Donkey Kong Circus: Difference between revisions
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'''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama series on September 6, 1984.<ref name="ITA">[http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It is a remake of the second [http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan. | '''''Donkey Kong Circus''''' is a [[Game & Watch]] title released as part of the Panorama series on September 6, 1984.<ref name="ITA">[http://www.intheattic.co.uk/donkey_kong_circus.htm ''Donkey Kong Circus'' info page on In The Attic, a website dedicated to classic videogames] Retrieved 13 November 2010</ref> It is a remake of the second [http://www.intheattic.co.uk/mickey_mouse1.htm ''Mickey Mouse''] Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with ''Mickey Mouse'' being model "DC-95" and ''Donkey Kong Circus'' being "MK-96."<ref name="ITA"/> Neither the Panorama Screen ''Mickey Mouse'' nor ''Donkey Kong Circus'' was released in Japan. | ||
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off. | |||
==Gameplay== | ==Gameplay== | ||
[[File:DK_Circus.png|frame|left|160px|Gameplay of ''Donkey Kong Circus'']] | [[File:DK_Circus.png|frame|left|160px|Gameplay of ''Donkey Kong Circus'']] | ||
In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the flaming torches. [[Mario]] watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a [[fireball]], he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the [[Game Over|game is over]]. | In this game, [[Donkey Kong]] balances on a [[barrel]] while juggling [[pineapple]]s and avoiding the flaming torches. [[Mario]] watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a [[fireball]], he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the [[Game Over|game is over]]. | ||
{{br|left}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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DKCiMarioSprite.png|[[Mario]] sprite | DKCiMarioSprite.png|[[Mario]] sprite | ||
DKCiDonkeyKongSprite.png|[[Donkey Kong]] sprite | DKCiDonkeyKongSprite.png|[[Donkey Kong]] sprite | ||
Donkey Kong Circus Pineapple.jpg|[[Pineapple]] sprite | |||
DK Circus Reset.png|Display when the game is reset | |||
DK Circus MK-96 Bell1.gif|The alarm bell | |||
</gallery> | </gallery> | ||
Revision as of 21:05, July 30, 2019
Donkey Kong Circus is a Game & Watch title released as part of the Panorama series on September 6, 1984.[1] It is a remake of the second Mickey Mouse Game & Watch game, which was released worldwide seven months earlier. The two games' codes even seem to have gotten mixed up, with Mickey Mouse being model "DC-95" and Donkey Kong Circus being "MK-96."[1] Neither the Panorama Screen Mickey Mouse nor Donkey Kong Circus was released in Japan.
The alarm indicator of this game is a bell that is located under the time/score, and the bell swings when the alarm goes off.
Gameplay
In this game, Donkey Kong balances on a barrel while juggling pineapples and avoiding the flaming torches. Mario watches his performance. Donkey Kong receives a point every time he catches a pineapple. If Donkey Kong loses a pineapple, Mario will laugh at him, resulting in a miss. If Donkey Kong manages to grasp a fireball, he will flail, which also counts as a miss. If Donkey Kong reaches 300 points without any misses, the points will be worth double until he does get a miss. If he has any misses at said score, every miss will be cleared instead. When he gets three misses, the game is over.
Gallery
Donkey Kong artwork
Mario sprite
Donkey Kong sprite
Pineapple sprite
Trivia
- While this originally had a Disney license that was dropped in favor of Nintendo characters[citation needed], the previous Game & Watch game featuring Mickey Mouse was an alternate version of Egg released simultaneously in certain countries.
- This is one of the few Game & Watch units to feature full color. This was actually due to Gunpei Yokoi's idea to move the background around the characters rather than vice versa.
References
- ^ a b Donkey Kong Circus info page on In The Attic, a website dedicated to classic videogames Retrieved 13 November 2010
Game & Watch games | ||
---|---|---|
Super Mario franchise | Donkey Kong (1982, MS) • Mario Bros. (1983, MS) • Mario's Cement Factory (1983, TT/NWS) • Mario's Bombs Away (1983, PS) • Donkey Kong Hockey (1984, MVS) • Super Mario Bros. (1986, CrS | 1987, Sp | 1988, NWS) • Mario the Juggler (1991, NWS) • Game & Watch: Super Mario Bros. (2020, CoS) | |
Donkey Kong franchise | Donkey Kong (1982, MS) • Donkey Kong Jr. (1982, NWS | 1983, TT & PS) • Donkey Kong II (1983, MS) • Donkey Kong 3 (1984, MVS) • Donkey Kong Circus (1984, PS) • Donkey Kong Hockey (1984, MVS) | |
Miscellaneous | Green House (1982, MS) | |
MS: Multi Screen • TT: Table Top • PS: Panorama Screen • NWS: New Wide Screen • MVS: Micro VS. System • CrS: Crystal Screen • Sp: Special • CoS: Color Screen |