Assembly Dojo: Difference between revisions

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==Easy (Green)==
==Easy (Green)==
*1. The player must make "A" stop when it sticks to "B".
*'''Stick on Contact!''': The player must make "A" stop when it sticks to "B".
*2. The player must make a block fall when the down arrow appears.
*'''Drop Like a Rock!''': The player must make a block fall when the down arrow appears.
*3. The player must make the star appear at a specific time.
*'''Beep Beep Beep Ding!''': The player must make the star appear at a specific time.
*4. The player must set a trigger where the circle appears when anywhere on stage is tapped.
*'''Touch Anywhere To...''': The player must set a trigger where the circle appears when anywhere on stage is tapped.
*5. The player must make it rain confetti when the game is won.
*'''Victory Confetti''': The player must make it rain confetti when the game is won.
*6. The player must set AI where the stage shakes when the block touches the ground.
*'''Thud!''': The player must set AI where the stage shakes when the block touches the ground.
*7. The player must swap the two blocks.
*'''Swap Magic!''': The player must swap the two blocks.
*8. The player must put all three blocks in one win condition.
*'''All or Nothing''': The player must put all three blocks in one win condition.


==Medium (Blue)==
==Medium (Blue)==
*9. The player must make the ball roll when it reaches the bottom.
*'''Roll Down the Hill''': The player must make the ball roll when it reaches the bottom.
*10. The player must make the rocket launch when it reaches "0".
*'''Rocket Launch!''': The player must make the rocket launch when it reaches "0".
*11. The player must make the ball roll when the light turns green.
*'''Go on Green!''': The player must make the ball roll when the light turns green.
*12. The player must make the car go when the car is tapped and the light is green.
*'''Go on Green 2''': The player must make the car go when the car is tapped and the light is green.
*13. The player must keep the disc from moving when it hits the spikes.
*'''Deadly Spikes''': The player must keep the disc from moving when it hits the spikes.
*14. The player must move the object outside of the stage.
*'''Vanishing Magic''': The player must move the object outside of the stage.
*15. The player must make the "+" jump inside the circle when it's tapped.
*'''Perfect Fit!''': The player must make the "+" jump inside the circle when it's tapped.
*16. The player must make win conditions where any of the three can be tapped.
*'''Pick Any One''': The player must make win conditions where any of the three can be tapped.


==Hard (Yellow)==
==Hard (Yellow)==
*17. The player must make the object disappear when tapped four times.
*'''Count to Four''': The player must make the object disappear when tapped four times.
*18. The player must set the time trigger to "End" to win the game.
*'''Don't Touch!''': The player must set the time trigger to "End" to win the game.
*19. The player must make the button so it can only be tapped once.
*'''Once and Done''': The player must make the button so it can only be tapped once.
*20. The player must make AI for the button so it can't be tapped in rapid succession.
*'''No Multi-Tapping!''': The player must make AI for the button so it can't be tapped in rapid succession.
*21. The player must make the object look like it's in the background.
*'''Mid-Air Tap!''': The player must make the object look like it's in the background.
*22. The player must make the object move back and forth.
*'''Back and Forth''': The player must make the object move back and forth.
*23. The player must stick the ball to the magnet.
*'''Magnet and Ball''': The player must stick the ball to the magnet.
*24. The player must make the light be turned on and off to win.
*'''On, Then Off''': The player must make the light be turned on and off to win.


