List of Mario Kart DS pre-release and unused content: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (That video also seems to be of a fan-made build)
(333 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
These are '''beta elements''' from ''[[Mario Kart DS]]''.
{{italic title|List of ''Mario Kart DS'' pre-release and unused content}}
==Beta Elements==


===Unreleased Courses===
[[File:MKDS Prerelease Logo.png|thumb|Early logo of ''Mario Kart DS'']]
You can only access these courses with an Action Replay DS or by ROM Hacking.
This is a list of pre-release and unused content for the game ''[[Mario Kart DS]]''.
If you use Action Replay, the courses can only be played untextured, but if you hack the ROM to play the textures then you can see them.
==Early builds==
===Kiosk demo===
====Items====
*[[Chain Chomp]]
[[File:Chain Chomp MKDS demo icon.png|frame]]
Demo version guides released for stores by Nintendo depicted the [[Chain Chomp]] (which could not actually be retrieved in the demo version itself) as an item; it is presumed that this Chomp item would function similarly to that of the Chain Chomps in ''[[Mario Kart: Double Dash!!]]''. The Chain Chomp can be seen in the item roulette in demo versions of the game. It is likely that the Chain Chomps were removed in favor of [[Bullet Bill]]s.
*[[Bowser's Shell]]
[[File:MKDS Prerelease Bowser Shell Sprite.png|frame]]
When the item images are extracted from the demo game, what appears to be a Bowser Shell from the aforementioned game also appears there along with the Chain Chomp, though it does not appear in the item roulette.
*Purple Shell
[[File:MKDS_Prerelease_Purple_Shell_Sprite.png|frame]]
Like Bowser's Shell, an image of a purple Koopa Shell exists, though data for such an item does not.


*old_mario_gc
====Menu/HUD====
This was going to be GCN Mario Circuit from [[Mario Kart: Double Dash!!]], which was almost complete but was likely replaced by either GCN Mushroom Bridge or GCN Yoshi Circuit. It is still in the game's data however, and can be accessed by Action Replay (No textures) or ROM Hacking (With textures).
The kiosk demo version contains some files of a very early menu. It was going to be a menu similar to the one of ''[[Mario Kart: Double Dash!!]]'' with the blue star background. The extracted car images (not models) from a different file in the demo game appear to resemble those of said game, too. In some screenshots of a very early ''Mario Kart DS'', a speedometer resembling that of ''Mario Kart: Double Dash!!'' appears. This may be proof that ''Mario Kart DS'' was going to be based on ''Mario Kart: Double Dash!!''.


*luigi_course
The HUD was going to be very different from the final game. Aside from the aforementioned ''Mario Kart: Double Dash!!''-styled speedometer, a different status bar of the rank rows was shown on the touch screen, the lap counter was originally placed on the touch screen, the item panel was in the middle of the top screen instead of the top-left corner, and the 2nd place logo was gold.
This course has a similar route to Waluigi Pinball Beta (pinball_course) and different textures (Yellow with brown spots on the ground) and shares objects with said course, but is highly incomplete and it is unlikely that Nintendo ever wanted to complete it. It cannot be accessed by Action Replay because the beta flippers and bounds do not load. It can be accessed by ROM Hacking though.


*dokan_course
====Karts====
It starts by going straight then up and round, then comes to a tunnel, then turns right then left over a metal floor. Then it comes to another tunnel which curves then comes back to the start line. Textures can be seen only by ROM Hacking.<ref>[http://youtube.com/watch?v=FEZNRovXHWo&feature=related Dokan Course and Test Circle]</ref>.
{{multiframe
|[[File:MKDS Wario Prerelease Kart Screenshot.jpg|100px]][[File:MKDS Yoshi Prerelease Kart Screenshot.jpg|100px]]
|Wario and Yoshi in their unused karts
|size=100
|align=right
}}
Various early versions of karts have been found in the game data, such as:<ref>[https://www.youtube.com/watch?v=KBCZIkFSRVQ YouTube - Beta Yoshi and Wario karts]</ref><ref>[https://tcrf.net/Mario_Kart_DS/Early_Karts The Cutting Room Floor]. Retrieved February 17th, 2023</ref>
* Slightly differently textured versions of all Standard karts, featuring a different engine texture, as well as numbered emblems for each driver.
* A version of [[Yoshi]]'s [[Egg 1]] kart with pink dots instead of green dots.
* A completely different version of [[Wario]]'s [[Brute]] kart, blue with a mouth and a yellow mark shaped like Wario's mustache.
* A version of [[Princess Peach]]'s [[Light Tripper]] kart featuring a different front.
* A version of [[Toad]]'s [[4-Wheel Cradle]] karts without the silver frame connecting the tires.
* A version of [[Bowser]]'s [[Tyrant]] with smaller claws.
* A slightly more detailed version of [[Donkey Kong]]'s [[Wildlife]] kart.
* A dark gray version of [[Dry Bones]]' [[Standard DB]].
* A white version of [[R.O.B.]]'s [[Standard RB]].
* A version of [[Waluigi]]'s [[Zipper]] with four wheels instead of three.
* A version of [[R.O.B.]]'s [[ROB-LGS]] with four wheels instead of three and small tires instead of the large ones.


*test1_course
The [[Poltergust 4000]] was originally going to have [[Professor E. Gadd]]'s emblem on it (the same way the [[Poltergust 3000]] and [[Super Poltergust 3001]] do), but this was cut from the game along with E. Gadd himself for unknown reasons.
This is a very confusing course. It has been discovered that it is only playable by fixing some files, and that the model shown in the course does not fit with the collision file. Instead it is almost a circle but with extra paths leading to nowhere. Objects such as the bridge from [[Delfino Square]], the gears from [[Tick-Tock Clock]], and the Round object seen in [[Bowser Castle]] appear here, along with a mysterious "test_brock". This course can not be accessed by Action Replay, only ROM Hacking.


