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{{space-infobox
{{space infobox
|image=MP9 DK Space.png
|image=[[File:MP9 DK Space.png|100px]]
|width=100px
|purpose=Summons Donkey Kong, who will do a positive effect on the sole player or everybody.
|purpose=Summons Donkey Kong, who will do something to help either the sole player or everybody.
|first_appearance=''[[Mario Party 5]]'' ([[List of games by date#2003|2003]])
|first_appearance=''[[Mario Party 5]]'' ([[List of games by date#2003|2003]])
|latest_appearance=''[[Mario Party 9]]'' ([[List of games by date#2012|2012]])
|latest_appearance=''[[Mario Party 9]]'' ([[List of games by date#2012|2012]])
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{{quote|Now this is a DK Space. Land on it and [[Donkey Kong]] will show up and do something good for you!|MC Ballyhoo|Mario Party 8}}
{{quote|Now this is a DK Space. Land on it and [[Donkey Kong]] will show up and do something good for you!|MC Ballyhoo|Mario Party 8}}


'''DK Spaces''' are [[Space (Mario Party series)|spaces]] in the ''[[Mario Party (series)|Mario Party]]'' series, in which if a [[Characters|character]] lands on one, [[Donkey Kong]] will appear and do many good things ([[Donkey Kong]] shows up and causes a positive effect). DK Spaces mainly serve as a counter to [[Bowser Space]]s. Many show Donkey Kong or the DK Symbol.
'''DK Spaces''' are [[Space (Mario Party series)|spaces]] in the ''[[Mario Party (series)|Mario Party]]'' series, in which if a [[List of characters|character]] lands on one, [[Donkey Kong]] shows up and causes a positive effect. DK Spaces mainly serve as a counter to [[Bowser Space]]s. Many show either Donkey Kong's mugshot (facing sideways or directly forwards) or the DK symbol.


==History==
==History==
===''Mario Party 5''===
===''Mario Party 5''===
The space first appears in ''[[Mario Party 5]]'', which is also the first ''Mario Party'' game where Donkey Kong is no longer a playable character. The space is always placed on a random spot on the board and landing on it made Donkey Kong do one of three events:
The space first appears in ''[[Mario Party 5]]'', which is also the first ''Mario Party'' game where Donkey Kong leaves the playable roster until his appearance in ''[[Mario Party 10]]'' where he returns as a fully playable character. Only one DK space appears on each board, and it is placed on any existing blue space at the start of the board. Landing triggers of three events:
*'''DK Bonus''': Donkey Kong lets the player roll a [[Dice Block]] in the form of a barrel to get coins equal to the amount shown.
*'''DK Bonus''': Donkey Kong lets the player roll a [[Dice Block]] to get coins equal to the amount shown.
*'''DK Minigame''': All players participate in a [[Minigame]] where they collect [[banana]]s. At the end, Donkey Kong gives everyone [[coin]]s equal to the amount of bananas that they got by once, twice, or even thrice.
*'''DK Minigame''': All players participate in a [[minigame]] where they collect [[banana]]s. At the end, Donkey Kong gives everyone [[coin]]s equal to the number of bananas that they got by once, twice, or even thrice (as he converts them into coins).
*'''DK Roulette''': Donkey Kong and the player roll a Dice Block. If the player rolls a higher number, Donkey Kong will give them a free [[Power Star|Star]].
*'''DK Roulette''': Donkey Kong and the player roll a Dice Block. Donkey Kong rolls a number on the Dice Block, and the player must roll a number higher than Donkey Kong's to get a [[Star (Mario Party series)|Star]]. If the player rolls the same number as DK or lower, they lose and get nothing. This is similar to the dice game on [[Goomba's Greedy Gala]] in ''[[Mario Party 4]]'', only that the player can roll a 10 while DK cannot.
Donkey Kong also does a fourth thing, the only thing that doesn't require landing on his space: stopping a Bowser event if someone lands on his space.  While it does stop the event, Bowser still steals 20 coins just from the player who landed on his space.  However, this happens very rarely.
 