==Expert (Red)==
==Expert (Red)==
*25. The player must make the object disappear after eight taps.
*'''Count to Eight''': The player must make the object disappear after eight taps.
*26. The player must complete the animation.
*'''Round and Round''': The player must complete the animation.
*27. The player must make the "!" appear ⅓ times.
*'''One-in-Three Chance''': The player must make the "!" appear ⅓ times.
*28. The player must make a ¼ chance of the gap appearing left, right, up or down.
*'''Random Direction''': The player must make a ¼ chance of the gap appearing left, right, up or down.
*29. The player must make the arrow appear left or right with a 50/50 chance.
*'''Right or Left''': The player must make the arrow appear left or right with a 50/50 chance.
*30. The player must make the fly go away when the light goes off.
*'''Shoo the Fly Away''': The player must make the fly go away when the light goes off.
*31. The player must make the ball pass over all three numbers in order.
*'''Hit in Order''': The player must make the ball pass over all three numbers in order.
*32. The player must make win conditions so an unlike item isn't tapped and the two like items are tapped.
*'''Odd Man Out''': The player must make win conditions so an unlike item isn't tapped and the two like items are tapped.
{{WWDIY}}
{{WWDIY}}
[[Category:Secret Areas]]
[[Category:Secret Areas]]
[[Category:WarioWare: D.I.Y. Places]]
[[Category:WarioWare: D.I.Y. Places]]
[[it:Palestra montaggio]]
[[it:Palestra montaggio]]

Revision as of 14:35, July 16, 2021

Assembly Dojo in the game WarioWare: D.I.Y.
The inside of the dojo.

The Assembly Dojo is a dojo hidden under WarioWare, Inc. hosted by Young Cricket and Master Mantis in WarioWare: D.I.Y. with 32 techniques based on assembly. The player either sets triggers, actions or win conditions. The player gets awards that unlock records for every eight techniques. When the player wins a set of eight, a new set is unlocked.

Easy (Green)

  • Stick on Contact!: The player must make "A" stop when it sticks to "B".
  • Drop Like a Rock!: The player must make a block fall when the down arrow appears.
  • Beep Beep Beep Ding!: The player must make the star appear at a specific time.
  • Touch Anywhere To...: The player must set a trigger where the circle appears when anywhere on stage is tapped.
  • Victory Confetti: The player must make it rain confetti when the game is won.
  • Thud!: The player must set AI where the stage shakes when the block touches the ground.
  • Swap Magic!: The player must swap the two blocks.
  • All or Nothing: The player must put all three blocks in one win condition.

Medium (Blue)

  • Roll Down the Hill: The player must make the ball roll when it reaches the bottom.
  • Rocket Launch!: The player must make the rocket launch when it reaches "0".
  • Go on Green!: The player must make the ball roll when the light turns green.
  • Go on Green 2: The player must make the car go when the car is tapped and the light is green.
  • Deadly Spikes: The player must keep the disc from moving when it hits the spikes.
  • Vanishing Magic: The player must move the object outside of the stage.
  • Perfect Fit!: The player must make the "+" jump inside the circle when it's tapped.
  • Pick Any One: The player must make win conditions where any of the three can be tapped.

Hard (Yellow)

  • Count to Four: The player must make the object disappear when tapped four times.
  • Don't Touch!: The player must set the time trigger to "End" to win the game.
  • Once and Done: The player must make the button so it can only be tapped once.
  • No Multi-Tapping!: The player must make AI for the button so it can't be tapped in rapid succession.
  • Mid-Air Tap!: The player must make the object look like it's in the background.
  • Back and Forth: The player must make the object move back and forth.
  • Magnet and Ball: The player must stick the ball to the magnet.
  • On, Then Off: The player must make the light be turned on and off to win.

Expert (Red)

  • Count to Eight: The player must make the object disappear after eight taps.
  • Round and Round: The player must complete the animation.
  • One-in-Three Chance: The player must make the "!" appear ⅓ times.
  • Random Direction: The player must make a ¼ chance of the gap appearing left, right, up or down.
  • Right or Left: The player must make the arrow appear left or right with a 50/50 chance.
  • Shoo the Fly Away: The player must make the fly go away when the light goes off.
  • Hit in Order: The player must make the ball pass over all three numbers in order.
  • Odd Man Out: The player must make win conditions so an unlike item isn't tapped and the two like items are tapped.