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{{italic title}}
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{{Infobox
{{redirect|Barrel Blast|the [[Jungle Jam]] event in [[DK: King of Swing]]|[[Barrel Blast (event)]]|the {{wp|Adobe Flash}} game from [[Camp Hyrule]]|[[Mario Sports Complex: Barrel Blast]]}}
|image=[[File:Cover_DKBB.jpg|250px]]
{{game infobox
|developer=[[Paon]]
|image=[[File:Cover DKBB.jpg|250px]]<br>'''North American box art'''
|developer=[[Paon]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{releasedate|Japan|June 28, 2007|USA|October 8, 2007|Europe|January 25, 2008|Australia|February 7, 2008}}
|release={{release|Japan|June 28, 2007|USA|October 8, 2007|Mexico|October 8, 2007<ref>[http://latam.wii.com/soft_dkbb.jsp El Sitio de la Experiencia Wii Global en Español]. ''Wii.com (in Spanish)''. Retrieved November 07, 2022.</ref>|Europe|January 25, 2008|Australia|February 7, 2008|ROC|July 12, 2008}}
|genre=Racing
|genre=[[Genre#Racing|Racing]]
|modes=Single player, Multiplayer
|modes=Single-player, Multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=6}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|media={{container|wii=1}}
|media={{media|wii=1}}
|input={{input|nunchuk=1}}
|input={{input|nunchuk=1}}
}}
}}
'''''Donkey Kong Barrel Blast''''' (known as '''''Donkey Kong Jet Race''''' in Europe and Australia) is the third game released in the [[Donkey Kong Racing (series)|''Donkey Kong'' racing]] series, but the first for the [[Wii]]. Instead of cars, players utilize rocket-powered [[bongo]]s. The title was originally planned for the [[Nintendo GameCube]] for use with the [[DK Bongo Controller]]. The game incorporates [[Mii]]s as indicators for records in Time Trials mode.
'''''Donkey Kong Barrel Blast''''' (known as '''''Donkey Kong Jet Race''''' in European languages) is a [[Genre#Racing|racing]] game in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]]. Initially announced for release on the [[Nintendo GameCube]] with support for the [[Nintendo GameCube#DK Bongos|bongo]] controller, it was released for the [[Wii]] in mid-late 2007 in Japan and North America and early 2008 in Europe and Australia. The game was developed by [[Paon]], who previously developed ''[[DK: King of Swing]]'' and its sequel ''[[DK: Jungle Climber]]''.


This racing game, unlike most other racing games, takes place in the sky, where three dimensions of navigation are used rather than two. Players race around courses using rocket-powered bongos, and during a race, players are able to use items, [[Wild Move]]s and shortcuts in an attempt to reach first place. The items are used to give players advantages over their competitors, similarly to the ''[[Mario Kart (series)|Mario Kart]]'' series, though the game has various other elements unique to it, such as using Wild Moves to gain a speed boost or riding on [[Animal Friends]] to smash through obstacles. The game makes heavy use of motion control during the race, where players are required to use the [[Wii#Wii Remote|Wii Remote]] and Nunchuk accordingly to perform various moves, such as accelerating or jumping. The game supports up to four players, but only in the Jungle Grand Prix and Single Race modes; the other game modes are for only one player. Jungle Grand Prix, the main mode of the game, features eight racers in a multi-lap race to the finish line on a given race track.
This game requires twenty-two blocks on the player's Wii system to save game data, and the game data can also be copied and moved to an [[Memory Card|SD card]] or transferred to another Wii.
==Gameplay==
==Gameplay==
In order to accelerate the player's racing bongos, the Wii Remote and Nunchuk Attachment must be shaken together, and to jump, players need to raise the Wii Remote and Nunchuk Attachment upwards. Characters are able to attack each other by attacking with the {{button|wii|A}}. Characters not only use rocket powered bongos, but are also able to utilize vehicles such as [[Toboggan]]s and [[Minecart]]s.
[[File:Dynamite.PNG|thumb|upright=1.1|left|[[Donkey Kong]] racing on [[Mt. Dynamite]].]]
The vehicular form of transportation in ''Donkey Kong Barrel Blast'' are rocket-powered bongos; due to their aerial nature, the racers are unaffected by the course's grounded terrain, but they move slower underwater and automatically reach their top speed inside a wormhole and when entering a Launcher Barrel. As with all racing games, players pick a character with varying stats, strengths and weaknesses, and race around an obstacle filled course in an attempt to finish in first place out of eight competing racers. During a race, players can obtain [[list of items|items]] from [[Balloon (Donkey Kong Barrel Blast)|balloon]]s and use them to interfere their rivals progress, which draws inspiration from that of the general [[Mario Kart (series)|''Mario Kart'' series]]. Additionally, also drawing inspiration from the ''Mario Kart'' series, more powerful items are awarded to racers who are further behind; players in first place are likely to get either the weaker [[Banana Bunch]]es or [[Backward Barrel]]s items, while those near last place may get a [[Crystal Coconut]], [[Mega TNT Barrel]] or [[Quawks]]. When a race is completed, players receive a certain amount of points depending on which position they finished a race in. The player with the most amount of points at the end of the set of races is the winner.
 
[[File:DKBB SaltySea 2.png|thumb|upright=1.1|left|Donkey Kong riding on [[Enguarde]] on [[Salty Sea (race course)|Salty Sea]].]]
[[File:DKBB ScorchingCanyon Cart.png|thumb|upright=1.1|Donkey Kong riding in a [[Minecart]] on [[Scorching Canyon]].]]
[[Banana]]s are found on the racetracks and are used to fill up a gauge that contains [[Wild Move]]s, which give players a small speed boost when used; this move can be extended by repeatedly crashing into [[Barrel|barrels]], certain enemies like [[Zinger]]s or other players, making them lose ten bananas. Players can carry up to six Wild Moves. Players are also able to attack obstacles and other players, and any player hit by an item loses ten bananas. Additionally, players can perform a jump to avoid obstacles.
 
A unique feature in this game is the ability to ride a [[Toboggan]], a [[Minecart]], as well as [[Animal Friends]]. The former two pits the player in a small bonus game were they can obtain more bananas and use the bonus area as a shortcut, while the latter allows a player to break through obstacles. Several types of barrels are also present, each with a different purpose. Normal barrels are weak obstacles that are essential to Wild Move combos, [[Iron Barrel]]s significantly slows down a player who bumps into them while [[Barrel Cannon|Launcher Barrel]]s can be used as shortcuts. Players also encounter some wooden panels with a red '''!'''-mark on them. These are known as Surprise Panels, and they summon a wide variety of items after being touched. Some examples are [[Golden Banana]]s, barrels, and Launcher Barrels. Three difficulty levels not only control the difficultly of CU players during a race, but how fast a player will move once they reach their top speed, with Rookie being the slowest, Pro being medium and Expert being the fastest.
 
Point spreads works identically to ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]''. In multiplayer mode, only four racers are present but the point spread remains the same.
{|style="text-align:center; margin:auto; width:40em; max-width:100%"class="wikitable"
|-
!colspan=9 style="background:#d0d0d0;text-align:center"width=84%|Point Spread
|-
!width=4%|1st!!width=4%|2nd!!width=4%|3rd!!width=4%|4th!!width=4%|5th!!width=4%|6th!!width=4%|7th!!width=4%|8th
|-
||10||8||6||4||3||2||1||0
|}
 
===Controls===
====Navigating menus====
<center>
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=1 width=65%|Action
!rowspan=1 width=35%|Buttons used
|-
|Select
|{{button|wii|Stick}} / {{button|wii|Pad}}
|-
|Confirm
|{{button|wii|A}}
|-
|Cancel
|{{button|wii|B}}
|-
|Home
|{{button|wii|Home}}
|}
</center>
 
====Racing====
<center>
{|class="wikitable"style="width:65%; text-align:center"
!rowspan=1 width=65%|Action
!rowspan=1 width=35%|Buttons used
|-
|Accelerate
|Shake the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}}
|-
|[[Rocket Start]]
|Shake the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} simultaneously as soon as the word "Start" appear on-screen during the countdown
|-
|Steer
|Shake the {{button|wii|Wiimote}} to go right and the {{button|wii|Nunchuk}} to go left
|-
|Jump
|Raise the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} simultaneously. Players can slow down their descent by shaking the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}}
|-
|Attack
|Press {{button|wii|A}}
|-
|Use item
|Press {{button|wii|Z}} / {{button|wii|B}}
|-
|Charge a [[Wild Move]]
|Tilt the {{button|wii|Stick}} in any direction. The charge can be canceled by jumping or using an item
|-
|Use a Wild Move
|Release the {{button|wii|Stick}}
|-
|Pause / Resume
|{{button|wii|+}}
|-
|Home
|{{button|wii|Home}}
|}
</center>


==Jungle Grand Prix==
==Jungle Grand Prix==
The main mode in the game. It works just like the ''[[Mario Kart (series)|Mario Kart]]'' series, but some cups have fewer tracks to race on depending on their difficulty level. Also, like ''[[Mario Kart Arcade GP]]'', more than one track will take place in a certain area. Three are from the DK Jungle course, three are from the Seaside course, three are from the Mt. Dynamite course, two are from the Desert course, two are from the Snowy Mountain course and two are from the Sky Temple course. Only one racetrack is in a course of its own, which is in [[Outer Space|outer space]]. Difficulty selection ranges from Novice, to Pro, to Expert, which must be unlocked before the player can use it.
[[File:DKBB JungleGrandPrix.png|thumb|upright=1.4|The cup selection screen.]]
Jungle Grand Prix is the main mode in the game; it manages similarly to the ''[[Mario Kart (series)|Mario Kart]]'' series, though some cups have fewer tracks to race on depending on their difficulty level. Also, like ''[[Mario Kart Arcade GP]]'', more than one track takes place in a certain area. Three are from the DK Jungle course, three are from the Seaside course, three are from the Mt. Dynamite course, two are from the Desert course, two are from the Snowy Mountain course and two are from the Sky Temple course. Only one racetrack is in a course of its own, which is in outer space. Difficulty selection ranges from Rookie (Beginner in Europe and Australia), to Pro, to Expert, the latter two which must be unlocked before the player can use them. To unlock Pro Difficulty, the player needs to win the [[Sapphire Cup]] on Rookie difficulty. To unlock Expert difficulty, the player needs to win the [[Platinum Cup]] on Pro difficulty.
{|class="wikitable dk"; style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-
!colspan=3 style="background-color: gold;"|{{color-link|Topaz Cup|black}}
|-
|width=33%|[[File:DKJungleBB.png|200px]]
|width=33%|[[File:DKBB SaltySea.png|200px]]
|width=33%|[[File:Dynamite.PNG|200px]]
|-
|[[File:DKBB DKJ icon.png|link=DK Jungle (Donkey Kong Barrel Blast)]]
|[[File:DKBB SS icon.png|link=Salty Sea (race course)]]
|[[File:DKBB MD icon.png|link=Mt. Dynamite]]
|-
|Jungle
|Seaside
|Volcano
|-
|[[File:DKBB DKJ map.png]]
|[[File:DKBB SS map.png]]
|[[File:DKBB MD map.png]]
|}
{|class="wikitable dk"; style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-
!colspan=4 style="background-color: #3399ff;"|{{color-link|Sapphire Cup|white}}
|-
|width=25%|[[File:Scorching Canyon.png|200px]]
|width=25%|[[File:DKBB DKJungleFalls 2.png|200px]]
|width=25%|[[File:DKBB Shimmeringsea.png|200px]]
|width=25%|[[File:DKBB MG.png|200px]]
|-
|[[File:DKBB SC icon.png|link=Scorching Canyon]]
|[[File:DKBB DKJF icon.png|link=DK Jungle Falls]]
|[[File:DKBB SS2 icon.png|link=Shimmering Sea]]
|[[File:DKBB MG icon.png|link=Mammoth Glacier]]
|-
|Desert
|Jungle
|Seaside
|Snow
|-
|[[File:DKBB SC map.png]]
|[[File:DKBB DKJF map.png]]
|[[File:DKBB SS2 map.png]]
|[[File:DKBB MG map.png]]
|}
{|class="wikitable dk"; style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-
!colspan=4 style="background-color: #e6e6e6;"|{{color-link|Diamond Cup|black}}
|-
|width=25%|[[File:DKBB OO.png|200px]]
|width=25%|[[File:MtDynamiteRemix.png|200px]]
|width=25%|[[File:ParchedPalace DKBB.png|200px]]
|width=25%|[[File:CrankyTemple DKBB.png|200px]]
|-
|[[File:DKBB OO icon.png|link=Open Ocean]]
|[[File:DKBB MDR icon.png|link=Mt. Dynamite Remix]]
|[[File:DKBB PP icon.png|link=Parched Palace]]
|[[File:DKBB CT icon.png|link=Cranky's Temple]]
|-
|Seaside
|Volcano
|Desert
|Temple
|-
|[[File:DKBB SS2 map.png]]
|[[File:DKBB MDR map.png]]
|[[File:DKBB PP map.png]]
|[[File:DKBB CT map.png]]
|}
{|class="wikitable dk"; style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-
!colspan=5 style="background-color: silver;"|{{color-link|Platinum Cup|white}}
|-
|width=20%|[[File:DynamiteRun DKBB.png|200px]]
|width=20%|[[File:DKJungleSunset DKBB.png|200px]]
|width=20%|[[File:AlpinePeak DKBB.png|200px]]
|width=20%|[[File:TempleHeights DKBB.png|200px]]
|width=20%|[[File:Cosmic Highway.png|200px]]
|-
|[[File:DKBB DR icon.png|link=Dynamite Run]]
|[[File:DKBB DKJS icon.png|link=DK Jungle Sunset]]
|[[File:DKBB AP icon.png|link=Alpine Peak]]
|[[File:DKBB TH icon.png|link=Temple Heights]]
|[[File:DKBB CH icon.png|link=Cosmic Highway]]
|-
|Volcano
|Jungle
|Snow
|Temple
|Space
|-
|[[File:DKBB MDR map.png]]
|[[File:DKBB DKJF map.png]]
|[[File:DKBB AP map.png]]
|[[File:DKBB TH map.png]]
|[[File:DKBB CH map.png]]
|}


