Super Smash Bros. Ultimate

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"SSBU" redirects here. For this game's Wii U predecessor, see Super Smash Bros. for Wii U.
Super Smash Bros. Ultimate
North American cover art of Super Smash Bros. Ultimate
For alternate box art, see the related gallery.
Developers Nintendo
Sora Ltd.
BANDAI NAMCO Studios Inc.
Publisher Nintendo
Platform Nintendo Switch
Release dates Japan December 7, 2018[1]
USA December 7, 2018[2]
Mexico December 7, 2018[3]
Europe December 7, 2018[4]
Australia December 7, 2018[5]
South Korea December 7, 2018[6]
HK December 7, 2018[7]
ROC December 7, 2018[7]
Languages English (United States)
English (United Kingdom)
Japanese
Chinese (Simplified)
Chinese (Traditional)
Dutch
French (Canada)
French (Europe)
German
Italian
Korean
Russian
Spanish (Latin America)
Spanish (Europe)
Genres Fighting/Action
Ratings
ESRB:E10+ - Everyone 10+[?]
CERO:A - All ages[?]
PEGI:12 - Twelve years and older[?]
USK:12 - Twelve years and older[?]
RARS:12+ - Twelve years and older[?]
ClassInd:10 - Ten years and older[?]
SMECCV:B - Twelve years and older[?]
Gmedia:12 - Twelve years and older[?]
GRAC:All - All ages[?]
GSRR:P - Six years and older[?]
NMC:12 - Twelve years and older[?]
ACB:PG - Parental guidance[?]
FPB:10-12 - Ten to twelve years[?]
Mode 1–8 players
Format
Game Card
Digital download
Input
Joy-Con (horizontal)
Serial codes USA HAC-P-AAABA-USA
Europe LA-H-AAABA-EUR

Super Smash Bros. Ultimate is the fifth game in the Super Smash Bros. series, released for the Nintendo Switch. The game was announced through a teaser trailer in the March 2018 Nintendo Direct[8] and was released worldwide on December 7, 2018. The game features 103 base stages and 74 base playable characters (with more fighters and stages as downloadable content), the largest respective numbers in the series.

Super Smash Bros. Ultimate was made available for pre-order and pre-loading from the Nintendo eShop beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's storage when downloaded from the Nintendo eShop.

Super Smash Bros. Ultimate is the sixth (fifth if Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U are counted as one game) game related to the Super Mario franchise to receive a PEGI 12+ rating in Europe, being preceded by the previous three Super Smash Bros. installments (Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U) and the Wii U Virtual Console releases of Super Mario 64 DS and New Super Mario Bros.

Gameplay[edit]

Super Smash Bros. Ultimate retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since Super Smash Bros. Melee, but the damage percentages were always displayed as an integer on-screen. Super Smash Bros. Ultimate is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."[9] Additionally, characters can use any ground attack out of a run (e.g. neutral attacks, tilt attacks, smash attacks), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".

Three techniques are also introduced in Super Smash Bros. Ultimate: the Directional air dodge, Short-Hop Attack, and a new version of the Perfect shield. The Directional Air Dodge, a technique carried over from Super Smash Bros. Melee, allows the player to dodge while moving in the direction they tilt Left Stick, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's Floating Jump attacks and the Super Leaf item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.

During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters Sudden Death, unlike in previous games where Bob-ombs begin to drop after some time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.

As with Super Smash Bros. for Wii U, Super Smash Bros. Ultimate also supports Nintendo GameCube Controllers.

Super Smash Bros. Ultimate is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However, the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items, etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games), or they were not intended to have official Chinese versions for the original games. Though, all of the DLC contents so far are fully localized in the Chinese versions. This is the second Super Smash Bros. game to have a Simplified Chinese localization (the first being the iQue Player release of Super Smash Bros.), and the first game to have a Traditional Chinese localization. The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages, etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass™ Quest", as well as release dates in tips). Super Smash Bros. Ultimate is the first installment in the series to feature Dutch and Russian announcers.

