Floor 2 Donkey Kong: Difference between revisions

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{{image|level intro and end screen (both with and without text) for a gallery}}
{{about|the Floor 2 boss level from ''[[Mario vs. Donkey Kong: Minis March Again!]]''|the Floor 2 boss level from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''|[[Boss Game 2]]}}
{{about|the level titled "Floor 2 Donkey Kong" in the North American version|the level titled "Floor 2 Donkey Kong" in the PAL version|[[Floor 3 Donkey Kong]]}}
{{about|the level called "Floor 2 Donkey Kong" in the American English version|the level called "Floor 2 Donkey Kong" in the British English version|[[Floor 3 Donkey Kong]]}}
{{Levelbox
{{level infobox
|title=Floor 2 Donkey Kong
|title=Floor 2 Donkey Kong
|image=[[File:ScreenshotMvsDK MMA 2.png|256px]]
|image=[[File:ScreenshotMvsDK MMA 2.png|256px]]
|code=DONKEY KONG
|code=DONKEY KONG
|world=[[Sandstone Stroll]]
|world=[[Sandstone Stroll]] (Normal Mode)
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]''
|limit=180 seconds
|limit=180 seconds
Line 11: Line 11:
|after=[[Room 2-SP|>>]]
|after=[[Room 2-SP|>>]]
}}
}}
'''Floor 2 Donkey Kong''' (listed as '''Floor 1 Donkey Kong''' in the PAL version) is the [[Donkey Kong]] level of [[Sandstone Stroll]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. During the boss fight, the player takes hold of a cannon which can be rotated around an axis by spinning a wheel. The player has a reserve of six minis that must be shot from the cannon to hit Donkey Kong, who appears on the top screen of the console and drops obstacles at the toys.  
'''Floor 2 Donkey Kong''' (titled '''Floor 1 Donkey Kong''' in the British English version) is the [[Donkey Kong]] level of [[Sandstone Stroll]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. During the boss fight, the player takes hold of a cannon which can be rotated around an axis by spinning a wheel. The player has a reserve of six minis that must be shot from the cannon to hit Donkey Kong, who appears on the top screen of the console and drops obstacles at the toys.  


==Overview==
==Overview==
The course is almost identical to the boss level of [[Tropical Island]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong stands on a hovering platform with [[Spike Trap|spikes]] under it and moves from side to side, dropping spiky red balls at the minis. Above Donkey Kong, there are four plates which hold totem heads with strings. To damage Donkey Kong, the minis should be launched on top of the plates, causing their corresponding totem heads to fall off and potentially hit DK in the head. The toys can also be shot directly into Donkey Kong for the same result. The player will lose minis if they shoot them into the spikes under Donkey Kong's platform, or if the toys are hit by a spiked ball or even a loose totem head.
The course is almost identical to the boss level of [[Tropical Island]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Donkey Kong stands on a hovering platform with [[Spike Trap|spikes]] under it and moves from side to side, dropping spiky red balls at the minis. Above Donkey Kong, there are four plates which hold tiki heads with strings. To damage Donkey Kong, the minis should be launched on top of the plates, causing their corresponding tiki heads to fall off and potentially hit DK in the head. The toys can also be shot directly into Donkey Kong for the same result. The player will lose minis if they shoot them into the spikes under Donkey Kong's platform, or if the toys are hit by a spiked ball or even a loose tiki head.


Donkey Kong moves more aggressively as he takes more hits. After the fifth hit, he will start dropping [[+ Clock|clocks]] at random times, which can be collected to increase the time limit with 30 seconds. The player must land six hits on DK in order to defeat him in this battle.
Donkey Kong moves more aggressively as he takes more hits. After a while, he will start dropping blue [[+ Clock|clocks]] at random times, which can be collected to increase the time limit by 30 seconds. The player must land six hits on DK in order to defeat him in this battle.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] appears after Donkey Kong takes the second hit. It spawns in the place of the totem head that last hit Donkey Kong, replacing it until the card is collected. To collect it, the minis must simply be launched into the card. Shooting a mini on top of the plate holding the Mini Mario Card has no effect on the item.
The [[Mini Mario Card]] appears after Donkey Kong takes the second, or even the third or fourth hit. It spawns in the place of the tiki head that last hit Donkey Kong. To collect it, a mini must simply be launched into the card. After collecting it, a tiki head will reappear in that place. Shooting a mini on top of the plate holding the Mini Mario Card has no effect on the item.
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 06:05, July 23, 2022

This article is about the Floor 2 boss level from Mario vs. Donkey Kong: Minis March Again! For the Floor 2 boss level from Mario vs. Donkey Kong 2: March of the Minis, see Boss Game 2.
This article is about the level called "Floor 2 Donkey Kong" in the American English version. For the level called "Floor 2 Donkey Kong" in the British English version, see Floor 3 Donkey Kong.
Level
Floor 2 Donkey Kong
ScreenshotMvsDK MMA 2.png
Level code DONKEY KONG
World Sandstone Stroll (Normal Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 180 seconds
<< Directory of levels >>

Floor 2 Donkey Kong (titled Floor 1 Donkey Kong in the British English version) is the Donkey Kong level of Sandstone Stroll in Mario vs. Donkey Kong: Minis March Again!. During the boss fight, the player takes hold of a cannon which can be rotated around an axis by spinning a wheel. The player has a reserve of six minis that must be shot from the cannon to hit Donkey Kong, who appears on the top screen of the console and drops obstacles at the toys.

Overview[edit]

The course is almost identical to the boss level of Tropical Island from Mario vs. Donkey Kong 2: March of the Minis. Donkey Kong stands on a hovering platform with spikes under it and moves from side to side, dropping spiky red balls at the minis. Above Donkey Kong, there are four plates which hold tiki heads with strings. To damage Donkey Kong, the minis should be launched on top of the plates, causing their corresponding tiki heads to fall off and potentially hit DK in the head. The toys can also be shot directly into Donkey Kong for the same result. The player will lose minis if they shoot them into the spikes under Donkey Kong's platform, or if the toys are hit by a spiked ball or even a loose tiki head.

Donkey Kong moves more aggressively as he takes more hits. After a while, he will start dropping blue clocks at random times, which can be collected to increase the time limit by 30 seconds. The player must land six hits on DK in order to defeat him in this battle.

Mini Mario Card[edit]

The Mini Mario Card appears after Donkey Kong takes the second, or even the third or fourth hit. It spawns in the place of the tiki head that last hit Donkey Kong. To collect it, a mini must simply be launched into the card. After collecting it, a tiki head will reappear in that place. Shooting a mini on top of the plate holding the Mini Mario Card has no effect on the item.