===[[Topaz Cup]]===
<center><gallery>
File:DKBB_DKJ_icon.png|[[DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]]<br>(DK Jungle course)
File:DKBB_SS_icon.png|[[Salty Sea]]<br>(Seaside course)
File:DKBB_MD_icon.png|[[Mt. Dynamite]]<br>(Mt. Dynamite course)
</gallery></center>
===[[Sapphire Cup]]===
<center><gallery>
File:DKBB_SC_icon.png|[[Scorching Canyon]]<br>(Desert course)
File:DKBB_DKJF_icon.png|[[DK Jungle Falls]]<br>(DK Jungle course)
File:DKBB_SS2_icon.png|[[Shimmering Sea]]<br>(Seaside course)
File:DKBB_MG_icon.png|[[Mammoth Glacier]]<br>(Snowy Mountain course)
</gallery></center>
===[[Diamond Cup]]===
<center><gallery>
File:DKBB_OO_icon.png|[[Open Ocean]]<br>(Seaside course)
File:DKBB_MDR_icon.png|[[Mt. Dynamite Remix]]<br>(Mt. Dynamite course)
File:DKBB_PP_icon.png|[[Parched Palace]]<br>(Desert course)
File:DKBB_CT_icon.png|[[Cranky's Temple]]<br>(Sky Temple course)
</gallery></center>
===[[Platinum Cup]]===
<center><gallery>
File:DKBB_DR_icon.png|[[Dynamite Run]]<br>(Mt. Dynamite course)
File:DKBB_DKJS_icon.png|[[DK Jungle Sunset]]<br>(DK Jungle course)
File:DKBB_AP_icon.png|[[Alpine Peak]]<br>(Snowy Mountain course)
File:DKBB_TH_icon.png|[[Temple Heights]]<br>(Sky Temple course)
File:DKBB_CH_icon.png|[[Cosmic Highway]]
</gallery></center>
===Selection Cup===
===Selection Cup===
The player selects two to five of any of the races. This trophy will not be displayed on the selection screen no matter how many times it is beaten.
The player selects two to five of any of the race courses, but one race course cannot be selected twice. This trophy is not displayed on the selection screen no matter how many times it is beaten.


===Random Cup===
===Random Cup===
The computer randomly picks out five tracks for the player to race on. Like the Selection Cup, the trophy will not be displayed on the selection screen.
The computer randomly picks out five tracks for the player to race on. Like the Selection Cup, the trophy is not displayed on the selection screen. The trophies given during the award ceremony have differing designs and sizes, depending on which cup was beaten.


The color of the cup will not alter the color of the trophy, rather the design and size will be altered. Like the ''Mario Kart'' series, there will be an item displayed on top of the trophy, such as a Banana Fairy on top of the Diamond Cup.
===Cup unlocking criteria===
{|class="wikitable dk"style="margin:auto"
|-
!style="width:13.5em"|Cup
!Criteria
|-
!Sapphire Cup
|Win the Topaz Cup on Rookie difficulty.
|-
!Diamond Cup
|Win the Sapphire Cup on Rookie difficulty.
|-
!Platinum Cup
|Win the Diamond Cup on Rookie or Pro difficulty.
|-
!Selection Cup
|Win the Diamond Cup on Rookie or Pro difficulty.
|-
!Random Cup
|Win the Selection Cup (any difficulty level and course combination can be used).
|}


==Other Modes==
There is also the [[Training Course (Donkey Kong Barrel Blast)|Training Course]], which is not used in any of the cups, but it is used in Cranky's Flight School, some of Candy's Challenges and during the credits upon winning the Platinum Cup.
 
==Other modes==
[[File:DKBB mainmenu.png|thumb|upright=1.1|The selection menu.]]
*'''Single Race''': Players can choose one racetrack to play on.
*'''Single Race''': Players can choose one racetrack to play on.
*'''Time Trial''': Like the ''Mario Kart'' series, ''[[Diddy Kong Racing]]'', and its [[Diddy Kong Racing DS|remake]], players can choose to race on a single track for the best time, and save ghost data.
*'''Time Trial''': Like the ''Mario Kart'' series, ''[[Diddy Kong Racing]]'', and [[Diddy Kong Racing DS|its DS remake]], players can choose to race on a single track for the best time, and save ghost data.
*'''Free Run''': Players can choose a course and run it without other competitors or a time limit.
*'''Free Run''': Players can choose a course and run it without other competitors, a time limit and a lap limit.
*'''[[Cranky's Flight School]]''': The informative part of the game where Cranky gives eight lessons on how to play the game, from accelerating, to using items and [[Wild Move]]s.
*'''[[Cranky's Flight School]]''': The informative part of the game where Cranky gives eight lessons on how to play the game, from accelerating, to using items and [[Wild Move]]s.  
*'''[[Candy's Challenges]]''': In this mode, [[Candy Kong]] gives out four sets of eight challenges (a similarity to other games like ''[[Mario Kart DS]]'', ''[[Mario Strikers Charged]]'', and ''[[Super Smash Bros. Melee]]''.) These challenges range from collecting a certain amount of bananas, to winning a race without getting hurt, to completing a race against the clock. Completing all of the challenges will unlock [[Ultra Barrel DK]].
*'''[[Candy's Challenges]]''': In this mode, [[Candy Kong]] gives out four sets of eight challenges (a similarity to other games like ''[[Mario Kart DS]]'', ''[[Mario Strikers Charged]]'', and ''[[Super Smash Bros. Melee]]''.) These challenges range from collecting a certain amount of bananas, to winning a race without getting hurt, to completing a race against the clock. Completing all of the challenges will unlock [[Ultra Barrel DK]].
*'''Records''': This is where players can look at records and status in the courses.
*'''Records''': This is where players can look at records and stats for the courses, such as highest amount of bananas collected, highest Wild Move combo count and best time when clearing a cup.
*'''Options''': This is where players can turn the items in the game on or off in Single Race and Jungle Grand Prix, change the button settings, the dominant hand to play on (left or right), and check the controls.
*'''Options''': This is where players can turn the items in the game on or off in Single Race and Jungle Grand Prix, change the button settings, the dominant hand to play on (left or right), and check the controls.


==Playable Characters==
==Playable characters==
[[File:BongoSize.jpg|thumb|Donkey Kong, Diddy, Dixie, Lanky, Tiny, Funky, a Kritter, Kip, Kass, Kopter, Kalypso, and Kludge on a size comparison chart.]]
[[File:DKBB characterselection.png|thumb|upright=1.4|The character select screen.]]
Including Ultra Barrel DK as a separate character, there are a total of 17 playable characters in ''Donkey Kong Barrel Blast'' (consisting of 9 Kong characters (when Ultra Barrel DK is included as a separate character from Donkey Kong) and 8 Kremling characters).  
Including [[Ultra Barrel DK]] as a separate character from [[Donkey Kong]], ''Donkey Kong Barrel Blast'' features a total of 17 playable characters (consisting of 9 Kong characters and 8 Kremling characters). 6 characters are available from the start and 11 are unlockable. [[Kip]], [[Kass]], [[Kopter]], [[Kalypso]], [[Kludge]], and [[Klump]] make their playable debuts, with Kip, Kass, Kalypso, and Kludge also making their first appearances in any game. The game also marks the first game appearance of [[Lanky Kong]] (excluding [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|remakes]]) since his [[Donkey Kong 64|debut]], which was released 8 years prior. Unlockable characters can appear during races, but [[Wrinkly Kong]], [[Cranky Kong]], and [[King K. Rool]] need to be unlocked before they can appear as CPU opponents. Ultra Barrel DK never appears as a CPU opponent even after being unlocked, as he can only be used by human players.
 
It is also not possible for one player to use Ultra Barrel DK while another player uses Donkey Kong or vice versa, due to them sharing the same character slot. If a character has not been unlocked yet, a black silhouette of Donkey Kong takes its place on their character slot, except for Ultra Barrel DK. Once he is unlocked, the player sees a small speech bubble when hovering over DK's character slot that explains the buttons that needs to be pressed in order to select him. In order to select Ultra Barrel DK on the character select screen, the player needs to highlight Donkey Kong, hold {{button|wii|Z}} and press {{button|wii|A}}.
 
Each character has three stats, all of which are shown when highlighting them on the character select screen.
*'''Boost:''' The time required to reach to the character's top speed.
*'''Speed:''' The character's top speed.
*'''Agility:''' How tight a character can turn.
 
===[[Kong]]s===
===[[Kong]]s===
*[[Donkey Kong]]: The most balanced Kong. (Speed:*** Boost:*** Agility:***) Rival: Kritter
{| class="wikitable dk autoresize" style="text-align:center"
*[[Diddy Kong]]: Sacrifices some speed for greater agility. (Speed:** Boost:**** Agility:***) Rival: Kip
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Kongs'''
*[[Dixie Kong]]: Minimal max speed, but high agility and maxed-out boost. (Speed:* Boost:***** Agility:***) Rival: Kass
|-
*[[Lanky Kong]]: Unlockable by beating the Topaz Cup with a Kong. Almost maximum speed, but low boost and minimal agility. (Speed:**** Boost:** Agility:*) Rival: Klump
!width=16.5%|
*[[Tiny Kong]]: Unlockable by beating the Sapphire Cup with a Kong. Maxed out boost and high speed, but low agility. (Speed:**** Boost:***** Agility:**) Rival: Kalypso
!width=16.5%|
*[[Funky Kong]]: Unlockable by beating the Diamond Cup with a Kong. Maximum speed, but minimum agility and boost. (Speed:***** Boost:* Agility:*) Rival: Kludge
!width=16.5%|
*[[Wrinkly Kong]]: Unlockable by completing Candy's Challenge 26. Has speed and boost similar to Donkey Kong, but maximum agility. (Speed:*** Boost:*** Agility:*****) Rival: Kopter
!width=16.5%|
*[[Cranky Kong]]: Unlockable by completing Candy's Challenge 24. Has one star more then Donkey Kong in every category. (Speed:**** Boost:**** Agility:**** ) Rival: King K. Rool
!width=16.5%|
*[[Ultra Barrel DK|Ultra Barrel Donkey Kong]]: Unlockable by completing all 32 Candy Challenges. All stats are maxed out. (Speed:***** Boost:***** Agility:*****)
!width=16.5%|
|-
!colspan=6 style="color:white"align=center|'''Default'''
|-
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBDonkeyKongIcon.png]]<br><big>{{color-link|Donkey Kong|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Donkey Kong DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''The most balanced Kong.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|3/5
|-
!style="background:burlywood"|Speed:
|3/5
|-
!style="background:burlywood"|Agility:
|3/5
|-
!style="background:burlywood"|Rival:
|[[Kritter]]
|}
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBDiddyKongIcon.png]]<br><big>{{color-link|Diddy Kong|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Diddy Kong DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Sacrifices speed for greater agility.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|3/5
|-
!style="background:burlywood"|Speed:
|2/5
|-
!style="background:burlywood"|Agility:
|4/5
|-
!style="background:burlywood"|Rival:
|[[Kip]]
|}
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBDixieKongIcon.png]]<br><big>{{color-link|Dixie Kong|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Normal dixie.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Minimal speed, but high agility and maxed out boost.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|5/5
|-
!style="background:burlywood"|Speed:
|1/5
|-
!style="background:burlywood"|Agility:
|4/5
|-
!style="background:burlywood"|Rival:
|[[Kass]]
|}
 
|-
!colspan=6 style="color:white"align=center|'''Unlockable'''
|-
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBB Lanky Kong Icon.png]]<br><big>{{color-link|Lanky Kong|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Lankyblast.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Very high speed, but low boost and poor agility.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|2/5
|-
!style="background:burlywood"|Speed:
|4.5/5
|-
!style="background:burlywood"|Agility:
|1/5
|-
!style="background:burlywood"|Rival:
|[[Klump]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win the [[Topaz Cup]] with a Kong.
|}
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBTinyKongIcon.png]]<br><big>{{color-link|Tiny Kong|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Tiny Kong DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Maxed out boost and high speed, but low agility.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|5/5
|-
!style="background:burlywood"|Speed:
|4/5
|-
!style="background:burlywood"|Agility:
|2/5
|-
!style="background:burlywood"|Rival:
|[[Kalypso]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win the [[Sapphire Cup]] with a Kong.
|}
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBFunkyKongIcon.png]]<br><big>{{color-link|Funky Kong|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Funky Kong DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Maxed out speed, but poor agility and boost.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|1/5
|-
!style="background:burlywood"|Speed:
|5/5
|-
!style="background:burlywood"|Agility:
|1/5
|-
!style="background:burlywood"|Rival:
|[[Kludge]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win the [[Diamond Cup]] with a Kong.
|}
 
|-
!colspan=6|
|-
 
|colspan=3|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBWrinklyKongIcon.png]]<br><big>{{color-link|Wrinkly Kong|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Wrinkly Kong DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Average boost and speed with maxed out agility.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|3/5
|-
!style="background:burlywood"|Speed:
|3/5
|-
!style="background:burlywood"|Agility:
|5/5
|-
!style="background:burlywood"|Rival:
|[[Kopter]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win [[Candy's Challenges|Candy's Challenge]] 26: Let Wrinkly Kong win!
|}
 
