Wario Land 4

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Template:MoreImages Template:Infobox Wario Land 4, known in Japan as Wario Land Advance: Yōki no Otakara (ワリオランドアドバンス ヨーキのお宝, lit. "Wario Land Advance: The Treasure of the Golden Diva"), is a Game Boy Advance video game released in 2001. It is the fifth game in the Wario Land series, which is a spin-off of the Super Mario Land series. In the game, Wario advances through the levels through transformations triggered by enemy attacks. This is the first Wario Land game to feature Heart hit points; however, he can never truly die, as losing all of his hit points will simply result in his being kicked out of the stage.

Story

Wario sees an article in the morning paper about a treasure that has been uncovered in a golden ziggurat in the jungle. He runs there to claim the treasure for himself. He ends up locked in several battles, aided by a figure resembling Mr. Game & Watch, and rescuing the spirit of an ancient princess who had been locked away thousands of years earlier. Wario finally arrives back home, much richer.

Gameplay

The game is divided into 4 "passages" , each with a different theme and boss. Each passage is further divided into 4 levels, each with 4 Jewel Pieces to be recovered, making total of 16 Pieces or 4 complete Jewels per passage. Once all 4 Jewels have been completed, Wario can fight the boss of that area.

The Passages are as follows:

Entry Passage

This passage only has one level: The Hall of Hieroglyphics, which, true to its name, uses hieroglyphics on the walls to teach Wario his basic moves. The boss of this passage is Spoiled Rotten.

Emerald Passage

This Passage is nature-themed. The four levels are:

The boss is Cractus, an animate cactus with a huge head that can skewer Wario with its claws and drool a poisonous liquid on him, turning Wario into Zombie Wario.

Ruby Passage

This Passage is mechanical-themed. The four levels are:

The boss is Cuckoo Condor. He is what appears to be a giant cuckoo clock. He can grab Wario and shoot gears and electricity at him. After he takes enough damage, the cuckoo clock falls apart, revealing a giant bird, presumably a condor, underneath. In this form, Cuckoo Condor can lay eggs that hatch into self-destructing chicks to damage Wario.

Topaz Passage

This Passage is toy-themed. The four levels are:

The boss is Aerodent, a rat that hides in a giant inflatable teddy bear. He throws down needles, which can be used to deflate the teddy bear, making Aerodent an easier target. Later in the fight, Aerodent will drop flames, which do not harm Wario, but instead turns him into Flaming Wario. Fiery Wario will run around the screen for a while, wasting valuable time.

Sapphire Passage

This passage is horror-themed. The four levels are:

The boss is Catbat. He is essentially a big cat with a statue of a bat on his head. He creates waves which must be jumped over, and can also spit out orange and purple spiked balls, which either damage Wario or turn him into Puffy Wario, respectively. The latter's purpose is to waste time.

Golden Pyramid

The final area in the game. It only has one level, the Golden Passage. Its boss is the Golden Diva, the last boss of the game.

Enemies

During his adventure, Wario encounters more than three dozen types of enemies. While a dozen of them is found in the levels of different passages, most enemy types are normally only found in a certain passage. They usually go in line with the passage's theme.

Common Enemies

Image Name Description
File:Bouncers.png Marumen A weak walking enemy that is unable to hurt Wario.
Spear-Mask from Wario Land 4 Spear-Mask (yellow) A common enemy wielding a spear as a weapon. Spear-Mask turns blue when doing a Ground Pound near it.
Spear-Mask from Wario Land 4 Spear-Mask (blue) It spins its spear before it starts to walk or when it changes its direction. A Ground Pound near it causes it to turn red.
Spear-Mask from Wario Land 4 Spear-Mask (red) The strongest version of a Spear-Mask charges at Wario. It becomes yellow again by performing a Ground Pound.
Totsumen from Wario Land 4 Totsumen A creature wearing a mask with a knife on it. It charges at Wario at high speed when he comes near it.
Spiky Harimen An enemy that is protected by a pink spiked shell. A Ground Pound causes it to flip, making it vulnerable.
Harimen Zetto Harimenzetto Basically a stronger version of a Harimen with a black shell.
Goggley Blade from Wario Land 4. Goggley-Blade The most common aquatic enemy charges at Wario when it sees him. Googley-Blade's belly is its weak spot.
Spiked Head An immobile spiked creature that is immune to most of Wario's standard attacks.
Ringosukī from Wario Land 4. Ringosukī A monkey that throws apples which turn Wario fat upon contact.
Beezley from Wario Land 4. Beezley A bee which flies down and stings Wario, causing his head to swell to a ridiculous size.
File:Archer.PNG Bow Balloon An archer that shoots arrows at Wario which have the same effect as a Beezley's sting.
Menhanmā from Wario Land 4. Menhammer A hammer-wielding creature that tries to flatten Wario. A hit will turn him into Bouncy Wario.
Yeti Yukiotoko A yeti that tries to freeze Wario with its icy breath.

Entry Passage Enemies

Emerald Passage Enemies

Ruby Passage Enemies

Topaz Passage Enemies

Sapphire Passage Enemies

Golden Pyramid Enemies

The last part of the game doesn't introduce new enemies, aside from the final boss, the Golden Diva, and the creatures created by her. However, some enemies that are otherwise exclusive to a passage reappear in the last level before the boss, the Golden Passage, including Skeleton Birds and Men'ono.

Gallery

Box Art and Flyers

Artwork

Wario

Allies

Enemies

Beta Elements

Main article: Wario Land 4/Beta elements

Links


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