Mario Pinball Land: Difference between revisions

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{{Infobox
{{Infobox
|image=[[Image:mariop.jpg|250px]]
|image=[[File:mariop.jpg|250px]]
|developer=[[Fuse Games]]
|developer=[[Silverball Studios|Fuse Games]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''[[Game Boy Advance]]'''<br>{{releasedate|Japan|August 26, 2004|USA|October 4, 2004|Europe|November 26, 2004|Australia|November 26, 2004}} '''[[Wii U]] [[Virtual Console]]'''<br>{{releasedate|Europe|September 11, 2014|Australia|September 11, 2014|Japan|September 17, 2014|USA|November 27, 2014}}
|released='''[[Game Boy Advance]]'''<br>{{releasedate|Japan|August 26, 2004|USA|October 4, 2004|Europe|November 26, 2004|Australia|November 26, 2004}} '''[[Wii U]] [[Virtual Console]]'''<br>{{releasedate|Europe|September 11, 2014|Australia|September 11, 2014|Japan|September 17, 2014|USA|November 27, 2014}}
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}}
}}
'''''Mario Pinball Land''''' (known as '''''Super Mario Ball''''' in Japan and Europe) is a [[wikipedia:Pinball|pinball]] video game that was developed by [[Fuse Games]] and published by [[Nintendo]] for the [[Game Boy Advance]] and released in 2004. The game has been announced to be released for the Wii U [[Virtual Console]] and has been rated by the [[Wikipedia:Australian Classification Board|Australian Classification Board]] for its re-release.<ref>http://www.nintendolife.com/news/2014/03/gba_titles_super_mario_ball_and_pac_man_collection_rated_by_australian_classification_board</ref> It was re-released on the [[Wii U]]'s [[Virtual Console]] in Europe and Australia on September 11, 2014, Japan on September 17, 2014, and in North America on November 27, 2014.
'''''Mario Pinball Land''''' (known as '''''Super Mario Ball''''' in Japan and Europe) is a [[wikipedia:Pinball|pinball]] video game that was developed by [[Silverball Studios|Fuse Games]] and published by [[Nintendo]] for the [[Game Boy Advance]] and released in 2004. The game has been announced to be released for the Wii U [[Virtual Console]] and has been rated by the [[Wikipedia:Australian Classification Board|Australian Classification Board]] for its re-release.<ref>http://www.nintendolife.com/news/2014/03/gba_titles_super_mario_ball_and_pac_man_collection_rated_by_australian_classification_board</ref> It was re-released on the [[Wii U]]'s [[Virtual Console]] in Europe and Australia on September 11, 2014, Japan on September 17, 2014, and in North America on November 27, 2014.


==Story==  
==Story==  
===General===
===General===
[[File:MPLIntro.png|thumb|left|A scene from the intro.]]
[[File:MPLIntro.png|thumb|left|A scene from the intro.]]
The story takes place in an amusement park called the [[Fun Fair]]. [[Mario]], some [[Toad (species)|Toads]] and [[Princess Peach]] were waiting in line to try a ride called the Air Cannon. To ride it, the character had to be turned into a ball first via the Spherasizer. Then, they would get shot out of the cannon to the target. The Toad who first tried it had a blast. Then it was Peach's turn. Unfortunately, two [[Goomba]]s came by and changed the cannon's direction. Peach was then shot out to [[Bowser's Castle]]. Mario then used the Spherasizer to turn into a ball himself, starting his next adventure.
The story takes place in an amusement park called the [[Fun Fair]]. [[Mario]], some [[Toad (species)|Toads]] and [[Princess Peach]] are waiting in line to try a ride called the Air Cannon. To ride it, the rider must be turned into a ball first via the Spherasizer, after which they are shot out of the cannon. The Toad who tries it first has fun. As Peach is about to take her turn, two [[Goomba]]s appear and change the direction the cannon is aiming toward Bowser's Castle. Mario then uses the Spherasizer to turn into a ball himself to go save Peach.


