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Super Smash Bros. Brawl

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This article is about the Wii game. For the Adobe Flash game, see Super Smash Bros. Brawl (Flash game).
Super Smash Bros. Brawl
Super Smash Bros. Brawl box art
For alternate box art, see the related gallery.
Developers Sora Ltd.
HAL Laboratory
Game Arts
Monolith Soft
Paon
Intelligent Systems
Publisher Nintendo
Platform Wii
Release dates Original release:
Japan January 31, 2008[1]
HK January 31, 2008[2]
USA March 9, 2008[3]
Mexico March 9, 2008[4]
Australia June 26, 2008[5]
Europe June 27, 2008[6]
ROC July 12, 2008[7]
South Africa August 21, 2008[8]
South Korea April 29, 2010[9]
Nintendo Selects:
Europe October 18, 2013[10]
Australia November 7, 2013[11]
South Korea November 6, 2014[9]
Languages English
Japanese
French (Europe)
German
Italian
Korean
Spanish (Europe)
Genre Platform fighter
Ratings
ESRB:T - Teen[?]
CERO:A - All ages[?]
PEGI:12 - Twelve years and older[?]
USK:12 - Twelve years and older[?]
RARS:12+ - Twelve years and older[12]
ClassInd:10 - Ten years and older[?]
GRAC:All - All ages[?]
ACB:PG - Parental guidance[?]
Modes Single player, multiplayer (up to four players simultaneously), multiplayer online
Format
Dual-layer optical disc
[13]
Input
Wii Remote (horizontal)
Serial code Japan RVL-RSBJ-JPN

Super Smash Bros. Brawl is a platform fighting game for the Wii. It is the third game within the Super Smash Bros. series, following Super Smash Bros. Melee. The game was designed by Masahiro Sakurai and developed by a team that was specifically created for it, rather than the team that developed previous Super Smash Bros. games.[14] The game engine is titled Havok, provided by the Irish company of the same name, and it focuses mainly on the game physics.[15] At E3 2007, the game's initial release date in North America was announced as December 3, 2007;[16] however, in October 2007, the release date was pushed back for all regions due to the game needing more development time.[17] It was then slated for release on January 24, 2008 in Japan[18] and on February 10, 2008 in North America.[3] On January 15, 2008, the game was delayed a second time in these regions, to January 31, 2008 for Japan[18] and March 9, 2008 for North America.[3] Finally, the game was released in Oceania on June 26, 2008, and in Europe on June 27, 2008.[6]

Gameplay[edit]

Group artwork for Super Smash Bros. Brawl
Mario battling fellow Nintendo protagonists Link, Samus, and Pit

The basic controls are essentially the same as in the previous two games. Fighters have to attack their opponents to increase their percentage. The amount of damage affects how far the players can be knocked back. The objective is to knock opponents off the blast line to score a KO. The A Button involves basic moves while the B Button has the character perform special moves. Players can do several moves depending on where Control Stick is tilted. If players are knocked from the stage, they can use their midair jump and special moves, typically B Button and tilting up on Control Stick to recover. Most attacks can be blocked by shielding, though it shrinks the longer from either the player holding the button or the shield blocking attacks. If the shield is too small, the player is vulnerable to shield stabs. If the shield breaks, the player is temporarily stunned. Grabbing allows the player to either pummel the opponent with the attack button or throw them with Control Stick. An opponent can be released from a grab by moving the control stick and mashing buttons, though opponents at higher percentages struggle to release more. Characters can use one of three taunts, two more than in previous games. The tether recovery allows fighters to grab onto ledges using chain-like items, such as a Plasma Whip or a Hookshot. Even Natural combos are simpler, since holding it down is enough for the character to start a combo attack.

The game introduces a variety of moves and abilities. There is Footstool Jump technique, reminiscent of the different varieties of jumping within the Super Mario franchise, and it allows fighters to jump onto another fighter up to five times and spring up by pressing the jump button at the right time. Another added technique is gliding, available only to winged characters, as well as crawling for certain fighters. Gliding fighters can direct themselves upwards or downwards, depending on which direction the Control Stick or the +Control Pad is held. All fighters can slip, which has no benefit besides the invincibility frames given to them while getting up. Slipping occurs when players either try to run suddenly, go down slopes, turn around, or walk on a Banana Peel. Players are now able to walk and jump while using projectile-shooting items.

