Super Princess Peach: Difference between revisions

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!<center>Calm</center>
!<center>Calm</center>
|<center>Peach becomes calm, restoring HP while draining the Vibe Gauge. If Peach is interrupted by an enemy attack while she's in her "Calm" state, the process stops.</center>
|<center>Peach becomes calm, restoring HP while draining the Vibe Gauge. The process stops when she either reaches her maximum HP or is attacked by an enemy.</center>
|<center>Green</center>
|<center>Green</center>
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Revision as of 17:48, May 31, 2009

Template:Infobox Super Princess Peach is a game for the Nintendo DS released in late 2005 for the Japan region, and in 2006 for all other regions. In this game, Mario, Luigi, and many Toads have been kidnapped by Bowser, using the magical Vibe Scepter, and taken to Vibe Island. Princess Peach must save them, using a talking umbrella called Perry and her powers of emotion, the vibes being emitted from Vibe Island. This is the first adventure installment for the Mario game series in which Peach appears as a stand-alone playable character.

Game Storyline

Various artwork
Peach and Perry, accompanied by some Toads.

While Princess Peach goes out for a sunny stroll in the castle gardens, Bowser and his legions of minions swarm the castle, this time easily overpowering the guards and even the three heroes Mario, Luigi, and Toad with their newfound weapon: the Vibe Scepter. Upon Peach's return, she is horrified to find all of her guards running about the castle, either hysterically crying, euphorically happy, or angry beyond measure. Since Bowser has already absconded with Mario, Luigi, and Toad, Peach resolves to go after Bowser herself and rescue them as they have rescued her on many occasions.

Toadsworth gives her an umbrella as a parting gift, saying only that it is a very strange umbrella. Later, the player finds out that the umbrella is named Perry, and has a very tragic backstory of his own to unravel. Regardless, as Peach travels throughout the many locales of Vibe Island, Perry is known to be a very useful ally in many situations.

Main Gameplay Details

Vibe Island Locations

Vibe Island is the World Map for Super Princess Peach, consisting of eight locations (or Worlds):

Peach's "Vibes"

During the course of gameplay, the player is able to help Peach trigger one of four Vibe abilities provided she has enough an adequate amount of energy in the Vibe Gauge to pull it off (located on the Nintendo DS' top left screen below her main health meter). In order to do this, there are four heart colors affiliations on the Nintendo DS' bottom screen that represent a certain vibe; the player can touch them to allow Peach to proceed with the related action for each Vibe ability.

The four vibes are as listed on the following chart:

Peach's Vibe Picture Vibe Name What The Vibe Does Heart Color Affiliation
File:Spp-peach5.jpg
Joy
Peach becomes very happy and gains the ability to float (press A). When the player releases A, Peach spins down, saying "Wheeee!" The spinning action dispels toxic air and gets rid of some boundaries, and in most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages.
Orange
File:Spp-peach8.jpg
Rage
Peach becomes enraged and catches fire, making her invulnerable to enemies' attacks. When she jumps, the resulting stomp as she comes back down can shake the ground stunning most enemies nearby, as well as set off big switches. Rage is also useful for heating the air in a hot-air balloon to make it rise.
Red
File:Peach cry.jpg
Gloom
Peach becomes sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.
Blue
File:Spp-peach9.jpg
Calm
Peach becomes calm, restoring HP while draining the Vibe Gauge. The process stops when she either reaches her maximum HP or is attacked by an enemy.
Green

To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result (by picking them up while they're upside down and stunned, then pressing "Down" on the Control Pad to swallow them).

Perry's Assistance

Perry can form into several different objects to aid Peach's travels as well, from a boat to a submarine, from a cable car to a laser weapon. More details about each strategy are listed below:

Boss Battles

Worlds 1 through 7

Upon completion of the main five levels in each world, Peach is able to proceed to the boss area. List of the first seven bosses are as follows:

The Final Showdown (World 8)

This procedure has the same layout like the previous boss battles. However, in order to face the final showdown with Bowser, all the Toads from the first five levels of previous worlds prior to Bowser's Villa have to be rescued. Additionally, all the Toads in the first five levels of Bowser's Villa itself have to be found and rescued as well. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with Bowser.

Unlike previous boss battles themselves where Peach and Perry only fight one major boss at the end of each world, the final showdown is split up into three confrontations, consisting of:

  • Army Hammer Bro. (Bowser uses the Vibe Scepter, transforming a normal Hammer Bro into this state.)
  • Bowser (After defeating Army Hammer Bro., Peach and Perry give chase to the next floor for their first real confrontation against Bowser.)
  • Giant Bowser (Bowser uses the Vibe Scepter once again, resulting in his growing up to enormous proportions. Peach and Perry's final confrontation is held at this point.)