He used the Air Cannon to shoot himself to the first area, called the [[Grassy Greens]]. Mario had to get enough [[Star]]s to open the [[Star Door]] to the area with the windmill. When Mario managed to enter the windmill, he had to battle a deformed version of [[Petey Piranha]]. Using his pinball skills, Mario bashed the creature into submission, earning the [[Star Key]] it had.
At the end of the game, Mario confronts Bowser inside his castle. When Bowser is defeated, he is launched out of the castle. Mario and Peach, after returning to normal, are riding the roller coaster on the final screen.
 
Another Air Cannon appeared at the start of the world, and Mario went back and used it to blast off to the next world, the [[Frosty Frontier]]. Mario bashed his way through [[Shy Guy]]s, [[Penguin]]s, and more to pass more Star Doors. In one area with Penguins, Mario bashed a [[Freezie]] onto a crack in the ice. It sank into a hole, which led Mario into a cold, underwater area. Here, Mario went into a sunken ship to confront [[Cheep Cheep Pufferfish|Puffer-Cheep]]. After bashing it with [[Bob-omb]]s, the fish was deflated, giving up its Star Key.
 
[[File:Mario vs bigboo.PNG|thumb|150px|right|Mario's battle against Big Boo.]]
Mario went back the start of the world, where another Air Cannon appeared. He used it to blast off to the [[Shifting Sands]] world. He encountered many desert-related foes, and unearthed a pyramid. Inside, he passed through the tricky puzzles and traps until he found his way to [[King Tut]] the Egyptian Koopa sorcerer. Mario used Tut's magic against him, earning him the next Star Key.
 
Mario used the Air Cannon that appeared at the start of the world to be shot back to the [[Fun Fair]]. This time, Mario went into the Haunted House to fight a few [[Boo]]s, and take out the [[Big Boo]]. He was awarded the last Star Key.
 
He took the Air Cannon once more to shoot himself to [[Bowser's Castle]]. After gaining entrance from using the Star Keys, he confronted [[Bowser]]. Mario manages to defeat him, and gets Peach back to the fair, where they both ride on the roller coaster together at the end.
<br clear=all>


===From the instruction booklet===
===From the instruction booklet===
<blockquote>
<blockquote>
'''Princess in Peril!?'''<br>During the unveiling ceremony for the new “Sky Cannon” at the Fun Fair, Princess Peach was accidentally blasted off to Bowser’s castle! The Sky Cannon, an amazing new transportation device that launches people to new destinations, got off to a rocky start because of this shocking turn of events.<br>According to eyewitnesses, the mishap occured when a pair of shady Goombas altered the cannon’s direction. Within moments, they had locked up the castle, with Princess Peach trapped inside!<br><br>'''Mario to the rescue!'''<br>Without a moment’s hesitation, Mario leapt into a cannon to rescue Princess Peach. If Mario collects four Star Keys, he’ll be able to get into Bowser’s Castle. To do that, he’ll need to confront many challenges and defeat the bosses who hold those keys! Will he be able to rescue Princess Peach?<br><br>'''How does it work?'''<br>Before you can ride the Sky Cannon, a special ŽŸ“PinballerŽ” squeezes you into ball, so that you can fit into the cannonŽ’s barrel. The Pinballer also makes you surprisingly rubbery, so that you bounce harmlessly when you land!
'''Princess in Peril!?'''<br>During the unveiling ceremony for the new “Sky Cannon” at the Fun Fair, Princess Peach was accidentally blasted off to Bowser’s castle! The Sky Cannon, an amazing new transportation device that launches people to new destinations, got off to a rocky start because of this shocking turn of events.<br>According to eyewitnesses, the mishap occured when a pair of shady Goombas altered the cannon’s direction. Within moments, they had locked up the castle, with Princess Peach trapped inside!<br><br>'''Mario to the rescue!'''<br>Without a moment’s hesitation, Mario leapt into a cannon to rescue Princess Peach. If Mario collects four Star Keys, he’ll be able to get into Bowser’s Castle. To do that, he’ll need to confront many challenges and defeat the bosses who hold those keys! Will he be able to rescue Princess Peach?<br><br>'''How does it work?'''<br>Before you can ride the Sky Cannon, a special “Pinballer” squeezes you into ball, so that you can fit into the cannon’s barrel. The Pinballer also makes you surprisingly rubbery, so that you bounce harmlessly when you land!
</blockquote>
</blockquote>
==Abilities==
*[[Mini Mario]] - Mario can transform into a Mini Mario by using a [[Mini Mushroom]]. In this form he can enter bee hives and igloos.
*[[Super Mario]] - Mario can transform into a Super Mario by using a [[Super Mushroom]]. He'll be bigger for a while.
*[[Invincible Mario]] - If Mario gets a [[Star]], he can be invincible for a while.