|colspan=3|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBCrankyKongIcon.png]]<br><big>{{color-link|Cranky Kong|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Cranky Kong DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''High boost, speed, and agility.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|4/5
|-
!style="background:burlywood"|Speed:
|4/5
|-
!style="background:burlywood"|Agility:
|4/5
|-
!style="background:burlywood"|Rival:
|[[King K. Rool]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win [[Candy's Challenges|Candy's Challenge]] 24: Challenge Cranky!
|}
 
|}


===[[Kremling]]s===
===[[Kremling]]s===
*[[Kritter]]: Has the same stats as Donkey Kong.
{| class="wikitable dk autoresize" style="text-align:center"
*[[Kip]]: New character. Has the same stats as Diddy Kong.
!colspan=6 style="background:saddlebrown;color:white"align=center|'''Kremlings'''
*[[Kass]]: New character. Has the same stats as Dixie Kong.
|-
*[[Kopter]]: Unlockable by beating the Topaz Cup with a Kremling. Has the same stats as Wrinkly Kong.
!width=16.5%|
*[[Kalypso]]: New character, Unlockable by beating the Sapphire Cup with a Kremling. Has the same stats as Tiny Kong.
!width=16.5%|
*[[Kludge]]: New character, Unlockable by beating the Diamond Cup with a Kremling. Has the same stats as Funky Kong.
!width=16.5%|
*[[Klump]]: Unlockable by beating Candy's Challenge 16. Has the same stats as Lanky Kong.
!width=16.5%|
*[[King K. Rool]]: Unlockable by beating Candy's Challenge 31. Has the same stats as Cranky Kong.
!width=16.5%|
!width=16.5%|
|-
!colspan=6 style="color:white"align=center|'''Default'''
|-
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBKritterIcon.png]]<br><big>{{color-link|Kritter|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:KritterBongo.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''The most balanced Kremling.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|3/5
|-
!style="background:burlywood"|Speed:
|3/5
|-
!style="background:burlywood"|Agility:
|3/5
|-
!style="background:burlywood"|Rival:
|[[Donkey Kong]]
|}
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBKipIcon.png]]<br><big>{{color-link|Kip|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Kip DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''High agility and average boost with low speed.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|3/5
|-
!style="background:burlywood"|Speed:
|2/5
|-
!style="background:burlywood"|Agility:
|4/5
|-
!style="background:burlywood"|Rival:
|[[Diddy Kong]]
|}
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBKassIcon.png]]<br><big>{{color-link|Kass|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Kass DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Maxed out boost and high agility, but minimal speed.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|5/5
|-
!style="background:burlywood"|Speed:
|1/5
|-
!style="background:burlywood"|Agility:
|4/5
|-
!style="background:burlywood"|Rival:
|[[Dixie Kong]]
|}
 
|-
!colspan=12 style="color:white"align=center|'''Unlockable'''
|-
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBKopterIcon.png]]<br><big>{{color-link|Kopter|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Kopter DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Maxed out agility with average boost and speed.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|3/5
|-
!style="background:burlywood"|Speed:
|3/5
|-
!style="background:burlywood"|Agility:
|5/5
|-
!style="background:burlywood"|Rival:
|[[Wrinkly Kong]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win the [[Topaz Cup]] with a Kremling.
|}
 
|colspan=2|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBKalypsoIcon.png]]<br><big>{{color-link|Kalypso|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Kalypso DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Low agility, but maxed out boost and high speed.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|5/5
|-
!style="background:burlywood"|Speed:
|4/5
|-
!style="background:burlywood"|Agility:
|2/5
|-
!style="background:burlywood"|Rival:
|[[Tiny Kong]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win the [[Sapphire Cup]] with a Kremling.
|}


==Helpers==
|colspan=2|
*[[Rambi the Rhino]]: Rambi will bash everything in his path, and players will collect bananas for it. Rambi can be found on a few of the Mt. Dynamite courses.
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
*[[Enguarde the Swordfish]]: Like Rambi, Enguarde plows through all sorts of obstacles, and the player collects bananas from them. Enguarde can be found in the underwater portion of the Seaside courses.
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBKludgeIcon.png]]<br><big>{{color-link|Kludge|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:Kludge DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''Maxed out speed, but poor boost and agility.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|1/5
|-
!style="background:burlywood"|Speed:
|5/5
|-
!style="background:burlywood"|Agility:
|1/5
|-
!style="background:burlywood"|Rival:
|[[Funky Kong]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win the [[Diamond Cup]] with a Kremling.
|}


In order to hitch a ride on either of them, the player must run into the box on the track with their picture. The box will either stay still or move back and forth in a line for players to catch.
|-
!colspan=6|
|-


==Enemies==
|colspan=3|
*[[Bat (Donkey Kong 64)|Bat]]: a bat that flies around the Mt. Dynamite course tracks.
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
*[[Necky]]: a vulture that rams into anyone that gets to close to it.
|-
*[[Zinger]]: a basic enemy that flies around the tracks. Unlike most ''Donkey Kong'' games, one hit will get rid of it.
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBKlumpIcon.png]]<br><big>{{color-link|Klump|white}}</big>
*[[Chomps]]: a big shark in underwater parts of racetracks. They look intimidating, but one hit will defeat them.
|-
*[[Hurley]]: a weird-looking monkey that likes to throw bananas and barrels at the racers. However, they are mostly seen as cameos in the races.
!colspan=2 style="background:white; height:250px" align="center"|[[File:Klump DKBB artwork.jpg|300x250px]]
*Electric Fish: an electric fish that shocks racers whether they are attacked or not.
|-
*Big Frog: a big frog that is usually in groups. In the DK Jungle courses, they use a strange breath attack to slow players down. In the Mt. Dynamite courses, red ones breathe fire.
!colspan=2 style="background:burlywood"|Description:
*Cyber Kong: A robotic DK look-alike that shoots lasers. One hit will defeat it. There is also a giant version of this that shoots multiple lasers and missiles, and cannot be defeated.
|-
|colspan=2 height=100%|"''Very high speed, but poor agility and low boost.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|2/5
|-
!style="background:burlywood"|Speed:
|4.5/5
|-
!style="background:burlywood"|Agility:
|1/5
|-
!style="background:burlywood"|Rival:
|[[Lanky Kong]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win [[Candy's Challenges|Candy's Challenge]] 16: Beat Klump!
|}
 
|colspan=3|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 style="background:burlywood" align="center"|[[File:DKBBKingK.RoolIcon.png]]<br><big>{{color-link|King K. Rool|white}}</big>
|-
!colspan=2 style="background:white; height:250px" align="center"|[[File:King K. Rool DKBB artwork.jpg|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description:
|-
|colspan=2 height=100%|"''High boost, speed, and agility.''"
|-
!width=50% style="background:burlywood"|Boost:
|width=50%|4/5
|-
!style="background:burlywood"|Speed:
|4/5
|-
!style="background:burlywood"|Agility:
|4/5
|-
!style="background:burlywood"|Rival:
|[[Cranky Kong]]
|-
!colspan=2 style="background:burlywood"|To unlock:
|-
|colspan=2 height=100%|Win [[Candy's Challenges|Candy's Challenge]] 31: Showdown vs. King K. Rool.
|}


==Bananas==
|}
The key to winning is collecting bananas to fill the gauge. It takes 50 to fill it and perform a Wild Move.


*Single Banana: worth one banana.
===Powered-up character===
*Five Bananas: worth five bananas.
{| class="wikitable dk" style="text-align:center"
*[[Golden Banana]]: worth 50 bananas. They are not hard to get, just hard to notice.
!colspan=2 style="background:saddlebrown;color:white"align=center|'''Powered up character'''
|-
!width=100%|
|-
!width=100%|
|-
|
{|class="wikitable dk" border=0 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100%
|-
!colspan=2 width=32% style="background:burlywood"|[[File:DKBBDonkeyKongIcon.png]]<br><big>[[Ultra Barrel DK]]</big>
|-
|colspan=2 style="background:white"|[[File:Ultra Barrel DK artwork.png|300x250px]]
|-
!colspan=2 style="background:burlywood"|Description
|-
|colspan=2|"''All stats are maxed out.''"
|-
!width=50% style="background:burlywood"|Boost
|width=50%|5/5
|-
!style="background:burlywood"|Speed
|5/5
|-
!style="background:burlywood"|Agility
|5/5
|-
!colspan=2 style="background:burlywood"|To unlock
|-
|colspan=2|Complete all 32 of [[Candy's Challenges]].
|}
|}
 
==Enemies==
These characters act as obstacles and tries to attack racers. Racers slow down when struck by their attack or by colliding with them directly. A defeated enemy rewards a racer with ten bananas. Defeated enemies respawn after a while.
{|border="1"cellpadding="3"class="wikitable dk"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:100%;"align=center
|-
!colspan="3" style="background:#9c9c9c" align=center|Enemies
|-
!width="15%"style="background:#dedede"align=center|Enemy
!width="20%"style="background:#dedede"align=center|Location
!width="65%"style="background:#dedede"align=center|Description
|-
|align=center|[[File:Flipflap DKBB.png|120px]]<br>[[Flipflap]]
|align=center|[[Mt. Dynamite]], [[Scorching Canyon]], [[Mt. Dynamite Remix]], [[Dynamite Run]]
|A bat that flies around in a set pattern. One hit defeats it.
|-
|align=center|[[File:Zinger DKBB.png|120px]]<br>[[Zinger]]
|align=center|[[DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]], [[Scorching Canyon]], [[DK Jungle Falls]], [[Cranky's Temple]], [[DK Jungle Sunset]]
|A large wasp that flies around in a set pattern. Unlike other Donkey Kong games, one hit defeats them.  
|-
|align=center|[[File:Necky DKBB.png|120px]]<br>[[Necky]]
|align=center|[[Mt. Dynamite]], [[Cranky's Temple]], [[Temple Heights]]
|A vulture that flies around high in the sky, and it rams into a racer it sees. One hit defeats it and they can help a racer with Wild Move combos.
|-
|align=center|[[File:Shark DKBB.png|120px]]<br>[[Chomps]]
|align=center|[[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]], [[Open Ocean]]
|A large shark that is encountered only underwater. Regular ones appear in Salty Sea, Shimmering Sea and Open Ocean and electrified variants appear only in Open Ocean. One hit defeats them. Electrified ones slow down racers significantly if attacked unless they are attacked while invincible or with [[Enguarde]].
|-
|align=center|[[File:Hurley.PNG]]<br>[[Hurley]]
|align=center|[[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]], [[Mammoth Glacier]], [[Open Ocean]], [[Alpine Peak]]
|A monkey that throws bananas and barrels at the racers. They cannot be defeated, and other Hurleys can also be seen spectating the race or doing something in the background.
|-
|align=center|[[File:Lockjaw DKBB.png|120px]]<br>[[Lockjaw]]
|align=center|[[DK Jungle Falls]], [[DK Jungle Sunset]]
|A piranha that is encountered only near waterfalls. They attack racers by leaping out of the water and biting them. Regular ones appear in DK Jungle Falls, while electrified variants appear in DK Jungle Sunset. As the Chomps, both can be defeated in one hit, but electrified variants can be defeated safely only by attacking it while invincible.
|-
|align=center|[[File:Centipede DKBB.png|120px]]<br>Giant Centipede
|align=center|[[Scorching Canyon]], [[Parched Palace]]
|A pink centipede that crawls near the finish line after being summoned by touching a specific Surprise Panel. It cannot be defeated, only avoided. It also tries to eat the Golden Banana that spawns along with it, as well as any bananas it may come across.
|-
|align=center|[[File:GiantSquid DKBB.png|150px]]<br>Giant Squid
|align=center|[[Salty Sea (race course)|Salty Sea]]
|A large white squid found only underwater. A player can attack its tentacles and make it retract them briefly inside the rocks, and the head can also be attacked to stun the squid for a while, though only if the player crashes into it while using a Wild Move or attacks it while riding on Enguarde.
|-
|align=center|[[File:Frog DKBB.png|120px]]<br>Big Frog
|align=center|[[DK Jungle Falls]], [[Mt. Dynamite Remix]], [[Dynamite Run]], [[DK Jungle Sunset]]
|A frog usually found in groups. The green ones in the DK Jungle courses attacks by breathing green bubbles, while red ones found in the Mt Dynamite courses breathe fire. Neither can be defeated.
|-
|align=center|[[File:CyberKong DKBB.png|120px]]<br>[[Cyber Kong]]
|align=center|[[Cosmic Highway]]
|A robotic DK look-alike that shoots lasers. One hit defeats it. There is also a giant version of this that shoots multiple lasers and homing missiles that cannot be defeated, but it can be stunned temporarily by crashing into it while using a Wild Move.
|}


==Items==
==Items==
Items are obtained by getting "?" balloons on the racetracks. Each type of racer, Kong or Kremling, has their team's color, with the Kong balloons being red and the Kremling balloons being blue. When the racer grabs their team's color of balloon, the effect of what's inside may last longer than if the other team had gotten it.
{{multiframe
|[[File:Red balloon DKBB icon.png]][[File:Blue balloon DKBB icon.png]]
|A red balloon and a blue balloon
|size=128
|align=right
}}
Items are obtained from [[Balloon (Donkey Kong Barrel Blast)|balloon]]s on the racetracks. There are red balloons and blue balloons, the former being associated with the [[Kong]]s and the latter being associated with the [[Kremling]]s. When a racer goes into a balloon of their team's color, the effect of the item may last longer than if the other team got it. Some balloons change color after being picked up. The item that racers get from a balloon is influenced by their current race position.