Game Extras

During the course of gameplay, there are extra unlockable materials that players can obtain upon meeting certain criteria.

Perry's Dreams

After each boss battle, Peach and Perry rest before continuing on to the next area in Vibe Island. During each rest period, Perry has a recurring dream that seems to reveal more and more about his past. Indeed, it seems he was originally a human boy, but was taken from his grandfather by a pair of evildoers who then trapped him into an umbrella form. The story is completely different from Peach's main tasks in her adventure.

There are a total of seven sequences in all, and they can be viewed by choosing "Bonus" on the World/Stage Selection screens. However, at least one "Perry's Dream" sequence has to be viewed in the main game itself in order for this option to be selectable.

Music Room (The "Peach Hit Five")

The Music Room for Super Princess Peach is where the player is able to listen to the game's musical score. Prior to unlocking this area, Peach and Perry have to collect at least one "musical note" item and/or purchase musical scores from Toad's Shop.

Players can also collect and purchase these same scores to build up Peach's musical group, the Peach Hit Five.

Glossary of Enemies

Every time the player defeats an enemy, it will appear in this section of the game.

  • Goomba: The Mushroom Kingdom traitor is a common sight.
  • Mad Goomba: Its expression when it causes an earthquake is great.
  • Sad Goomba: Attacks when it's sad so the player will feel bad when attacking.
  • Paragoomba: A Goomba who flies. Fights by dropping things on the player.
  • Sad Paragoomba: Gets in the player's way by flying back and forth while sad.
  • Red Paragoomba: A Goomba who flies. What's next? Flying Cheep Cheeps?
  • Mad Red Paragoomba: Can cling to cliffs when angry.
  • Green Koopa Troopa: A Koopa Troopa that attacks head-on.
  • Mad Green Koopa: Attacks angrily like a spoiled child!
  • Red Koopa Troopa: The weakest of the Koopa Troopas. Wanders constantly.
  • Glad Red Koopa: A Koopa Troopa that has learned to jump happily.
  • Paratroopa: A hopping Koopa Troopa. Still flighty as ever.
  • Mad Green Paratroopa: Floats angrily to and fro. Attacks foes on sight.
  • Red Paratroopa: A floating Koopa Troopa. Rather weak.
  • Glad Red Paratroopa: Floats without a care in figure 8s while happy.
  • Lakitu: An annoying foe that attacks from his cloud.
  • Calm Lakitu: Sleeps calmly. Walk softly so as not to wake him.
  • Spiny: An annoying foe whose spikes the player can't jump on.
  • Sad Spiny: Speeds back and forth while sad and crying.
  • Mecha-Spike Top: Known for its hard shell and spines. Walks constantly.
  • Mad Mecha-Spike Top: A dangerous foe that can stretch its spines.
  • Hammer Brother: A Koopa soldier that throws hammers.
  • Calm Hammer Brother: Attack this sleeping enemy after quietly approaching!
  • Amazing Flyin' Hammer Brother: An annoying foe who throws hammers from a platform.
  • Calm Amazing Flyin' Hammer Brother: Attack this sleeping enemy without getting close.
  • Spike: Spits iron balls from its mouth. Jump on it!
  • Mad Spike: Jumps angrily and launches iron balls!
  • Piranha Plant: Snaps at everything! Don't just jump on it!
  • Glad Piranha Plant: Dances around happily and spits fireballs.
  • Nipper Plant: A small Piranha Plant. Hops everywhere.
  • Sad Nipper Plant: Attacks foes without a thought since it's so sad.
  • Ptooie: Throws balls while walking. A type of Piranha Plant.
  • Glad Ptooie: Does a happy dance and throws balls in the air.
  • Volcano Plant: Spits at the player from its spot on the ground. Look out!
  • Calm Volcano Plant: Approach quietly while it sleeps and defeat it!
  • Pokey: A thorny cactuslike foe. Avoid it by jumping.
  • Mad Pokey: Will stretch its spine-covered body angrily.
  • Cheep-Cheep: A blowfish-like creature that lives in water.
  • Sad Cheep Cheep: A high-jumping Cheep Cheep.
  • Blurp: Wears goggles and approaches in the water.
  • Mad Blurp: Quivers with anger as it hunts enemies.
  • Blooper: A squidlike enemy that moves oddly up and down.
