This is a list of beta elements for the game Paper Mario.
Early iterations
Paper Mario was originally going to be named Super Mario RPG 2, though due to complications involving Square, the makers of Super Mario RPG: Legend of the Seven Stars, the name was changed to Mario RPG 64[1], Super Mario Adventure, and later Mario Story (Paper Mario out of Japan). Also, the game was originally in development for the failed Nintendo 64DD but was ultimately released as a cartridge.
- SMRPG2 BetaScreenshot1.jpg
Paper Mario's title screen from when it was called Super Mario RPG 2. - Supermariorpg2proto01.jpg
An early Dry Dry Desert. - MRPG64.jpg
A prototype of Mario RPG 2.
Early builds
Early screenshots of this game showed that Poochy was going to play some sort of role in the game, and another screenshot showed that Nep-Enuts were going to be in this game also (indicating that Lavalava Island was going to be more like Yoshi's Island). Also, the early version of Forever Forest showed that it would be much smaller, with all the forest's trees having sinister faces. A screenshot had also shown a strange early Whale.
Mario has a different look in the early version, having sclerae in his eyes as he does in artwork for other Mario games such as Super Mario Bros. 3, instead of simple black dots in the final.
- PaperPoochy.jpg
An early screenshot of Paper Mario with Poochy in it. - PaperNep-Enut.jpg
A Nep-Enut as seen in an early screenshot of Paper Mario. - Papermariobetaforeverforest.jpg
An early screenshot of the Forever Forest with trees in Paper Mario. - Smrpg2.jpg
An early screenshot of Paper Mario. - Mariorpg016.jpg
Entering Koopa Village. - Mariorpg8.jpg
An early Goomba Village. - Betatt.jpg
An early Toad Town. - Battlebeta.jpg
An early Battle. - PMYoshisIslandBeta.jpg
An early Yoshi's Island. - Bbattle.jpg
The icons are different. - Betabattle.jpg
Another early battle. - Betamenu.jpg
The pause menu looks different. - Betahammer.jpg
The action command for the hammer is different. - SMRPG2 Kooperlakilester.png
Early artwork of Lakilester and Kooper.
Unused data
Fully functional Dark Paratroopa and Albino Dino enemies exist in the ROM. Also, Goombaria's name and icon are both present in the game's list of partners for Mario.
Unused Items
These unused items were found in the code of Paper Mario[2]. Most of their names and descriptions were never translated officially.
Item Number | Name | Icon | Effect | In Game Description |
---|---|---|---|---|
0087 | むしよけそう mushiyoke sō Insecticide Grass |
File:PM Beta Insecticide.png | Attacks one enemy. Does zero damage to most enemies, but defeats bugs instantly, with no SP gain. | 虫のてきを おいはらう (Drives away bug-like adversaries.) |
0091 | ハッスルドリンク hassuru dorinku Hustle Drink |
File:PM Beta Hustle Drink.png | Appears to be something Mario drinks during battle which causes him to steam. Once it is used, Mario attacks 2 times next turn. Not usable in the field. | バトルで つぎのマリオのばんが きたとき 2回 こうどうできる (Next turn in battle, Mario can take 2 actions.) |
0099 | おねがいカムバック onegai kamu bakku Please Come Back |