Smash[edit]

Mario vs Sonic vs Pac-Man vs Mega Man in Super Smash Bros. Ultimate, while Bellossom hangs in the distance
Mario, Sonic, Mega Man and Pac-Man in a battle.
“Battle up to eight fighters.”
—In-game description

Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two and is no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.[10]

8-Player Smash also returns from Super Smash Bros. for Wii U, and can now be played on any stage from the start.

A new rule option added to Super Smash Bros. Ultimate is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to Little Mac's Power Meter. Once it is full, the player can then use a Final Smash. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from Smash Balls, and like them, only one can be used at a time.

Squad Strike[edit]

SmashWiki article: Squad Strike
Squad Strike mode in Super Smash Bros. Ultimate
Squad Strike

Squad Strike (Japanese: 団体戦 Dantaisen, Team Competition) is an elimination-style battle mode added to Super Smash Bros. Ultimate. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.

Tourney[edit]

SmashWiki article: Tourney (SSBU)

Tourney returns from Super Smash Bros. Brawl, allowing up to 32 participants to compete. After selecting the number of total participants, the number of CPU players and tourney type, the game automatically generates a tournament bracket. This bracket can be shuffled, but not edited manually. This mode is also compatible with amiibo fighters.

Special Smash[edit]

SmashWiki article: Special Smash

Special Smash from previous installments returns, this time with three sub-modes. The first is Custom Smash, which works the same way as in Special Smash from Super Smash Bros. Brawl and Super Smash Bros. for Wii U, except there is no longer a Stamina option due to it being a part of the basic rule selection. The 300% setting has been split into Super Sudden Death, which works similarly to the rule of the same name in Super Smash Bros. Melee.

Smashdown[edit]
SmashWiki article: Smashdown

In the new, third mode, Smashdown (Japanese: 全員バトル Zen'in Batoru, All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode that supports 8-Player Smash.

Spirits[edit]

Adventure[edit]

SmashWiki article: Adventure Mode: World of Light
Title card for the World of Light mode for Super Smash Bros. Ultimate; Galeem is visible to the right.
Title card for World of Light

The Adventure mode in this game is called World of Light. It has a board game-like map, and elements and maps based on various games have been shown; Warp Pipes and ! Switches are noticeable. Unlike The Subspace Emissary, which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes; the lone exception being the introductory scene.

During the events of the Adventure mode, a monster called Galeem defeats all of the fighters except Kirby, imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by spirits, which are the other victims of Galeem's attack. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named Dharkon appears, opening a path to the Dark Realm, forcing Galeem to retreat. When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.

Within the mode, only Kirby is available from start; the rest of the fighters are unlocked through the mode's progress in matches similar to those of Challenger's Approach (the exception being Bowser, who becomes playable after defeating Giga Bowser). Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked.

Mario in Galeem's bad ending (top) and Dharkon's bad ending (bottom)
Mario in Galeem's bad ending (top) and Dharkon's bad ending (bottom)
Mario in Galeem's bad ending (top) and Dharkon's bad ending (bottom)

Three endings exist in Adventure Mode: two bad endings with Galeem or Dharkon respectively, and a true ending with both bosses. The first ending is achieved by defeating too many dark puppet fighters, thus forcing the player to fight Galeem; when Galeem is defeated, Dharkon destroys Galeem and his army, encroaching the universe in darkness. The second ending is achieved by defeating too many light puppet fighters, thus forcing the player to fight Dharkon; when Dharkon is defeated, Galeem unleashes another wave of light, essentially engulfing the universe in light again. The third ending is achieved by defeating an equal number of light and dark puppet fighters, making the player fight both Galeem and Dharkon simultaneously; when the player wins, the universe is restored to its original state, while all spirits fly back to their original worlds.

Spirit Board[edit]

SmashWiki article: Spirit Board

The primary way spirits can be obtained is through the Spirit Board. On the Spirit Board, up to ten random spirits will appear on the board and the player can choose any one to battle against and gain the spirit. When the player wins against that spirit, it will disappear from the Spirit Board, and a timer will appear on that slot. When the timer runs out, a new spirit takes that slot. The spirits themselves also have a time limit for how long they will appear on the Spirit Board. When their time limits run out, new spirits will replace them immediately. Sometimes, there will be events happening on the Spirit Board and certain spirits will appear related to a theme. Defeating spirits during those events rewards more gold and SP than usual.