*donkey_course
====Characters====
In the final version, this course is the beta version of Waluigi Pinball (See below), but in the demo, this course has almost the same route as [[DK Pass]] (snow_course) and many mistake it for said course with texture hacks, but it is not the same. The grass is checkered, and the road is brown. If you touch the grass in the final version, you go through or the game crashes. It cannot be accessed with Action Replay because in the final it is Waluigi Pinball Beta which cannot be accessed without ROM Hacking, which is the only way to play this course.
[[Professor E. Gadd]] was originally going to be a playable character, since his name appears in a file, and there is a folder called "oyama" which is the Japanese name for him. Also, as mentioned previously, his emblem was going to appear on the Poltergust 4000. However, his model is that of [[Toad]] and he is unplayable. In the final he was replaced with [[Dry Bones]]. The models of Daisy as Peach, Waluigi as Luigi, and HVC-012 (later called [[R.O.B.]] outside Japan) as Mario were also seen in early versions of the game.{{ref needed}}


*wario_course
The kiosk demo of ''Mario Kart DS'' features [[Wario]] wearing his original long-sleeved shirt and [[Donkey Kong]] using his voice clips from ''[[Donkey Kong 64]]'' unlike in the final game.<ref>[https://youtu.be/tvcXDe4I5yA?t=147 Mario Kart DS Kiosk Demo Nitro Cup on 3DS], ''Lizuma'' (February 27th, 2022). Retrieved February 17th, 2023.</ref><ref>[https://tcrf.net/Proto:Mario_Kart_DS/USA_Kiosk_Demo The Cutting Room Floor]. Retrieved February 17th, 2023.</ref>
See below.


*nokonoko_course
====Courses====
Possibly a new [[Koopa Troopa Beach]] course, as ''nokonoko'' is the Japanese term for Koopa Troopa. It does not seem to resemble it's predecessor in any way, and could have been an entirely new Koopa Troopa course. Again, textures can be seen by ROM Hacking only.
*[[DS Tick-Tock Clock|Tick-Tock Clock]]
The clock handle at the end was blue instead of red.<ref>[https://youtu.be/LGfWlfkOgdQ?t=109 YouTube - Beta Elements of Mario - Mario Kart: DS, Wii, Super Circuit; Mario Party DS]</ref>
*[[DS Waluigi Pinball|Waluigi Pinball]]
The course has different textures and the slot machine near the end of the level was part of the course for players to drive over. There are no pinballs on the course, unlike the final version. It is assumed the changes in this course are largely due to programming errors. The slot reel at the end may have been cut out due to the changes to PEGI's rating system. There also includes an early version with the large [[Dash Panel]] at the beginning replaced with a steep ramp with several Dash Panels scattered (and clearly unfinished textures).<ref>[https://www.youtube.com/watch?v=tcwTzG9yqvU YouTube - Mario Kart DS Kiosk Beta: Waluigi Pinball (pinball_course)]</ref>
*[[DS Wario Stadium|Wario Stadium]] (wario_course)
The course has slightly different textures and missing fireballs. The real Wario Stadium is called stadium_course.
*[[Nintendo DS (battle course)|Nintendo DS]]
Almost the same but it takes place in a sunset sky instead of space. Also, the top screen showed the Nintendo DS logo instead of the ''Mario Kart DS'' title screen, and the touch screen showed a green sky with some clouds. It can only be accessed with ROM-hacking because this stage is in the demo version.<ref>[https://www.youtube.com/watch?v=tmHBTbNVwGg YouTube - Nintendo DS Stage beta]</ref>
*[[Pipe Plaza]]
Exactly the same but the sky is orange instead of being blue like in the GameCube version. It can only be accessed with ROM-hacking.{{ref needed}}
*[[DS Luigi's Mansion|Luigi's Mansion]]
The Portrait ghosts were originally going to pop out and go back in, similar to the Boo paintings in its retro appearances in ''[[Mario Kart 7]]'' and ''[[Mario Kart Tour]]''.<ref>[https://youtu.be/OqdNKfQ3Xf8 YouTube - Mario Kart DS Codes ~ Beta Moving Pictures Restored (Luigi's Mansion)]</ref>


*test_circle
====Music====
This was a debugging stage not intended to be playable in the release version. However it can still be accessed with textures by ROM Hacking or without textures by Action Replay.
*There is a file in the demo game called SEQ_CIRCUIT2.sseq, which is unused in the game.<ref>[https://www.youtube.com/watch?v=c5LiKTAbrh0 YouTube - Unused Music]</ref> Also, there is an early version of Figure-8 Circuit's music which is heard by default when playing the demo version on the aforementioned track.<ref>[https://www.youtube.com/watch?v=SuDmAgcbY5U YouTube - Figure-8 Circuit Beta theme]</ref>
*The music for Waluigi Pinball, Airship Fortress, GCN Luigi Circuit, SNES Donut Plains, and SNES Choco Island sounded slightly different compared to the final version.


*mini_block_course
====Miscellaneous====
This course was going to be the Block City battle arena from [[Mario Kart: Double Dash!!]] but was never completed with the block s and was replaced by Pipe Plaza. It can be accessed with Action Replay without textures, or with textures with ROM Hacking.
*The sound effects of [[Item Box]] and the item roulette have a slightly different pitch.
*The [[Green Shell]] and [[Red Shell]] have a similar sound effect to the ''Mario Kart: Double Dash!!'' version.
*When charging a [[Mini-Turbo]], the blue sparks didn't appear when the player alternates the turn for the first time.
*The starting fanfares for Mission, Battle, VS and Time Trials were the same as the one on Grand Prix.
*The tire noises made by drifting are higher-pitched.
*The results theme is different.
*[[Lakitu (Mario Kart referee)|Lakitu]] originally started the races.<ref>squishy koishi. (April 30, 2019). [https://youtu.be/9zzGpiaL0o0?t=39 Mario Kart DS - All Known Early/Beta Footage Compilation]. ''YouTube''. Retrieved June 28, 2021.</ref>
*The letters and numbers that appeared on the screen were colored in red and beige instead of orange and yellow.


