Hyper Strike

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 11:28, September 19, 2022 by Prpro=03 (talk | contribs)
Jump to navigationJump to search

A Hyper Strike is a type of special move in Mario Strikers: Battle League. It acts as the successor to the Super Strikes and Mega Strikes from Super Mario Strikers and Mario Strikers Charged respectively, though unlike those moves, each Hyper Strike has slightly different effects in the actual gameplay, rather than just aesthetic differences, making them comparable to the Special Shots in Mario Sports Mix. Like the Super Strike, Hyper Strikes grant two points instead of one if they score.

The player first needs to collect a Strike Orb which occasionally appears on the field, which will allow anyone on that team to use it once they have the ball and are on the other side of the field. In order to activate the Hyper Strike, the player in possession of the ball needs to perform a charged shot, which will cause their surroundings to slow down while a meter known as the Hyper Meter will appear. The meter resembles the one used for the Mega Strike, being a black arched meter with two sides with a teal zone, and two orange zones surrounding it. When the Hyper Meter appears, a white needle will start sliding across it. The player then needs to time a press of A Button so that the needle lands as close as it can to the teal zone of both sides, giving the Hyper Strike the highest possible power. If they land a side in the orange zone instead, the Hyper Strike will be slightly less powerful, while landing it in the black zone will make it weaker.

When a Hyper Strike is activated, a cutscene will initiate showing the character performing their specific actions. During that time, the visuals will transition into a cel-shaded, comic book-like style as the characters are preparing to shoot the ball. Right before they are about to shoot it, three freeze-frames of their face are shown, with the third one showing a close-up of their eyes covered in flames of a particular color. After shooting the ball, the game will transition back to regular gameplay showing their Hyper Strike in action. Each Hyper Strike conceptually does the same thing, which first involves knocking out or immobilizing any opponents in the way before shooting itself towards the goal, though how it does it and who it can affect differs between characters.

If the white needle is stopped in the teal zone on both sides of the Hyper Meter, the Hyper Strike outright guarantees a goal, as the ball automatically bypasses the opposing team's Boom Boom goalie without giving him the chance to stop it. However, if the meter did not land on the teal on both sides, then the ball will stop at Boom Boom right in front of the goal. At this point, the player will have to repeatedly press A Button to fill an arrow-shaped meter that stops the Hyper Strike from reaching the goal. However, the strength of the Hyper Strike will affect how much pressing the button will be required, with the more well-timed ones requiring more effort to block. Blocking a weaker Hyper Stike will have Boom Boom catch it and throw it to his teammates. Successfully blocking a stronger Hyper Strike will have Boom Boom deflect it, but stun him for a few seconds, which can result in the other team kicking the ball in the goal while he is down. Failing to block the Hyper Strike will result in it going through Boom Boom, giving the other team a goal.

