Donut Plains 3: Difference between revisions

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{{about|the level in ''[[Super Mario World]]''|the race course introduced in ''[[Super Mario Kart]]''|[[SNES Donut Plains 3]]}}
{{about|the level in ''[[Super Mario World]]''|the racecourse introduced in ''[[Super Mario Kart]]''|[[SNES Donut Plains 3]]}}
{{levelbox
{{levelbox
|title=Donut Plains 3
|title=Donut Plains 3
|image=[[File:Donut Plains 3.png]]
|image=[[File:Donut Plains 3.png]]
Mario and Yoshi standing on a rotating platform
[[Mario]] and [[Yoshi]] standing on a Triple Swing Lift
|code=2-3
|code=2-3
|world=[[Donut Plains]]
|world=[[Donut Plains]]
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|after=[[Donut Plains 4|>>]]
|after=[[Donut Plains 4|>>]]
}}
}}
'''Donut Plains 3''' is a level in the game ''[[Super Mario World]]'' and is the third level of the second world, [[Donut Plains]]. This level, taking place above a mushroom forest, is filled with several kinds of platforms and it is also the first level to feature [[ON/OFF Switch]]es.
'''Donut Plains 3''' is the third [[level]] of [[Donut Plains]] in ''[[Super Mario World]]''. This level, taking place above a mushroom forest, is filled with several kinds of platforms, and it is also the first level to feature [[ON/OFF Switch]]es.


==Overview==
==Overview==
The player starts out next to a set of spinning platforms. After getting through, the player comes to an area with [[Koopa Troopa]]s and [[Koopa Paratroopa]]s. There are also some [[Rotating Block]]s under the player. If the player is not [[Small Mario]] or Small Luigi, they can break the blocks with a [[Spin Jump]]. One of the Rotating Blocks contains a [[Beanstalk]] that leads up to an area with cloud platforms and [[coin]]s. Up ahead are ON/OFF Switches that the player must use to change the path of a line guided platform to avoid falling into the [[pit]] below them. The platform leads the player to the [[Midway Gate]]. Past the gate, Fuzzies will start appearing on lines, often while the player is riding a platform on the same line After several more platforms, the player hops on one last platform with a [[Bonus Block]] nearby, which guides the player to the [[Giant Gate]].
The player starts out next to a [[Triple Swing Lift]]. After getting through, the player comes to an area with [[Koopa Troopa]]s and [[Koopa Paratroopa]]s. There are also some [[Rotating Block]]s under the player. If the player is not [[Small Mario]] or Small [[Luigi]], they can break the blocks with a [[Spin Jump]]. One of the Rotating Blocks contains a [[Beanstalk]] that leads up to an area with cloud platforms and [[coin]]s. Up ahead are ON/OFF Switches that the player must use to change the path of a line-guided platform to avoid falling into the [[pit]] below them. The platform leads the player to the [[Midway Gate]]. Past the gate, [[Fuzzy|Fuzzies]] will start appearing on lines, often while the player is riding a platform on the same line. After several more platforms, the player hops on one last platform with a [[Bonus Block]] nearby, which guides the player to the [[Giant Gate]].


===Secret Area===
===Secret Area===
In the second half of the level, the player can use a moving platform to reach a yellow [[Warp Pipe]]. This pipe takes them to a bonus game where they can win up to five [[Extra life|lives]] by hitting [[? Block]]s in the correct order.
In the second half of the level, the player can use a moving platform to reach a yellow [[Warp Pipe]]. This pipe takes them to a [[1-Up Chamber]], where they can win up to five [[Extra life|lives]] by hitting [[? Block]]s in the correct order.


==Enemies==
==Enemies==

Revision as of 00:06, November 16, 2021

This article is about the level in Super Mario World. For the racecourse introduced in Super Mario Kart, see SNES Donut Plains 3.

Template:Levelbox Donut Plains 3 is the third level of Donut Plains in Super Mario World. This level, taking place above a mushroom forest, is filled with several kinds of platforms, and it is also the first level to feature ON/OFF Switches.

Overview

The player starts out next to a Triple Swing Lift. After getting through, the player comes to an area with Koopa Troopas and Koopa Paratroopas. There are also some Rotating Blocks under the player. If the player is not Small Mario or Small Luigi, they can break the blocks with a Spin Jump. One of the Rotating Blocks contains a Beanstalk that leads up to an area with cloud platforms and coins. Up ahead are ON/OFF Switches that the player must use to change the path of a line-guided platform to avoid falling into the pit below them. The platform leads the player to the Midway Gate. Past the gate, Fuzzies will start appearing on lines, often while the player is riding a platform on the same line. After several more platforms, the player hops on one last platform with a Bonus Block nearby, which guides the player to the Giant Gate.

Secret Area

In the second half of the level, the player can use a moving platform to reach a yellow Warp Pipe. This pipe takes them to a 1-Up Chamber, where they can win up to five lives by hitting ? Blocks in the correct order.

Enemies

Names in other languages

Language Name Meaning
Japanese ドーナツへいや コース3
Dōnatsu Heiya Kōsu 3
Doughnut Plains Course 3

Chinese 甜圈平原3
Tiánquānpíngyuán 3
Donut Plains 3

French Plaine Beignet 3
Donut Plain 3
German Donut-Ebene 3
Donut Plain 3
Italian Pianura Ciambella 3
Donut Plains 3
Spanish Llanura del Donut 3
Donut Plain 3

Template:SMW Levels