===Red Balloon Items===
===Red balloon items===
*[[Prop Monkey]]: a toy version of Hurley. It flies to the opponent in front of the user and tosses out some of their bananas. If used by a Kong, the effect will last longer.
{|class="wikitable dk"
*[[Squawks the Parrot|Squawks]]: the green parrot from the ''Donkey Kong'' series. He flies to the opponent in front of the user and hovers around them, preventing them from doing Wild Moves (he'll attack if they try). If used by a Kong, the effect will last longer.
|-
*[[Quawks]]: the purple parrot from the ''Donkey Kong'' series, now with a name. He'll fly all the way to the player in first place and attack them (however, this can be avoided by jumping before he attacks). If used by a Kong, the player that got hit will also lose some bananas.
!Image
*[[Banana Fairy]]: a glowing banana fairy. When used, it pulls in bananas from around the user that they might not have been able to reach from where they are on the track. If used by a Kong, the effect will last longer.
!Name
*Blazing Banana: a banana on fire. When used, the player will put some of the flaming fruit on the track for opponents to run into. If used by a Kong, they will leave more of them behind.
!align="center"|Description
*[[Melon|Tasty Melon]]: it makes players invincible for a while. If used by a Kong, the effect lasts a little longer.
|-
*[[Crystal Coconut]]: the best Kong power-up, using it makes players invincible and have unlimited Wild Moves.
|[[File:DKBBPropMonkey.png]]
|align="center"|[[Prop Monkey]]
|A toy version of Hurley. It flies to the opponent in front of the user and tosses out their bananas onto the race track. If used by a Kong, it tosses more bananas.  
|-
|[[File:DKBBSquawks.png]]
|align="center"|[[Squawks]]
|The green parrot from the ''Donkey Kong'' series. He flies to the opponent in front of the user and hovers around them, preventing them from performing Wild Moves. If the player tries to perform a Wild Move, Squawks attacks. This causes the player to lose ten bananas. If used by a Kong, he circles around the target longer. Squawks can be eliminated by using a Wild Move while invincible.
|-
|[[File:DKBBQuawks.png]]
|align="center"|[[Quawks]]
|The purple parrot from the ''Donkey Kong'' series, now with a name. He flies to the player in first place and attacks, causing ten bananas to be lost (however, this can be avoided by jumping or turning sharply before he attacks). If used by a Kong, the player that gets hit instead loses all of their bananas.
|-
|[[File:DKBB BananaFairy.png]]
|align="center"|[[Banana Fairy]]
|A glowing fairy. When used, it pulls in bananas close to the user. If used by a Kong, the effect lasts longer. It can pull in balloons but not Golden Bananas.
|-
|[[File:DKBB BlazeBanana.png]]
|align="center"|[[Blazing Banana]]
|A banana on fire that users can place onto the track. When opponents run into it, they lose ten bananas. If used by a Kong, they leave more of them behind.
|-
|[[File:DKBBMelon.png|55px]]
|align="center"|[[Melon|Tasty Melon]]
|It makes players invincible for a while. If used by a Kong, the effect lasts a little longer. Unlike the Crystal Coconut, touching players while invincible does not hurt them.
|-
|[[File:DKBBCrystalCoconut.png]]
|align="center"|[[Crystal Coconut]]
|The best Kong power-up, using it makes players invincible and have unlimited Wild Moves. Touching another player while under the effects of this item causes them to lose ten bananas. The effect of the item remains the same regardless if a Kong or Kremling used it.
|}


===Blue Balloon Items===
===Blue balloon items===
*[[Mini-Necky]]: a miniature version of Necky. It will fly to the opponent behind the user and rams them. If used by a Kremling, the victim will also lose one Wild Move.
{|class="wikitable dk"
*[[Whirlwind]]: a small twister. It takes away bananas from all the racers and gives them to the user. If used by a Kremling, more bananas will be taken.
|-
*[[Backward Barrel]]: a barrel that is thrown backwards by the user. It then turns into three barrels for more chances of hitting someone from behind. If used by a Kremling, they will turn into TNT barrels.
!Image
*[[Mini-Zinger]]: a swarm of small Zingers that, when used, stays on a part of the track. Players that run into the swarm will be attacked, with their speed slowed down. The victim must accelerate to get rid of them. If used by a Kremling, the effect will last longer.
!Name
*[[Pineapple Launcher]]: a wooden bazooka that shoots [[pineapple]]s. It was originally [[Chunky Kong]]'s weapon in ''[[Donkey Kong 64]]''. Players who use it will shoot a pineapple at the opponent in front of them (but they can dodge it by jumping before it hits them). If used by a Kremling, two pineapples will be shot instead of one.
!align="center"|Description
*[[Wild Elixer]]: a strange drink that gives the user an extra Wild Move. If used by a Kremling, it will give two extra Wild Moves.
|-
*[[Mega TNT Barrel]]: the best Kremling weapon, using it will drop TNT Barrels on all opponents, making them lose all Wild Moves, get their controls reversed, and not be able to use their items.
|[[File:DKBBMiniNecky.png]]
|align="center"|[[Mini-Necky]]
|A miniature version of Necky. It flies to the opponent behind the user and rams them, making them lose ten bananas. If used by a Kremling, the opponent also loses one Wild Move.
|-
|[[File:DKBBWhirlwind.png]]
|align="center"|[[Whirlwind (item)|Whirlwind]]
|A small twister. It takes away bananas from all the racers and gives them to the user. If used by a Kremling, more bananas are taken.
|-
||[[File:DKBB BackwardBarrel.png]]
|align="center"|[[Backward Barrel]]
|A barrel that is thrown backwards by the user. It splits into three barrels for more chances of hitting someone from behind. If used by a Kremling, the barrels turn into TNT barrels. Neither barrel can be destroyed by attacking it or running into it while using a Wild Move. Both barrels causes a player to lose ten bananas if they run into one.
|-
||[[File:DKBBMiniZinger.png]]
|align="center"|[[Mini-Zinger]]
|A swarm of small Zingers that, when used, stays on a part of the track. Players that run into the swarm are attacked, with their speed slowed down, where they must accelerate to get rid of them. If used by a Kremling, the Zingers are harder to get rid of. The swarm can be removed instantly if the player runs into it while invincible.
|-
|[[File:DKBBPineappleLauncher.png]]
|align="center"|[[Pineapple Launcher]]
|Originally [[Chunky Kong]]'s weapon in ''[[Donkey Kong 64]]'', the Pineapple Launcher is a wooden bazooka that shoots homing [[pineapple]]s, though opponents can dodge it by jumping before it hits them. If used by a Kremling, two pineapples are shot instead of one. A player that gets hit by a pineapple will lose ten bananas.
|-
||[[File:DKBBWildElixir.png]]
|align="center"|[[Wild Elixir]]
|A drink that gives the user an extra Wild Move. If used by a Kremling, it gives two extra Wild Moves.
|-
||[[File:DKBBMegaTNT.png]]
|align="center"|[[Mega TNT Barrel]]
|The best Kremling weapon, using it drops TNT Barrels on all opponents, making them lose all Wild Moves, get their controls reversed, and not be able to use their items. This item's effect is not affected if the user is a Kong or a Kremling.
|}


===Both===
===Both===
*[[Banana|Banana Bunch]]: a big bunch of bananas that, when used, gives the player 30 bananas.
{|class="wikitable dk"
|-
!Image
!Name
!align="center"|Description
|-
|[[File:DKBB BananaBunch.png|65px]]
|align="center"|[[Banana Bunch]]
|A bunch of bananas that gives the player 30 bananas when used.
|}


==Barrels==
===Bananas===
''Donkey Kong Barrel Blast'' features a variety of Barrels.
The key to winning is collecting bananas to fill the Wild Move gauge. It takes 50 bananas to fill it and obtain a Wild Move. Collected bananas respawn on the racetrack after a while.
{|class="wikitable dk"
|-
!Image
!Name
!align="center"|Description
|-
|[[File:DKBB Banana.png|65px]]
|align="center"|[[Banana]]
|Worth one banana.
|-
|[[File:DKBB BananaBunch.png|65px]]
|align="center"|[[Banana Bunch]]
|Worth five bananas.
|-
|[[File:DKBBGoldenBanana.png|65px]]
|align="center"|[[Golden Banana]]
|Worth 50 bananas. Many of them are usually found by touching a Surprise Panel.
|}


*[[Barrel Cannon|Launcher Barrel]]: a type of Barrel Cannon. Racers that run into this will gets sucked in and shot out at high speed. This is commonly found in all racetracks.
===[[Animal Friend]]s===
*Spinning Launcher Barrel: a Launcher Barrel that spins around when a racer is in it, then shoots them out at some angle, usually pointing to the next Spinning Launcher Barrel, if there is one.
{|class="wikitable dk""
*[[Barrel]]: The most common obstacle of them all. Players can avoid them or jump over them if they wanted. They are easily broken when attacked by a racer (which they will earn five bananas for each crushed), or ran into (which they will earn nothing but a brief drop in speed). Destroyed barrels will regenerate after a while. They are essential for Wild Move combos.
|-
*[[Steel Barrel|Iron Barrel]]: The second-most common obstacle in the game. Players that run into one will lose speed indefinitely. They can only be destroyed if the player is invincible, or is using an [[Animal Friend]]. Destroyed Iron Barrels will regenerate after a while.
!Image
*[[TNT Barrel]]: the least-common barrel on racetracks, but the most dangerous. Players that run into one will get blown up, as well as anything close to it. They can only be destroyed safely if the player is invincible. Destroyed TNT Barrels will regenerate after a while.
!Name
*[[Barrel Cannon]]: like the giant Barrel Cannons from ''[[Mario Superstar Baseball]]'', these barrels shoot out smaller, cream-colored barrels that spin around and disappear when they reach the other side of the track. The small barrels can be destroyed like normal barrels. These types of barrels are found in the DK Jungle course and the Sky Temple course.
!align="center"|Description
*[[Style Barrel]]: a special red Launcher Barrel. Players that are shot out from one of these start a small game, where they must point the Wii remote a certain direction to have their racer perform stylish moves. Each correct move will earn them ten bananas, but getting all four commands right will earn them a grand total of 80 bananas! This type of barrel is rarely seen, and is found on few tracks.
|-
|[[File:Rambi DK Barrel Blast.jpg|100px]]
|align="center"|[[Rambi]]
|Rambi bashes everything in his path, and players collect bananas when objects are bashed. Rambi can be found on the rocky road before the lavafall on [[Dynamite Run]].
|-
|[[File:Enguarde DK Barrel Blast artwork.jpg|100px]]
|align="center"|[[Enguarde]]
|Like Rambi, Enguarde plows through all sorts of obstacles, and players collect bananas from them. Enguarde can be found in the underwater portions of [[Salty Sea (race course)|Salty Sea]] and [[Open Ocean]].
|}
In order to hitch a ride on either of them, the player must run into the [[animal crate]] on the track with their picture, where the box either stays still or moves back and forth in a line for players to catch. They cannot hurt another racer by touching them, but they are immune to being damaged by both racers using Wild Moves, their attacks, as well as all items, except for the reversed control effects and loss of Wild Moves from a [[Mega TNT Barrel]]. Their animal crates respawns to their original location once a riding racer reaches the end of the Animal Friend's area.


==Gallery==
==Barrels==
{{morepic|Donkey Kong Barrel Blast}}
''Donkey Kong Barrel Blast'' features a variety of Barrels. Some of them can be spawned by touching a Surprise Panel.
{|class="wikitable dk"
|-
!Image
!Name
!align="center"|Description
|-
|[[File:LauncherBarrel DKBB.png|120px]]
|align="center"|[[Barrel Cannon|Launcher Barrel]]
|A type of Barrel Cannon. Racers who enter one gets sucked in and shot out at high speed. This is commonly found in all racetracks. There are also two other, rarer variants of the Launcher Barrel that are manually controlled by moving the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} upwards simultaneously.
|-
|[[File:SpinningLauncherBarrel DKBB.png|120px]]
|align="center"|[[Barrel Cannon|Spinning Launcher Barrel]]
|A Launcher Barrel that spins around when a racer is in it, then shoots them out at an angle, usually pointing to the next Spinning Launcher Barrel if there is one.
|-
|[[File:Barrel DKBB.png|120px]]
|align="center"|[[Barrel]]
|The most common obstacle, essential for Wild Move combos. Players can avoid them by turning around them or jumping. They are easily broken when attacked by a racer or ran into while using a Wild Move (which they earn five bananas for each destroyed barrel). Simply colliding into a barrel causes a minor speed drop. Destroyed barrels regenerate after a while. Some are also spawned by touching a Surprise Panel.
|-
|[[File:IronBarrel DKBB.png|120px]]
|align="center"|[[Iron Barrel]]
|The second-most common obstacle in the game. Players that run into one loses a significant amount of speed. They can be destroyed only if the player is invincible or is using an [[Animal Friend]]. Destroyed Iron Barrels regenerate after a while. They give five bananas when destroyed.
|-
|[[File:TNTCannon DKBB.png|120px]]
|align="center"|[[TNT Barrel]]
|The least-common barrel on racetracks, but the most dangerous. Players that run into one causes the barrel to blow up, as well as anything adjacent to it. They can destroyed safely only if the player is invincible, and it gives five bananas when destroyed. Destroyed TNT Barrels regenerate after a while.
|-
|[[File:BarrelCannon DKBB.png|120px]]
|align="center"|[[Barrel Cannon (Donkey Kong Barrel Blast)|Barrel Cannon]]
|These barrels shoot out smaller, cream-colored barrels that spin around and disappear when they reach the other side of the track. The small barrels can be destroyed as normal barrels and gives five bananas when destroyed. These types of barrels are found in the DK Jungle courses and Cranky's Temple.
|-
|[[File:StyleBarrel DKBB.png|120px]]
|align="center"|[[Style Barrel]]
|A special red Launcher Barrel. Players that are shot out from one of these start a small game, where they must point the Wii remote a certain direction to have their racer perform stylish moves. The first three correct moves earns them ten bananas, but getting all four commands right earns them an additional fifty for a total of eighty bananas. This type of barrel is rarely seen and is found on few tracks.
|-
|[[File:Yellowlauncherbarrel.png|120px]]
|align="center"|[[Barrel Cannon|Yellow Launcher Barrel]]
|A special yellow Launcher Barrel. When a player enters it, a gauge is shown above it. The player can stop the gauge by moving the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} upwards simultaneously and they are shot out from it. The strength of the shot and the distance traveled depends on how close the player stopped the gauge near the blue area. If they stopped the gauge at the blue area, they are always shot out at max speed and travel the furthest distance. These barrels are rare, as they are seen only on [[Mammoth Glacier]] and [[Mt. Dynamite Remix]].
|-
|[[File:DKlauncherbarrel.png|120px]]
|align="center"|[[Barrel Cannon|DK Launcher Barrel]]
|A special Launcher Barrel with the DK logo on it that is found exclusively on [[Mt. Dynamite]]. When a player enters it, the barrel aligns its firing position before allowing the player to shoot themselves out by moving the {{button|wii|Wiimote}} and {{button|wii|Nunchuk}} upwards simultaneously. If the barrel is pointing straight ahead and the player fires, they are successfully launched at a high speed to a Spinning Launcher Barrel that shoots the player to the very bottom of the downhill path. If the player instead fires while the barrel was pointing upwards, they are blasted to a dangerous area of the racetrack filled with many [[Spike Ball|Spiked Ball]]s, Iron Barrels and Blazing Bananas. When exiting this area, the player ends up near the finish line.
|}