==Changes from the Pre-Release Versions==
===Gallery===
====Screenshots====
<gallery>
MKDS Prerelease Yoshi Circuit Speedometer.jpg|Screenshot showing a very different HUD. It combines the speedometer from ''Mario Kart: Double Dash!!'' and the item roulette from ''Mario Kart: Super Circuit''.
MKDS Yoshi Circuit early view.jpg|Another screenshot of the different HUD.
MKDS early Yoshi Circuit Peach.jpg|Peach racing in Yoshi Circuit
MKDS early Yoshi Circuit Peach 2.jpg|Another screenshot of Peach racing in Yoshi Circuit
MKDS early Yoshi Circuit screenshot.jpg|A front view of the racers in Yoshi Circuit
MKDS early Yoshi Circuit Mario.jpg|Mario driving around a corner in Yoshi Circuit
MKDS Prerelease Yoshi Circuit Palm Trees.jpg|Prelease Yoshi Circuit with palm trees rather than Piranha Plants
Cheep Cheep Beach MKDS early.png|An earlier Cheep Cheep Beach
MKDS Donkey Kong in 0 Place.jpg|Early screenshot of Figure-8 Circuit with Donkey Kong placed in zero
Mario Circuit 1 MKDS early.png|Early screenshot of [[SNES Mario Circuit 1|Mario Circuit 1]]
MKDS Mario Circuit Toad Prerelease.jpg|Another early screenshot of Mario Circuit 1
MKDS Luigi Circuit GCN Prerelease.jpg|[[GCN Luigi Circuit|Luigi Circuit]]
</gallery>


===Items===
====Sprites====
*[[Chain Chomp]]
<gallery>
Demo version guides released for stores by Nintendo depicted the [[Chain Chomp]] (which could not actually be retrieved in the demo version itself) as an item; it is presumed that this Chomp item would function similarly to that of the Chain Chomps in ''Mario Kart: Double Dash!!''. The Chain Chomp can be seen in the item roulette in demo versions of the game. It is likely that the Chain Chomps were removed in favor of [[Bullet Bill]]s.
MKDS Prototype Emblems.png|Prototype emblems
*[[Bowser's Shell]]
MKDS Prerelease Bob-omb Sprite.png|Early Bob-omb
When the item images are extracted from the demo game, what appears to be a Bowser shell from the aforementioned game also appears there along with the Chain Chomp, though it does not appear in the item roulette.
MKDS Prerelease Boo Sprite.png|Early Boo
MKDS Prerelease Green Shell Sprite.png|Early Shell
MKDS Prerelease Mushroom Sprite.png|Early Mushroom, looking similar to the ones in ''Mario Kart 64''
MKDS Prerelease Star Sprite.png|Early Invincible Star
MKDS Prerelease Bowser Shell Sprite.png|Early [[Bowser]] Shell
</gallery>


===Menu===
==Unused data==
The demo version contain some files of the beta menu; it was going to be a menu similar to the one of [[Mario Kart: Double Dash!!]] with the blue star background. Also, the extracted car images (not models) from a different file in the Beta game appear to resemble those of said game too. In some screenshots of a very early MKDS, a speedometer resembling that of MKDD appears. All of this might be proof that MKDS is based on MKDD.
===Unreleased courses===
 
These courses can only be accessed with an Action Replay DS or by ROM-hacking.
===Karts===
If Action Replay is used, the courses can only be played untextured, but if the ROM is hacked to play the textures then the textures appear. Some people also created Action Replay codes to play the unused courses with textures.
Two beta karts have been found in the game data. A [[Egg 1]] kart with pink dots instead of green dots, maybe a [[Birdo Egg]]. The other one is a completely new [[Wario]] kart, purple with a kind of mouth on the front of the kart.<ref>[http://www.youtube.com/watch?v=KBCZIkFSRVQfeature=related Yoshi and wario beta kart]</ref>.
*old_mario_gc
 
This was going to be {{classic-link|GCN|Mario Circuit}} from ''[[Mario Kart: Double Dash!!]]'', which was almost complete but was taken out before the game's release. The track was going to use three textures present in the files of the final game, these being "BeachTree1", "kuribo", and "mario_tree". There were no Goombas present toward the end of the track. It is still in the game's data however, and can be accessed by [[wikipedia:Action Replay|Action Replay]] (no textures) or ROM-hacking (with textures).<ref>[https://youtube.com/watch?v=r_zTcoBJr4w YouTube - Mario Kart DS Kiosk Beta: GCN Mario Circuit]</ref>
===Courses===
*luigi_course
*[[Waluigi Pinball]]
This course has a similar route to the early [[DS Waluigi Pinball|Waluigi Pinball]] (pinball_course) and different textures (yellow with brown spots on the ground) and shares objects with said course, but is highly incomplete and it is unlikely that [[Nintendo]] ever wanted to complete it. It cannot be accessed by Action Replay because the flippers and bounds do not load. However, it can be accessed by ROM-hacking.
Different textures and the slot machine near the end of the level was part of the course for players to drive over. It is assumed the changes in this course are largely due to programming errors.
*dokan_course
 
It starts by going straight then up and round, then comes to a tunnel, then turns right then left over a metal floor. Then it comes to another tunnel which curves then comes back to the start line. Textures can be seen only by ROM-hacking.<ref>[https://youtube.com/watch?v=FEZNRovXHWo YouTube - Dokan Course and Test Circle]</ref> A course with a similar concept and featuring parts of layout reminiscent of the layout of this course, named [[Piranha Plant Pipeline]], appears in ''[[Mario Kart Tour]]''.
*[[Wario Stadium]] (wario_course)
*test1_course
Exactly the same but missing fireballs and crowd cheering. The real Wario Stadium is called stadium_course.
This course was most likely used for debugging. It is only playable by fixing some files. The course model does not fit with the collision file, instead it is from an early version of Rainbow Road, not seen in the actual Rainbow Road in the Kiosk Demo or final game. The collision is an open area, with various ramps, loops, corkscrews and a depressed area. Objects such as the bridge from [[DS Delfino Square|Delfino Square]], the gears from [[DS Tick-Tock Clock|Tick-Tock Clock]], and the round bridge in [[Bowser Castle (Mario Kart DS)|Bowser Castle]] appear here, along with "test_brock", a checkered cube. This course can not be accessed by Action Replay, only by ROM-hacking. This course has since been fixed in ROM hacks, and modified in two different ways: Creating a new model that matches the collision, and creating new collision that matches the early Rainbow Road model.
 