In Story Mode, if a [[Koopa Kid]] lands on a DK Space, Donkey Kong punches the Koopa Kid, and make them lose half of their coins. If the player lands on a DK Space, they earn 10 coins from Donkey Kong.


===''Mario Party 6''===
===''Mario Party 6''===
In ''[[Mario Party 6]]'', more DK Spaces are placed on the board, but they are only around during the day, as they are replaced with Bowser Spaces at night. The DK Roulette is removed, and the DK Bonus has the possibility to get a Star as well as coins. Also, Donkey Kong no longer intervenes when a player lands on a Bowser space.
In ''[[Mario Party 6]]'', more DK Spaces are placed on the board, but they are only around during the day, as they are replaced with Bowser Spaces at night. The DK Roulette event from ''Mario Party 5'' has been removed. However, the player now has a chance of gaining a Star from the DK Bonus event (returning from ''Mario Party 5''). The DK Bonus now involves a Dice Block shaped like a barrel called a "Dice Barrel", and in addition to displaying a Star, the event has a higher coin output in general. In the DK Minigames, this works the same as it does from the previous installment.
 
There are no DK Spaces or [[Bowser Space]]s in [[Clockwork Castle]] despite Donkey Kong and Bowser appearing on the board. Additionally, this is the only game where DK Spaces are orange instead of blue and the last one to use DK's face as the space's emblem.


===''Mario Party 7''===
===''Mario Party 7''===
In ''[[Mario Party 7]]'', the bonus and roulette events are gone. Players can only earn their prizes from the DK Spaces by minigames alone. In this game, there are two types of Minigames — single-player and mulitiplayer. In single-player, players have to beat Donkey Kong to the goal in order to earn 10 coins, 20 coins, 30 coins, or even a Star. Multiplayer works the same as it did in the last two Mario Parties.
In ''[[Mario Party 7]]'', only the DK Minigame event appears. Players can only earn their prizes from the DK Spaces by minigames alone. In this game, there are two types of Minigames — single-player and multiplayer. In single-player, players have to beat Donkey Kong to the goal in order to earn 20 coins, 30 coins, or even a Star (10 coins in Solo Cruise). However, the exception is [[Windmillville]] where it can only be 20 or 30 coins for single-player. Multiplayer works the same as it did in the last two installments.


===''Mario Party 8''===
===''Mario Party 8''===
In ''[[Mario Party 8]]'', whenever someone lands on the space, Donkey Kong appears to do something helpful, with a different method for each board, usually the opposite of whatever that board's Bowser Space will do. In this game, the DK Space alternates with the Bowser Space, meaning that when one lands on the DK Space, after the event is over, it will be replaced with a Bowser Space and vice-versa. Also, the shape of the space is different with each board, including the tutorial. Donkey Kong does the following on each board.
[[File:MP8 DK Space Bowsers Warped Orbit.png|thumb|200px|[[Luigi]] landing on the DK Space in Bowser's Warped Orbit, where Donkey Kong will give him a free star.]]
*'''[[DK's Treetop Temple]]''': Tosses the player directly to the Star.
In ''[[Mario Party 8]]'', whenever someone lands on the space, Donkey Kong appears to do something helpful, with a different method for each board, usually the opposite of whatever that board's Bowser Space will do. In this game, the DK Space alternates with the Bowser Space, meaning that when one lands on the DK Space, after the event is over, it will be replaced with a Bowser Space and vice-versa. Also, the shape of the space is different with each board, including the tutorial. This time around, all three of the DK events from the previous three installments are gone (the DK Roulette, DK Bonus, and DK Minigame).
*'''[[Goomba's Booty Boardwalk]]''': Tells the player to deposit 5 coins into a [[barrel]]. The player then shakes the barrel as much as they can within a few seconds to earn back more coins (the player can earn back up to 11-25 coins).
 
