List of Game & Watch Gallery 4 beta elements

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These are the beta elements for Game & Watch Gallery 4.

Early builds

Several pre-release screenshots shows that the game elements were very different from those seen in the final product. The following descriptions look past the fact that the color was more washed out during development.

Beta image Name Description Final release image
Early screenshot of the Title Screen Title screen The title screen of the game showed many differences to the final version. Ignoring the Japanese text, the hatched Yoshi Egg and Koopa Troopa are closer together, the seagull was larger and there was no black crow present in the top left corner. There is also no bar at the bottom that reads "©1980-2002 Nintendo". The title screen in the American English version of Game & Watch Gallery 4.
Early screenshot of the Game Select screen Game select screen Of all the changes seen above, the game select screen has likely to have changed the most. The background was purple and the "game select" logo was larger. The Modern/Classic box was made blue and was given corners rather than round edges. When selecting a game, the game logo was more decorated and there is no brick wall seen at the bottom of the screen. Game select
A pre-release version of the Donkey Kong Jr. game in Game & Watch Gallery 4. Donkey Kong Jr. The vine's leaves are differenct from those seen in the final game. The tree see in the top left corner is much less detailed. The Mario and "miss" icon sprites are different. Gameplay of Donkey Kong Jr.
Early screenshot of Rain Shower Rain Shower All the sprites seem to be different to those seen in the final version. Bowser's eyebrow is different, Donkey Kong Jr. is not symmetrical, Princess Peach's face and crown looks slightly different. Wario has a much redder nose and the shape of the face has changed completely. Luigi's hand is smaller, and Mario's sprite was given a overhaul as well. Rain Shower gameplay
Early screenshot of Octopus Octopus Very little appears to have changed in the game Octopus. The only visible difference is the change of Mario's sprite, white was given better shading and also faces more to the right. Octopus
Early screenshot of Fire Fire Mario and Luigi's sprites are fairly shorter. Fire GW4.PNG
Early screenshot of Donkey Kong 3 Donkey Kong 3 Mario's sprite was taken directly from Super Mario World, whereas Donkey Kong's is slightly different. His tie is a brighter color. The Fireball is more swirly (like in Mario Bros.. Donkey Kong's "miss" icon is also very different, and is not seen in 1 Player mode. Donkey Kong 3
Early screenshot of Donkey Kong Donkey Kong Little change was made to the level's background, but almost all the sprites look different from those seen in the final. Peach is taller in the beta screenshot. Mario's "miss" icon was changed as well. Mario's face is less grainy, while the Paratroopa was changed from a Super Mario World-based sprite into something more unique. File:GWG4-Donkey Kong Gameplay.PNG

Unused data

A few sprites were found in the game's data, which do not appear in the final game.[1]

Sprite Description
An unused sprite of Mario A sprite design of Mario was to be used in the game Mario's Cement Factory. It looks similar to the sprite used in Super Mario World, but is not used in the final game.
An unused sprite of Mario Appearing in the game Donkey Kong, an used sprite for Mario is seen. This seems to be a slightly strange design, as it doesn't look much like Mario's generic appearance.
An unused sprite of Luigi's miss icon This sprite was to appear in the Mario Bros. game, and seems to be an alternate "miss" icon for Luigi. In the final version, only a Mario miss icon is seen (even if the miss was at the fault of Luigi).
An unused sprite of a Heart seen in Boxing An unused sprite of a Heart is seen within the Boxing game. This heart is only a single frame, meaning that is wasn't made to move during development. In the final version, the hearts are more round and burst when the player loses health.

References

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