==Characters==
==Characters==
===Playable===
*[[Mario]]
*[[Mario]]
===Minor===
*[[Princess Peach|Peach]]
*[[Princess Peach|Peach]]
*[[Toad]]
*[[Toad]]
*[[Bowser]]
*[[Bowser]]
===Bosses===
[[File:Mario vs bigboo.PNG|thumb|150px|right|Mario's battle against Big Boo.]]
*[[Petey Piranha]]
*[[Cheep Cheep Pufferfish]]
*[[King Tut]]
*[[Big Boo]]
*[[Bowser]]
{{br}}


==Enemies==
==Enemies==
Line 71: Line 68:
*[[Koopatrol]]
*[[Koopatrol]]


==Bosses==
==Worlds==
*[[Petey Piranha]]
*[[Cheep Cheep Pufferfish]]
*[[King Tut]]
*[[Big Boo]]
*[[Bowser]]
 
==Locations==
*[[Fun Fair]]
*[[Fun Fair]]
*[[Grassy Greens]]
*[[Grassy Greens]]
Line 89: Line 79:


==Items==
==Items==
The following items can be bought from [[Toad]] or [[Mario]] can find them in [[Question Block|? Blocks]].
The following items can be bought from [[Toad]] or [[Mario]] can find them in [[? Block]]s.
*[[1-Up Mushroom]]
 
*[[Warp Pipe]]
*[[Coin]] - The currency; allows Mario to buy items.
*[[Blue Pipe]]
*[[Blue Coin]] - Allows Mario to play special minigames to earn Stars.
*[[Yoshi Egg]]
*[[1-Up Mushroom]] - Gives the player an extra ball.
*[[Super Mushroom]]
*[[Blue Pipe]] - Puts a blue pipe on the bottom of the screen, preventing Mario from falling.
*[[Star]]
*[[Yoshi Egg]] - Gives the player a Yoshi Egg as a second ball.
*[[Mini Mushroom]]
*[[Super Mushroom]] - Temporarily grows Mario to a larger size.
*[[Lightning]]
*[[Star]] - Makes Mario invincible, allowing him to instantly defeat any enemies.
*[[Mini Mushroom]] - Temporarily shrinks Mario, allowing him to enter small passages.
*[[Lightning]] - Deals a hit to all enemies on-screen.
 
==Development==
After Adrian Barritt and Richard Horrocks founded Fuse Games, they wanted to pitch a pinball game to Nintendo. Figuring that they needed to make an impact before Nintendo would speak to them, Barritt and Horrocks made a demo consisting of what they figured would be the first and last areas of the game. Afterward, they went to Seattle to pitch the game to Nintendo of America and were approved. The game was developed for the Game Boy Advance rather than the [[Nintendo GameCube]] due to Fuse Games' limited resources and due to the system's similarities to the [[Super Nintendo Entertainment System]].
 
''Mario Pinball Land'' was developed over the course of eighteen months, from September of 2002 when the company was founded to its completion in June 2004, and by a team of five people total.<ref name="IGN interview">[http://www.ign.com/articles/2004/09/20/fuse-games-on-mario-pinball Fuse Games on Mario Pinball Land]. IGN (September 20, 2004). Retrieved August 12, 2015.</ref> At an earlier point in development the game was simply titled "''Mario Pinball''" before the name was changed.
 