DLC Spirits[edit]

SmashWiki article: DLC Spirits (mode)

Added in the version 3.0.0 update, a special DLC Spirit Board will appear if the player has purchased any of the Challenger Packs. Unlike the regular Spirit Board, the background and music relate to the series the DLC spirits are from, the player does not need to shoot the Puppet Fighter to obtain the spirit, and they do not disappear from the Spirit Board when they are collected, allowing them to be collected indefinitely. When the player collects all of the spirits from a DLC Spirit Board, they will be rewarded with 10,000 gold.

Collection[edit]

This sub-menu is where the player can view and modify their spirits.

  • Team Setup: Players can make teams of primary and support spirits that they can quickly select when choosing spirits. It is also required to make spirit teams to use them in regular Smash matches.
  • Level Up: As the name suggests, the player can use snacks or cores to level up their primary spirits, making them stronger. When certain spirits reach level 99, they can be enhanced into more powerful spirits that grant additional abilities.
  • Dismiss: The player can send spirits back to the real world. They leave behind cores when they do so that pertain to their type (Attack, Shield, Grab, Neutral, or support) that can be used to level up other spirits or summon new spirits.
  • Summon: The player can combine the cores from spirits into new spirits. Each spirit requires a specific combination of spirits that relate to the character to create them. In addition, the player also needs to pay a fee of SP to fuse them. Many spirits can only be obtained via Summon.
  • Inventory: There are two things the player can do in the Inventory. In the Spirit List, they can look at a large list of every spirit they have obtained, while the Items menu allows the player to sell any Spirit Board items and cores that they have and get SP in return.
  • Activities: There are many activities for spirits to do, but the corresponding master spirit must first be unlocked in World of Light. When the player gives away spirits to these facilities, they cannot be used, and the player will wait a period before they are done with their activity. However, they can be pulled out at any time. There are three types of activities: Gym, run by Doc Louis, allows players to place spirits there and they will level up on their own. Dojos allows spirits to gain specific strengths in their stats, but also weaknesses as well. Explore allows spirits to go out and find various items.
  • Shopping: If the player saves a particular spirit in World of Light, they will unlock shops that house certain spirits and items.

Games & More[edit]

SmashWiki article: Games & More

Unlike other Super Smash Bros. games, there is no longer a Stadium menu. Mob Smash, along with Home-Run Contest (as of version 5.0.0) are now sub-modes within the Games & More menu.

Classic Mode[edit]

Sephiroth enters the Classic Mode's Bonus Game in Super Smash Bros. Ultimate
Sephiroth flees from a black hole in the Classic Mode's Bonus Game challenge.
SmashWiki article: Classic Mode (SSBU)

Classic Mode returns from previous installments, returning to its original format last seen in Super Smash Bros. Brawl, in which the player fights multiple opponents in a linear series of matches to reach the end, while also trying to get a high score. This time, each fighter has a set series of opponents to face. Unlike Classic Mode's previous incarnations, the player is always given one stock, never being able to adjust the stock number before initiating the mode. When the player is KO'd, using a continue no longer causes the current match they are in to restart; instead, the match begins right where it left off, but the player starts with 0% and gets points deducted off their score. At the end of each path, the fighter has a specific boss they are required to fight, though there are variations for some characters' Classic Mode routes. If the intensity is 7.0 or higher and the player plays as a character who fights Master Hand, they will fight both Master Hand and Crazy Hand.

Training[edit]

Training mode lets players practice and experiment with characters' moves, items and the CPU as well as manipulate gameplay elements (such as game speed and damage), also returning from previous installments. The mode now features an exclusive numbered, grid-like stage, which allows the player to measure distances such as jump height and projectile range. In addition, it is now possible to toggle whether or not to show the trajectory at which the CPU would be launched from an attack at 50% damage in the form of a green curve, alongside the trajectory if they would be launched at 0% damage (a red curve) and 100% damage (a blue curve).[10] Unlike Super Smash Bros. for Nintendo 3DS / Wii U, this mode is also compatible with amiibo fighters.