File:PM Beta Onegai.png | When used in battle, it becomes a broken dizzy dial and wastes Mario's turn. Not usable in the field. The sign on the tag looks like the Japanese character for sun. Has the same name as Peach's special move "Come Back" in the Japanese version of Super Mario RPG. It was probably meant to bring back partners that 'have gone missing?' when used in battle/the overworld. | どこかへ とばされた なかまも おねがいすれば もどってくるぞ (If you wish for the partner that has been scattered somewhere, it will return.) とばされた パーティーキャラを よびもどす。 (Calls back removed party characters.) |
Item Number | Japanese name | Name of Key Item | Icon | Effect/Description |
---|---|---|---|---|
0008 | ち ず chizu Map |
File:PAPER MARIO BETA BADGE 00EA.png | ||
0009 | おおきなちず ōki na chizu Big Map |
File:PAPER MARIO BETA BADGE 00EA.png | ||
0018 | おうごんのツボ ōgon no tsubo Golden Jar |
Golden Jar | File:PM Beta Golden Jar.png | In game description: "A sparkling gold pot. Moustafa was looking for this." No known use. Looks like the Volcano Vase |
001B | もりのつうこうしょ mori no tsūkōsho Forest Pass |
File:PM Beta Forest Pass.png | 森のばんをしている キノピオから もらった まよいの森の通行しょうです。 (This is the Forever Forest Pass that you received from the Toad who guards the forest.) | |
0026 | あやしいメモ ayashī memo Suspicious Note |
File:PM Beta Mystery Note.png | Looks like a mystery note prototype. This is corroborated by the fact that it can be presented to Russ T. any time after rescuing Skolar. It doesn't seem to change the conversation, however. In game description: "あやしいもじが かいてあるメモ" (A note with mysterious characters printed on it.) | |
0028 | ネジまわし nejimawashi Screwdriver |
File:PM Beta Screwdriver.png | ネジを回す どうぐです はやく クリパパに わたしましょう (It's a tool for turning screws. Hurry it to Goompa.) | |
002F | キノピオのにんぎょ kinopio no ningyo Toad Doll |
File:PM Beta Toad Doll.png | In game description is 「キノピオの にんぎょう」、 which is the same as the item's name. | |
0035 | テンバーヘのてがみ tenbā e no tegami Letter to Tenbā |
File:PM Beta Letter.png | データなし "(There is) no data" | |
003F | ゆきぐにへのてがみ yukiguni e no tegami Letter to Yukiguni |
File:PM Beta Letter.png | データなし "(There is) no data" | |
0042 | ラジオヘのてがみ rajio e no tegami Letter to Rajio |
File:PM Beta Letter.png | データなし "(There is) no data" | |
0043 | さくしかへのてがみ sakushika e no tegami Letter to Lyricist |
File:PM Beta Letter.png | データなし "(There is) no data" | |
0044 | たびびとへのてがみ2 tabibito e no tegami ni Letter to Traveler 2 |
File:PM Beta Letter.png | データなし "(There is) no data" | |
004D | テレサヘのてがみ3 teresa e no tegami san Letter to a Boo 3 |
File:PM Beta Letter.png | データなし "(There is) no data" | |
0055 | テンバーヘのてがみ tenbā e no tegami Letter to Tenbā |
File:PM Beta Letter.png | データなし "(There is) no data" | |
0072 | ノコジロウのコウラ nokojirō no kōra Koopa Koot's shell |
File:PM Beta Koot Shell.png | ノコジロウのたのまれもの The object requested by Koopa Koot. | |
0075 | しゃしん shashin Photograph |
File:PM Beta Old Photo.png | This would appear to be a dummy of one of Koopa Koot's quest items. | |
007D | Prison Key | File:PM Beta Prison Key.png | This icon is used for the keys in Peach's castle. There is an item called "Prison Key," but it looks different. | |
007E | Prison Key | File:PM Beta Prison Key.png | Same as 0x007D | |
007F | Prison Key | File:PM Beta Prison Key.png | Same as 0x007D |
Unused Badges
The release version of the game contains some scrapped Badges that can be accessed with a Gameshark or a similar device. These Badges can be found in the game's coding[3] and are never seen during the game.