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Donkey Kong Barrel Blast pre-release and unused content}}
{{main|List of Donkey Kong Barrel Blast pre-release and unused content}}
The game was originally planned for the [[Nintendo GameCube]] for use with the [[DK Bongo Controller]]. The [[Balloon (Donkey Kong Barrel Blast)|red balloon]]s originally had the DK logo on them, before being changed into question marks in the final version. Some of the character sprites, such as Donkey Kong, Funky Kong and Kritter were originally artwork reused from ''[[DK: King of Swing]]''. ''Donkey Kong Barrel Blast'' had gone through some working titles, such as "''DK Bongo Blast''" (when it was going to be a GameCube title) and "''Donkey Jet''".<ref>Anthony Dickens. (October 5, 2007). [https://www.nintendolife.com/news/2007/10/donkey_kong_barrel_blast_details Donkey Kong Barrel Blast Details]. ''Nintendo Life''. Retrieved April 23, 2022.</ref>
==Development==
[[File:DKBB Kremlings Concept Artwork.jpg|thumb|200px|Concept art for the game, depicting an unused small Kremling named Karry (キャリー), an unused female Kremling named Kressa (クレッサ), and [[Krusha]].]]
Following the completion of ''[[DK: King of Swing]]'', producer Toshiharu Izuno and the Paon development team wanted to follow it up with a home console game that could be enjoyed by the whole family together in front of the TV Screen. Initially, ''Barrel Blast'' was developed as a more traditional racing game<ref name="N.O.M">[https://www.nintendo.co.jp/nom/0707/p2/index.html ドンキーコングを使ったレースのゲームを作ろうとしたキッカケを教えてください。]. ''Nintendo Online Magazine''. Retrieved August 26, 2022</ref> as the developers had difficulty letting go of certain genre conventions, but when the prototype of this version of the game was demoed inside Nintendo, there were multiple feedbacks expressing that the game needed a bigger sense of fun and be more intuitive to make sense as a Wii title. The developers experimented with having all controls done through the Wii Remote.<ref name="N.O.M"></ref> Tuning the game's controls was a difficult balancing act: assistant producer Ryunosuke Suzuki described an instance where, after playtest feedbacks complained the timing for making jumps was too strict, the revised version had the opposite issue of having jumps be too easy to trigger by accident.<ref name="N.O.M"></ref>
Speaking of the game's use of the ''Donkey Kong'' theming, Izuno explained that Nintendo did not want Paon to feel constrained in making the game, asking them to first design an interesting racetrack before considering how well it fits the ''Donkey Kong'' world.<ref name="N.O.M 2>[https://www.nintendo.co.jp/nom/0707/p2/page2.html ドンキーコングの世界観はどのように生かしているんですか?]. ''Nintendo Online Magazine''. Retrieved August 26, 2022</ref> Paon suggested the idea of new [[Kremling]]s characters, prompting Nintendo's internal character design team to design the new character.<ref name="N.O.M 2></ref> The development team approached ''Barrel Blast'' as a "racing action game", wanting to emphazize features such as avoiding obstacles, triggering course features and jumping over or destroying objects.<ref name="N.O.M 2></ref> As Paon knew the game would be one of the first 4-player racing title on the console, it was deliberately designed to be simple and accessible.<ref name="N.O.M 2></ref>


==Staff==
==Staff==
{{main|List of Donkey Kong Barrel Blast staff}}
{{main|List of Donkey Kong Barrel Blast staff}}
The game director is Kenichi Imaeda, and supervising is done by [[Shigeru Miyamoto]] and [[Takashi Tezuka]]. Paon's president Rikiya Nakagawa is one of the three producers of the game, Eiji Akahori is the lead programmer and Takashi Kouga composed the game's music.
==Critical reception==
''Donkey Kong Barrel Blast'' was met with mostly negative reviews for its slow racing, imprecise controls, a lack of online mode, and that the Bongo Controllers were left out of the game even though GameCube controllers are completely compatible with the Wii. It has an average score of 43.94% from 32 reviews on GameRankings and an average of 46 based on 34 reviews on Metacritic.
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Matt Bozon, [https://www.ign.com/articles/2007/10/16/dk-barrel-blast-review IGN]
|4.5/10
|align=left|''What a waste of a game Donkey Kong Barrel Blast has become. Racers move incredibly slow, and even follow the specific point on the track regardless of player input, so once you drum up to full speed you could literally put the controllers down and watch the rider race around the track, if not for a slight bit of drifting within their lanes and the occasional hazard on the road. When looking at the presentation elements DK Barrel Blast shows at least a bit of merit. The game even runs in 16:9 and 480p, and goes as far as to include Mii support for profiles, IR menus, and a motion-based trick system in-game, but it just doesn't matter when you realize DK Barrel Blast looks the part, but doesn't act it. It isn't all bad with DK Barrel Blast, but unfortunately the weaker elements far outweigh the game's higher points.''
|-
|Wii
|KnucklesSonic8, [https://web.archive.org/web/20110718044733/http://www.wiiloveit.com/games/donkey-kong-barrel-blast---review Wiiloveit.com]
|23/30
|align=left|''One thing the game gets right is the variety of modes. Rather than simply limiting players to a barebones setup, Barrel Blast features a few other gameplay modes beyond the ones you'd come to expect. The game has over 10 characters to choose from, all hailing from the Donkey Kong universe. Even some unlikely characters show up in the roster and it's great to see such a wide selection of characters. Best of all, though, the musical stylings found within the game are really catchy and they suit each level almost perfectly. Sadly, the level of enjoyment that one may experience in the game's single-player modes doesn't translate into a fun multiplayer experience. While the game is enjoyable for younger audiences who may have trouble with running into walls in other racing games, the split-screen is just too confining for matches of 3 or 4. Unfortunately, the framerate also drops significantly during races with larger numbers and it's rather unappealing.''
|-
|Wii
|Alex Navarro, [https://www.gamespot.com/reviews/donkey-kong-barrel-blast-review/1900-6180833/ GameSpot]
|4.5/10
|align=left|''Donkey Kong: Barrel Blast is one in a very long line of half-baked Mario Kart wannabes, and it's one that just so happens to be published by the Mario Kart maker itself, Nintendo. If you can give Barrel Blast credit for anything, it's that there's no shortage of things to do. You can also play the game with up to three friends, including the grand prix mode. While adding other folk to the mix does alleviate some of the catch-up AI business, it doesn't make the controls any less flimsy, meaning you'll probably just end up with a few frustrated friends at the end of it. It's impossible to know whether or not Donkey Kong: Barrel Blast would have been any better with bongo drum controls instead of Wii Remote action, but in truth, it doesn't really matter. The lackluster track designs, inconsistent difficulty level, and no-personality presentation are more than enough to sink the game all by themselves, and when you throw in the wonky motion controls, that just sinks things even deeper. Skip out on Barrel Blast.''
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:Red"|[https://www.metacritic.com/game/wii/donkey-kong-barrel-blast 46]
|-
|colspan=2|GameRankings
|colspan=2|[https://web.archive.org/web/20191209015129/http://www.gamerankings.com/wii/933035-donkey-kong-barrel-blast/index.html 43.94%]
|}
===Sales===
According to Famitsu sales data, ''Donkey Kong Barrel Blast'' sold 79,201 copies in Japan by the end of 2007.<ref>Geimin.net [https://web.archive.org/web/20090127020427/http://geimin.net/da/db/2007_ne_fa/index.php 2007年テレビゲームソフト売り上げTOP500(ファミ通版)]. 2007 (Retrieved July 9, 2016)</ref>
==Trivia==
*In ''Super Smash Bros. Brawl'', the trophies for the characters originating from ''Donkey Kong: Barrel Blast'' were completely rewritten for the NTSC release, focusing on the characters' performance rather than details about the characters themselves. The PAL and Korean releases of ''Super Smash Bros. Brawl'' retains the information from the Japanese version.
==Gallery==
{{main-gallery|Donkey Kong Barrel Blast}}
<gallery>
DKBB Logo.png|The game's logo
DKBBTitleScreen.png|The title screen
DKBB group artwork.jpg|Group artwork
BongoSize.jpg|Donkey Kong, Diddy, Dixie, Lanky, Tiny, Funky, a Kritter, Kip, Kass, a Kopter, Kalypso, and Kludge on a size comparison chart.
</gallery>


==Media==
==Media==
{{media
{{Main-media}}
|name1=DKBB Pressab
{{media table
|pipe1=Donkey Kong Barrel Blast
|file1=DKBB Title Screen.oga
|description1=Press {{button|wii|A}} and {{button|wii|B}} screen theme.
|title1=''Donkey Kong Barrel Blast''
|description1=Title screen theme.
|length1=0:24
|length1=0:24
|name2=DKBB Menu
|file2=DKBB Menu.oga
|pipe2=Donkey Kong Barrel Blast
|title2=''Donkey Kong Barrel Blast''
|description2=Main menu theme.
|description2=Main menu theme.
|length2=4:32
|length2=0:30
|type3=video
|file3=DKBB DKJungleFalls.ogv
|name3=DKBB DKJungleFalls
|title3=DK Jungle Falls
|pipe3=DK Jungle Falls
|description3=DK Jungle Falls playthrough.
|description3=DK Jungle Falls playthrough.
|length3=1:33
|length3=1:33
|type4=video
|file4=DKBB Review.ogv
|name4=DKBB Review
|title4=''Donkey Kong Barrel Blast''
|pipe4=Donkey Kong Barrel Blast
|description4=Japanese commercial of the game.
|description4=Japanese review of the game.
|length4=1:48
|length4=1:48
}}
}}


==References to Other Games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]''- The theme of Cranky's flight school and parts of Cosmic Highway is a remix of this game's opening.
*''[[Donkey Kong (game)|Donkey Kong]]'': Parts of [[Cranky's Flight School]] and [[Cosmic Highway]]'s music originate from this game's opening.
*''[[Donkey Kong Country]]''- Several enemies from this game return.
*''[[Donkey Kong Country]]'': Several enemies from this game return. The theme that plays in Cranky's Flight School is a remix of the music that plays in [[Cranky's Cabin]]. When Kritter rides in a [[minecart]], he resembles a [[Krash]]. The music that plays during a lesson in Cranky's Flight School or during one of Candy's Challenges is a rearrangement of "[[DK Island Swing]]", the music that plays in [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]].
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble]]''- Quawks returns and is named for the first time. Kopter also returns.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': Lockjaw returns as an enemy.
*''[[Donkey Kong 64]]''- [[Lanky Kong]] and [[Tiny Kong]] return. [[Chunky Kong|Chunky Kong's]] Pineaple Launcher is also featured.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': Quawks returns and is named for the first time. Kopter also returns. Many [[Rocket Barrel]]s are seen in the background of Cosmic Highway.
*''[[Diddy Kong Racing DS]]''- Tiny appears in her older teenage form which originated in this game.
*''[[Donkey Kong 64]]'': [[Lanky Kong]] and [[Tiny Kong]] return. [[Chunky Kong]]'s [[Pineapple Launcher]], [[Banana Fairy|Banana Fairies]], [[Golden Banana]]s, and [[Crystal Coconut]]s return as items. [[Flipflap]]s return as enemies.
*''[[Diddy Kong Racing DS]]'': Tiny appears in her older teenage redesign which originated from this game.
 
==References in later games==
*''[[Super Smash Bros. Brawl]]'': Artwork of [[Kalypso]] and a [[Banana Bunch]] appear as [[sticker (Super Smash Bros. Brawl)|sticker]]s. [[Kip]], [[Kass]], Kalypso and [[Kludge]] also appear as [[Trophy (Super Smash Bros. series)|trophies]]. Additionally, the trophies of [[Funky Kong]], [[Candy Kong]], [[Lanky Kong]], [[Tiny Kong]], [[Cranky Kong]], and [[Kritter]] mention this game. The theme that plays on the [[DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]] course is available as a music track on [[Rumble Falls (stage)|Rumble Falls]].
*''[[Mario Kart Wii]]'': Some of Donkey Kong, Diddy Kong, and Funky Kong's voice clips from ''Donkey Kong Barrel Blast'' are reused for this game.
*''[[Super Smash Bros. for Wii U]]'': Kritter's trophy description in the North American version mentions his appearance as a playable character in this game.
*''[[Super Smash Bros. Ultimate]]'': Kip, Kalypso, and a Kritter appear as [[spirit (Super Smash Bros. Ultimate)|spirit]]s, using their artwork from ''Donkey Kong Barrel Blast''.
 