Mob Smash[edit]

SmashWiki article: Multi-Man Smash

Multi-Man Smash returns from previous installments under the name Mob Smash. This time, the mode has three rules:

  • Century Smash: Returns from previous installments (then "100-Man Smash"). The player must KO 100 Fighting Mii Team enemies.
  • Cruel Smash: Returns from previous installments. The player fights strong Fighting Mii Team enemies that are capable of launching them far with most attacks until they are KO'd, while no items appear.
  • All-Star Smash: A new mode that merges All-Star Mode and Endless Mode from Multi-Man Smash in the previous installment. The player fights all (currently available) playable characters until they are KO'd, in a similar manner to "The True All-Star Battle" Event Match from Super Smash Bros. Brawl. The fighters appear in order of their first appearance (based on Japanese release dates).

Home-Run Contest[edit]

SmashWiki article: Home-Run Contest

Home-Run Contest is a minigame mode from previous Super Smash Bros. games that was added in the version 5.0.0 update. The player damages a Sandbag within ten seconds and tries to launch it as far as possible using a Home-Run Bat. It can be played individually, competitively against four people, and cooperatively with two people. There are separate records for each.

Mii Fighters[edit]

The player can make and customize Mii Fighters here, including the Mii, name, special moves, voice options, and costumes.

amiibo[edit]

amiibo are scanned here and the player can change their name, alternate costume, and equip them with various spirits to help them in battle. If an amiibo is ported over from Super Smash Bros. for Nintendo 3DS / Wii U, they can be chosen to either start from scratch or at level 12.

Stage Builder[edit]

SmashWiki article: Stage Builder

Stage Builder, added in the version 3.0.0 update, is a mode from previous Super Smash Bros. games where the player can create stages. They can draw out layouts, choose backgrounds, choose what music to play on the stage, and even add gimmicks like lava, cannons, portals, switches to move environments, and more. They can even decorate the stages by drawing ground in various planes of the stage.

Challenger's Approach[edit]

SmashWiki article: Challenger's Approach

Challenger's Approach is a unique feature of this game, where the player can rematch with unlockable fighters. This menu appears after a few minutes of failing an unlock match. When selected, the Challenger Approaching screen will appear for the unlockable fighter to which the player lost the match, then the player can choose any character they have unlocked to rematch the unlockable fighter. When all fighters are unlocked, this mode is permanently inaccessible.

Online[edit]

SmashWiki article: Online § In Super Smash Bros. Ultimate

Online is a mode where one can fight other players in battle via the Internet. Various modes are available, such as Quickplay, Battle Arenas, Shared Content, and Options. A Nintendo Switch Online subscription is required to access and play all online modes.

Quickplay[edit]

SmashWiki article: Quickplay

Quickplay is a mode where one or two players fight other players online. When playing solo, the player fights to gain GSP (Global Smash Power), a score of sorts, in either a 1-on-1, a 2-on-2 team battle, or a 3 or 4-player free-for-all; each fighter has separate GSP counts, which are all combined and divided by the roster (excluding the three Mii Fighters, who are unusable in Quickplay) for the player's average total GSP. Once reaching a certain amount of GSP (usually a very high number, which itself is subject to change), the player's fighter enters Elite Smash, an advanced sub-mode where only high-GSP players fight. Quickplay's co-op mode functions similarly to a team battle solo, albeit without GSP.

Battle Arena[edit]

SmashWiki article: Battle Arena

Battle Arena is a mode where players can create or join servers, known as arenas, to fight friends and/or strangers. Arenas can either be made public, where any user can join said arena; or they can be set to "Friends Only", where only users in the player's friend list can join their arena. Many aspects such as the time limit, stock count, items, FS Meter, and stage hazards can be adjusted when creating the arena, as well as some being adjustable during the arena's lifespan; the player's rulesets in the Smash mode can be used in Battle Arenas, or new ones can be made. Arenas come with five-digit-long alphanumeric IDs (e.g., 77B4V) which can be used by players to find a specific arena they want to join; additionally, passwords (which can be up to 8 digits long) can be toggled on or off.