The most major addition is the Final Smash, a powerful special move involving either a strong attack, character transformation, or stage hazard that most likely results in an opponent being KO'd.

Like previous games, items appear randomly. In Brawl mode only, the player can set certain items to not appear and adjust how commonly each type of item appears. Items are more common on stages representing the same franchise, such as Super Mushrooms in Super Mario stages.

Players can make customizable button configurations and save them on the Wii Remote's internal memory. They can insert names with up to five letters, as in Super Smash Bros. Melee, though names can now have custom button configurations applied to them by default. If the player is using a Nintendo GameCube Controller or a Classic Controller, tilting C Stick or Classic Controller Right Stick respectively while on the main menu will change the camera angle. There are four controller options, listed below with their default control configurations:

Playable characters[edit]

Character selection menu for Super Smash Bros. Brawl, with all characters unlocked.
The character select screen, with all characters unlocked.
The full cast of fighters in Super Smash Bros. Brawl.
The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
Main article: List of fighters debuting in Super Smash Bros. Brawl

Super Smash Bros. Brawl has 35 playable characters (39, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon are counted, each), ten more than in Super Smash Bros. Melee. 21 characters (25 if counting the four aforementioned characters) are playable directly from the start, while the other fourteen have to be unlocked to become playable; as new characters are unlocked, they can be seen amongst the fighters in the opening scene. Only five fighters from the previous game were not added to the roster: Roy, Dr. Mario, Young Link, Pichu, and Mewtwo. The game adds fifteen newcomers (18 counting Zero Suit Samus and the Pokémon Trainer's Pokémon). Super Smash Bros. Brawl is the first game with fighters from third-party franchises, particularly Sonic and Snake.

Of the roster, eight characters are from the Super Mario and related franchises: Mario, Luigi, Princess Peach, Bowser, Donkey Kong, Diddy Kong, Yoshi, and Wario.