Badge Number | Japanese Name | Name of Badge | Icon | BP Needed | Effect/Description |
---|---|---|---|---|---|
00F0 | ハンマチャージ0 hamma chāji zero Hammer Charge 0 |
File:A - unused smash charge.PNG | 1 | Uses 1 FP. Increases Mario's hammer attack by 1. Name, appearance, and effect suggest this would be obtained before Smash Charge. | |
00F6 | ジャンチャージ0 jan chāji zero Jump Charge 0 |
File:A - unused jump charge.PNG | 1 | Uses 1 FP. Increases Mario's jump attack by 1. Name, appearance, and effect suggest this would be obtained before Jump Charge. | |
0101 | イカリノパワー ikari no pawā Anger's Power |
File:A - unused mad.PNG File:Paper Mario Badge 0x0101 Effect.gif |
8 | Causes Mario to assume a dark red tinge and angry pose during battles. Mario's portion of each turn is controlled by the CPU. The partner is controlled by the player. Mario's attack increases by 2, but his AI is quite rudimentary (enough so that he will jump on spiked enemies). Effects are much like the "berserk" status from other RPGs. | |
0102 | バッチリコマンド bacchiri komando Perfect Command |
Right On! | File:PAPER MARIO BETA BADGE 0102.png |
8 | Activates all action commands perfectly and automatically. Causes a Japanese sign (バッチリ bacchiri, which means perfect or right on the mark) to appear over the description of the action command. Note that it works for Mario, but not his partner. |
010E | ヒッサツフミイ hissatsu fumii Certain Kill Step |
File:A - unused ultra jump.PNG | 1 | Uses two FP to execute a standard jump attack perfectly. | |
010F | ヒッサツナグーリ hissatsu nagūri Certain Kill Strike |
File:A - unused Ultra Smash.PNG | 1 | Uses two FP to execute a standard hammer attack perfectly. | |
0110 | ハピハピーハート hapi hapī hāto Happy Happy Heart |
File:A - unused Happy Heart.PNG | 10 | Like Happy Heart, but recovers three HP every turn instead of one. | |
0115 | スーパーゲットー sūpā gettō Super Get |
File:A - unused HP drain.PNG | 10 | Recovers more HP per hit than HP Drain, exact amount unclear. Possibly two HP per hit, up to a max of 5. Reduces attack power by 2 | |
0118 | オートツギツギー ōto tsugitsugī Auto (Attack) in Succession |
File:A - unused Multibounce.PNG | 2 | Uses 5 FP, has the same effect as Multibounce, but no action command is required. | |
0119 | トテモセツヤーク totemo setsuyāku Total Economizing |
File:A - unused Lucky Day.PNG | 10 | Reduces the FP consumed by every move by 2. It won't make a move free. Note that it stacks on top of the 2 Flower Saver badges. | |
0122 | バゴーンジャンプ bagōn janpu Bagōn Jump |
File:A - unused Mega Power Bounce.PNG | 2 | Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. The action command, which is the normal jump action command, increases damage by 1. Apperance suggests the badge would "belong" between Power Jump and Mega Jump (having three spikes on the bottom, whereas the others have two and four). | |
0125 | バゴーンナグーリ bagōn nagūri Bagōn Strike |
File:A - unused D down smash.PNG | 2 | Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which hammer Mario has. The action command, which is the normal hammer action command, increases damage by 1. | |
0127 | ガツーンナグーリ gatsūn nagūri Force Strike ドカーンハンマー dokān hanmā Bang Hammer |
Power Smash/Mega Smash | File:PAPER MARIO BETA BADGE 00EA.png | 3 | Called Power Smash in the field, Mega Smash in battle. Uses six FP to do Mega Smash. Its in-game description changes to match its name... |
0128 | ガツーンナグーリ gatsūn nagūri Force Strike ドカーンハンマー dokān hanmā Bang Hammer |
Power Smash/Mega Smash | File:PAPER MARIO BETA BADGE 00EA.png | 3 | Identical to badge #127. |
012A | スーパーネガーウ sūpā negāu Super Prayer |
File:A - unused deep focus.PNG | 5 | Appears to be a different design for Deep Focus. It seems to function exactly like Deep Focus. | |
012B | ミニミニナグーリ minimini nagūri Minimini Strike |
Shrink Smash | File:A - unused shrink smash.PNG | 1 | Uses 2 FP to create a hammer-based Shrink Stomp. Its description, notably, says it uses only 1 FP. |
012C | コウラワーリ kōra wāri Shell Crack |
File:PAPER MARIO BETA BADGE 00EA.png | 3 | Uses 6 FP to execute a normal hammer attack. No other effects. | |
012D | カイデーン kaidēn Kaidēn |
File:PAPER MARIO BETA BADGE 012D.png | 0 | Effect unknown. Possibly not a badge. | |
0131 | ジシーンジャンプ jishīn janpu Earthquake Jump |
File:A - unused Dizzy Jump.PNG | 2 | Uses 2 FP. "(NOT USED ANY LONGER!)" appears at the bottom of the screen in place of an action command. Mario jumps up and down repeatedly in the center of the enemy side of the field. All ground enemies are hit for 1 damage each time he lands. The player must press A every time Mario hits the ground to keep him jumping and racking up damage. | |
0149 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Changes the sound effects from Mario's hammer and jump attacks. The sound effect is the laughter of flowers in Forever Forest. |
0150 | ゲンキゲンキ genki genki Healthy Healthy |
File:A - unused feeling fine.PNG | 1 | Prevents poison and dizziness. | |
0151 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149. |
0152 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149. |
0153 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149. |
0154 | ピッキョローンF pikkyorōn efu Pikkyorōn F |
Attack FX F | File:Attack fx F badge.PNG | 0 | Identical to badge #149. |
In addition to the above, the following images were found within the game's ROM[4]. Though they have no assigned item, they are likely to be unused item sprites. The key items are on top, badges are in the center, and normal items are on the bottom.
