World 6-3 (Super Mario Bros.): Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
(26 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{italic title|World 6-3 (''Super Mario Bros.'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=World 6-3
|image=[[File:SMB NES World 6-3 Screenshot.png|256px]]
|image=[[File:SMB6-3.png|256px]]
|code=World 6-3
|code=World 6-3
|world=[[World 6 (Super Mario Bros.)|World 6]]
|world=[[World 6 (Super Mario Bros.)|World 6]]
|game=''[[Super Mario Bros.]]''
|game=''[[Super Mario Bros.]]''
|limit=300 seconds
|limit=300 seconds
|notes=
|before_alt=
|beforealt=
|before=[[World 6-2 (Super Mario Bros.)|<<]]
|before=[[World 6-2 (Super Mario Bros.)|<<]]
|after=[[World 6-4 (Super Mario Bros.)|>>]]
|after=[[World 6-4 (Super Mario Bros.)|>>]]
|secret=
|secret=
}}
}}
'''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in ''[[Super Mario All-Stars]]''. The only enemies encountered in this level are [[Bullet Bill]]s that are fired at the player from off screen, and the level consists of several tree platforms and [[lift]]s.
'''World 6-3''' is the third level of [[World 6 (Super Mario Bros.)|World 6]] in ''[[Super Mario Bros.]]'' and the twenty-third level overall in said game. In ''Super Mario Bros.'' and ''[[Super Mario Bros. Deluxe]]'', this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in ''[[Super Mario All-Stars]]''. The only enemies encountered in this level are [[Bullet Bill]]s that are fired at the player from off screen, and the level consists of several tree platforms and [[lift]]s.


==Layout==
==Layout==
[[File:World 6-3.png|300px|thumb|left|Map of World 6-3.]]
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[Trampoline|jumping board]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[scale]] lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the [[Goal Pole|flagpole]].
The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a [[springboard]] and three horizontally moving lifts, with a [[? Block]] containing a power-up over the final one. Next is a vertically moving lift before two sets of [[scale]] lifts. Here, Bullet Bills will begin to appear. After some more platforms is a springboard the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the [[Goal Pole]].


===''Super Mario Bros. Deluxe'' challenges===
===''Super Mario Bros. Deluxe'' challenges===
In ''Super Mario Bros. Deluxe'', the player can collect five [[Red Coin]]s, find a hidden [[Yoshi Egg]], and get a medal based on their score. The Yoshi Egg is found in a [[Hidden Block]] to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:
In ''Super Mario Bros. Deluxe'', the player can collect five [[Red Coin]]s, find a hidden [[Yoshi's Egg|Yoshi Egg]], and get a medal based on their score. The Yoshi Egg is found in a [[Hidden Block]] to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:
*On the platform after the first springboard, below the lifts
*On the platform after the first jumping board, below the lifts
*Beneath the vertically moving lift after the ? Block
*Beneath the vertically moving lift after the ? Block
*On the tall platform after the second scale lift
*On the tall platform after the second scale lift
*On the platform after the second springboard, below the lift
*On the platform after the second jumping board, below the lift
*Underneath the final platform
*Underneath the final platform


==Enemies==
==Enemies==
*[[Bullet Bill]]s
{|class="wikitable"
|-
!Name
!Count
|-
|[[File:Bullet Bill Super Mario Bros.png]]<br>[[Bullet Bill]]
|(infinitely spawned off screen from the right in one set location)
|}


==Level statistics==
==Level statistics==
*[[List of power-ups|Power-ups]]: 1 ([[Super Mushroom]] or [[Fire Flower]])
{|class="wikitable"
*[[1-Up Mushroom]]s: 0
|-
*Secret areas: 0
!Feature
!Count
!Notes
|-
|[[File:SMBCoin.gif]]<br>[[Coin]]
|24
|All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in 7-1.
|-
|[[File:SMB Supermushroom.png]]<br>[[Super Mushroom|Magic Mushroom]]
|1
|Replaced by Fire Flowers if Mario is already [[Super Mario (form)|Super Mario]].
|-
|[[File:Fire Flower SMB.gif]]<br>[[Fire Flower]]
|1
|Replaces Magic Mushrooms if Mario is Super Mario.
|}


{{SMB1 Levels}}
==Level map==
{{SMB}}
{{Wide image|SMB NES World 6-3 Map.png|2864|Map of World 6-3}}
[[Category:Super Mario Bros. Levels]]
 
{{SMB levels}}
[[Category:Sky areas]]
[[Category:Super Mario Bros. levels]]
[[it:Mondo 6-3 (Super Mario Bros.)]]
[[it:Mondo 6-3 (Super Mario Bros.)]]

Revision as of 09:03, October 9, 2023

Level
World 6-3
SMB NES World 6-3 Screenshot.png
Level code World 6-3
World World 6
Game Super Mario Bros.
Time limit 300 seconds
<< Directory of levels >>

World 6-3 is the third level of World 6 in Super Mario Bros. and the twenty-third level overall in said game. In Super Mario Bros. and Super Mario Bros. Deluxe, this level has a monochrome palette (being the palette usually used in castles), but its palette is similar to other grassland levels in Super Mario All-Stars. The only enemies encountered in this level are Bullet Bills that are fired at the player from off screen, and the level consists of several tree platforms and lifts.

Layout

The player starts on a stretch of land before the first platform. After the third platform is a vertically moving lift that can help the player over a tall platform, after which is a jumping board and three horizontally moving lifts, with a ? Block containing a power-up over the final one. Next is a vertically moving lift before two sets of scale lifts. Here, Bullet Bills will begin to appear. After some more platforms is a jumping board the player can use to reach a horizontally moving lift and a scale. Finally, there are four platforms that will fall when the player steps onto them before the flagpole.

Super Mario Bros. Deluxe challenges

In Super Mario Bros. Deluxe, the player can collect five Red Coins, find a hidden Yoshi Egg, and get a medal based on their score. The Yoshi Egg is found in a Hidden Block to the left of the platform below the third scale lift, and the score to beat is 21000. The Red Coin locations are:

  • On the platform after the first jumping board, below the lifts
  • Beneath the vertically moving lift after the ? Block
  • On the tall platform after the second scale lift
  • On the platform after the second jumping board, below the lift
  • Underneath the final platform

Enemies

Name Count
Bullet Bill
Bullet Bill
(infinitely spawned off screen from the right in one set location)

Level statistics

Feature Count Notes
A Coin from Super Mario Bros.
Coin
24 All the coins are found in open air. The player needs to collect all the coins in order to enable the hidden 1-Up in 7-1.
SMB Supermushroom.png
Magic Mushroom
1 Replaced by Fire Flowers if Mario is already Super Mario.
Fire Flower
Fire Flower
1 Replaces Magic Mushrooms if Mario is Super Mario.

Level map