultaneously, Mario will conserve whatever speed he was running/walking with. This is a useful glitch for speedruns.


==={{conjecturaltext|Spider-Web Glitch}}===
===Floating spike glitch===
If done fast enough, Mario or Luigi can grab onto a spider web and bounce off immediately without it disappearing.
[[File:BowserBandGlitch.png|thumb|250px]]
In {{world|6|bowsern2}}, when Mario faces [[Bowser]]'s second phase, if the player looks at the bottom of Bowser's hand spike bands, there will be a floating spike on both.
{{br}}


==={{conjecturaltext|Red Finished Level}}===
===Frozen Goomba glitch===
On [[World 5 (New Super Mario Bros. 2)#World 5-2|World 5-2]], if the player completes the level with the third Star Coin on the first completion, the level will remain red even though [[World 5 (New Super Mario Bros. 2)#World 5-3|World 5-3]] is unlocked.
In the first level in the [[Gold Rush Pack]], the player must become Gold Mario, go to an area with a Gold Ring and wait for a Goomba Tower of at least 2 Goombas tall to come by. Then, the player has to touch the gold ring and stomp on the Goomba at the top in the same jump. If done correctly, it will freeze and be unable to move. In addition, it trembles. When the Gold Ring's effects expire, the Goomba Tower will return to normal again. However, the glitch might not work every time.


==={{conjecturaltext|Available (but unavailable) Toad Houses}}===
===Grabbing air glitch===
After Mario collects every [[Moon Coin]] in [[World Star]], all Toad houses in the game return and can be used infinitely. This causes the markers of all their positions to turn blue; this happens even if the path to the Toad house has not been opened with a secret exit or Star Coin sign. Of course they cannot be accessed until the path is opened.
In the first level of the [[Platform Panic Pack]], near the end of the level, the player must ride on the Peepa platform that takes the player to the top of the Flagpole. However, if the player stands on the right side of the platform, sometimes Mario grabs the pole in midair then slowly float down it. On rare occasions, Mario might even go over it.


==={{conjecturaltext|2nd player screen glitch}}===
===Offscreen jump glitch===
If two people are playing co-op mode, are in [[World 2 (New Super Mario Bros. 2|World 2]] haven't gotten the secret exit on the [[Ghost house]] and haven't completed the Castle, then they should go to the [[Tower]] (but don't enter the level) and they attempt to spell out the word "HI" by walking on the path with a few errors in the way they're doing it, then Player 1's screen should freeze, and Player 2's screen should glitch with random elements from the game appearing on the screen, then both Player's screens should go back to the title screen before displaying the message that wireless play has been disconnected.
For any [[Warp Cannon]] level, Mario must have a [[Super Leaf]]. Flying to the highest speed until the end of the level causes Mario to fall and jump normally. However, one can hear jump and Mario's voice a second time when he gets offscreen.


==={{conjecturaltext|The flying ?-Switch}}===
===Red finished level glitch===
In the third level of the fifth coinrush pack there´s a brick with a ?-Switch in it near the flagpole. There are two strips with bricks. In the second brick of the bottom brickstrip there is a ?-Switch. There are falling lavaballs from the sky. Wait until a lavalball is short before the brick. Then hit the block. The ?-Switch pops out, but the brick block is smashed. Then it looks like the ?-Switch is flying because there´s no brick under the switch.
If the player clears [[World 5-2 (New Super Mario Bros. 2)|World 5-2]] with the third [[Star Coin]] on the first completion, the level remains red even though [[World 5-3 (New Super Mario Bros. 2)|World 5-3]] is unlocked.