==Names in other languages==
{{foreign names
|Jap=ドンキーコング たるジェットレース
|JapR=Donkī Kongu Taru Jetto Rēsu
|JapM=''Donkey Kong Barrel Jet Race''
|Chi=大金剛噴射木桶賽<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan website]</ref>
|ChiR=Dàjīngāng Pēnshè Mùtǒng Sài
|ChiM=''Donkey Kong Jet Barrel Racing''
}}


==Reception==
==References==
''Donkey Kong Barrel Blast'' met with mostly negative reviews for its slow racing, imprecise controls, a lack of online mode, and that the Bongo Controllers were left out of the game even though GameCube controllers are completely compatible with the Wii.
<references/>


==Trivia==
==External links==
*''Donkey Kong Barrel Blast'' has gone through many working titles, such as "DK Bongo Blast" (when it was going to be a [[GameCube]] title), "Donkey Jet", and "Donkey Kong Jet".
{{NIWA|StrategyWiki=1}}
*While King K. Rool rides in a single barrel, he uses the same bongo controls as the other characters.
*[https://www.nintendo.co.jp/wii/rdkj/index2.html Official Japanese website]
*In ''[[Super Smash Bros. Brawl]]'', the trophy descriptions for the newcomer [[Kremling]]s were adjusted in the PAL version so that they describe the characters in general, instead of describing their stats for this game.
*[https://web.archive.org/web/20130507053633/http://www.nintendo.com/sites/dkbb/ Official North American website] (archived)
* In the official artwork, Dixie Kong is the only character who raises their left hand instead of their right hand.
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_DK_Barrel_Blast.pdf North American manual (EN/FR/ES)]
*This is the first ''Donkey Kong Racing'' game that contains the name of Donkey Kong in the title.
**It is also the first to have Donkey Kong himself as a playable character.


==External Links==
{{NIWA|DKWiki=1}}
*[http://www.nintendo.co.jp/wii/rdkj/index2.html Official Japanese Website]
*[http://www.youtube.com/watch?v=3zejdzKEwOk&mode=user&search= Review of the game]
{{BoxTop}}
{{DKBB}}
{{DKBB}}
{{DKGames}}
{{Donkey Kong games}}
{{Wii}}
{{Wii}}
[[Category:Wii Games]]
[[Category:Wii games]]
[[Category:Racing Games]]
[[Category:Racing games]]
[[Category:Games]]
[[Category:Games]]
[[Category:2007 games]]
[[Category:2007 games]]
[[Category:2008 games]]
[[Category:Donkey Kong Barrel Blast|*]]
[[Category:Donkey Kong Barrel Blast|*]]
[[Category:2008 games]]
[[de:Donkey Kong Jet Race]]
[[it:Donkey Kong Jet Race]]

Latest revision as of 19:08, March 29, 2024

"Barrel Blast" redirects here. For information about the Jungle Jam event in DK: King of Swing, see Barrel Blast (event). For the Adobe Flash game from Camp Hyrule, see Mario Sports Complex: Barrel Blast.
Donkey Kong Barrel Blast
Donkey Kong Barrel Blast
North American box art
For alternate box art, see the game's gallery.
Developer Paon
Nintendo SPD Group No.4
Publisher Nintendo
Platform(s) Wii
Release date Japan June 28, 2007
USA October 8, 2007
Mexico October 8, 2007[1]
Europe January 25, 2008
Australia February 7, 2008
ROC July 12, 2008
Genre Racing
Rating(s)
ESRB:E - Everyone
PEGI:3 - Three years and older
CERO:A - All ages
ACB:G - General
USK:6 - Six years and older
Mode(s) Single-player, Multiplayer
Media
Wii:
Optical disc
Input
Wii:

Donkey Kong Barrel Blast (known as Donkey Kong Jet Race in European languages) is a racing game in the Donkey Kong franchise. Initially announced for release on the Nintendo GameCube with support for the bongo controller, it was released for the Wii in mid-late 2007 in Japan and North America and early 2008 in Europe and Australia. The game was developed by Paon, who previously developed DK: King of Swing and its sequel DK: Jungle Climber.

This racing game, unlike most other racing games, takes place in the sky, where three dimensions of navigation are used rather than two. Players race around courses using rocket-powered bongos, and during a race, players are able to use items, Wild Moves and shortcuts in an attempt to reach first place. The items are used to give players advantages over their competitors, similarly to the Mario Kart series, though the game has various other elements unique to it, such as using Wild Moves to gain a speed boost or riding on Animal Friends to smash through obstacles. The game makes heavy use of motion control during the race, where players are required to use the Wii Remote and Nunchuk accordingly to perform various moves, such as accelerating or jumping. The game supports up to four players, but only in the Jungle Grand Prix and Single Race modes; the other game modes are for only one player. Jungle Grand Prix, the main mode of the game, features eight racers in a multi-lap race to the finish line on a given race track.

This game requires twenty-two blocks on the player's Wii system to save game data, and the game data can also be copied and moved to an SD card or transferred to another Wii.

Gameplay[edit]

The vehicular form of transportation in Donkey Kong Barrel Blast are rocket-powered bongos; due to their aerial nature, the racers are unaffected by the course's grounded terrain, but they move slower underwater and automatically reach their top speed inside a wormhole and when entering a Launcher Barrel. As with all racing games, players pick a character with varying stats, strengths and weaknesses, and race around an obstacle filled course in an attempt to finish in first place out of eight competing racers. During a race, players can obtain items from balloons and use them to interfere their rivals progress, which draws inspiration from that of the general Mario Kart series. Additionally, also drawing inspiration from the Mario Kart series, more powerful items are awarded to racers who are further behind; players in first place are likely to get either the weaker Banana Bunches or Backward Barrels items, while those near last place may get a Crystal Coconut, Mega TNT Barrel or Quawks. When a race is completed, players receive a certain amount of points depending on which position they finished a race in. The player with the most amount of points at the end of the set of races is the winner.

Donkey Kong riding on Enguarde on Salty Sea.
Donkey Kong riding in a Minecart on Scorching Canyon.

Bananas are found on the racetracks and are used to fill up a gauge that contains Wild Moves, which give players a small speed boost when used; this move can be extended by repeatedly crashing into barrels, certain enemies like Zingers or other players, making them lose ten bananas. Players can carry up to six Wild Moves. Players are also able to attack obstacles and other players, and any player hit by an item loses ten bananas. Additionally, players can perform a jump to avoid obstacles.

A unique feature in this game is the ability to ride a Toboggan, a Minecart, as well as Animal Friends. The former two pits the player in a small bonus game were they can obtain more bananas and use the bonus area as a shortcut, while the latter allows a player to break through obstacles. Several types of barrels are also present, each with a different purpose. Normal barrels are weak obstacles that are essential to Wild Move combos, Iron Barrels significantly slows down a player who bumps into them while Launcher Barrels can be used as shortcuts. Players also encounter some wooden panels with a red !-mark on them. These are known as Surprise Panels, and they summon a wide variety of items after being touched. Some examples are Golden Bananas, barrels, and Launcher Barrels. Three difficulty levels not only control the difficultly of CU players during a race, but how fast a player will move once they reach their top speed, with Rookie being the slowest, Pro being medium and Expert being the fastest.

Point spreads works identically to Mario Kart: Double Dash!! and Mario Kart DS. In multiplayer mode, only four racers are present but the point spread remains the same.

Point Spread
1st 2nd 3rd 4th 5th 6th 7th 8th
10 8 6 4 3 2 1 0

Controls[edit]

Navigating menus[edit]

Action Buttons used
Select Nunchuk Control Stick / +Control Pad
Confirm A Button
Cancel B Button
Home HOME Button

Racing[edit]

Action Buttons used
Accelerate Shake the Wii Remote and Nunchuk
Rocket Start Shake the Wii Remote and Nunchuk simultaneously as soon as the word "Start" appear on-screen during the countdown
Steer Shake the Wii Remote to go right and the Nunchuk to go left
Jump Raise the Wii Remote and Nunchuk simultaneously. Players can slow down their descent by shaking the Wii Remote and Nunchuk
Attack Press A Button
Use item Press Nunchuk Z Button / B Button
Charge a Wild Move Tilt the Nunchuk Control Stick in any direction. The charge can be canceled by jumping or using an item
Use a Wild Move Release the Nunchuk Control Stick
Pause / Resume Plus Button
Home HOME Button

Jungle Grand Prix[edit]

The cup selection screen.

Jungle Grand Prix is the main mode in the game; it manages similarly to the Mario Kart series, though some cups have fewer tracks to race on depending on their difficulty level. Also, like Mario Kart Arcade GP, more than one track takes place in a certain area. Three are from the DK Jungle course, three are from the Seaside course, three are from the Mt. Dynamite course, two are from the Desert course, two are from the Snowy Mountain course and two are from the Sky Temple course. Only one racetrack is in a course of its own, which is in outer space. Difficulty selection ranges from Rookie (Beginner in Europe and Australia), to Pro, to Expert, the latter two which must be unlocked before the player can use them. To unlock Pro Difficulty, the player needs to win the Sapphire Cup on Rookie difficulty. To unlock Expert difficulty, the player needs to win the Platinum Cup on Pro difficulty.

Topaz Cup
DKJungleBB.png DKBB SaltySea.png Dynamite.PNG
DKBB DKJ icon.png DKBB SS icon.png DKBB MD icon.png
Jungle Seaside Volcano
DKBB DKJ map.png DKBB SS map.png DKBB MD map.png
Sapphire Cup
Scorching Canyon DKBB DKJungleFalls 2.png DKBB Shimmeringsea.png DKBB MG.png
Scorching Canyon icon from Donkey Kong Barrel Blast. DKBB DKJF icon.png DKBB SS2 icon.png DKBB MG icon.png
Desert Jungle Seaside Snow
DKBB SC map.png DKBB DKJF map.png DKBB SS2 map.png DKBB MG map.png
Diamond Cup
DKBB OO.png MtDynamiteRemix.png Parched Palace Cranky's Temple
DKBB OO icon.png DKBB MDR icon.png DKBB PP icon.png DKBB CT icon.png
Seaside Volcano Desert Temple
DKBB SS2 map.png DKBB MDR map.png DKBB PP map.png DKBB CT map.png
Platinum Cup
Dynamite Run DK Jungle Sunset Alpine Peak Temple Heights Cosmic Highway
DKBB DR icon.png DKBB DKJS icon.png DKBB AP icon.png DKBB TH icon.png DKBB CH icon.png
Volcano Jungle Snow Temple Space
DKBB MDR map.png DKBB DKJF map.png DKBB AP map.png DKBB TH map.png DKBB CH map.png

Selection Cup[edit]

The player selects two to five of any of the race courses, but one race course cannot be selected twice. This trophy is not displayed on the selection screen no matter how many times it is beaten.

Random Cup[edit]

The computer randomly picks out five tracks for the player to race on. Like the Selection Cup, the trophy is not displayed on the selection screen. The trophies given during the award ceremony have differing designs and sizes, depending on which cup was beaten.

Cup unlocking criteria[edit]

Cup Criteria
Sapphire Cup Win the Topaz Cup on Rookie difficulty.
Diamond Cup Win the Sapphire Cup on Rookie difficulty.
Platinum Cup Win the Diamond Cup on Rookie or Pro difficulty.
Selection Cup Win the Diamond Cup on Rookie or Pro difficulty.
Random Cup Win the Selection Cup (any difficulty level and course combination can be used).

There is also the Training Course, which is not used in any of the cups, but it is used in Cranky's Flight School, some of Candy's Challenges and during the credits upon winning the Platinum Cup.

Other modes[edit]

The selection menu.
  • Single Race: Players can choose one racetrack to play on.
  • Time Trial: Like the Mario Kart series, Diddy Kong Racing, and its DS remake, players can choose to race on a single track for the best time, and save ghost data.
  • Free Run: Players can choose a course and run it without other competitors, a time limit and a lap limit.
  • Cranky's Flight School: The informative part of the game where Cranky gives eight lessons on how to play the game, from accelerating, to using items and Wild Moves.
  • Candy's Challenges: In this mode, Candy Kong gives out four sets of eight challenges (a similarity to other games like Mario Kart DS, Mario Strikers Charged, and Super Smash Bros. Melee.) These challenges range from collecting a certain amount of bananas, to winning a race without getting hurt, to completing a race against the clock. Completing all of the challenges will unlock Ultra Barrel DK.
  • Records: This is where players can look at records and stats for the courses, such as highest amount of bananas collected, highest Wild Move combo count and best time when clearing a cup.
  • Options: This is where players can turn the items in the game on or off in Single Race and Jungle Grand Prix, change the button settings, the dominant hand to play on (left or right), and check the controls.

Playable characters[edit]

The character select screen.