Playable characters[edit]

“Everyone is here!”
—E3 2018 trailer
Complete panoramic with all DLC characters in Super Smash Bros. Ultimate.
Panoramic artwork featuring every character, including DLC.
The full character select screen for Training mode in Super Smash Bros. Ultimate, including all DLC characters.
The character select screen for Training mode, with all characters unlocked and downloaded.

Super Smash Bros. Ultimate features all 63 (65 if counting Pokémon Trainer's Pokémon separately) previously playable characters in the series, as well as 23 (24 if counting Pyra and Mythra separately) newcomers. 11 of the newcomers (namely, Inkling, Daisy, Ridley, Simon, Richter, Chrom, Dark Samus, King K. Rool, Isabelle, Ken, and Incineroar) are part of the base game, while 12 (13) of them (namely, Piranha Plant, Joker, Hero, Banjo & Kazooie, Terry, Byleth, Min Min, Steve, Sephiroth, Pyra / Mythra, Kazuya, and Sora) were released post-launch as downloadable content (DLC). Of those 12 DLC newcomers, 11 are available through two Fighters Passes (with the first pass containing five fighters and the second containing six fighters) and can be purchased individually. The remaining DLC newcomer, Piranha Plant, is available separately from these passes.[11] In addition, Ridley, Dark Samus, and Piranha Plant are playable for the first time in any game, and Pichu and Young Link are playable in the series for the first time since Super Smash Bros. Melee. Not including the briefly controllable Master Hand, a total of 74 (76) fighters are playable in the base game, while 12 (13) fighters have been released as DLC for a total of 86 (89) characters. Super Smash Bros. Ultimate also sees a significant increase in the number of newly-introduced third-party characters, introducing 11 non-Nintendo fighters as opposed to Super Smash Bros. Brawl's two or Super Smash Bros. for Nintendo 3DS / Wii U's five.

Uniquely, seven characters (veterans Lucina and Dark Pit and newcomers Daisy, Richter, Chrom, Dark Samus, and Ken) are given a special category known as Echo Fighters, which are characters whose movesets are heavily derived from those of other characters. While some Echo Fighters have distinct differences, such as Chrom and Ken, others, like Daisy and Richter, may be completely identical to the fighter they are based on. However, while their movesets may be similar to their base character, they have unique visual differences such as Final Smashes, taunts, victory animations, and, in some cases, victory themes.

The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the Super Smash Bros. series; in the case of the unlockable characters from Super Smash Bros. Melee, their order is based on the number of Smash matches required to unlock them in that game. Instead of having their own number, Echo Fighters are given the same number as their base counterpart with a lower-case epsilon symbol (ε) being placed next to the number. (This also affects their location on the character selection screen.) This numerical order is similar to the character order in the previous game's Sound Test, with exceptions such as third-party characters and previously unlockable characters being mixed in with other characters, and Echo Fighters being placed next to the characters they are based on.

Of the playable character roster, if excluding Mii Fighters, Roy, and Banjo & Kazooie, 14 originate from the Super Mario franchise and its spin-off series (21 if counting each of the Koopalings), with Mario, Luigi, Peach, Bowser, Dr. Mario, Rosalina & Luma, Bowser Jr., Daisy, Piranha Plant, Donkey Kong, Diddy Kong, King K. Rool, Yoshi, and Wario being playable.

Super Smash Bros. Ultimate contains the most unlockable characters out of any Super Smash Bros. game. The starting roster consists of the eight starting fighters from the original Super Smash Bros. (Mario, Donkey Kong, Link, Samus, Yoshi, Kirby, Fox, and Pikachu), as well as the ability to create a Mii to include them as starter characters; the rest of the roster needs to be unlocked. There are three ways for a character to be unlocked:

  • The player can play Smash matches to summon new character unlock fights, with a 10-minute gap existing between unlocks.
  • The player can play as certain characters in Classic Mode, with each character belonging to a specific unlock tree.
  • The player can fight and have the character join the player's party in the World of Light.

On the character selection screen, the roster is ordered by number (except for Miis, who are positioned next to the "Random" panel), instead of roughly by series like in previous installments.