*donkey_course
*[[Nintendo DS (battle course)|Nintendo DS]]
In the final version, this course is the early version of Waluigi Pinball, but in the demo, this course has almost the same route as [[DS DK Pass|DK Pass]] (snow_course) and many mistake it for said course with texture hacks, but it is not the same. The grass is checkered, and the road is brown. If the players touch the grass in the final version, they go through or the game crashes (unless one fixes the collision file, but that is a complicated matter). It cannot be accessed with Action Replay because in the final it is the early Waluigi Pinball, which cannot be accessed without ROM-hacking, which is the only way to play this course.
Almost the same but it takes place in a sunset sky instead of space. Also, the top screen show the Nintendo DS logo instead of the Mario Kart DS title screen and the bottom screen show a green sky with some clouds. It can only be accessed with ROM hacking because this stage is in the demo version.<ref>[http://www.youtube.com/watch?v=tmHBTbNVwGgfeature=related Nintendo DS beta]</ref>.
*wario_course
See below.
*nokonoko_course
Possibly a new [[N64 Koopa Troopa Beach|Koopa Troopa Beach]]-like course, as ''nokonoko'' is the Japanese term for [[Koopa Troopa]]. However, it does not seem to resemble its assumed predecessor in any way, suggesting it may have been an entirely new Koopa Troopa course. Again, textures can be seen by ROM-hacking only.
*test_circle
This was a debugging stage not intended to be playable in the release version. However it can still be accessed with textures by ROM-hacking or without textures by Action Replay. It is very similar to Baby Park with the same number of laps.
*mini_block_course
This course was going to be the [[Block City]] battle arena from ''[[Mario Kart: Double Dash!!]]'' but was never completed with the blocks for unknown reasons and was replaced by [[Pipe Plaza]] or Block Fort. It can be accessed with Action Replay without textures, or with textures with ROM-hacking.


*[[Pipe Plaza]]
===Course filenames===
Exactly the same but the sky is orange instead of being blue. It can only be accessed with ROM hacking.<ref>[http://www.youtube.com/watch?v=jqUgsy9Q7Rkfeature=related GCN Pipe Plaza beta]</ref>.
====Main courses====
*Figure-8 Circuit = cross_course, and the one for download play is cross_courseD
*Yoshi Falls = bank_course
*Cheep Cheep Beach = beach_course, and the one for download play is beach_courseD
*Luigi's Mansion = mansion_course
*Desert Hills = desert_course
*Delfino Square = town_course, and in the demo version town_course is different.
*Waluigi Pinball = pinball_course
*Shroom Ridge = ridge_course
*DK Pass = snow_course
*Tick-Tock Clock = clock_course
*Mario Circuit = mario_course
*Airship Fortress = airship_course
*Wario Stadium = stadium_course
*Peach Gardens = garden_course
*Bowser Castle = koopa_course
*Rainbow Road = rainbow_course
*SNES Mario Circuit 1 = old_mario_sfc
*N64 Moo Moo Farm = old_momo_64
*GBA Peach Circuit = old_peach_agb
*GCN Luigi Circuit = old_luigi_gc
*SNES Donut Plains 1 = old_donut_sfc
*N64 Frappe Snowland = old_frappe_64
*GBA Bowser Castle 2 = old_koopa_agb
*GCN Baby Park = old_baby_gc
*SNES Koopa Beach 2 = old_noko_sfc
*N64 Choco Mountain = old_choco_64
*GBA Luigi Circuit = old_luigi_agb
*GCN Mushroom Bridge = old_kinoko_gc
*SNES Choco Island 2 = old_choco_sfc
*N64 Banshee Boardwalk = old_hyudoro_64
*GBA Sky Garden = old_sky_agb
*GCN Yoshi Circuit = old_yoshi_gc
*Nintendo DS = mini_stage1
*Twilight House = mini_stage2
*Palm Shore = mini_stage3
*Tart Top = mini_stage4
*N64 Block Fort = mini_block_64
*GCN Pipe Plaza = mini_dokan_gc


===Music===
====Other courses====
*There is a file in the demo game called SEQ_CIRCUIT2.sseq, which is unused in the game.<ref>[http://www.youtube.com/watch?v=c5LiKTAbrh0&feature=related Unused beta music]</ref> Also there is a beta version of Figure-8 Circuit which is heard by default when playing the demo version on the aforementioned track.<ref>[http://www.youtube.com/watch?v=XROkRKoYVYs&feature=related Figure-8 Circuit beta theme]</ref>
*old_mario_gc = Mario Circuit from ''Mario Kart: Double Dash!!''
*luigi_course = First Waluigi Pinball implementation
*dokan_course = A course used possibly to test the karts' collisions.
*test1_course = A course used possibly to test the environment of some courses.
*donkey_course = Earlier DK Pass/Waluigi Pinball.
*wario_course = Wario Stadium (final course name is "stadium_course")
*nokonoko_course = A beach course, fandubbed "Split-up Beach" or "Koopa Troopa Beach". "Nokonoko" is Koopa Troopa in Japanese.
*test_circle = Self-explanatory.
*mini_block_course = The battle course Block City from ''Mario Kart: Double Dash!!'' If played through race mode, the CPUs go randomly and don't blow their balloons.
*MR_stage1 = Mission Run Boss Stage 1. The Water Arena.
*MR_stage2 = Mission Run Boss Stage 2. The Sand Arena.
*MR_stage3 = Mission Run Boss Stage 3. The Lava Arena.
*MR_stage4 = Mission Run Boss Stage 4. A duplicate of GCN Mushroom Bridge. (Wiggler Mission Boss)
*StaffRoll = The course seen during the Staff Credits.
*StaffRollTrue = The course seen during the second roll of Staff Credits.
*Award = A slightly different Figure-8 Circuit, used during the trophy award clip.