==={{conjecturaltext|The frozen goomba}}===
===Red Ring glitch===
In the first coinrush pack in the first level there is a glitch whitch freezes a Goomba in a Goombastack. You can do this glitch at many places in the level. Go under a goldring (there mustn´t be another goldring effect while doing that) an wait for a Goombastack. If the Goombastack is in front of you, touch the gold ring. Then touch the first Goomba (really only the first one) of the Goombatower in the same jump. The uppermost Goomba will freeze and can´t move anymore. In addition, he trembles. When the goldring is over the Goombatower will be ordinary again. Attention: This gltich works not every time, the Goombastack must be higher than 2 Goombas and you must do it with Goldmario.
Due to an oversight, in [[World 4-A (New Super Mario Bros. 2)|World 4-A]], if the player activates the [[Red Ring]] but ignores the [[Red Coin]]s and goes to the [[Mushroom Trampoline]] between two blue [[Warp Pipe]]s that spawn [[Goomba]]s after the [[Checkpoint Flag]], the coins from the bottom will spout out, even though the player has not collected the [[Star Coin]] yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.<ref>Durag Dee (March 29, 2014). [https://youtu.be/9TUADulwPcw New super mario bros.2 glitch: W4-A]. ''YouTube''. Retrieved December 24, 2021.</ref>


==={{conjecturaltext|Float down the flagpole (ore falling behind the flagpole)}}===
===Non-disappearing spider web glitch===
In the first level of the coinrush pack "platform panic" there is a funny glitch. If you take the right peepaplatform at the last Peepacoaster the Peepa will take you on the top of the flagpole. But sometimes it happens that Mario doesn´t grabs the flagpole but grabs the air. Then he´ll float down. But sometimes it happens, that Mario goes through the invinsible wall over the flagpole and he´ll fall behind the flagpole. But this is rather rare.
[[File:Spiderweb.png|thumb]]
In [[World 3-3 (New Super Mario Bros. 2)|World 3-3]] or {{world-link|flower|ghosthousen2|World Flower-Ghost House}}, if done fast enough, Mario or Luigi can grab onto a [[web]] and jump off immediately without it disappearing.
{{br}}
 
===Stuck in Blocks glitch===
In [[World 6-1 (New Super Mario Bros. 2)|World 6-1]], if the player stands still in an empty area and stone blocks fill it, Mario or Luigi will be in front of them. However, they can jump out easily. If the player crouches, they will be stuck like so until they exit the bricks. They can also be freed by the [[volcanic debris]].
 
===Suspended ? Switch glitch===
In the third level of [[Coin Challenge Pack B]], the player should go to the end of the level and find a brick with a ? Switch in it near the flagpole. Then, they have to wait for the Volcanic Debris to crash onto the brick, smashing it. In the split second, they must also hit the block at the same time. Doing so results in the ? Switch popping up, but with an appearance of floating in mid-air.
 
===Through Block glitch===
A example of this glitch can be accomplished in [[World 2-1 (New Super Mario Bros. 2)|World 2-1]]. If Mario jumps at the tilting block platform at a certain angle he can jump through the Block (this glitch was utilized in co-op mode). The player can also do this with a [[Mini Mushroom]].


==References==
==References==
<references/>
<references/>
{{BoxTop}}
 
{{Glitches}}
{{Glitches}}
{{NSMB2}}
{{NSMB2}}
[[Category:Glitches]]
[[Category:Glitches|New Super Mario Bros. 2]]
[[Category:New Super Mario Bros. 2|*]]
[[Category:New Super Mario Bros. 2|*]]
[[it:Glitch di New Super Mario Bros. 2]]

Latest revision as of 23:06, April 4, 2024

This is a list of glitches in the game New Super Mario Bros. 2. Unless otherwise noted, all names are conjectural.

Glitches

Coin Block glitch

In World 6-Bowser Castle, Mario and Luigi should both hit the coin block. Since there is only room for one, one of them will start bouncing on top of the other and then both will start making jumping sounds at faster speeds than normal.

Conveyor Belt glitch

mario executing the treadmill glitch

After defeating Lemmy Koopa in World Flower, the player must fly up using a Super Leaf and hit the switch. The conveyor belt should change color and direction along with the switch, but instead only the switch will change.[1]

Enemies in Blocks glitch

Mario triggering the enemy wall glitch

This glitch can be done in World Star-1 and requires Super Mario. First, Mario should Ground Pound some Brick Blocks near a Brick Block with nothing below it to make it possible to hit. It has a P Switch inside that Mario must press. Then Mario must run to the second platform after the ? Switch and wait for the P Switch to wear off. Then, if done correctly, the Koopa Troopa becomes stuck inside some Brick Blocks. After turning right, it appears slightly to the right for only a split second and then return to its original position. It can still dance to the beat in the music.[2]

If done with a Goomba, the Goomba walks back and forth, confined to a single Brick Block. Goombas hop to the music, so they move up one block each time they hop.