Including Ultra Barrel DK as a separate character from Donkey Kong, Donkey Kong Barrel Blast features a total of 17 playable characters (consisting of 9 Kong characters and 8 Kremling characters). 6 characters are available from the start and 11 are unlockable. Kip, Kass, Kopter, Kalypso, Kludge, and Klump make their playable debuts, with Kip, Kass, Kalypso, and Kludge also making their first appearances in any game. The game also marks the first game appearance of Lanky Kong (excluding remakes) since his debut, which was released 8 years prior. Unlockable characters can appear during races, but Wrinkly Kong, Cranky Kong, and King K. Rool need to be unlocked before they can appear as CPU opponents. Ultra Barrel DK never appears as a CPU opponent even after being unlocked, as he can only be used by human players.

It is also not possible for one player to use Ultra Barrel DK while another player uses Donkey Kong or vice versa, due to them sharing the same character slot. If a character has not been unlocked yet, a black silhouette of Donkey Kong takes its place on their character slot, except for Ultra Barrel DK. Once he is unlocked, the player sees a small speech bubble when hovering over DK's character slot that explains the buttons that needs to be pressed in order to select him. In order to select Ultra Barrel DK on the character select screen, the player needs to highlight Donkey Kong, hold Nunchuk Z Button and press A Button.

Each character has three stats, all of which are shown when highlighting them on the character select screen.

  • Boost: The time required to reach to the character's top speed.
  • Speed: The character's top speed.
  • Agility: How tight a character can turn.

Kongs[edit]

Kongs
Default
Donkey Kong's character selection icon from Donkey Kong Barrel Blast.
Donkey Kong
Artwork of Donkey Kong wearing his jet bongos with the DK logo, from Donkey Kong Barrel Blast
Description:
"The most balanced Kong."
Boost: 3/5
Speed: 3/5
Agility: 3/5
Rival: Kritter
Diddy Kong's character selection icon from Donkey Kong Barrel Blast.
Diddy Kong
Concept artwork of Diddy Kong wearing jet bongos attached with star-logo wings, from Donkey Kong Barrel Blast
Description:
"Sacrifices speed for greater agility."
Boost: 3/5
Speed: 2/5
Agility: 4/5
Rival: Kip
Dixie Kong's character selection icon from Donkey Kong Barrel Blast.
Dixie Kong
Artwork of Dixie Kong riding with her signature pink jet bongos from Donkey Kong Barrel Blast
Description:
"Minimal speed, but high agility and maxed out boost."
Boost: 5/5
Speed: 1/5
Agility: 4/5
Rival: Kass
Unlockable
Lanky Kong's character selection icon from Donkey Kong Barrel Blast.
Lanky Kong
Artwork of Lanky Kong from Donkey Kong Barrel Blast
Description:
"Very high speed, but low boost and poor agility."
Boost: 2/5
Speed: 4.5/5
Agility: 1/5
Rival: Klump
To unlock:
Win the Topaz Cup with a Kong.
Tiny Kong's character selection icon from Donkey Kong Barrel Blast.
Tiny Kong
Artwork of Tiny Kong from Donkey Kong Barrel Blast
Description:
"Maxed out boost and high speed, but low agility."
Boost: 5/5
Speed: 4/5
Agility: 2/5
Rival: Kalypso
To unlock:
Win the Sapphire Cup with a Kong.
Funky Kong's character selection icon from Donkey Kong Barrel Blast.
Funky Kong
Artwork of Funky Kong from Donkey Kong Barrel Blast
Description:
"Maxed out speed, but poor agility and boost."
Boost: 1/5
Speed: 5/5
Agility: 1/5
Rival: Kludge
To unlock:
Win the Diamond Cup with a Kong.
Wrinkly Kong's character selection icon from Donkey Kong Barrel Blast.
Wrinkly Kong
Wrinkly Kong DKBB artwork.jpg
Description:
"Average boost and speed with maxed out agility."
Boost: 3/5
Speed: 3/5
Agility: 5/5
Rival: Kopter
To unlock:
Win Candy's Challenge 26: Let Wrinkly Kong win!
Cranky Kong's character selection icon from Donkey Kong Barrel Blast.
Cranky Kong
Cranky Kong DKBB artwork.jpg
Description:
"High boost, speed, and agility."
Boost: 4/5
Speed: 4/5
Agility: 4/5
Rival: King K. Rool
To unlock:
Win Candy's Challenge 24: Challenge Cranky!

Kremlings[edit]

Kremlings
Default
Kritter's character selection icon from Donkey Kong Barrel Blast.
Kritter
Concept artwork of Kritter wearing grey jet bongos, from Donkey Kong Barrel Blast
Description:
"The most balanced Kremling."
Boost: 3/5
Speed: 3/5
Agility: 3/5
Rival: Donkey Kong
Kip's character selection icon from Donkey Kong Barrel Blast.
Kip
Kip DKBB artwork.jpg
Description:
"High agility and average boost with low speed."
Boost: 3/5
Speed: 2/5
Agility: 4/5
Rival: Diddy Kong
Kass's character selection icon from Donkey Kong Barrel Blast.
Kass
Kass DKBB artwork.jpg
Description:
"Maxed out boost and high agility, but minimal speed."
Boost: 5/5
Speed: 1/5
Agility: 4/5
Rival: Dixie Kong
Unlockable
Kopter's character selection icon from Donkey Kong Barrel Blast.
Kopter
Artwork of Kopter from Donkey Kong Barrel Blast
Description:
"Maxed out agility with average boost and speed."
Boost: 3/5
Speed: 3/5
Agility: 5/5
Rival: Wrinkly Kong
To unlock:
Win the Topaz Cup with a Kremling.
Kalypso's character selection icon from Donkey Kong Barrel Blast.
Kalypso
Artwork of Kalypso from Donkey Kong Barrel Blast
Description:
"Low agility, but maxed out boost and high speed."
Boost: 5/5
Speed: 4/5
Agility: 2/5
Rival: Tiny Kong
To unlock:
Win the Sapphire Cup with a Kremling.
Kludge's character selection icon from Donkey Kong Barrel Blast.
Kludge
Artwork of Kludge from Donkey Kong Barrel Blast
Description:
"Maxed out speed, but poor boost and agility."
Boost: 1/5
Speed: 5/5
Agility: 1/5
Rival: Funky Kong
To unlock:
Win the Diamond Cup with a Kremling.
Klump's character selection icon from Donkey Kong Barrel Blast.
Klump
Klump as he appears in Donkey Kong Barrel Blast.
Description:
"Very high speed, but poor agility and low boost."
Boost: 2/5
Speed: 4.5/5
Agility: 1/5
Rival: Lanky Kong
To unlock:
Win Candy's Challenge 16: Beat Klump!
King K. Rool's character selection icon from Donkey Kong Barrel Blast.
King K. Rool
King K. Rool as he appears in Donkey Kong Barrel Blast.
Description:
"High boost, speed, and agility."
Boost: 4/5
Speed: 4/5
Agility: 4/5
Rival: Cranky Kong
To unlock:
Win Candy's Challenge 31: Showdown vs. King K. Rool.

Powered-up character[edit]

Powered up character
Donkey Kong's character selection icon from Donkey Kong Barrel Blast.
Ultra Barrel DK
Ultra Barrel DK
Description
"All stats are maxed out."
Boost 5/5
Speed 5/5
Agility 5/5
To unlock
Complete all 32 of Candy's Challenges.

Enemies[edit]

These characters act as obstacles and tries to attack racers. Racers slow down when struck by their attack or by colliding with them directly. A defeated enemy rewards a racer with ten bananas. Defeated enemies respawn after a while.

Enemies
Enemy Location Description
Flipflap DKBB.png
Flipflap
Mt. Dynamite, Scorching Canyon, Mt. Dynamite Remix, Dynamite Run A bat that flies around in a set pattern. One hit defeats it.
Zinger DKBB.png
Zinger
DK Jungle, Scorching Canyon, DK Jungle Falls, Cranky's Temple, DK Jungle Sunset A large wasp that flies around in a set pattern. Unlike other Donkey Kong games, one hit defeats them.
Necky DKBB.png
Necky
Mt. Dynamite, Cranky's Temple, Temple Heights A vulture that flies around high in the sky, and it rams into a racer it sees. One hit defeats it and they can help a racer with Wild Move combos.
Shark DKBB.png
Chomps
Salty Sea, Shimmering Sea, Open Ocean A large shark that is encountered only underwater. Regular ones appear in Salty Sea, Shimmering Sea and Open Ocean and electrified variants appear only in Open Ocean. One hit defeats them. Electrified ones slow down racers significantly if attacked unless they are attacked while invincible or with Enguarde.
Hurley.PNG
Hurley
Salty Sea, Shimmering Sea, Mammoth Glacier, Open Ocean, Alpine Peak A monkey that throws bananas and barrels at the racers. They cannot be defeated, and other Hurleys can also be seen spectating the race or doing something in the background.
Lockjaw DKBB.png
Lockjaw
DK Jungle Falls, DK Jungle Sunset A piranha that is encountered only near waterfalls. They attack racers by leaping out of the water and biting them. Regular ones appear in DK Jungle Falls, while electrified variants appear in DK Jungle Sunset. As the Chomps, both can be defeated in one hit, but electrified variants can be defeated safely only by attacking it while invincible.
Centipede DKBB.png
Giant Centipede
Scorching Canyon, Parched Palace A pink centipede that crawls near the finish line after being summoned by touching a specific Surprise Panel. It cannot be defeated, only avoided. It also tries to eat the Golden Banana that spawns along with it, as well as any bananas it may come across.
GiantSquid DKBB.png
Giant Squid
Salty Sea A large white squid found only underwater. A player can attack its tentacles and make it retract them briefly inside the rocks, and the head can also be attacked to stun the squid for a while, though only if the player crashes into it while using a Wild Move or attacks it while riding on Enguarde.
Frog DKBB.png
Big Frog
DK Jungle Falls, Mt. Dynamite Remix, Dynamite Run, DK Jungle Sunset A frog usually found in groups. The green ones in the DK Jungle courses attacks by breathing green bubbles, while red ones found in the Mt Dynamite courses breathe fire. Neither can be defeated.
CyberKong DKBB.png
Cyber Kong
Cosmic Highway A robotic DK look-alike that shoots lasers. One hit defeats it. There is also a giant version of this that shoots multiple lasers and homing missiles that cannot be defeated, but it can be stunned temporarily by crashing into it while using a Wild Move.

Items[edit]

A sprite of a red balloon from Donkey Kong Barrel BlastA sprite of a blue balloon from Donkey Kong Barrel Blast
A red balloon and a blue balloon

Items are obtained from balloons on the racetracks. There are red balloons and blue balloons, the former being associated with the Kongs and the latter being associated with the Kremlings. When a racer goes into a balloon of their team's color, the effect of the item may last longer than if the other team got it. Some balloons change color after being picked up. The item that racers get from a balloon is influenced by their current race position.

Red balloon items[edit]

Image Name Description
Prop Monkey's icon from Donkey Kong Barrel Blast Prop Monkey A toy version of Hurley. It flies to the opponent in front of the user and tosses out their bananas onto the race track. If used by a Kong, it tosses more bananas.
Squawks's icon from Donkey Kong Barrel Blast Squawks The green parrot from the Donkey Kong series. He flies to the opponent in front of the user and hovers around them, preventing them from performing Wild Moves. If the player tries to perform a Wild Move, Squawks attacks. This causes the player to lose ten bananas. If used by a Kong, he circles around the target longer. Squawks can be eliminated by using a Wild Move while invincible.
Quawks's icon, in Donkey Kong Barrel Blast. Quawks The purple parrot from the Donkey Kong series, now with a name. He flies to the player in first place and attacks, causing ten bananas to be lost (however, this can be avoided by jumping or turning sharply before he attacks). If used by a Kong, the player that gets hit instead loses all of their bananas.
Banana Fairy's icon from Donkey Kong Barrel Blast Banana Fairy A glowing fairy. When used, it pulls in bananas close to the user. If used by a Kong, the effect lasts longer. It can pull in balloons but not Golden Bananas.
Icon of a Blazing Banana from Donkey Kong Barrel Blast Blazing Banana A banana on fire that users can place onto the track. When opponents run into it, they lose ten bananas. If used by a Kong, they leave more of them behind.
Icon of a Tasty Melon from Donkey Kong Barrel Blast Tasty Melon It makes players invincible for a while. If used by a Kong, the effect lasts a little longer. Unlike the Crystal Coconut, touching players while invincible does not hurt them.
Icon of a Crystal Coconut from Donkey Kong Barrel Blast Crystal Coconut The best Kong power-up, using it makes players invincible and have unlimited Wild Moves. Touching another player while under the effects of this item causes them to lose ten bananas. The effect of the item remains the same regardless if a Kong or Kremling used it.

Blue balloon items[edit]

Image Name Description
Icon of a Mini-Necky from Donkey Kong Barrel Blast Mini-Necky A miniature version of Necky. It flies to the opponent behind the user and rams them, making them lose ten bananas. If used by a Kremling, the opponent also loses one Wild Move.
Icon of a Whirlwind from Donkey Kong Barrel Blast Whirlwind A small twister. It takes away bananas from all the racers and gives them to the user. If used by a Kremling, more bananas are taken.
Icon of a Backward Barrel from Donkey Kong Barrel Blast Backward Barrel A barrel that is thrown backwards by the user. It splits into three barrels for more chances of hitting someone from behind. If used by a Kremling, the barrels turn into TNT barrels. Neither barrel can be destroyed by attacking it or running into it while using a Wild Move. Both barrels causes a player to lose ten bananas if they run into one.
Icon of a Mini-Zinger from Donkey Kong Barrel Blast Mini-Zinger A swarm of small Zingers that, when used, stays on a part of the track. Players that run into the swarm are attacked, with their speed slowed down, where they must accelerate to get rid of them. If used by a Kremling, the Zingers are harder to get rid of. The swarm can be removed instantly if the player runs into it while invincible.
Icon of a Pineapple Launcher from Donkey Kong Barrel Blast. Pineapple Launcher Originally Chunky Kong's weapon in Donkey Kong 64, the Pineapple Launcher is a wooden bazooka that shoots homing pineapples, though opponents can dodge it by jumping before it hits them. If used by a Kremling, two pineapples are shot instead of one. A player that gets hit by a pineapple will lose ten bananas.
Icon of a Wild Elixir from Donkey Kong Barrel Blast Wild Elixir A drink that gives the user an extra Wild Move. If used by a Kremling, it gives two extra Wild Moves.
Icon of a Mega TNT Barrel from Donkey Kong Barrel Blast Mega TNT Barrel The best Kremling weapon, using it drops TNT Barrels on all opponents, making them lose all Wild Moves, get their controls reversed, and not be able to use their items. This item's effect is not affected if the user is a Kong or a Kremling.