==Course filenames==
===Unused missions===
*Figure-8 Circuit=cross_course, and the beta is cross_courseD
There are only ten missions in the beta version of Mario Kart DS, and unlike the final, not all drivers are in their respective Standard Kart.<ref>[https://www.youtube.com/watch?v=UB9sahzAr-c YouTube - Mario Kart DS Beta: Missions]</ref>
*Yoshi Falls=bank_course
*Mission 1: Drive between the pipes within the time limit. (GCN Yoshi Circuit | Yoshi, Standard YS)
*Cheep Cheep Beach=beach_course, and the beta is beach_courseD
This mission lasts 25 seconds. The player can go either left or right of where Yoshi spawns. All item boxes contain [[Dash Mushroom|Mushroom]]s.
*Luigi's Mansion=mansion_course
This mission is not used in the final.
*Desert Hills=desert_course
*Mission 2: Defeat 6 Goombas. (N64 Moo Moo Farm | Mario, Standard MR)
*Delfino Square=town_course, and in the demo version town_course is different.
This mission lasts 30 seconds. All item boxes contain red shells and banana peels.
*Waluigi Pinball=pinball_course, and the beta in the Final version is called donkey_course but it is supposed to be pinball_course
This mission is 3-6 in the final, set on N64 Moo Moo Farm as Luigi.
*Shroom Ridge=ridge_course
*Mission 3: Reach the finish before the red car. (Shroom Ridge | Wario, Standard WR)
*DK Pass=snow_course
The player spawns completely out of bounds and cannot complete the mission. All item boxes contain Mushrooms.
*Tick-Tock Clock=clock_course
This mission is 4-3 in the final, set on Shroom Ridge as Mario.
*Mario Circuit=mario_course
*Mission 4: Reach the finish before the stray Chain Chomp. (Peach Gardens | Toad, Standard TD)
*Airship Fortress=airship_course
All item boxes contain Mushrooms.
*Wario Stadium=stadium_course
This mission is 5-1 in the final, set on Peach Gardens as Peach.
*Peach Gardens=garden_course
*Mission 5: Collect all 50 coins. (SNES Mario Circuit 1 | Luigi, Poltergust 4000)
*Bowser Castle=koopa_course
This mission lasts 60 seconds. All item boxes contain Mushrooms.
*Rainbow Road=rainbow_course
This mission is 4-Boss in the final, set on Lava Arena as Peach.
*SNES Mario Circuit 1=old_mario_sfc
*Mission 6: Collect all 40 coins. (N64 Moo Moo Farm | Bowser, Standard BW)
*N64 Moo Moo Farm=old_momo_64
This mission lasts 50 seconds. All item boxes contain Mushrooms.
*GBA Peach Circuit=old_peach_agb
This mission is 6-7 in the final, set on Tick Tock Clock as Toad.
*GCN Luigi Circuit=old_luigi_gc
*Mission 7: Complete two laps within the time limit. (Tick Tock Clock | DK, Standard DK)
*SNES Donut Plains 1=old_donut_sfc
This mission lasts 100 seconds. There are two more pendulums on the track than normal. There are no item boxes.
*N64 Frappe Snowland=old_frappe_64
This mission is 7-3 in the final, set on Tick Tock Clock as Donkey Kong.
*GBA Bowser Castle 2=old_koopa_agb
*Mission 8: Get stars and run over 15 Rocky Wrenches. (Airship Fortress | Peach, Standard PC)
*GCN Baby Park=old_baby_gc
This mission is bugged and completes itself if the player runs into any Rocky Wrench, even if they haven't revealed themselves. All item boxes contain stars.
*SNES Koopa Beach 2=old_noko_sfc
This mission is 6-2 in the final, set on Airship Fortress as Wario.
*N64 Choco Mountain=old_choco_64
*Mission 9: Use Mushrooms to crash into the Big Bully and knock him off the stage. (mr_stage1 | Yoshi, Standard YS)
*GBA Luigi Circuit=old_luigi_agb
This mission crashes the game as it loads a broken course. All item boxes contain Mushrooms.
*GCN Mushroom Bridge=old_kinoko_gc
This mission is 1-Boss in the final, set on Water Arena as Yoshi.
*SNES Choco Island 2=old_choco_sfc
*Mission 10: Use Mushrooms to crash into the Big Bully and knock him off the stage. (Block City | Luigi, Standard LG)
*N64 Banshee Boardwalk=old_hyudoro_64
Since Big Bully was not created yet, this mission cannot be completed. Block City is also unused in the final. All item boxes contain Mushrooms.
*GBA Sky Garden=old_sky_agb
This mission is 1-Boss in the final, set on Water Arena as Yoshi.<ref>[https://www.youtube.com/watch?v=kSRZqk_zfeE&list=PLRzBC8SI03KhFa5XlxAy6y-xAN1bnHgQz&index=42-c YouTube - Mario Kart DS Beta: Lost Bits]</ref>
*GCN Yoshi Circuit=old_yoshi_gc
*Nintendo DS=mini_stage1
*Twilight House=mini_stage2
*Palm Shore=mini_stage3
*Tart Top=mini_stage4
*N64 Block Fort=mini_block_64
*GCN Pipe Plaza=mini_dokan_gc
*old_mario_gc=The unused GCN Mario Circuit.
*luigi_course=In the final version, it is donkey_course. In the demo, it is like Waluigi Pinball, but has different textures and a slightly different route.
*dokan_course=The unused bendy course with two pipes.
*test1_course=The most confusing course ever. (See above)
*donkey_course=In the final version, the track called donkey_course is actually the beta version of Waluigi Pinball and the course itself is called luigi_course.
*wario_course=The unused version of Wario Stadium.
*nokonoko_course=The unused beach course which many call Koopa Troopa Beach.
*test_circle=Self-explanatory.
*mini_block_course=The unused GCN Block City.
*MR_stage1=Mission Run Stage 1(used).
*MR_stage2=Mission Run Stage 2(used).
*MR_stage3=Mission Run Stage 3(used).
*MR_stage4=Mission Run Stage 4(used).
*StaffRoll=The Course seen during the Staff Credits.
*StaffRollTrue=The True version of the course seen during the Staff Credits. The difference between this course and StaffRoll is unknown.
*Award=The Course used in the Victory lap at Figure-8 Circuit.