  • Glad Blooper: A laid-back enemy that swims happily in the water.
  • Urchin: Meanders through water. Watch those spines!
  • Boo: A shy ghost. If the player looks at it, it will freeze.
  • Mad Boo: An angry ghost that'll attack the player if the player looks at it!
  • Big Boo: A giant Boo. Still as shy as ever.
  • Mad Big Boo: It's not shy anymore! It's angry and enormous!
  • Dry Bones: A skeleton Koopa Troopa. It breaks but reassembles.
  • Sad Dry Bones: Weeps sadly and throws bones.
  • Fishin' Boo: A ghost version of Lakitu. It likes to fish!
  • Calm Fishin' Boo: Walk quietly by when it's sleeping.
  • Podoboo: Avoid this fireball that jumps out of lava!
  • Lil' Sparky: Avoid it as it moves along the terrain.
  • Hothead: Avoid it as it moves along the terrain.
  • Thwomp: Starts to attack as the player moves closer. Avoid it!
  • Torpedo Ted: An underwater version of Bullet Bill. Watch out!
  • Glad Torpedo Ted: Happily moves through the water as it attacks.
  • Bullet Bill: It's dangerous and looks hard, but try stomping it!
  • Mad Bullet Bill: A super foe that attacks at high speed.
  • Banzai Bill: It's huge! But the player can pick it up with the X Button!
  • Mad Banzai Bill: A super bullet that attacks angrily at high speed.
  • Cannon: An annoying enemy that attacks with cannonballs.
  • Calm Cannon: Wipe this foes out as it sleeps calmly.
  • Bob-omb: A bomb enemy. Stomp on it, and in a bit, it'll explode.
  • Glad Bob-omb: Skips happily toward the player. It explodes, so be careful!
  • Parabomb: a Bob-omb with a parachute. Stomp on it to blow it up.
  • Glad Parabomb: Gets happy when it loses its parachute. Then it skips.
  • Chain Chomp: It's chained because it's dangerous! Be careful!
  • Calm Chain Chomp: Annoying if the player wakes it. Jump quietly!
  • Big Chain Chomp: A giant Chain Chomp. Very dangerous!
  • Fang: Attacks from the air.
  • Glad Fang: Dances happily and attacks!
  • Raven: Cute...but still a foe. It moves along the terrain.
  • Sad Raven: So sad, it sometimes causes earthquakes.
  • Rex: A dinosaur-like enemy. Flip it with two stomps.
  • Sad Rex: Gets sad and attacks when it sees an enemy.
  • Walruss: Apparently spends time on ice eating snow cones.
  • Starfish: A star-shaped foe rumored to be the prince of a kingdom?
  • Boss P. Plant: A big Piranha Plant. Its belly button is vulnerable?
  • Hoo: The protector of Hoo's Wood. Attacks when threatened.
  • King Boo: The boss of the Boos. It fears the light!
  • Wiggler: Usually quiet, but is gets angry when stepped on!
  • Gooper Blooper: The Blooper boss. It can attack with its tentacles.
  • Blizzaurus: The dragon of Gleam Glacier. It used to be a sprite.
  • Giant Kamek: A Kamek made huge with magic! It can teleport!
  • Army Hammer Bro: The Hammer Bros. leader. Stronger than the others?
  • Bowser: Mario's old enemy. Uses the power of Vibe Island...
  • Bowser 2: He wasn't beaten! Hit his eyes with a Bob-omb!

Mini-Game

These games featuring Peach's mushroom friends can be unlocked upon collecting "Mini-Game" items on regular stages. Additionally, extra levels can be purchased by visiting Toad's Shop. There are a total of three mini-games to play, which include the following:

Artwork

Note that the Nintendo DS' bottom screen also shows animations of Peach during gameplay. They are based off of most artwork shown on this article, including:

  • Normal
  • Joy Vibe
  • Rage Vibe
  • Gloom Vibe
  • Calm Vibe
  • Peach's "Intuition" (if there is a Toad, or another important item to be found in the current section of a stage)
  • Injured/Danger
  • Peach crying as a result of running out of health

Trivia

Koopalings

The Koopaling's unused sprites

While the game was being made, Bowser's seven Koopalings were supposed to make a return appearance as bosses. They were going to appear in the order Iggy Koopa, Morton Koopa Jr., Lemmy Koopa, Ludwig von Koopa, Roy Koopa, Wendy O. Koopa, and Larry Koopa. Their unused sprites were spread across the internet. Although no reason is apparent for why they were replaced with other bosses, the new ones incorporate well-known characters from Super Mario Sunshine and Super Mario World.

Links