File:WiiU screenshot TV Super Leaf on rail.jpg
A course in Super Mario Maker, with the Soundfrog icon on the left side

The Soundfrog is a character featured in Super Mario Maker. Its appearance is a green, cartoonish frog, similar to the one found in the Mario Paint composer. By tapping the Soundfrog icon on the left-hand side of the editing screen, the player can access a variety of sound effects to use in their course. Soundfrog is eventually unlocked in the game alongside the sixth shipment of editing tools.

The sound effects can be placed onto the backdrop and will play if Mario touches them, but they can also be placed onto objects and enemies and will play the noise if the object does a specific thing (for example, hitting a ? Block from below). Most sound effects create visuals and will appear as the sound itself plays. Additionally, there is a sample course in the game called "Sound Effects" that shows the player how sound effects work and what they can do.

The Soundfrog itself is also one of the creators of the "Official" courses in the game. Its first course, Muncher Mayhem, was released a day after the game's version 1.20 update.

List of sound effects

Super Mario Maker

Image Description
  A man shouting in pain. The screen blurs for a split second. Its icon is of a screaming cartoon face.
  A man moaning in pain. The screen blurs for a split second. Its icon is of a yelling cartoon face.
  A crashing sound. Rocks and occasionally the landslide warning sign in the sound effect's icon can be seen falling from the top of the screen. Its icon is a warning sign with rocks falling.
  A dramatic violin stab. The screen darkens for a second with white streaks appearing around the border. Its icon has flaming rocks falling.
  A man shouting "Ow!" in a high-pitched voice. Two stars appear where the sound effect was played. Its icon is a shoe.
  A man shouting "Whoo!" in a high-pitched voice. Three stars and a rainbow appear where the sound effect was played. Its icon is a shoe lifted up by a spring.
  Children cheering. Confetti appears where the sound effect was played. Its icon is two clapping hands.
  A crowd cheering and applauding. Confetti and sparkles appear where the sound effect was played. Its icon is a blowhorn.
  A heavenly musical effect with church bells and a harp. A beam of light shines down from above where the sound effect was played. Its icon is an otafuku mask.
  An eerie piano musical effect followed by a sinister laugh. The screen darkens for a few seconds with ominous purple fog. Its icon is a hannya mask.
  A punching noise, occasionally accompanied by a cat's meow. A cat's paw can be seen "punching" the location the sound effect was played. Its icon is a boxing glove.
  Fireworks sound effects and visuals. Its icon is a firework.
  Festive music, with several small dancers dancing around Mario, while the Wii U GamePad plays vocals. If placed on an item or object, interacting with it does not make the dancers appear, but musical notes will appear around the screen instead. Its icon are two maracas.
  Rave music, with a crowd cheering and flashing lights, ending with a spotlight on Mario. Its icon is a fan.
  Sounds of mischievous laughter. Red, blue, and yellow mouths appear where the sound effect was played, possibly referencing the Viruses from Dr. Mario. Its icon is a mouth laughing.
  Calm silence, followed by a bird's chirping. A hanafuda-styled foreground appears, resembling the background of the Nintendo 3DS hanafuda theme. Its icon is a bird on a branch.
  The baby sound effect from Mario Paint. The same face from the icon appears where the sound effect was played. Its icon is a baby face.
  The clown horn noise from Mario Paint. A circle of flowers appear where the sound effect was played. Its icon is a car.
  A doorbell noise. A light bulb icon appears where the sound effect was played. Its icon is a lightbulb.
  An error buzzer sound effect. A scribble icon appears where the sound effect was played. Its icon is a "wrong" icon.
  A telephone buzzing. Jagged lines representing a telephone's ringing appear at random locations around the screen. Its icon is a telephone.
  Distorts the game's music and screen for a short period of time. "Dizzy" stars appear around Mario's head, and if the course's theme is New Super Mario Bros. U, Mario's eyes will be half-open for the duration of this sound effect. Its icon is "dizzy" stars.
  Plays boss music, which changes depending on the course's theme. Bowser's emblem also briefly appears on-screen. Super Mario Bros. courses play the Enemy Course music from Super Mario Bros. 3, Super Mario Bros. 3 and Super Mario World courses play the standard boss battle music from their respective games, and New Super Mario Bros. U courses play the Castle battle music from New Super Mario Bros. Wii. Its icon is a silhouette of Bowser's face.
  Plays bonus area music, which changes depending on the course's theme. Three colored Mushrooms also can be seen rolling across the screen. Super Mario Bros. courses play the high score music from VS. Super Mario Bros., Super Mario Bros. 3 courses play the second World 5 Map/Coin Heaven theme, and Super Mario World and New Super Mario Bros. U play the bonus area music from their respective games. Its icon is of a Mushroom.
  Slow heartbeat noises. The screen pulses slightly and the edges darken for every heartbeat. Its icon is of a blue heart.
  Mutes the game's music. A static effect appears for a split second. Its icon is the Undodog with a surgical mask.
  A bird's tweeting noise, or a short sound recording if the player chooses to record using the GamePad's microphone. A bird is seen flying in where the sound effect was played. Any sound recordings in courses that are uploaded to the server will be replaced by the default sound effect. Its icon is a bird.
  A chicken's clucking noise, or a sped up or slowed down version of a sound recording. A rectangular bird is seen flying in where the sound effect was played. Any sound recordings in courses that are uploaded to the server will be replaced by the default sound effect. Its icon is of a chicken.