<center><gallery>
===Debug menu (demo version)===
Image:BetaLogo MKDS.png|<center>Beta game logo
While using the debug menu in the demo version, [[SNES Choco Island 2]] is before [[SNES Koopa Troopa Beach 2|SNES Koopa Beach 2]], and all of the retro tracks are in order from each cup they appear in (N64 Moo Moo Farm, then N64 Frappe Snowland, etc.). SNES Choco Island 2 may have originally appeared in Leaf Cup with SNES Koopa Beach 2 appearing in Lightning Cup.
Image:MKDS_BetaImage.jpg|<center>The screenshot contains a different status bar of the rank rows. There is also a speedometer very similar to the one from [[Mario Kart: Double Dash|MK:DD]], which is absent from MKDS. Additionally, the lap is originally placed at the bottom of the dual screen, the item panel is in the middle, and the 2nd place logo is gold.
Image:ss_mkds_pre32.jpg|<center>A beachier Cheep Cheep Beach.
</gallery></center>


==Screenshots of unreleased and beta courses==
===Gallery===
<center><gallery>
<gallery>
Image:Alpesdkgreen.jpg|<center>Beta version of DK Pass.
DonkeyCourse MKDS demo.png|donkey_course (early DK Pass)
Image:Betands.jpg|<center>Nintendo DS.
MKDSUnusedPinballCourse.png|donkey_course (2nd version, early Waluigi Pinball)
Image:dokancourse.jpg|<center>The unreleased pipe course.
NDS Battle Stage MKDS demo.png|mini_stage1 (Nintendo DS)
Image:gcnblockcity.jpg|<center>GCN Block City.
DokanCourse MKDS demo.png|dokan_course (possibly a course used to test the karts' collision)
Image:luigipinball.jpg|<center>Early pinball based course.
GCN Block City MKDS demo.png|mini_block_course (GCN Block City)
Image:mariocircuitgcn.jpg|<center>GCN Mario Circuit.
LuigiCourse MKDS demo.png|luigi_course (possibly the earliest Waluigi Pinball course)
Image:nokonokobeach.jpg|<center>The unreleased koopa troopa beach course.
GCN Mario Circuit MKDS demo.png|old_mario_gc (GCN Mario Circuit)
Image:pipeplazabeta.jpg|<center>A beta version of GCN Pipe Plaza with orange sky.
MKDS Mario tree.png|Unused "mario_tree" texture.
Image:test1course.jpg|<center>The mysterious Test1 course.
Nokonoko Beach MKDS demo.png|nokonoko_course (scrapped Koopa Troopa Beach course)
Image:testcircle.jpg|<center>Test Circle.
MKDSUnusedNokonokoCourse.png|Without special hacks to load the right data, this is what displays with cheating devices.
</gallery></center>
GCN Pipe Plaza MKDS demo.png|mini_dokan_gc (early version of GCN Pipe Plaza with orange sky)
Test 1 Course MKDS demo.png|test1_course (can only be loaded in retail ''Mario Kart DS'')
Test Circle MKDS demo.png|test_circle
MKDSUnusedWarioCourse.png|wario_course (unused version of Wario Stadium)
</gallery>


==References==
==References==
<references/>
<references/>
[[Category:Beta elements]]
 
==External links==
*[[tcrf:Mario Kart DS|Mario Kart DS]]
*[https://www.youtube.com/watch?v=SViLzvqu-Yo Mario Kart DS Unused Tracks (1)]
*[https://www.youtube.com/watch?v=G1e-fzMfQi4 Mario Kart DS Unused Tracks (2)]
{{Pre-release and unused content}}
{{MKDS}}
[[Category:Pre-release and unused content|Mario Kart DS]]
[[Category:Mario Kart DS|*]]
[[it:Sviluppo ed elementi scartati di Mario Kart DS]]
[[de:Mario Kart DS/Beta-Elemente]]

Revision as of 09:16, December 23, 2023

Early logo of Mario Kart DS

This is a list of pre-release and unused content for the game Mario Kart DS.

Early builds

Kiosk demo

Items

The unused icon of Chain Chomp from the kiosk demo for Mario Kart DS

Demo version guides released for stores by Nintendo depicted the Chain Chomp (which could not actually be retrieved in the demo version itself) as an item; it is presumed that this Chomp item would function similarly to that of the Chain Chomps in Mario Kart: Double Dash!!. The Chain Chomp can be seen in the item roulette in demo versions of the game. It is likely that the Chain Chomps were removed in favor of Bullet Bills.

MKDS Prerelease Bowser Shell Sprite.png

When the item images are extracted from the demo game, what appears to be a Bowser Shell from the aforementioned game also appears there along with the Chain Chomp, though it does not appear in the item roulette.

  • Purple Shell
A purple Shell that was cut from Mario Kart DS

Like Bowser's Shell, an image of a purple Koopa Shell exists, though data for such an item does not.

Menu/HUD

The kiosk demo version contains some files of a very early menu. It was going to be a menu similar to the one of Mario Kart: Double Dash!! with the blue star background. The extracted car images (not models) from a different file in the demo game appear to resemble those of said game, too. In some screenshots of a very early Mario Kart DS, a speedometer resembling that of Mario Kart: Double Dash!! appears. This may be proof that Mario Kart DS was going to be based on Mario Kart: Double Dash!!.

The HUD was going to be very different from the final game. Aside from the aforementioned Mario Kart: Double Dash!!-styled speedometer, a different status bar of the rank rows was shown on the touch screen, the lap counter was originally placed on the touch screen, the item panel was in the middle of the top screen instead of the top-left corner, and the 2nd place logo was gold.

Karts

Wario beta kart for Mario Kart DSPre-release kart for Yoshi in Mario Kart DS
Wario and Yoshi in their unused karts

Various early versions of karts have been found in the game data, such as:[1][2]

  • Slightly differently textured versions of all Standard karts, featuring a different engine texture, as well as numbered emblems for each driver.
  • A version of Yoshi's Egg 1 kart with pink dots instead of green dots.
  • A completely different version of Wario's Brute kart, blue with a mouth and a yellow mark shaped like Wario's mustache.
  • A version of Princess Peach's Light Tripper kart featuring a different front.
  • A version of Toad's 4-Wheel Cradle karts without the silver frame connecting the tires.
  • A version of Bowser's Tyrant with smaller claws.
  • A slightly more detailed version of Donkey Kong's Wildlife kart.
  • A dark gray version of Dry Bones' Standard DB.
  • A white version of R.O.B.'s Standard RB.
  • A version of Waluigi's Zipper with four wheels instead of three.
  • A version of R.O.B.'s ROB-LGS with four wheels instead of three and small tires instead of the large ones.

The Poltergust 4000 was originally going to have Professor E. Gadd's emblem on it (the same way the Poltergust 3000 and Super Poltergust 3001 do), but this was cut from the game along with E. Gadd himself for unknown reasons.

