Room 3-3 (Mario vs. Donkey Kong: Minis March Again!): Difference between revisions

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{{italic title|Room 3-3 (''Mario vs. Donkey Kong: Minis March Again!'')}}
{{italic title|id=yes}}
{{image}}
{{about|the level designated "3-3" in American and Japanese regions|the level designated "3-3" in other regions|[[Room 4-3 (Mario vs. Donkey Kong: Minis March Again!)]]}}
{{about|the level designated "3-3" in American and Japanese regions|the level designated "3-3" in other regions|[[Room 4-3 (Mario vs. Donkey Kong: Minis March Again!)]]}}
{{Levelbox
{{level infobox
|title=Room 3-3
|image=[[File:3-3 MvsDK MMA.png|256px]]
|image=
|code=3-3
|code=3-3
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode)
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode)
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|after=[[Room 3-4 (Mario vs. Donkey Kong: Minis March Again!)|>>]]
|after=[[Room 3-4 (Mario vs. Donkey Kong: Minis March Again!)|>>]]
}}
}}
'''Room 3-3''' (titled as '''Room 2-3''' in the British English version) is the third course of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It introduces [[Pokey (toy)|Pokeys]], which can be turned into solid blocks by jumping on a Yellow [[Color Switch]].
'''Room 3-3''' (titled as '''Room 2-3''' in the British English version) is the third course of [[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. It introduces [[Pokey]]s, which can be turned into solid blocks by jumping on a Yellow [[Color Switch]].


The course features three mini toys.
The course features three mini toys.
==Overview==
==Overview==
Two minis start in the bottom left (right under the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]), while the third mini starts at the far right. The third mini faces a Pokey that blocks its path, preventing the toy from escaping the area. The Pokey should be transformed into solid harmless blocks so that the third mini can safely walk past it, by having the other two minis reach and press the Yellow Color Switch at the top right. To do so, the toys should bounce off two successive [[Yellow Spring]]s and be guided with [[Pink Block]]s to the switch, opening a yellow gate in front of them but simultaneously closing up another gate in front of the Goal Door at the far left, in addition to turning the Pokey harmless. Immediately after pressing the switch, the minis will fall into a gap and meet the lone mini. After recruiting it, they should pass the immobilized Pokey and go for the Yellow Color Switch again to open the gate blocking the Goal Door, then walk over to it to clear the level.
Two minis start in the bottom left (right under the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]]), while the third mini starts at the far right. The third mini faces a Pokey that blocks its path, preventing the toy from escaping the area. The Pokey should be transformed into solid harmless blocks so that the third mini can safely walk past it, by having the other two minis reach and press the Yellow Color Switch at the top right. To do so, the toys should bounce off two successive [[Yellow Spring]]s and be guided with [[Pink Block]]s to the switch, opening a yellow gate in front of them but simultaneously closing up another gate in front of the Goal Door at the far left, in addition to turning the Pokey harmless. Immediately after pressing the switch, the minis will fall into a gap and meet the lone mini. After recruiting it, they should pass the immobilized Pokey and go for the Yellow Color Switch again to open the gate blocking the Goal Door, then walk over to it to clear the level.
===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is in an area at the top left, separated with a yellow gate. The area is guarded by a Pokey. The minis should first use the Yellow Color Switch to open the gate and turn the Pokey into harmless blocks, then head for the Mini Mario Card with the help of Pink Blocks.
The [[Mini Mario Card]] is in an area at the top left, separated with a yellow gate. The area is guarded by a Pokey. The minis should first use the Yellow Color Switch to open the gate and turn the Pokey into harmless blocks, then head for the Mini Mario Card with the help of Pink Blocks.
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*Gates: 3 (yellow)
*Gates: 3 (yellow)
*[[Coin]]s: 9
*[[Coin]]s: 9
*[[10 Gold Coin|Large Coins]]: 1
*[[10-Coin|Large Coins]]: 1
*Enemies:
*Enemies:
**[[Pokey (toy)|Pokeys]]: 2
**[[Pokey]]s: 2
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]

Latest revision as of 15:00, March 7, 2024

This article is about the level designated "3-3" in American and Japanese regions. For the level designated "3-3" in other regions, see Room 4-3 (Mario vs. Donkey Kong: Minis March Again!).
Level
Room 3-3
3-3 MvsDK MMA.png
Level code 3-3
World Magnet Mania (Normal Mode)
Game Mario vs. Donkey Kong: Minis March Again!
Time limit 300 seconds
<< Directory of levels >>

Room 3-3 (titled as Room 2-3 in the British English version) is the third course of Magnet Mania in Mario vs. Donkey Kong: Minis March Again!. It introduces Pokeys, which can be turned into solid blocks by jumping on a Yellow Color Switch.

The course features three mini toys.

Overview[edit]

Two minis start in the bottom left (right under the Goal Door), while the third mini starts at the far right. The third mini faces a Pokey that blocks its path, preventing the toy from escaping the area. The Pokey should be transformed into solid harmless blocks so that the third mini can safely walk past it, by having the other two minis reach and press the Yellow Color Switch at the top right. To do so, the toys should bounce off two successive Yellow Springs and be guided with Pink Blocks to the switch, opening a yellow gate in front of them but simultaneously closing up another gate in front of the Goal Door at the far left, in addition to turning the Pokey harmless. Immediately after pressing the switch, the minis will fall into a gap and meet the lone mini. After recruiting it, they should pass the immobilized Pokey and go for the Yellow Color Switch again to open the gate blocking the Goal Door, then walk over to it to clear the level.

Mini Mario Card[edit]

The Mini Mario Card is in an area at the top left, separated with a yellow gate. The area is guarded by a Pokey. The minis should first use the Yellow Color Switch to open the gate and turn the Pokey into harmless blocks, then head for the Mini Mario Card with the help of Pink Blocks.

Statistics[edit]