Unused Enemy Palettes
The ROM contains several unused palettes for enemies, including aqua-blue Fuzzies, bright Embers, frosty Goombas and Koopas, and even Crystal King palettes.
An aqua colored Fuzzy. A blue-colored Bandit. This palette was actually used in the sequel. Three unused palettes for the Crystal King. - Red Goomba.png
A red Goomba.
Debug Rooms
Debug rooms are areas in a game that facilitate testing. They sometimes can be considered beta elements. Some leftover debug rooms were found in the Paper Mario ROM. [5] As with most debug rooms, they are accessible using an exit modifier gameshark code.
- Pmdebug11.jpg
Room one. - Papermariousnap0.jpg
Room two. - Papermariousnap0006yb3.jpg
Room three. - Papermariousnap0004cs3.jpg
Room four. - Papermariousnap0008tt7.jpg
Room five. Room five: The Koopa Troopas can transform. - Pmdebug10.jpg
Room six - Pmdebug09.jpg
Room six - Pmdebug08.jpg
Room six - Paper Mario (U) snap0005.jpg
Room seven - Pmdebug02.jpg
Room seven - Pmdebug03.jpg
Room eight - Pmdebug05.jpg
Room nine - Pmdebug06.jpg
Room ten - Pmdebug07.jpg
Room eleven
- In this debug room, the text 'MARIO RPG' is written on the floor and the blocks give mushrooms. If Mario attempts to talk to the Star Rod, the game freezes. There is a hammer in the chest (which also freezes the game), another small chest, several mushrooms and paths numbered from 0 to 7 (the numbers shown are in the same font used in Super Mario 64 and leads to the chapter with the number the player chooses). If Mario jumps on Goompa, it acts as if it were an enemy, but there is no battle. Mario's partner will fly through this room. When Mario talks to Kolorado (in the 2nd path) his HP changes to 11. When he talks to the Koopa (in the 1st path) his HP changes to 8.
- Here, there are several blocks, including a beta POW Block. If Mario hits it, it will just shake the screen and nothing will happen.
- In the third room, if Mario goes through any of the doors, he will reappear in the opposite path. A health block and star piece panel are also in the area.
- This is an area with a Mario clone, a useless switch, and Goompa (who says nothing). This may have been used for testing purposes.
- In a strange unused area, there are Koopas who have the ability to transform into Mario's partners. The floor will also start moving in a wave-like way whenever Mario walks somewhere.
- In this room, Goombario is shown saying the same tattle he says in the Jump Attack game.
- This room is identical to room three.
- This room looks like it is in Crystal Palace, except the background is different than in the final version.
- This room has various pipes in the floor, which don't lead to anywhere (Mario can't enter them).
- Some blocks appear in this room.
- A chest, stairs and some blocks appear here, but they're empty.
Trivia
- Upon being obtained on one of the multiple plateaus near the entrance to Bowser's Castle, the Deep Focus badge's overworld sprite is the same as its early one, but when viewed in the badge section of the Start Menu, it appears with the normal coloration.
References
- ^ Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"
- ^ Gameshark code 8110F456 XXXX for Normal Items, and 8110F342 XXXX for Key Items. "XXXX" should be a value from the leftmost column of the table
- ^ Gameshark code 8110F442 XXXX where "XXXX" is a value from the leftmost column of the table
- ^ www.spriters-resource.com Accessed 8 March 2009
- ^ www.unseen64.net (Retrieved on 18-aug-2008)