==Reception==
''Mario Pinball Land'' received mixed reviews at launch. While most reviewers praised the game's graphics at release, the game was mostly criticized for its difficulty and overall gameplay. It was also criticized for its short length and relative lack of replay value.
 
{|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review_template"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|GBA
|Craig Harris, [http://www.ign.com/articles/2004/10/04/mario-pinball-land IGN]
|5/10
|''A game can't live on pretty looks alone. Mario Pinball Land is a graphically amazing title, but the gameplay itself is far more flawed and annoying than it is fun to play. And considering Nintendo already successfully hit the pinball genre last year in Pokemon Pinball: Ruby and Sapphire, Mario-branded game is a large step backwards in game design. This game may have more pinball "challenges" than Pokemon Pinball, but when players have to struggle through some of the frustratingly bad design implementations, it's almost not worth the playtime.''
|-
|GBA
|Tom Bramwell, [http://www.eurogamer.net/articles/r_supermarioball_gba Eurogamer]
|5/10
|''In the end it's far more frustrating than it should be, particularly given that it's an idea with so much potential - and Fuse Games clearly has come up with a lot of good ideas in making this. It's just hard to recommend when there are so many silly things working against it. Issues that should have been obvious to the people making it. It's also a bit short, although given that it's a pinball game and there's so much to do and collect there's obviously a fair amount of replay value herein. Not a complete balls-up then, but nowhere near as good as Nintendo's benchmark handheld pinball games, and if you're after a flipper-fest then it's to one of those that you ought to turn. And on that note, if you can't find monochrome Kirby's outing any more, don't be put off by the "Pokémon" part of "Pokémon Pinball"; it's actually a lot better than it sounds, and nudges Super Mario Ball right out of contention.''
|-
|GBA
|Frank Provo, [http://www.gamespot.com/reviews/mario-pinball-land-review/1900-6109596/ GameSpot]
|7.5/10
|''Nintendo has a knack for coming up with quirky games that are easy to pick up and play. The company's latest game, a funky fusion of Mario and pinball called Mario Pinball Land, is a good example. It combines the general concepts behind tabletop pinball with the characters and worlds from the Mario franchise to create a strange sort of adventure game that's fairly fun but a little on the short side.''
|-
|Wii U VC
|Alex Olney, [http://www.nintendolife.com/reviews/wiiu-eshop/super_mario_ball_gba Nintendo Life]
|7/10
|''"Super Mario Ball holds its own as an oddball (pun intended) of the Mario spin-off series – a wholly single-player experience with beautiful visuals and an interesting medley of Mario and typical pinball tropes. It’s not without its flaws, and the gameplay may cause some to become more frustrated than perhaps is healthy, but the good experiences with this certainly outweigh the bad. Whilst you won’t get a tremendous number of hours from it, it's a ten year old game that you can download for 20% of its original price, and that makes this off-the-wall title worth a look for anyone looking for a more challenging romp through the Mushroom Kingdom."''
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Score
|-
|colspan=2|GameRankings
|colspan=2|[http://www.gamerankings.com/gba/920192-mario-pinball-land/index.html 64.75%]
|-
|colspan=2|Metacritic
|colspan=2|[http://www.metacritic.com/game/game-boy-advance/mario-pinball-land 62]
|}


==Staff==
==Staff==
{{main|List of Mario Pinball Land staff}}
{{main|List of Mario Pinball Land staff}}
''Mario Pinball Land'' was developed by Fuse Games, who would later go on to develop more pinball-based games for Nintendo. The entirety of the game was developed by a team of five people<ref name="IGN interview"></ref>: Adrian Barritt, Richard Horrokcs, Cai Remrod, Keith Ainslie, and Kevin Ayre. [[Shigeru Miyamoto]] was the game's main producer.


