Donut Ghost House: Difference between revisions

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'''Donut Ghost House''' is the first of two [[Ghost House]]s in the [[Donut Plains]], and also the first ever Ghost House that the player visits in ''[[Super Mario World]]''. The level introduces [[Boo]]s to the game. It also has a secret exit to the [[Top Secret Area]].
'''Donut Ghost House''' is one of two [[Ghost House]]s in the [[Donut Plains]] and the first encountered in ''[[Super Mario World]]''. As such, it serves as an introduction to [[Boo]]s.
 
==Overview==
==Overview==
[[File:Coin Snake.png|thumb|left|Control Coin area.]]
[[File:Coin Snake.png|thumb|left|Control Coin area.]]
It is a short level; however, the player has to use the right tactics in order to finish it. The Ghost House basically consists of three rooms. In the first one, Mario or Luigi just needs to move forward and avoid the Boos and the [[pit]]s.
The Ghost House consists of four rooms. In the first one, the player jumps over a series of [[pit]]s while avoiding contact with the Boos flying overhead. In the second room, there is a staircase with a [[Warp Door|door]] at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a [[Rotating Block]] that they couldn't before. A [[P Switch]] is inside, and hitting this makes a [[Coin]] arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single [[? Block]]. Hitting this block releases a [[Control Coin]], and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a [[Beanstalk]] to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the P Switch).
 
In the second room, the player has no other choice than to use the [[Warp Door|door]] on the right side (unless they have a [[Cape Feather]], in which case they may simply fly to the exit door in the top left corner). When entering, Mario or Luigi finds himself in the very same room again, but this time in a different location. Now, the player can choose between taking the same door again, which actually leads to the third room this time, or to hit the Block above which releases a [[P Switch]]. When hitting the Block, an arrow made of [[Coin]]s guides the way to another door. When entering, Mario comes into a small room with a single [[? Block]]. The block, when hit, releases a [[Control Coin]]. If the player leaves the room, the third room is not reached, but the second again. This means that if not ignoring the P Switch at least once, the player never reaches the exit of the level.
 
The third room looks exactly like the second one. However, the Block this time does not release a P Switch but a [[Beanstalk]], allowing the player to climb up to the exit door. When being in the third room and taking the door on the right side again, the player once again appears in the second room.
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===Secret Exit===
===Secret Exit===
There is another exit in the game. Using it requires Mario or Luigi to enter the Ghost House as [[Cape Mario]] or Cape Luigi, respectively. In the first room, the player may move forward until they reach the first pit, then upon reaching it, stop and run backwards until they begin running fast. Upon running fast enough, jumping causes the player to fly upwards through a gap created by a secret platform that guides the player to a pit that contains four Blocks and a door. All the Blocks contain transparent [[1-Up Mushroom]]s, and the door leads to the secret exit with a [[Giant Gate]]. When used, a new way opens northwards that leads to the [[Top Secret Area]].
In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as [[Cape Mario]] (or Cape Luigi). Running across it, the player eventually reaches an area with four Rotating Blocks and a door. The blocks contain transparent [[1-Up Mushroom]], and the door leads to a [[Giant Gate]], which itself provides access to the [[Top Secret Area]].


==Enemies==
==Enemies==

Revision as of 02:01, November 29, 2018

Template:Levelbox Donut Ghost House is one of two Ghost Houses in the Donut Plains and the first encountered in Super Mario World. As such, it serves as an introduction to Boos.

Overview

Control Coin area.

The Ghost House consists of four rooms. In the first one, the player jumps over a series of pits while avoiding contact with the Boos flying overhead. In the second room, there is a staircase with a door at the top. Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they couldn't before. A P Switch is inside, and hitting this makes a Coin arrow appear, which points to another door left of the staircase. This door leads to a small room that is empty except for a single ? Block. Hitting this block releases a Control Coin, and exiting this room returns the player to the foot of the staircase in the second room. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It is visually identical to the second room, and the player is placed under the staircase upon entry. Hitting the Rotating Block in this room causes a Beanstalk to grow, allowing the player to climb up to the exit door. Entering the door at the top of the staircase transports the player to the second room (i.e. the room with the P Switch).

Exits

The above-mentioned regular exit, when used, makes a bridge appear that crosses the river in the East, allowing Mario or Luigi to go to Donut Plains 3.

Secret Exit

In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as Cape Mario (or Cape Luigi). Running across it, the player eventually reaches an area with four Rotating Blocks and a door. The blocks contain transparent 1-Up Mushroom, and the door leads to a Giant Gate, which itself provides access to the Top Secret Area.

Enemies

Names in other languages

Language Name Meaning
Japanese ドーナツへいやのオバケやしき
Dōnatsu Heiya no Obake Yashiki
Donut Plains' Ghost House

French Manoir Beignet
Donut Manor
German Donut-Spukhaus
Donut Ghosthouse
Spanish 1ª Casa Encantada
1st Haunted House

Template:SMW Levels