Yoshi's New Island
Yoshi's New Island is the third game in the Yoshi's Island series for the Nintendo 3DS. Released in North America and Europe on March 14, 2014, Australia on March 15, 2014, and Japan on July 24, 2014, it is a direct sequel to Super Mario World 2: Yoshi's Island, making it an interquel to Yoshi's Island DS. The title sets out a new revival of the Yoshi's Island games.
The story of this game takes place right after the events of Super Mario World 2: Yoshi's Island, making it set before the events of Yoshi's Island DS. The couple to whom the Stork gave Baby Mario and Baby Luigi allege that the brothers are not their babies. It goes on searching for the real parents, when it finds Kamek wanting to steal the babies once more. Again, he proceeds to take only Baby Luigi away, and Baby Mario falls on the nearby Egg Island. He is found by a group of Yoshis who decide to take him to his brother and defeat Baby Bowser, now that he is planning to turn Egg Island into his resort.
After defeating both Baby Bowser and his older self, Egg Island is saved, and Baby Luigi is rescued. The Stork proceeds to take the brothers to fulfill his job of sending them to the correct parents. After the Stork gets there, this couple confirm that Mario and Luigi are indeed their children. After this, Mr. Pipe is seen; it reveals its true identity and vanishes.
From the first cinematic of Yoshi's New Island:
From the second cinematic of Yoshi's New Island:
Yoshi's New Island is a platform game which plays the same in style as its predecessors, Super Mario World 2: Yoshi's Island and Yoshi's Island DS. Much of the scenery and moves from the game are similar, as well.
The main addition to gameplay is the ability to swallow extremely large enemies and turn them into colossal eggs called Mega Eggdozers, which are bigger than Giant Eggs. When thrown, they function similarly to Mega Mushrooms, wrecking everything in their path, the accumulating damage filling a meter that can provide Yoshi with up to three extra lives. Poochy is also present and is able to walk on hazardous obstacles as before.
Upon entering a Whirly Gate, the Yoshi is led to a course and transforms into different things. Once he is transformed, he must go through a small course that uses the new ability, while watching out for the timer and collecting clocks to replenish it. At the end of the section, there is one or more rings that, if touched, Yoshi turns back to normal and leaves the place. The following are the forms Yoshi can take in the game:
Worlds and Levels
As of March 13, 2014, Yoshi's New Island has garnered mixed or average reception, having a 64 average based on 32 reviews in Metacritic and a 66.88% based on 25 reviews on GameRankings. Jose Otero of IGN praised the solid gameplay, but criticized the game for reusing ideas from the original and its soundtrack, while its new ideas do not stand out. He ended with, "Yoshi’s New Island's inconsistent art and tacked-on new ideas are all layered on top of the same strong platforming and level design that made the original great.", giving the game a 7.9 out of 10. Edge lambasted the game, giving it a 4 out of 10, heavily criticizing the game's reliance on throwback to the original Yoshi's Island. Susan Arendt of Joystiq gave the game a 4 out of 5 stars, praising the solid gameplay. Jim Sterling of The Escapist says the game "boasts some charm and is certainly inoffensive, it's just not all that exciting." He praised the solid gameplay but criticized the tedium and difficulty. He gave the game 3 out of 5 stars. Dave Letcavage of Nintendo Life gave the game a 5 out of 10. He also criticized the game for being not being necessarily bad, but being "dull" and "unimpressive". He stated that the game is playable but is mostly filler. GameXplain gave it 4 out of 5 stars, saying it was more of the same but that that was a good thing while stating that the soundtrack was often subpar.
References in later games
Pre-release and unused content
Yoshi's New Island was developed by Arzest, the successor company of Artoon, along with some of staff for Nintendo. The game was directed by Masahide Kobayashi and programmed leading by Yuki Hatakeyama, music composed by CHAMY.Ishi and sound directed by Kazumi Totaka, and was produced by Naoto Oshima and Takashi Tezuka.