Super Mario Maker 2

This section is referring to a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this section may need major rewriting. This notice should be removed after a month has passed since the game was first released.

Soundfrog and sound effects return in Super Mario Maker 2 with new additions.[1] All of them are now categorized in at least five groups.[2]

Returning

New

  • A sinister flash, after which the screen becomes dull while a terror tune replaces the level music; represented by a skull (blue group)[1][3]
  • A manga-style visual composed of white flares linked by electric discharges (group unknown)[1]
  • An effect based on The Mysterious Murasame Castle in which Takamaru's and enemy ninjas' sprites from said game move through the screen while music from the game replaces the level music, represented by a ninja star (red group)[1]
  • A rock "boom" visual, represented by an electric guitar (purple group)[1][3]
  • A confetti effect that plays while lanterns bounce on the upper part of the screen (group unknown)[1]
  • An oinking sound effect that also causes the pig stamp from Mario Paint to pop up from wherever it was triggered (group unknown)[1]
  • An effect involving the Super Famicom logo appearing where it was triggered (blue group)[1]
  • Celebratory sparkles and bright screen accompanied by bursts of confetti from the sides of the screen, represented by a party popper (yellow group)[2]
  • An effect represented by a quaver (green group)[2]
  • An effect represented by stars popping from a spot (purple group)[2]

List of sound effect applications

It has been requested that this section be rewritten and expanded to include more information.

Image Description
  What effect the sound effects have on Mario depends on which one was used:
  •  ,  ,  ,  : Play whenever Mario gets damaged or loses a life.
  •  ,  : Play whenever Mario falls down a pit.
  •  ,  ,  ,  : Play whenever Mario makes consecutive jumps, or jumps high from stomping an enemy.
  •  ,  : Play whenever Mario powers up or dons a Buzzy Beetle Shell or Spiny Shell.
  •  ,  ,  ,  : Play whenever Mario ducks.
  •  ,  : Play whenever Mario rides Lakitu's Cloud, a Koopa Clown Car, or Goomba's Shoe (it does not work on Yoshi).
  •  ,  : Play every three seconds whenever Mario is not moving.
  •  ,  : Play whenever Mario gets damaged.
  •  ,  ,  ,  : Replace the music for the entire course. In the case of castle courses, the regular music returns when the Axe is touched.
  •  ,  : Play whenever Mario turns around during a sprint.
  Plays sound effect when hit or destroyed.
  Plays sound effect when hit in ? Block form, or destroyed in any form.
  Plays sound effect when destroyed.
  Plays sound effect when something emerges from it.
  Plays sound effect when Mario comes out.
 
File:SMM-SMB-LuigiMushroom.png
Plays sound effect when collected.
  Plays sound effect when collected.
  Plays sound effect when used.
 
 
Plays sound effect when defeated. In the case of  ,  ,  , and  , it plays while the enemy is on screen.
 
 
Plays sound effect when defeated. In the case of  ,  ,  , and  , it plays while the enemy is on screen.
 
 
 
Plays sound effect when defeated. In the case of  ,  ,  , and  , it plays while the enemy is on screen.

Names in other languages

Language Name Meaning
German Soundfrosch
Soundfrog

References

  1. ^ a b c d e f g h Nintendo (May 15, 2019). Super Mario Maker 2 Direct 5.15.2019. YouTube. Retrieved on May 15, 2019.
  2. ^ a b c d e f g h i j GameXplain (May 16, 2019). NEW Super Mario Maker 2 Details! Angry NSMBU Sun, Koopa Car AI, & More Revealed in Gameplay Demo!. YouTube. Retrieved on May 16, 2019.
  3. ^ a b GameXplain (May 16, 2019). Super Mario Maker 2 Japanese Website Tour! In-Depth Look at New Elements, Screenshots Galore & Nina?. YouTube. Retrieved on May 18, 2019.