*'''[[King Boo's Haunted Hideaway]]''': Covers all of the pitfalls with special platforms. The first player to reach a pitfall will receive a free Star from Donkey Kong before being sent back to the Start. The platforms will also disappear once [[King Boo]] shuffles the house, or whenever someone lands on a Bowser Space.
Donkey Kong does the following on each board:
*'''[[Shy Guy's Perplex Express]]''': Donkey Kong's [[Barrel Train (Mario Party 8)|Barrel Train]] will overtake the current locomotive. Donkey Kong will then give a free Star to the first player that reaches him (twice the player's coin total in [[Star Battle Arena]]-presumably in between 40 and 57 [[coin]]s) and then leaves. The Barrel Train will also leave if someone lands on a Bowser Space.
 
*'''[[Koopa's Tycoon Town]]''': Deposits 20 coins into one of the five main hotels on the player's behalf.
*'''[[DK's Treetop Temple]]''': Tosses the player directly to the Star. However, the player still has to trade 20 coins for the star. This is similar to the [[Magic Lamp]] and [[Wiggler Capsule]]/[[Flutter Orb]] from past installments.
*'''[[Bowser's Warped Orbit]]''': Gives the player a free star (a free piece of candy in [[Star Battle Arena]]).
*'''[[Goomba's Booty Boardwalk]]''': Tells the player to deposit 5 coins into a [[DK Barrel]]. The player then shakes the barrel as much as they can within a few seconds to earn back more coins (the player can earn back 11 to 25 coins). If the player has no coins, Donkey Kong gives them 10 coins as a gift.
This is the only Mario Party game so far not to involve DK Minigames.
*'''[[King Boo's Haunted Hideaway]]''': Covers all of the pitfalls with special platforms. The first player to reach a pitfall will receive a free Star from Donkey Kong before being sent back to the start. The platforms will also disappear once [[King Boo]] shuffles the house, or whenever someone lands on a Bowser Space.
*'''[[Shy Guy's Perplex Express]]''': Donkey Kong's [[Barrel Train (Mario Party 8)|Barrel Train]] will overtake the current locomotive. Donkey Kong will then give a free Star to the first player that reaches him. He doubles the player's coin total in [[Star Battle Arena]] (dependent on the number of coins that the player has when they reach him) and then leaves. However, if the player has zero coins, Donkey Kong will give them 10 coins. The Barrel Train will also leave if someone lands on a Bowser Space.
*'''[[Koopa's Tycoon Town]]''': Deposits 20 coins into one of the five main hotels (three on Star Battle Arena) on the player's behalf. In Party Mode, if the player has invested 100 coins in all 5 main hotels, Donkey Kong will instead deposit 20 coins to a hotel in a Lucky Space area. If the player has invested 100 coins in both the main hotels and the hotels in the Lucky Space areas, Donkey Kong will do nothing.
*'''[[Bowser's Warped Orbit]]''': Gives the player a free star (a free piece of candy in Star Battle Arena).


===''Mario Party 9''===
===''Mario Party 9''===
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==Gallery==
==Gallery==
<center><gallery>
<gallery>
File:SpaceDonkeyMP5.png|<center>''Mario Party 5''
SpaceDonkeyMP5.png|''Mario Party 5''
File:SpaceDonkey.png|<center>''Mario Party 6''
SpaceDonkey.png|''Mario Party 6''
File:SpaceDonkey7.png|<center>''Mario Party 7''
SpaceDonkey7.png|''Mario Party 7''
File:SpaceDonkeyMP8.png|<center>''Mario Party 8''
DK Space Tutorial MP8.png|''Mario Party 8''
File:MP9 DK Space.png|<center>''Mario Party 9''
DK Space DK's Treetop Temple.png|''Mario Party 8''
</gallery></center>
DK Space Goomba's Booty Boardwalk.png|''Mario Party 8''
DK Space King Boo's Haunted Hideaway.png|''Mario Party 8''
SpaceDonkeyMP8.png|''Mario Party 8''
DK Space Koopa's Tycoon Town.png|''Mario Party 8''
DK Space Bowser's Warped Orbit.png|''Mario Party 8''
MP9 DK Space.png|''Mario Party 9''
</gallery>


