Door (Wrecking Crew series): Difference between revisions
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'''Doors'''<ref>''Wrecking Crew'' instruction booklet, page 6.</ref><ref>[https://youtu.be/5AnUtBrVFX0?t=90 Arcade Archives: VS. Wrecking Crew Manual Character 2]</ref> are transit points for monsters to travel between the foreground and background in ''[[VS. Wrecking Crew]]'' and ''[[Wrecking Crew]]''. They can be opened with [[hammer]]s but will close on their own after a few seconds. Explosions will open all doors simultaneously. When a monster travels to the background, it becomes a harmless blue silhouette. | '''Doors'''<ref>''Wrecking Crew'' instruction booklet, page 6.</ref><ref>[https://youtu.be/5AnUtBrVFX0?t=90 Arcade Archives: VS. Wrecking Crew Manual Character 2]</ref> are transit points for monsters to travel between the foreground and background in ''[[VS. Wrecking Crew]]'' and ''[[Wrecking Crew]]''. They can be opened with [[hammer]]s but will close on their own after a few seconds. Explosions will open all doors simultaneously. When a monster travels to the background, it becomes a harmless blue silhouette. | ||
In ''VS. Wrecking Crew'', doors appear in every phase, excluding [[Bonus Stage (Wrecking Crew series)|bonus stage]]s. Their color matches the stage's color. In two player games, [[Mario]] or [[Luigi]] can use doors to send [[Gotchawrench]]es to harass each other. In single player mode, the monsters are harmless to the CPU-controlled Luigi. | In ''VS. Wrecking Crew'', doors appear in every phase, excluding [[Bonus Stage (Wrecking Crew series)|bonus stage]]s. Their color matches the stage's color. In two-player games, [[Mario]] or [[Luigi]] can use doors to send [[Gotchawrench]]es to harass each other. In single-player mode, the monsters are harmless to the CPU-controlled Luigi. | ||
Doors appear in about a fifth of the phases in ''Wrecking Crew'' where they behave almost the same. In this game, all doors are green. If all the Gotchawrenches or [[Eggplant Man|Eggplant Men]] are sent to the background in a phase that has more than one, all enemies (including [[Fireball (obstacle)|fireballs]] and [[Foreman Spike]]) will freeze for around eight seconds. It is possible for Foreman Spike to cause this freeze if he is the one to send the last monster to his side. | Doors appear in about a fifth of the phases in ''Wrecking Crew'', where they behave almost the same. In this game, all doors are green. If all the Gotchawrenches or [[Eggplant Man|Eggplant Men]] are sent to the background in a phase that has more than one, all enemies (including [[Fireball (obstacle)|fireballs]] and [[Foreman Spike]]) will freeze for around eight seconds. It is possible for Foreman Spike to cause this freeze if he is the one to send the last monster to his side. | ||
Doors are part of some ''Wrecking Crew'' challenges in ''[[NES Remix]]''. | Doors are part of some ''Wrecking Crew'' challenges in ''[[NES Remix]]''. | ||
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==Trivia== | ==Trivia== | ||
*These are the earliest functional doors in a ''[[Mario (franchise)|Mario]]'' game. The only prior appearance of a door is in ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'' for the [[Game & Watch]] where it is part of the background. | *These are the earliest functional doors in a ''[[Mario (franchise)|Mario]]'' game. The only prior appearance of a door is in ''[[Mario Bros. (Game & Watch)|Mario Bros.]]'' for the [[Game & Watch]], where it is part of the background. | ||
==References== | ==References== |
Revision as of 17:54, October 16, 2022
Doors[1][2] are transit points for monsters to travel between the foreground and background in VS. Wrecking Crew and Wrecking Crew. They can be opened with hammers but will close on their own after a few seconds. Explosions will open all doors simultaneously. When a monster travels to the background, it becomes a harmless blue silhouette.
In VS. Wrecking Crew, doors appear in every phase, excluding bonus stages. Their color matches the stage's color. In two-player games, Mario or Luigi can use doors to send Gotchawrenches to harass each other. In single-player mode, the monsters are harmless to the CPU-controlled Luigi.
Doors appear in about a fifth of the phases in Wrecking Crew, where they behave almost the same. In this game, all doors are green. If all the Gotchawrenches or Eggplant Men are sent to the background in a phase that has more than one, all enemies (including fireballs and Foreman Spike) will freeze for around eight seconds. It is possible for Foreman Spike to cause this freeze if he is the one to send the last monster to his side.
Doors are part of some Wrecking Crew challenges in NES Remix.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ドア[3][4][5] Doa 扉[6][7] Tobira |
Door |
Trivia
- These are the earliest functional doors in a Mario game. The only prior appearance of a door is in Mario Bros. for the Game & Watch, where it is part of the background.
References
- ^ Wrecking Crew instruction booklet, page 6.
- ^ Arcade Archives: VS. Wrecking Crew Manual Character 2
- ^ VS. Wrecking Crew instruction card
- ^ Wrecking Crew Japanese instruction booklet
- ^ Japanese Wrecking Crew Virtual Console manual, page 11.
- ^ Wrecking Crew '98 instruction booklet, page 15.
- ^ Japanese Wrecking Crew '98 Virtual Console manual, page 10.
VS. Wrecking Crew / Wrecking Crew | |
---|---|
Characters | Mario • Luigi |
Items and objects | Coin • Door • Druma • Dynamite • Floor • Golden Hammera • Ladder (Ladder wall) • Lettera • Pillara • Wall |
Enemies | Eggplant Mana • Fireball • Foreman Spikea • Gotchawrench |