Room 1-7 (Mario vs. Donkey Kong: Minis March Again!): Difference between revisions

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{{italic title|Room 1-7 (''Mario vs. Donkey Kong: Minis March Again!'')}}
{{italic title|id=yes}}
{{about|the level listed as "Room 1-7" in the North American version|the level titled "Room 1-7" in the PAL version|[[Room 2-7 (Mario vs. Donkey Kong: Minis March Again!)]]}}
{{about|the level designated "1-7" in American and Japanese regions|the level designated "1-7" in other regions|[[Room 2-7 (Mario vs. Donkey Kong: Minis March Again!)]]}}
{{Levelbox
{{level infobox
|title=Room 1-7
|image=[[File:ScreenshotMvsDK MMA 3.png|256px]]
|image=[[File:ScreenshotMvsDK MMA 3.png|256px]]
|code=1-7
|code=1-7
Line 11: Line 10:
|after=[[Room 1-Key|>>]]
|after=[[Room 1-Key|>>]]
}}
}}
'''Room 1-7''' (listed as '''Room G-7''' in the PAL version) is the seventh course of [[Mini Mayhem]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It introduces the [[Circus Kong]], a type of [[monkey robot]] that throws the [[mini]]s upward.
'''Room 1-7''' (titled '''Room G-7''' in the British English version) is the seventh course of [[Mini Mayhem]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It introduces the [[Circus Kong]], a type of [[Donkey Kong's robot|monkey robot]] that throws the [[mini]]s upward.


The course features three mini toys.
The course features three mini toys.
==Overview==
==Overview==
The toys are arranged in tow on the bottom left, facing a Circus Kong in the middle. Soon after getting started, the minis will be tossed upward by the Circus Kong and land on a [[girder]] platform, after which they need traverse a pit of [[Spike Trap|spikes]] using [[Pink Block]]s and touch a wall to change direction. Afterwards, the player must further use Pink Blocks to guide the minis to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]], located on a ledge at the top left.
The toys are arranged in tow on the bottom left, facing a Circus Kong in the middle. Soon after getting started, the minis will be tossed upward by the Circus Kong and land on a [[girder]] platform, after which they need traverse a pit of [[Spike Trap|spikes]] using [[Pink Block]]s and touch a wall to change direction. Afterwards, the player must further use Pink Blocks to guide the minis to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]], located on a ledge at the top left.
===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is on a portion of a girder on the right side of the course. To collect it, the minis must be led there using Pink Blocks after going past the Circus Kong.
The [[Mini Mario Card]] is on a portion of a girder on the right side of the course. To collect it, the minis must be led there using Pink Blocks after going past the Circus Kong.
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*Pink Block spaces: 30
*Pink Block spaces: 30
*[[Coin]]s: 3
*[[Coin]]s: 3
*[[10 Gold Coin|Large Coins]]: 2
*[[10-Coin|Large Coins]]: 2
*Enemies:
*Enemies:
**[[Circus Kong]]s: 1
**[[Circus Kong]]s: 1
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 10:19, March 8, 2024

This article is about the level designated "1-7" in American and Japanese regions. For the level designated "1-7" in other regions, see Room 2-7 (Mario vs. Donkey Kong: Minis March Again!).
Level
Room 1-7
ScreenshotMvsDK MMA 3.png
Level code 1-7
World Mini Mayhem (Normal Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 1-7 (titled Room G-7 in the British English version) is the seventh course of Mini Mayhem in Mario vs. Donkey Kong: Minis March Again!. It introduces the Circus Kong, a type of monkey robot that throws the minis upward.

The course features three mini toys.

Overview[edit]

The toys are arranged in tow on the bottom left, facing a Circus Kong in the middle. Soon after getting started, the minis will be tossed upward by the Circus Kong and land on a girder platform, after which they need traverse a pit of spikes using Pink Blocks and touch a wall to change direction. Afterwards, the player must further use Pink Blocks to guide the minis to the Goal Door, located on a ledge at the top left.

Mini Mario Card[edit]

The Mini Mario Card is on a portion of a girder on the right side of the course. To collect it, the minis must be led there using Pink Blocks after going past the Circus Kong.

M-Token[edit]

The M-Token is located right under the Mini Mario Card and is obtainable by guiding the minis there with Pink Blocks after overcoming the Circus Kong.

Statistics[edit]