==Names in other languages==
==Names in other languages==
{{Foreignname|
{{foreign names
|Jap=DK スペース
|Jap=DK スペース<br>''DK supēsu''<br>ドンキーマス<br>''donkī masu''
|JapR=DK supēsu
|JapM=DK Space<br>Donkey Space
|JapM=DK Space
|Fre=Case DK
|Fra=Case DK
|FreM=DK Space
|FraM=DK Space
|Ger=DK-Feld
|Ger=DK-Feld
|GerM=DK Space
|GerM=DK Space
|Spa=Espacio DK<br>Casilla DK
|Spa=Espacio DK<br>Casilla DK
|SpaM=DK Space
|SpaM=DK Space
|Ita=Spazio di DK
|Ita=Spazio Donkey Kong<br>Spazio di DK/Spazio DK
|ItaM=DK's Space
|ItaM=DK('s) Space
}}
}}
{{BoxTop}}
 
{{MP5}}
{{MP5}}
{{MP6}}
{{MP6}}
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{{MP8}}
{{MP8}}
{{MP9}}
{{MP9}}
[[Category:Spaces]]
[[Category:Mario Party 5 spaces]]
[[Category:Mario Party 5]]
[[Category:Mario Party 6 spaces]]
[[Category:Mario Party 6]]
[[Category:Mario Party 7 spaces]]
[[Category:Mario Party 7]]
[[Category:Mario Party 8 spaces]]
[[Category:Mario Party 8]]
[[Category:Mario Party 9 spaces]]
[[Category:Mario Party 9]]
[[de:DK-Feld]]
[[it:Spazio DK]]

Latest revision as of 23:32, January 7, 2024

DK Space
MP9 DK Space.png
Purpose Summons Donkey Kong, who will do a positive effect on the sole player or everybody.
First appearance Mario Party 5 (2003)
Latest appearance Mario Party 9 (2012)
“Now this is a DK Space. Land on it and Donkey Kong will show up and do something good for you!”
MC Ballyhoo, Mario Party 8

DK Spaces are spaces in the Mario Party series, in which if a character lands on one, Donkey Kong shows up and causes a positive effect. DK Spaces mainly serve as a counter to Bowser Spaces. Many show either Donkey Kong's mugshot (facing sideways or directly forwards) or the DK symbol.

History[edit]

Mario Party 5[edit]

The space first appears in Mario Party 5, which is also the first Mario Party game where Donkey Kong leaves the playable roster until his appearance in Mario Party 10 where he returns as a fully playable character. Only one DK space appears on each board, and it is placed on any existing blue space at the start of the board. Landing triggers of three events:

  • DK Bonus: Donkey Kong lets the player roll a Dice Block to get coins equal to the amount shown.
  • DK Minigame: All players participate in a minigame where they collect bananas. At the end, Donkey Kong gives everyone coins equal to the number of bananas that they got by once, twice, or even thrice (as he converts them into coins).
  • DK Roulette: Donkey Kong and the player roll a Dice Block. Donkey Kong rolls a number on the Dice Block, and the player must roll a number higher than Donkey Kong's to get a Star. If the player rolls the same number as DK or lower, they lose and get nothing. This is similar to the dice game on Goomba's Greedy Gala in Mario Party 4, only that the player can roll a 10 while DK cannot.

In Story Mode, if a Koopa Kid lands on a DK Space, Donkey Kong punches the Koopa Kid, and make them lose half of their coins. If the player lands on a DK Space, they earn 10 coins from Donkey Kong.

Mario Party 6[edit]

In Mario Party 6, more DK Spaces are placed on the board, but they are only around during the day, as they are replaced with Bowser Spaces at night. The DK Roulette event from Mario Party 5 has been removed. However, the player now has a chance of gaining a Star from the DK Bonus event (returning from Mario Party 5). The DK Bonus now involves a Dice Block shaped like a barrel called a "Dice Barrel", and in addition to displaying a Star, the event has a higher coin output in general. In the DK Minigames, this works the same as it does from the previous installment.

