Mario Kart XXL: Difference between revisions

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'''''Mario Kart XXL''''' is a [[Game Boy Advance]] [[tech demo]] created by Denaris Entertainment Software for [[Nintendo]] in 2004.<ref name="denaris">[http://web.archive.org/web/20071008173852/http://www.denarisoftware.de/html/body_history.html History page on Denaris' official website], 2004. Retrieved August 15, 2015</ref> It demonstrates the Game Boy Advance's ability to render and scale/rotate two different background layers. It was originally created as a non-Mario demo known as ''R3D-Demo'' before being repurposed.<ref>togemet2 (October 15, 2022). [https://forestillusion.com/2022/mario-kart-xxl-tech-demo-apr-17-2004 Mario Kart XXL (Tech Demo) (Apr 17th 2004)]. ''Forest of Illusion''. Retrieved October 15, 2022.</ref>
'''''Mario Kart XXL''''' is a [[Game Boy Advance]] [[tech demo]] created by Denaris Entertainment Software for [[Nintendo]] in 2004.<ref name="denaris">[http://web.archive.org/web/20071008173852/http://www.denarisoftware.de/html/body_history.html History page on Denaris' official website], 2004. Retrieved August 15, 2015</ref> It demonstrates the Game Boy Advance's ability to render and scale/rotate two different background layers. It was originally created as a non-Mario demo known as ''R3D-Demo'' before being repurposed.<ref>togemet2 (October 15, 2022). [https://forestillusion.com/2022/mario-kart-xxl-tech-demo-apr-17-2004 Mario Kart XXL (Tech Demo) (Apr 17th 2004)]. ''Forest of Illusion''. Retrieved October 15, 2022.</ref>


==Content==
==Content==

Revision as of 07:41, October 15, 2022

Mario Kart XXL
Title screen of the tech demo Mario Kart XXL
Developer Denaris Entertainment Software
Platform(s) Game Boy Advance
Release date N/A
Genre Racing
Rating(s) Not Rated
Mode(s) Single-player
Media
Game Boy Advance:
Game Pak
Input
Game Boy Advance:

Mario Kart XXL is a Game Boy Advance tech demo created by Denaris Entertainment Software for Nintendo in 2004.[1] It demonstrates the Game Boy Advance's ability to render and scale/rotate two different background layers. It was originally created as a non-Mario demo known as R3D-Demo before being repurposed.[2]

Content

Mario Kart XXL (tech demo) being played on an emulator
Screenshot of the demo.

Mario Kart XXL consists of a 3-lap trial run on a floating track similar to Peach Circuit, with a layer below the track depicting several beach islands in an ocean resembling Shy Guy Beach. The player plays as Mario, who is rendered in full 3D from an overhead, behind-the-back view. Driving physics are basic: the player can pass through walls, off-road does not slow the kart down, and the Coins present on the track cannot be collected, although Mario can fall out of bounds and into the sea below the track. The camera often zooms in and out automatically, though the player can press R Button to zoom in and L Button to zoom out manually. Transparent windows showing the lower background layer are present near the beginning and closing sections of the track.

XXL's main menu features two options: "Play" and "Demo", the latter of which, as its name indicates, shows an automatic playthrough of the demo when selected that repeats after finishing. Pressing Select Button at any point in either mode returns the player to the main menu.

Trivia

  • The demo's main music track is a rendition of the "Canyon" music from the German-exclusive PlayStation game Moorhuhn Kart.[3] Both games were developed (in part) by Denaris Entertainment Software.[1]
  • Despite being a Game Boy Advance demo, the video-recorded copy of the game is in a Game Boy Color cartridge shell.

References

  1. ^ a b History page on Denaris' official website, 2004. Retrieved August 15, 2015
  2. ^ togemet2 (October 15, 2022). Mario Kart XXL (Tech Demo) (Apr 17th 2004). Forest of Illusion. Retrieved October 15, 2022.
  3. ^ YouTube video featuring the Canyon theme: https://youtu.be/tQewCkiuxa0

External links