Returning Characters
# Character Super Smash Blog Description Special moves Unlock method(s)
01 Artwork of Mario from Super Smash Bros. Ultimate
MarioThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Mario (SSBU)
Mario is an all-around fighter who uses his wide variety of techniques to respond to any situation. In Super Smash Bros. Ultimate, he shows up in his Wedding tux and his Builder outfit, and Cappy even makes an appearance! Neutral - Fireball
Side - Cape
Up - Super Jump Punch
Down - F.L.U.D.D.
Final Smash - Mario Finale
N/A (Default character)
02 Donkey Kong from Super Smash Bros. Ultimate
Donkey KongThe Donkey Kong series emblem, from Super Smash Bros. for Nintendo 3DS.
SmashWiki article: Donkey Kong (SSBU)
His charged punch is one of the strongest attacks in the game! In Super Smash Bros. Ultimate, his Final Smash has been updated from Konga Beat to a flurry of punches! Neutral - Giant Punch
Side - Headbutt
Up - Spinning Kong
Down - Hand Slap
Final Smash - Jungle Rush
N/A (Default character)
03 Link from Super Smash Bros. Ultimate
LinkThe Legend of Zelda series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Link (SSBU)
Link has been redesigned to match his appearance in The Legend of Zelda: Breath of the Wild. He can now pick up arrows he's fired, and his bombs have been upgraded to remote bombs, so you can set them off when the timing is just right! Neutral - Bow and Arrows
Side - Boomerang
Up - Spin Attack
Down - Remote Bomb
Final Smash - Ancient Bow and Arrow
N/A (Default character)
04 Samus from Super Smash Bros. Ultimate
SamusThe Metroid series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Samus (SSBU)
With her Charge Shot, Missile and Bomb, Samus has three different projectiles to keep her opponents in check from a distance. When fully charged up, her Charge Shot is quite powerful. For her Final Smash, she launches a wide laser beam that can be moved up and down! Neutral - Charge Shot
Side - Missile
Up - Screw Attack
Down - Bomb
Final Smash - Zero Laser
N/A (Default character)
05 Super Smash Bros. Ultimate
YoshiThe Yoshi series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Yoshi (SSBU)
Yoshi is all about egg-related moves, like throwing eggs, swallowing opponents and turning them into eggs, or turning into an egg and charging toward an opponent. With a high jump, recovery is a piece of cake for Yoshi! And for his Final Smash, a Yoshi army stampedes through the stage. Neutral - Egg Lay
Side - Egg Roll
Up - Egg Throw
Down - Yoshi Bomb
Final Smash - Stampede!
N/A (Default character)
06 Kirby from Super Smash Bros. Ultimate
KirbyThe Kirby series emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Kirby (SSBU)
Kirby's ability to copy other fighters is totally unique! While he is light and can be launched easily, he can also jump up to five times in the air, so he has great recovery. Look for his new Stone transformation, too. Neutral - Inhale
Side - Hammer Flip
Up - Final Cutter
Down - Stone
Final Smash - Ultra Sword
N/A (Default character)
07 Fox McCloud from Super Smash Bros. Ultimate
FoxThe Star Fox series emblem, from Super Smash Bros. Brawl.
SmashWiki article: Fox (SSBU)
He can overwhelm his opponents with his quick movements, and his specials don't leave him open for counterattacks. His costume and voice have been redone to match his appearance in Star Fox Zero. This Fox is brand new! "Come on!" Neutral - Blaster
Side - Fox Illusion
Up - Fire Fox
Down - Reflector
Final Smash - Team Star Fox
N/A (Default character)
08 Pikachu from Super Smash Bros. Ultimate
PikachuThe Pokémon series emblem, from Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U.
SmashWiki article: Pikachu (SSBU)
This fierce fighter uses electric moves like Thunder Jolt and Thunder. Pikachu Libre is one of the alternate costumes and you can tell she's female by the shape of her tail. Neutral - Thunder Jolt
Side - Skull Bash
Up - Quick Attack
Down - Thunder
Final Smash - Volt Tackle
N/A (Default character)
09 Artwork of Luigi from Super Smash Bros. Ultimate
LuigiThe Super Mario franchise emblem, from Super Smash Bros. for Nintendo 3DS / Wii U.
SmashWiki article: Luigi (SSBU)</