Characters

Professor E. Gadd was originally going to be a playable character, since his name appears in a file, and there is a folder called "oyama" which is the Japanese name for him. Also, as mentioned previously, his emblem was going to appear on the Poltergust 4000. However, his model is that of Toad and he is unplayable. In the final he was replaced with Dry Bones. The models of Daisy as Peach, Waluigi as Luigi, and HVC-012 (later called R.O.B. outside Japan) as Mario were also seen in early versions of the game.[citation needed]

The kiosk demo of Mario Kart DS features Wario wearing his original long-sleeved shirt and Donkey Kong using his voice clips from Donkey Kong 64 unlike in the final game.[3][4]

Courses

The clock handle at the end was blue instead of red.[5]

The course has different textures and the slot machine near the end of the level was part of the course for players to drive over. There are no pinballs on the course, unlike the final version. It is assumed the changes in this course are largely due to programming errors. The slot reel at the end may have been cut out due to the changes to PEGI's rating system. There also includes an early version with the large Dash Panel at the beginning replaced with a steep ramp with several Dash Panels scattered (and clearly unfinished textures).[6]

The course has slightly different textures and missing fireballs. The real Wario Stadium is called stadium_course.

Almost the same but it takes place in a sunset sky instead of space. Also, the top screen showed the Nintendo DS logo instead of the Mario Kart DS title screen, and the touch screen showed a green sky with some clouds. It can only be accessed with ROM-hacking because this stage is in the demo version.[7]

Exactly the same but the sky is orange instead of being blue like in the GameCube version. It can only be accessed with ROM-hacking.[citation needed]

The Portrait ghosts were originally going to pop out and go back in, similar to the Boo paintings in its retro appearances in Mario Kart 7 and Mario Kart Tour.[8]

Music

  • There is a file in the demo game called SEQ_CIRCUIT2.sseq, which is unused in the game.[9] Also, there is an early version of Figure-8 Circuit's music which is heard by default when playing the demo version on the aforementioned track.[10]
  • The music for Waluigi Pinball, Airship Fortress, GCN Luigi Circuit, SNES Donut Plains, and SNES Choco Island sounded slightly different compared to the final version.

Miscellaneous

  • The sound effects of Item Box and the item roulette have a slightly different pitch.
  • The Green Shell and Red Shell have a similar sound effect to the Mario Kart: Double Dash!! version.
  • When charging a Mini-Turbo, the blue sparks didn't appear when the player alternates the turn for the first time.
  • The starting fanfares for Mission, Battle, VS and Time Trials were the same as the one on Grand Prix.
  • The tire noises made by drifting are higher-pitched.
  • The results theme is different.
  • Lakitu originally started the races.[11]
  • The letters and numbers that appeared on the screen were colored in red and beige instead of orange and yellow.

Gallery

Screenshots

Sprites

Unused data

Unreleased courses

These courses can only be accessed with an Action Replay DS or by ROM-hacking. If Action Replay is used, the courses can only be played untextured, but if the ROM is hacked to play the textures then the textures appear. Some people also created Action Replay codes to play the unused courses with textures.

  • old_mario_gc

This was going to be GCN Mario Circuit from Mario Kart: Double Dash!!, which was almost complete but was taken out before the game's release. The track was going to use three textures present in the files of the final game, these being "BeachTree1", "kuribo", and "mario_tree". There were no Goombas present toward the end of the track. It is still in the game's data however, and can be accessed by Action Replay (no textures) or ROM-hacking (with textures).[12]

  • luigi_course

This course has a similar route to the early Waluigi Pinball (pinball_course) and different textures (yellow with brown spots on the ground) and shares objects with said course, but is highly incomplete and it is unlikely that Nintendo ever wanted to complete it. It cannot be accessed by Action Replay because the flippers and bounds do not load. However, it can be accessed by ROM-hacking.

  • dokan_course

It starts by going straight then up and round, then comes to a tunnel, then turns right then left over a metal floor. Then it comes to another tunnel which curves then comes back to the start line. Textures can be seen only by ROM-hacking.[13] A course with a similar concept and featuring parts of layout reminiscent of the layout of this course, named Piranha Plant Pipeline, appears in Mario Kart Tour.

  • test1_course

This course was most likely used for debugging. It is only playable by fixing some files. The course model does not fit with the collision file, instead it is from an early version of Rainbow Road, not seen in the actual Rainbow Road in the Kiosk Demo or final game. The collision is an open area, with various ramps, loops, corkscrews and a depressed area. Objects such as the bridge from Delfino Square, the gears from Tick-Tock Clock, and the round bridge in Bowser Castle appear here, along with "test_brock", a checkered cube. This course can not be accessed by Action Replay, only by ROM-hacking. This course has since been fixed in ROM hacks, and modified in two different ways: Creating a new model that matches the collision, and creating new collision that matches the early Rainbow Road model.

  • donkey_course

In the final version, this course is the early version of Waluigi Pinball, but in the demo, this course has almost the same route as DK Pass (snow_course) and many mistake it for said course with texture hacks, but it is not the same. The grass is checkered, and the road is brown. If the players touch the grass in the final version, they go through or the game crashes (unless one fixes the collision file, but that is a complicated matter). It cannot be accessed with Action Replay because in the final it is the early Waluigi Pinball, which cannot be accessed without ROM-hacking, which is the only way to play this course.

  • wario_course

See below.

  • nokonoko_course

Possibly a new Koopa Troopa Beach-like course, as nokonoko is the Japanese term for Koopa Troopa. However, it does not seem to resemble its assumed predecessor in any way, suggesting it may have been an entirely new Koopa Troopa course. Again, textures can be seen by ROM-hacking only.

  • test_circle

This was a debugging stage not intended to be playable in the release version. However it can still be accessed with textures by ROM-hacking or without textures by Action Replay. It is very similar to Baby Park with the same number of laps.

  • mini_block_course

This course was going to be the Block City battle arena from Mario Kart: Double Dash!! but was never completed with the blocks for unknown reasons and was replaced by Pipe Plaza or Block Fort. It can be accessed with Action Replay without textures, or with textures with ROM-hacking.