List of Hyper Strikes

Mario
Mario's Hyper Strike in Mario Strikers: Battle League. Fire Cyclone Mario kicks the ball high into the air and jumps after it. He then flips and performs a bicycle kick with the ball towards the goal. The ball is sent spiraling while covered in flames, burning anyone who is in the way.
Luigi
Luigi's Hyper Strike in Mario Strikers: Battle League. Spin Tornado Luigi tosses the ball up and in front of him with his feet. After spinning around, he kicks the ball forward, with his kick causing the ball to start spinning around, creating a tornado. Opposing players that are too close to the tornado will be sucked in and thrown into the sky, allowing the tornado to shoot the ball into the goal. After the Hyper Strike ends, players that were thrown upwards by the tornado will come crashing back down.
Bowser
MBowser's Hyper Strike in Mario Strikers: Battle League. Flame Cannon Bowser picks up the ball with his hand and breathes fire on it. He then throws the fire-covered ball straight at the goal, burning anyone that is in the way.
Peach
Peach's Hyper Strike in Mario Strikers: Battle League. Dance of Hearts Peach does a cartwheel while picking the ball up with her legs. She tosses it in the air, catches it, and rolls it along her arms before tossing it, now glowing pink, upwards. She then does a short jump upwards and kicks the ball, which travels in a heart-shaped pattern before heading for the goal. Any opponents that are in the ball's way will end up in a love trance. If Boom Boom fails to block the shot, he will end up in the love trance and manually roll the ball into the opponent's goal himself.
Rosalina
Rosalina's Hyper Strike in Mario Strikers: Battle League. Orbital Burst Rosalina kicks the ball so high that it manages to break free from the stadium's dome, reach a soccer ball-shaped planet, orbit around it once, and begin coming back to her in the form of an icy comet. When the comet-shaped ball returns to Rosalina, she kicks it towards the goal, causing it to leave a trail of ice behind that can freeze anyone that is in the way.
Toad
Toad's Hyper Strike in Mario Strikers: Battle League. Drill Smash Toad kicks the ball into the air, and four other Toads will appear next to him and toss him into the air. The playable Toad then headbutts the ball into the ground, where it will burrow underground until it reappears in front of the opposing team's goalie.
Yoshi
Yoshi's Hyper Strike in Mario Strikers: Battle League. Egg Stomp Yoshi eats the ball and lays it as a giant egg. He then kicks the egg upwards, flutter jumps after it, and then does a Ground Pound on the egg, which will cause it to begin bouncing around the field at random locations, knocking away anyone it hits. After bouncing around a few times, the ball will break free from the egg before shooting itself towards the goal.
Donkey Kong
Donkey Kong's Hyper Strike in Mario Strikers: Battle League. Banana Blast Donkey Kong, while holding the ball in one hand, takes out a banana with the other and eats it all in one bite. Feeling power from the banana, he then throws the ball in the air and jumps after it. At the peak of the jump, he slams the ball down with his palm, causing a large shockwave that knocks other players around and sending the ball downwards towards the goal in a banana-shaped arch.
Wario
Wario's Hyper Strike in Mario Strikers: Battle League. Electric Ricochet Wario tosses the ball in front of him and shakes his rear end at it. He then backflips into the air, and lands on the ball with his rear end, causing it to rapidly bounce off the walls while covered in electricity, knocking out anyone that gets in its way, before rebounding into the goal.
Waluigi
Waluigi's Hyper Strike in Mario Strikers: Battle League. Thorn Barrier Waluigi kicks the ball up and puts a rose in his mouth. The ball then lands on Waluigi's chest before going to his knee, foot, and sliding along his arms. When Waluigi kicks the ball forward, it begins moving in a curved pattern. Anyone that touches the ball as it travels to the goal will be entangled in vines and thorns, rendering them unable to move.
Shy Guy
Shy Guy's Hyper Strike in Mario Strikers: Battle League Propeller Dive Shy Guy kicks the ball high up and a Fly Guy will appear carrying him upward. After that, he does a quick twirl before throwing Shy Guy toward the ball. While twirling, Shy Guy then headbutts the ball, where it will create a twirl of wind as it goes toward the goal. Any opponents getting caught in will spun around it and be thrown off afterward.
Daisy
Daisy's Hyper Strike in Mario Strikers: Battle League Flower Spiral Daisy tosses the ball up, and bounces it on her knee before juggling the ball with her feet and bouncing it off with her rear end. As she kicks the ball, it will then move in a spiral pattern leaving behind a trail of flowers. If any opponents get caught on one of the flowers when they bloom, they will be sent upward. Once the ball is at the center, it will then shoot straight to the goal leaving behind a mark of Daisy's emblem on the ground.

Gallery

Names in other languages

Language Name Meaning
Italian Ipertiro
 
Portuguese (NOA) Superchutaço
Super powerful shot
Portuguese (NOE) Hiper-remate
Hyper Finish
Spanish (NOA) Hiperchutazo
 
Spanish (NOE) Hipertrallazo