If done with a Shell, when the Koopa Troopa gets out of the shell, it moves up, however, the Koopa Troopa moves out of the brick blocks.

If near the flagpole, have the Koopa facing the right and press the P-Switch. When it wears off, the Koopa still moves.

Faster flying glitch

When Mario is in the Super Leaf power up, he can fly with a run up, decreasing his speed. However, if the player presses both the jump button (A Button or B Button) and the dash button (X Button or Y Button) multiple times simultaneously, Mario will conserve whatever speed he was running/walking with. This is a useful glitch for speedruns.

Floating spike glitch

This image shows bowser's band glitching up, due to his band going through his body.

In World 6-Bowser Castle, when Mario faces Bowser's second phase, if the player looks at the bottom of Bowser's hand spike bands, there will be a floating spike on both.

Frozen Goomba glitch

In the first level in the Gold Rush Pack, the player must become Gold Mario, go to an area with a Gold Ring and wait for a Goomba Tower of at least 2 Goombas tall to come by. Then, the player has to touch the gold ring and stomp on the Goomba at the top in the same jump. If done correctly, it will freeze and be unable to move. In addition, it trembles. When the Gold Ring's effects expire, the Goomba Tower will return to normal again. However, the glitch might not work every time.

Grabbing air glitch

In the first level of the Platform Panic Pack, near the end of the level, the player must ride on the Peepa platform that takes the player to the top of the Flagpole. However, if the player stands on the right side of the platform, sometimes Mario grabs the pole in midair then slowly float down it. On rare occasions, Mario might even go over it.

Offscreen jump glitch

For any Warp Cannon level, Mario must have a Super Leaf. Flying to the highest speed until the end of the level causes Mario to fall and jump normally. However, one can hear jump and Mario's voice a second time when he gets offscreen.

Red finished level glitch

If the player clears World 5-2 with the third Star Coin on the first completion, the level remains red even though World 5-3 is unlocked.

Red Ring glitch

Due to an oversight, in World 4-A, if the player activates the Red Ring but ignores the Red Coins and goes to the Mushroom Trampoline between two blue Warp Pipes that spawn Goombas after the Checkpoint Flag, the coins from the bottom will spout out, even though the player has not collected the Star Coin yet. After that, if the player then backtracks to the Red Coins' location, they will still be there and can even be collected and still reward a power-up.[3]

Non-disappearing spider web glitch

Mario Performing the spiderweb glitch.

In World 3-3 or World Flower-Ghost House, if done fast enough, Mario or Luigi can grab onto a web and jump off immediately without it disappearing.

Stuck in Blocks glitch

In World 6-1, if the player stands still in an empty area and stone blocks fill it, Mario or Luigi will be in front of them. However, they can jump out easily. If the player crouches, they will be stuck like so until they exit the bricks. They can also be freed by the volcanic debris.

Suspended ? Switch glitch

In the third level of Coin Challenge Pack B, the player should go to the end of the level and find a brick with a ? Switch in it near the flagpole. Then, they have to wait for the Volcanic Debris to crash onto the brick, smashing it. In the split second, they must also hit the block at the same time. Doing so results in the ? Switch popping up, but with an appearance of floating in mid-air.

Through Block glitch

A example of this glitch can be accomplished in World 2-1. If Mario jumps at the tilting block platform at a certain angle he can jump through the Block (this glitch was utilized in co-op mode). The player can also do this with a Mini Mushroom.

References

  1. ^ [1]
  2. ^ YouTube video of "Koopa in the Blocks"
  3. ^ Durag Dee (March 29, 2014). New super mario bros.2 glitch: W4-A. YouTube. Retrieved December 24, 2021.