Character Series Description How to unlock Special moves Costumes
Standard Side Up Down Final Smash
Mario
Mario
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Mario is a balanced character armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and F.L.U.D.D., which can spray water at targets. Mario is one of the characters who can wall jump. For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally. Available by default Mario shoots a fireball in Super Smash Bros. Brawl.
Fireball
Mario's Cape
Cape
Mario's Super Jump Punch
Super Jump Punch
Screenshot of Mario with F.L.U.D.D. from Super Smash Bros. Brawl
F.L.U.D.D.
Mario uses his Mario Finale move in Super Smash Bros. Brawl.
Mario Finale
MarioA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. Brawl
Artwork of Luigi from Super Smash Bros. Brawl.
Luigi
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Luigi is similar to Mario, but compared to him, Luigi can jump higher, move faster, and has higher strength. He cannot wall jump, unlike Mario.
  • Play 22 Brawl matches
  • Complete Classic Mode without using a continue
  • Complete Subspace (Part I) in The Subspace Emissary
R.O.B. uses his Arm Rotor move in Super Smash Bros. Brawl.
Fireball
Luigi using the Green Missile in the New Pork City stage of Super Smash Bros. Brawl
Green Missile
Luigi using his Super Jump Punch on Diddy Kong in Super Smash Bros. Brawl
Super Jump Punch
Luigi Cyclone from Super Smash Bros. Brawl
Luigi Cyclone
Luigi using his Final Smash, Negative Zone, in Super Smash Bros. Brawl
Negative Zone
LuigiA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. Brawl
Princess Peach artwork from Super Smash Bros. Brawl
Peach
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Peach specializes in aerial techniques, she has a good horizontal recovery, and her attacks have high priority. However, Peach is vulnerable to knockback and lacks strength. Available by default Toad (move) from Super Smash Bros. Brawl
Toad
Peach's Peach Bomber
Peach Bomber
Peach Parasol in Super Smash Bros. Brawl
Peach Parasol
Princess Peach holding a Turnip in Super Smash Bros. Brawl
Vegetable
Princess Peach using her Final Smash, Peach Blossom, in Super Smash Bros. Brawl
Peach Blossom
Princess PeachA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. Brawl
Bowser
Bowser
The Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Super Mario
Bowser is both heavier and larger than any other fighter. His attacks are powerful, but slow to use. Bowser's speed is slightly higher than in Super Smash Bros. Melee. Available by default Fire Breath
Fire Breath
Bowser using his Flying Slam move on Wario in Super Smash Bros. Brawl
Flying Slam
Whirling Fortress from Super Smash Bros. Brawl
Whirling Fortress
Bowser uses his Bowser Bomb move in Super Smash Bros. Brawl.
Bowser Bomb
A screenshot of Giga Bowser fighting Mario, Fox, and Wario in the Yoshi's Island stage of Super Smash Bros. Brawl
Giga Bowser
BowserA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. Brawl
Artwork of Donkey Kong from Super Smash Bros. Brawl
Donkey Kong
The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong
Donkey Kong is heavy and strong. He can not only grab enemies, but also carry them. His speed is high compared to other heavy characters, but his recovery lacks vertical distance. Available by default Donkey Kong using his Giant Punch attack in Super Smash Bros. Brawl
Giant Punch
Donkey Kong performs Headbutt on King Dedede in Super Smash Bros. Brawl
Headbutt
Donkey Kong doing his Spinning Kong in Super Smash Bros. Brawl
Spinning Kong
Hand Slap
Hand Slap
Konga Beat move in Super Smash Bros. Brawl.
Konga Beat
Donkey KongA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. Brawl
Diddy Kong
Diddy Kong
(newcomer)
The Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
Donkey Kong
Diddy Kong is both light and agile. He can use the Peanut Popgun as a weapon and his rocketbarrel to launch upward, like in Donkey Kong 64. Diddy has the ability to latch on opponents, either to attack or jump off of them. Diddy can use banana peels on his own. Diddy's Final Smash involves using both his Rocketbarrel and Peanut Popgun to shoot several peanuts below rapidly. Available by default Diddy Kong fires from his Popgun in Super Smash Bros. Brawl.
Peanut Popgun
Monkey Flip from Super Smash Bros. Brawl
Monkey Flip
Super Smash Bros. Brawl
Rocketbarrel Boost
Diddy uses his Banana Peel move in Super Smash Bros. Brawl.
Banana Peel
Diddy Kong performing his Final Smash, Rocketbarrel Barrage, in Super Smash Bros. Brawl
Rocketbarrel Barrage
Diddy KongA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. Brawl
Yoshi
Yoshi
The Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Yoshi
Yoshi is both fast and heavy, although he is weak. Yoshi's Egg Throw can be used as a third jump, unlike before. Available by default Yoshi about to perform Egg Lay on Zero Suit Samus in Super Smash Bros. Brawl
Egg Lay
Yoshi's Egg Roll.
Egg Roll
Yoshi's Egg Throw.
Egg Throw
Yoshi's Yoshi Bomb.
Yoshi Bomb
Screenshot of Super Dragon (Final Smash), from Super Smash Bros. Brawl
Super Dragon
YoshiA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. BrawlA stock icon from Super Smash Bros. Brawl
Artwork of Wario from Super Smash Bros. Brawl.
Wario
(newcomer)
The Wario series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
Wario
Wario is a small heavyweight skilled in aerial and recovery moves. His range is poor, and his attacks are somewhat slow. Despite being a heavyweight, Wario has average strength. Either his WarioWare series and usual outfit can be worn, each with color varieties of their own. Wario's Chomp involves him biting an opponent while keeping them trapped in his mouth. The potency of his Wario Waft depends on when it was last used, to the point of also functioning like an added jump. Wario can drive on his Wario Bike and ram into opponents with it. Wario's Final Smash transforms him into his superhero form, Wario-Man, who has greater movement and much stronger attacks. Available by default Wario chasing after Kirby, trying to Chomp him
Chomp
Wario Bike
Wario Bike