There are no DK Spaces or Bowser Spaces in Clockwork Castle despite Donkey Kong and Bowser appearing on the board. Additionally, this is the only game where DK Spaces are orange instead of blue and the last one to use DK's face as the space's emblem.

Mario Party 7[edit]

In Mario Party 7, only the DK Minigame event appears. Players can only earn their prizes from the DK Spaces by minigames alone. In this game, there are two types of Minigames — single-player and multiplayer. In single-player, players have to beat Donkey Kong to the goal in order to earn 20 coins, 30 coins, or even a Star (10 coins in Solo Cruise). However, the exception is Windmillville where it can only be 20 or 30 coins for single-player. Multiplayer works the same as it did in the last two installments.

Mario Party 8[edit]

Donkey Kong giving Luigi a Star.
Luigi landing on the DK Space in Bowser's Warped Orbit, where Donkey Kong will give him a free star.

In Mario Party 8, whenever someone lands on the space, Donkey Kong appears to do something helpful, with a different method for each board, usually the opposite of whatever that board's Bowser Space will do. In this game, the DK Space alternates with the Bowser Space, meaning that when one lands on the DK Space, after the event is over, it will be replaced with a Bowser Space and vice-versa. Also, the shape of the space is different with each board, including the tutorial. This time around, all three of the DK events from the previous three installments are gone (the DK Roulette, DK Bonus, and DK Minigame).

Donkey Kong does the following on each board:

  • DK's Treetop Temple: Tosses the player directly to the Star. However, the player still has to trade 20 coins for the star. This is similar to the Magic Lamp and Wiggler Capsule/Flutter Orb from past installments.
  • Goomba's Booty Boardwalk: Tells the player to deposit 5 coins into a DK Barrel. The player then shakes the barrel as much as they can within a few seconds to earn back more coins (the player can earn back 11 to 25 coins). If the player has no coins, Donkey Kong gives them 10 coins as a gift.
  • King Boo's Haunted Hideaway: Covers all of the pitfalls with special platforms. The first player to reach a pitfall will receive a free Star from Donkey Kong before being sent back to the start. The platforms will also disappear once King Boo shuffles the house, or whenever someone lands on a Bowser Space.
  • Shy Guy's Perplex Express: Donkey Kong's Barrel Train will overtake the current locomotive. Donkey Kong will then give a free Star to the first player that reaches him. He doubles the player's coin total in Star Battle Arena (dependent on the number of coins that the player has when they reach him) and then leaves. However, if the player has zero coins, Donkey Kong will give them 10 coins. The Barrel Train will also leave if someone lands on a Bowser Space.
  • Koopa's Tycoon Town: Deposits 20 coins into one of the five main hotels (three on Star Battle Arena) on the player's behalf. In Party Mode, if the player has invested 100 coins in all 5 main hotels, Donkey Kong will instead deposit 20 coins to a hotel in a Lucky Space area. If the player has invested 100 coins in both the main hotels and the hotels in the Lucky Space areas, Donkey Kong will do nothing.
  • Bowser's Warped Orbit: Gives the player a free star (a free piece of candy in Star Battle Arena).

Mario Party 9[edit]

In Mario Party 9, DK Spaces appear only on the board DK's Jungle Ruins. When landed upon, the Bananas and Z-Bananas rotate around the stage in an event called Banana Spin Wheel. The bananas rotate until the captain presses A Button. When this happens, the captain can keep any bananas that flies past after the rotation is stopped.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese DK スペース
DK supēsu
ドンキーマス
donkī masu

DK Space
Donkey Space

French Case DK
DK Space
German DK-Feld
DK Space
Italian Spazio Donkey Kong
Spazio di DK/Spazio DK
DK('s) Space
Spanish Espacio DK
Casilla DK
DK Space