Both[edit]

Image Name Description
Sprite of a Banana Bunch from Donkey Kong Barrel Blast Banana Bunch A bunch of bananas that gives the player 30 bananas when used.

Bananas[edit]

The key to winning is collecting bananas to fill the Wild Move gauge. It takes 50 bananas to fill it and obtain a Wild Move. Collected bananas respawn on the racetrack after a while.

Image Name Description
Sprite of a Banana from Donkey Kong Barrel Blast Banana Worth one banana.
Sprite of a Banana Bunch from Donkey Kong Barrel Blast Banana Bunch Worth five bananas.
Sprite of a Golden Banana from Donkey Kong Barrel Blast Golden Banana Worth 50 bananas. Many of them are usually found by touching a Surprise Panel.

Animal Friends[edit]

Image Name Description
Artwork of Rambi the Rhino from Donkey Kong Barrel Blast Rambi Rambi bashes everything in his path, and players collect bananas when objects are bashed. Rambi can be found on the rocky road before the lavafall on Dynamite Run.
Artwork of Enguarde the Swordfish from Donkey Kong Barrel Blast Enguarde Like Rambi, Enguarde plows through all sorts of obstacles, and players collect bananas from them. Enguarde can be found in the underwater portions of Salty Sea and Open Ocean.

In order to hitch a ride on either of them, the player must run into the animal crate on the track with their picture, where the box either stays still or moves back and forth in a line for players to catch. They cannot hurt another racer by touching them, but they are immune to being damaged by both racers using Wild Moves, their attacks, as well as all items, except for the reversed control effects and loss of Wild Moves from a Mega TNT Barrel. Their animal crates respawns to their original location once a riding racer reaches the end of the Animal Friend's area.

Barrels[edit]

Donkey Kong Barrel Blast features a variety of Barrels. Some of them can be spawned by touching a Surprise Panel.

Image Name Description
LauncherBarrel DKBB.png Launcher Barrel A type of Barrel Cannon. Racers who enter one gets sucked in and shot out at high speed. This is commonly found in all racetracks. There are also two other, rarer variants of the Launcher Barrel that are manually controlled by moving the Wii Remote and Nunchuk upwards simultaneously.
SpinningLauncherBarrel DKBB.png Spinning Launcher Barrel A Launcher Barrel that spins around when a racer is in it, then shoots them out at an angle, usually pointing to the next Spinning Launcher Barrel if there is one.
Barrel DKBB.png Barrel The most common obstacle, essential for Wild Move combos. Players can avoid them by turning around them or jumping. They are easily broken when attacked by a racer or ran into while using a Wild Move (which they earn five bananas for each destroyed barrel). Simply colliding into a barrel causes a minor speed drop. Destroyed barrels regenerate after a while. Some are also spawned by touching a Surprise Panel.
IronBarrel DKBB.png Iron Barrel The second-most common obstacle in the game. Players that run into one loses a significant amount of speed. They can be destroyed only if the player is invincible or is using an Animal Friend. Destroyed Iron Barrels regenerate after a while. They give five bananas when destroyed.
TNTCannon DKBB.png TNT Barrel The least-common barrel on racetracks, but the most dangerous. Players that run into one causes the barrel to blow up, as well as anything adjacent to it. They can destroyed safely only if the player is invincible, and it gives five bananas when destroyed. Destroyed TNT Barrels regenerate after a while.
BarrelCannon DKBB.png Barrel Cannon These barrels shoot out smaller, cream-colored barrels that spin around and disappear when they reach the other side of the track. The small barrels can be destroyed as normal barrels and gives five bananas when destroyed. These types of barrels are found in the DK Jungle courses and Cranky's Temple.
StyleBarrel DKBB.png Style Barrel A special red Launcher Barrel. Players that are shot out from one of these start a small game, where they must point the Wii remote a certain direction to have their racer perform stylish moves. The first three correct moves earns them ten bananas, but getting all four commands right earns them an additional fifty for a total of eighty bananas. This type of barrel is rarely seen and is found on few tracks.
Yellowlauncherbarrel.png Yellow Launcher Barrel A special yellow Launcher Barrel. When a player enters it, a gauge is shown above it. The player can stop the gauge by moving the Wii Remote and Nunchuk upwards simultaneously and they are shot out from it. The strength of the shot and the distance traveled depends on how close the player stopped the gauge near the blue area. If they stopped the gauge at the blue area, they are always shot out at max speed and travel the furthest distance. These barrels are rare, as they are seen only on Mammoth Glacier and Mt. Dynamite Remix.
DKlauncherbarrel.png DK Launcher Barrel A special Launcher Barrel with the DK logo on it that is found exclusively on Mt. Dynamite. When a player enters it, the barrel aligns its firing position before allowing the player to shoot themselves out by moving the Wii Remote and Nunchuk upwards simultaneously. If the barrel is pointing straight ahead and the player fires, they are successfully launched at a high speed to a Spinning Launcher Barrel that shoots the player to the very bottom of the downhill path. If the player instead fires while the barrel was pointing upwards, they are blasted to a dangerous area of the racetrack filled with many Spiked Balls, Iron Barrels and Blazing Bananas. When exiting this area, the player ends up near the finish line.

Pre-release and unused content[edit]

Main article: List of Donkey Kong Barrel Blast pre-release and unused content

The game was originally planned for the Nintendo GameCube for use with the DK Bongo Controller. The red balloons originally had the DK logo on them, before being changed into question marks in the final version. Some of the character sprites, such as Donkey Kong, Funky Kong and Kritter were originally artwork reused from DK: King of Swing. Donkey Kong Barrel Blast had gone through some working titles, such as "DK Bongo Blast" (when it was going to be a GameCube title) and "Donkey Jet".[2]

Development[edit]

Concept artwork for playable Kremlings characters from Donkey Kong Barrel Blast: Kopter, an unused small Kremling named Karry (キャリー), an unused female Kremling named Kressa (クレッサ), and Krusha.
Concept art for the game, depicting an unused small Kremling named Karry (キャリー), an unused female Kremling named Kressa (クレッサ), and Krusha.

Following the completion of DK: King of Swing, producer Toshiharu Izuno and the Paon development team wanted to follow it up with a home console game that could be enjoyed by the whole family together in front of the TV Screen. Initially, Barrel Blast was developed as a more traditional racing game[3] as the developers had difficulty letting go of certain genre conventions, but when the prototype of this version of the game was demoed inside Nintendo, there were multiple feedbacks expressing that the game needed a bigger sense of fun and be more intuitive to make sense as a Wii title. The developers experimented with having all controls done through the Wii Remote.[3] Tuning the game's controls was a difficult balancing act: assistant producer Ryunosuke Suzuki described an instance where, after playtest feedbacks complained the timing for making jumps was too strict, the revised version had the opposite issue of having jumps be too easy to trigger by accident.[3]

Speaking of the game's use of the Donkey Kong theming, Izuno explained that Nintendo did not want Paon to feel constrained in making the game, asking them to first design an interesting racetrack before considering how well it fits the Donkey Kong world.[4] Paon suggested the idea of new Kremlings characters, prompting Nintendo's internal character design team to design the new character.[4] The development team approached Barrel Blast as a "racing action game", wanting to emphazize features such as avoiding obstacles, triggering course features and jumping over or destroying objects.[4] As Paon knew the game would be one of the first 4-player racing title on the console, it was deliberately designed to be simple and accessible.[4]

Staff[edit]

Main article: List of Donkey Kong Barrel Blast staff

The game director is Kenichi Imaeda, and supervising is done by Shigeru Miyamoto and Takashi Tezuka. Paon's president Rikiya Nakagawa is one of the three producers of the game, Eiji Akahori is the lead programmer and Takashi Kouga composed the game's music.

Critical reception[edit]

Donkey Kong Barrel Blast was met with mostly negative reviews for its slow racing, imprecise controls, a lack of online mode, and that the Bongo Controllers were left out of the game even though GameCube controllers are completely compatible with the Wii. It has an average score of 43.94% from 32 reviews on GameRankings and an average of 46 based on 34 reviews on Metacritic.

Reviews
Release Reviewer, Publication Score Comment
Wii Matt Bozon, IGN 4.5/10 What a waste of a game Donkey Kong Barrel Blast has become. Racers move incredibly slow, and even follow the specific point on the track regardless of player input, so once you drum up to full speed you could literally put the controllers down and watch the rider race around the track, if not for a slight bit of drifting within their lanes and the occasional hazard on the road. When looking at the presentation elements DK Barrel Blast shows at least a bit of merit. The game even runs in 16:9 and 480p, and goes as far as to include Mii support for profiles, IR menus, and a motion-based trick system in-game, but it just doesn't matter when you realize DK Barrel Blast looks the part, but doesn't act it. It isn't all bad with DK Barrel Blast, but unfortunately the weaker elements far outweigh the game's higher points.
Wii KnucklesSonic8, Wiiloveit.com 23/30 One thing the game gets right is the variety of modes. Rather than simply limiting players to a barebones setup, Barrel Blast features a few other gameplay modes beyond the ones you'd come to expect. The game has over 10 characters to choose from, all hailing from the Donkey Kong universe. Even some unlikely characters show up in the roster and it's great to see such a wide selection of characters. Best of all, though, the musical stylings found within the game are really catchy and they suit each level almost perfectly. Sadly, the level of enjoyment that one may experience in the game's single-player modes doesn't translate into a fun multiplayer experience. While the game is enjoyable for younger audiences who may have trouble with running into walls in other racing games, the split-screen is just too confining for matches of 3 or 4. Unfortunately, the framerate also drops significantly during races with larger numbers and it's rather unappealing.
Wii Alex Navarro, GameSpot 4.5/10 Donkey Kong: Barrel Blast is one in a very long line of half-baked Mario Kart wannabes, and it's one that just so happens to be published by the Mario Kart maker itself, Nintendo. If you can give Barrel Blast credit for anything, it's that there's no shortage of things to do. You can also play the game with up to three friends, including the grand prix mode. While adding other folk to the mix does alleviate some of the catch-up AI business, it doesn't make the controls any less flimsy, meaning you'll probably just end up with a few frustrated friends at the end of it. It's impossible to know whether or not Donkey Kong: Barrel Blast would have been any better with bongo drum controls instead of Wii Remote action, but in truth, it doesn't really matter. The lackluster track designs, inconsistent difficulty level, and no-personality presentation are more than enough to sink the game all by themselves, and when you throw in the wonky motion controls, that just sinks things even deeper. Skip out on Barrel Blast.
Aggregators
Compiler Platform / Score
Metacritic 46
GameRankings 43.94%

Sales[edit]

According to Famitsu sales data, Donkey Kong Barrel Blast sold 79,201 copies in Japan by the end of 2007.[5]

Trivia[edit]

  • In Super Smash Bros. Brawl, the trophies for the characters originating from Donkey Kong: Barrel Blast were completely rewritten for the NTSC release, focusing on the characters' performance rather than details about the characters themselves. The PAL and Korean releases of Super Smash Bros. Brawl retains the information from the Japanese version.

Gallery[edit]

For this subject's image gallery, see Gallery:Donkey Kong Barrel Blast.

Media[edit]

For a complete list of media for this subject, see List of Donkey Kong Barrel Blast media.
Audio.svg Donkey Kong Barrel Blast - Title screen theme.
File infoMedia:DKBB Title Screen.oga
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Audio.svg Donkey Kong Barrel Blast - Main menu theme.
File infoMedia:DKBB Menu.oga
0:30
Video.svg DK Jungle Falls - DK Jungle Falls playthrough.
File infoMedia:DKBB DKJungleFalls.ogv
1:33
Video.svg Donkey Kong Barrel Blast - Japanese commercial of the game.
File infoMedia:DKBB Review.ogv
1:48
Help:MediaHaving trouble playing?

References to other games[edit]

References in later games[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ドンキーコング たるジェットレース
Donkī Kongu Taru Jetto Rēsu
Donkey Kong Barrel Jet Race

Chinese 大金剛噴射木桶賽[6]
Dàjīngāng Pēnshè Mùtǒng Sài
Donkey Kong Jet Barrel Racing

References[edit]

  1. ^ El Sitio de la Experiencia Wii Global en Español. Wii.com (in Spanish). Retrieved November 07, 2022.
  2. ^ Anthony Dickens. (October 5, 2007). Donkey Kong Barrel Blast Details. Nintendo Life. Retrieved April 23, 2022.
  3. ^ a b c ドンキーコングを使ったレースのゲームを作ろうとしたキッカケを教えてください。. Nintendo Online Magazine. Retrieved August 26, 2022
  4. ^ a b c d ドンキーコングの世界観はどのように生かしているんですか?. Nintendo Online Magazine. Retrieved August 26, 2022
  5. ^ Geimin.net 2007年テレビゲームソフト売り上げTOP500(ファミ通版). 2007 (Retrieved July 9, 2016)
  6. ^ Nintendo Taiwan website

External links[edit]