==Gallery==
==Gallery==
{{morepic}}
{{morepic}}
 
<gallery>
==Reception==
Pinballmario.jpg|Mario
{{rewrite-expand|section=yes}}
MPL-Mario Flippers.png|Mario being hit by the flippers.
''Mario Pinball Land'' received average reviews. The review collation site GameRankings gave a score of 65% with a large number of overall review scores lower than 72%. Most reviews praised the excellent graphics, but criticized the game for being pointlessly difficult and having overall poor gameplay. IGN's review in particular criticized the gameplay for having "bad table layouts with an overwhelming annoying playfield reset element." The review concluded that "the gameplay itself is far more flawed and annoying than it is fun to play" and rated it 5/10.
Promotional artwork - Mario Pinball Land.jpg|Promotional artwork
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Sūpā Mario bōru
|JapR=Sūpā Mario bōru
|JapM=Super Mario Ball}}
|JapM=Super Mario Ball}}
== Trivia ==
*Some sprites, like the lyrics, are identical to ''[[Super Mario 64]]''.


==References==
==References==

Revision as of 16:33, August 12, 2015

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Infobox Mario Pinball Land (known as Super Mario Ball in Japan and Europe) is a pinball video game that was developed by Fuse Games and published by Nintendo for the Game Boy Advance and released in 2004. The game has been announced to be released for the Wii U Virtual Console and has been rated by the Australian Classification Board for its re-release.[1] It was re-released on the Wii U's Virtual Console in Europe and Australia on September 11, 2014, Japan on September 17, 2014, and in North America on November 27, 2014.

Story

General

A screenshot of the intro for Mario Pinball Land.
A scene from the intro.

The story takes place in an amusement park called the Fun Fair. Mario, some Toads and Princess Peach are waiting in line to try a ride called the Air Cannon. To ride it, the rider must be turned into a ball first via the Spherasizer, after which they are shot out of the cannon. The Toad who tries it first has fun. As Peach is about to take her turn, two Goombas appear and change the direction the cannon is aiming toward Bowser's Castle. Mario then uses the Spherasizer to turn into a ball himself to go save Peach.

At the end of the game, Mario confronts Bowser inside his castle. When Bowser is defeated, he is launched out of the castle. Mario and Peach, after returning to normal, are riding the roller coaster on the final screen.

From the instruction booklet

Princess in Peril!?
During the unveiling ceremony for the new “Sky Cannon” at the Fun Fair, Princess Peach was accidentally blasted off to Bowser’s castle! The Sky Cannon, an amazing new transportation device that launches people to new destinations, got off to a rocky start because of this shocking turn of events.
According to eyewitnesses, the mishap occured when a pair of shady Goombas altered the cannon’s direction. Within moments, they had locked up the castle, with Princess Peach trapped inside!

Mario to the rescue!
Without a moment’s hesitation, Mario leapt into a cannon to rescue Princess Peach. If Mario collects four Star Keys, he’ll be able to get into Bowser’s Castle. To do that, he’ll need to confront many challenges and defeat the bosses who hold those keys! Will he be able to rescue Princess Peach?

How does it work?
Before you can ride the Sky Cannon, a special “Pinballer” squeezes you into ball, so that you can fit into the cannon’s barrel. The Pinballer also makes you surprisingly rubbery, so that you bounce harmlessly when you land!

Characters

Playable

Minor

Bosses

Mario's battle against Big Boo.

Enemies

Worlds

Items

The following items can be bought from Toad or Mario can find them in ? Blocks.

  • Coin - The currency; allows Mario to buy items.
  • Blue Coin - Allows Mario to play special minigames to earn Stars.
  • 1-Up Mushroom - Gives the player an extra ball.
  • Blue Pipe - Puts a blue pipe on the bottom of the screen, preventing Mario from falling.
  • Yoshi Egg - Gives the player a Yoshi Egg as a second ball.
  • Super Mushroom - Temporarily grows Mario to a larger size.
  • Star - Makes Mario invincible, allowing him to instantly defeat any enemies.
  • Mini Mushroom - Temporarily shrinks Mario, allowing him to enter small passages.
  • Lightning - Deals a hit to all enemies on-screen.