Course filenames

Main courses

  • Figure-8 Circuit = cross_course, and the one for download play is cross_courseD
  • Yoshi Falls = bank_course
  • Cheep Cheep Beach = beach_course, and the one for download play is beach_courseD
  • Luigi's Mansion = mansion_course
  • Desert Hills = desert_course
  • Delfino Square = town_course, and in the demo version town_course is different.
  • Waluigi Pinball = pinball_course
  • Shroom Ridge = ridge_course
  • DK Pass = snow_course
  • Tick-Tock Clock = clock_course
  • Mario Circuit = mario_course
  • Airship Fortress = airship_course
  • Wario Stadium = stadium_course
  • Peach Gardens = garden_course
  • Bowser Castle = koopa_course
  • Rainbow Road = rainbow_course
  • SNES Mario Circuit 1 = old_mario_sfc
  • N64 Moo Moo Farm = old_momo_64
  • GBA Peach Circuit = old_peach_agb
  • GCN Luigi Circuit = old_luigi_gc
  • SNES Donut Plains 1 = old_donut_sfc
  • N64 Frappe Snowland = old_frappe_64
  • GBA Bowser Castle 2 = old_koopa_agb
  • GCN Baby Park = old_baby_gc
  • SNES Koopa Beach 2 = old_noko_sfc
  • N64 Choco Mountain = old_choco_64
  • GBA Luigi Circuit = old_luigi_agb
  • GCN Mushroom Bridge = old_kinoko_gc
  • SNES Choco Island 2 = old_choco_sfc
  • N64 Banshee Boardwalk = old_hyudoro_64
  • GBA Sky Garden = old_sky_agb
  • GCN Yoshi Circuit = old_yoshi_gc
  • Nintendo DS = mini_stage1
  • Twilight House = mini_stage2
  • Palm Shore = mini_stage3
  • Tart Top = mini_stage4
  • N64 Block Fort = mini_block_64
  • GCN Pipe Plaza = mini_dokan_gc

Other courses

  • old_mario_gc = Mario Circuit from Mario Kart: Double Dash!!
  • luigi_course = First Waluigi Pinball implementation
  • dokan_course = A course used possibly to test the karts' collisions.
  • test1_course = A course used possibly to test the environment of some courses.
  • donkey_course = Earlier DK Pass/Waluigi Pinball.
  • wario_course = Wario Stadium (final course name is "stadium_course")
  • nokonoko_course = A beach course, fandubbed "Split-up Beach" or "Koopa Troopa Beach". "Nokonoko" is Koopa Troopa in Japanese.
  • test_circle = Self-explanatory.
  • mini_block_course = The battle course Block City from Mario Kart: Double Dash!! If played through race mode, the CPUs go randomly and don't blow their balloons.
  • MR_stage1 = Mission Run Boss Stage 1. The Water Arena.
  • MR_stage2 = Mission Run Boss Stage 2. The Sand Arena.
  • MR_stage3 = Mission Run Boss Stage 3. The Lava Arena.
  • MR_stage4 = Mission Run Boss Stage 4. A duplicate of GCN Mushroom Bridge. (Wiggler Mission Boss)
  • StaffRoll = The course seen during the Staff Credits.
  • StaffRollTrue = The course seen during the second roll of Staff Credits.
  • Award = A slightly different Figure-8 Circuit, used during the trophy award clip.

Unused missions

There are only ten missions in the beta version of Mario Kart DS, and unlike the final, not all drivers are in their respective Standard Kart.[14]

  • Mission 1: Drive between the pipes within the time limit. (GCN Yoshi Circuit | Yoshi, Standard YS)

This mission lasts 25 seconds. The player can go either left or right of where Yoshi spawns. All item boxes contain Mushrooms. This mission is not used in the final.

  • Mission 2: Defeat 6 Goombas. (N64 Moo Moo Farm | Mario, Standard MR)

This mission lasts 30 seconds. All item boxes contain red shells and banana peels. This mission is 3-6 in the final, set on N64 Moo Moo Farm as Luigi.

  • Mission 3: Reach the finish before the red car. (Shroom Ridge | Wario, Standard WR)

The player spawns completely out of bounds and cannot complete the mission. All item boxes contain Mushrooms. This mission is 4-3 in the final, set on Shroom Ridge as Mario.

  • Mission 4: Reach the finish before the stray Chain Chomp. (Peach Gardens | Toad, Standard TD)

All item boxes contain Mushrooms. This mission is 5-1 in the final, set on Peach Gardens as Peach.

  • Mission 5: Collect all 50 coins. (SNES Mario Circuit 1 | Luigi, Poltergust 4000)

This mission lasts 60 seconds. All item boxes contain Mushrooms. This mission is 4-Boss in the final, set on Lava Arena as Peach.

  • Mission 6: Collect all 40 coins. (N64 Moo Moo Farm | Bowser, Standard BW)

This mission lasts 50 seconds. All item boxes contain Mushrooms. This mission is 6-7 in the final, set on Tick Tock Clock as Toad.

  • Mission 7: Complete two laps within the time limit. (Tick Tock Clock | DK, Standard DK)

This mission lasts 100 seconds. There are two more pendulums on the track than normal. There are no item boxes. This mission is 7-3 in the final, set on Tick Tock Clock as Donkey Kong.

  • Mission 8: Get stars and run over 15 Rocky Wrenches. (Airship Fortress | Peach, Standard PC)

This mission is bugged and completes itself if the player runs into any Rocky Wrench, even if they haven't revealed themselves. All item boxes contain stars. This mission is 6-2 in the final, set on Airship Fortress as Wario.

  • Mission 9: Use Mushrooms to crash into the Big Bully and knock him off the stage. (mr_stage1 | Yoshi, Standard YS)

This mission crashes the game as it loads a broken course. All item boxes contain Mushrooms. This mission is 1-Boss in the final, set on Water Arena as Yoshi.

  • Mission 10: Use Mushrooms to crash into the Big Bully and knock him off the stage. (Block City | Luigi, Standard LG)

Since Big Bully was not created yet, this mission cannot be completed. Block City is also unused in the final. All item boxes contain Mushrooms. This mission is 1-Boss in the final, set on Water Arena as Yoshi.[15]

Debug menu (demo version)

While using the debug menu in the demo version, SNES Choco Island 2 is before SNES Koopa Beach 2, and all of the retro tracks are in order from each cup they appear in (N64 Moo Moo Farm, then N64 Frappe Snowland, etc.). SNES Choco Island 2 may have originally appeared in Leaf Cup with SNES Koopa Beach 2 appearing in Lightning Cup.

Gallery

References

External links