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{{level
{{level infobox
|title=Stage 4
|code=Round 4
|code=Stage 4
|image=[[File:DKJ Arcade Stage 4 Screenshot.png]]
|image=[[File:Stage4.png|200px]]<br>'''Stage 4''' in the NES version.
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|game=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]''
|difficulty=
|before=[[Mario's Hideout|<<]]
|before=[[Stage 3|<<]]
|after=>>
|after=>>
}}
}}
'''Stage 4''' is the fourth and last [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', and the second part of Mario's hideout. This level also appears in [[Donkey Kong Jr. (microgame)|a microgame]] in ''[[WarioWare: Twisted!]]''
The '''Chain Scene''',<ref>''Donkey Kong Junior'' Atari computer version manual</ref> also called '''the chains'''<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref> or '''Round 4''',<ref>Rocha, Garitt, and Nick von Esmarch. ''Playing With Power: Nintendo NES Classics''. Page 48.</ref> is the fourth and last [[level]] of the game ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', seemingly within or following [[Mario's Hideout]]. This level also appears in [[Donkey Kong Jr. (microgame)|a microgame]] in ''[[WarioWare: Twisted!]]'' and ''[[WarioWare Gold]]'', though in the latter, it appears in level 3.
==Gameplay==
[[Mario]] is on top of a tall building with [[Donkey Kong]] and [[Donkey Kong Jr.]] has to, similar to the [[100m|100 m]] stage with the [[Bolt (object)|bolt]]s, move all of the [[key]]s into their keyholes while avoiding the [[Bird (Donkey Kong series)|Bird]]s and [[Snapjaw]]s. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the [[Jump Board Scene]]. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the [[Vine Scene]].
 
==Names in other languages==
{{foreign names
|Fre=les chaînes<ref name=int/>
|FreM=the chains
|Ger=die Ketten<ref name=int/>
|GerM=the chains
|Ita=le catene<ref name=int/>
|ItaM=the chains
|Spa=las cadenas<ref name=int/>
|SpaM=the chains
}}
 
==References==
<references/>


==Gameplay==
This is the last level. [[Mario]] is on top of a tall building with [[Donkey Kong]] and [[Donkey Kong Jr.]] has to, similar to the [[100m]] stage with the [[rivet]]s, move all of the [[key]]s into their keyholes while avoiding the [[Nitpicker]]s and [[Snapjaw]]s. This time there are more Nitpickers but they do not bombard Donkey Kong Jr. with eggs like in [[Stage 2]]. After moving all six keys into their keyholes, the platform (and cage) will disappear and Mario and Donkey Kong with both fall down. The game will then be over and will be restarted to the first stage of the game.
<br clear=all>
{{DKJR}}
{{DKJR}}
[[Category:Levels]]
[[Category:Buildings]]
[[Category:Donkey Kong Levels]]
[[Category:Donkey Kong Jr. levels]]
[[Category:Donkey Kong Places]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]
[[Category:Donkey Kong Jr.]]

Revision as of 12:47, April 25, 2022

Level
Chain Scene
Chain Scene from the arcade version of Donkey Kong Jr.
Level code Round 4
Game Donkey Kong Jr.
<< Directory of levels >>

The Chain Scene,[1] also called the chains[2] or Round 4,[3] is the fourth and last level of the game Donkey Kong Jr., seemingly within or following Mario's Hideout. This level also appears in a microgame in WarioWare: Twisted! and WarioWare Gold, though in the latter, it appears in level 3.

Gameplay

Mario is on top of a tall building with Donkey Kong and Donkey Kong Jr. has to, similar to the 100 m stage with the bolts, move all of the keys into their keyholes while avoiding the Birds and Snapjaws. This time, there are more Birds, but they do not bombard Donkey Kong Jr. with eggs like in the Jump Board Scene. After moving all six keys into their keyholes, the platform (and cage) disappear and Mario and Donkey Kong both fall down. Donkey Kong is saved by Donkey Kong Jr. and, in the arcade version, Mario gets up and chases after them but gets kicked away. The game then ends and restarts to the Vine Scene.

Names in other languages

Language Name Meaning
French les chaînes[2]
the chains
German die Ketten[2]
the chains
Italian le catene[2]
the chains
Spanish las cadenas[2]
the chains

References

  1. ^ Donkey Kong Junior Atari computer version manual
  2. ^ a b c d e Donkey Kong Junior Atari computer version manual (International)
  3. ^ Rocha, Garitt, and Nick von Esmarch. Playing With Power: Nintendo NES Classics. Page 48.