Development

After Adrian Barritt and Richard Horrocks founded Fuse Games, they wanted to pitch a pinball game to Nintendo. Figuring that they needed to make an impact before Nintendo would speak to them, Barritt and Horrocks made a demo consisting of what they figured would be the first and last areas of the game. Afterward, they went to Seattle to pitch the game to Nintendo of America and were approved. The game was developed for the Game Boy Advance rather than the Nintendo GameCube due to Fuse Games' limited resources and due to the system's similarities to the Super Nintendo Entertainment System.

Mario Pinball Land was developed over the course of eighteen months, from September of 2002 when the company was founded to its completion in June 2004, and by a team of five people total.[2] At an earlier point in development the game was simply titled "Mario Pinball" before the name was changed.

Reception

Mario Pinball Land received mixed reviews at launch. While most reviewers praised the game's graphics at release, the game was mostly criticized for its difficulty and overall gameplay. It was also criticized for its short length and relative lack of replay value.

Reviews
Release Reviewer, Publication Score Comment
GBA Craig Harris, IGN 5/10 A game can't live on pretty looks alone. Mario Pinball Land is a graphically amazing title, but the gameplay itself is far more flawed and annoying than it is fun to play. And considering Nintendo already successfully hit the pinball genre last year in Pokemon Pinball: Ruby and Sapphire, Mario-branded game is a large step backwards in game design. This game may have more pinball "challenges" than Pokemon Pinball, but when players have to struggle through some of the frustratingly bad design implementations, it's almost not worth the playtime.
GBA Tom Bramwell, Eurogamer 5/10 In the end it's far more frustrating than it should be, particularly given that it's an idea with so much potential - and Fuse Games clearly has come up with a lot of good ideas in making this. It's just hard to recommend when there are so many silly things working against it. Issues that should have been obvious to the people making it. It's also a bit short, although given that it's a pinball game and there's so much to do and collect there's obviously a fair amount of replay value herein. Not a complete balls-up then, but nowhere near as good as Nintendo's benchmark handheld pinball games, and if you're after a flipper-fest then it's to one of those that you ought to turn. And on that note, if you can't find monochrome Kirby's outing any more, don't be put off by the "Pokémon" part of "Pokémon Pinball"; it's actually a lot better than it sounds, and nudges Super Mario Ball right out of contention.
GBA Frank Provo, GameSpot 7.5/10 Nintendo has a knack for coming up with quirky games that are easy to pick up and play. The company's latest game, a funky fusion of Mario and pinball called Mario Pinball Land, is a good example. It combines the general concepts behind tabletop pinball with the characters and worlds from the Mario franchise to create a strange sort of adventure game that's fairly fun but a little on the short side.
Wii U VC Alex Olney, Nintendo Life 7/10 "Super Mario Ball holds its own as an oddball (pun intended) of the Mario spin-off series – a wholly single-player experience with beautiful visuals and an interesting medley of Mario and typical pinball tropes. It’s not without its flaws, and the gameplay may cause some to become more frustrated than perhaps is healthy, but the good experiences with this certainly outweigh the bad. Whilst you won’t get a tremendous number of hours from it, it's a ten year old game that you can download for 20% of its original price, and that makes this off-the-wall title worth a look for anyone looking for a more challenging romp through the Mushroom Kingdom."
Aggregators
Compiler Score
GameRankings 64.75%
Metacritic 62

Staff

Main article: List of Mario Pinball Land staff

Mario Pinball Land was developed by Fuse Games, who would later go on to develop more pinball-based games for Nintendo. The entirety of the game was developed by a team of five people[2]: Adrian Barritt, Richard Horrokcs, Cai Remrod, Keith Ainslie, and Kevin Ayre. Shigeru Miyamoto was the game's main producer.

Gallery

Template:Morepic

Names in other languages

Template:Foreignname

References

Template:BoxTop

Template:Mariogames