Donkey Kong (game): Difference between revisions

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|notes=Introduced the [[Mario]] and [[Donkey Kong]] characters; #3 most popular game in the [[KLOV]]
|notes=Introduced the [[Mario]] and [[Donkey Kong]] characters; #3 most popular game in the [[KLOV]]
}}
}}
'''''Donkey Kong''''' was an arcade game that was Nintendo's first big hit in North America. It also marked the first appearance of [[Mario]] (originally known as "Jumpman", a carpenter) and of the original [[Cranky Kong|Donkey Kong]] (Cranky Kong). A version of the game was also created later for the [[Nintendo Entertainment System]], Nintendo's first home console.
'''''Donkey Kong''''' was an arcade game that was [[Nintendo]]'s first big hit in North America. It also marked the first appearance of [[Mario]] (originally known as "Jumpman", a carpenter) and of the original [[Cranky Kong|Donkey Kong]] (Cranky Kong). A version of the game was also created later for the [[Nintendo Entertainment System]], Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [[50m]] cut from this version.
 
The game sold well in the United States. It is one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage [50m] cut from this version.
 
''[[Super Smash Bros. Brawl]]'' also has the game ''Donkey Kong'' as an unlockable masterpiece. Instead of starting from the beginning stage, [[Player|players]] will start at the second stage. To unlock it, the player must play the game for ten hours. There is also an unlockable stage, [[75m]], that is based on the third level of the game.
 
A Club Nintendo-sponsored event allowed for members to get the original version of ''Donkey Kong'' until January 6, 2013 after purchasing one of five games upon registering and linking the account to the 3DS' eShop.


==Story==
==Story==
[[Cranky Kong|Donkey Kong]] has escaped from his owner [[Mario]]. In a rage, he takes Mario's girlfriend [[Pauline]] (originally known as Lady) to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.
Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, [[Pauline]] (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.


===Official Story Quoted From Nintendo of America===
===Official Story Quoted From Nintendo of America===
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==History==
==History==
[[File:DKMachineBlue.jpg|thumb|153px|The cabinet]]
[[File:DKMachineBlue.jpg|thumb|153px|The cabinet]]
''Donkey Kong'' was created when [[Shigeru Miyamoto]], under the supervision of the late [[Gunpei Yokoi]], was assigned by Nintendo to convert Radar Scope, a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto then admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. The result was a major breakthrough for Nintendo and for the video game industry. Sales of the machine were brisk, with the game becoming the best selling arcade machine of all time in its era. The gameplay itself was one of the first of its time. With the growing base of arcades to sell the game to, the game was able to gain huge distribution. A well known fact is that ''Donkey Kong'' was the first appearance of Nintendo's world famous [[Mario]] character - originally known as '''Jumpman''' in this game, but renamed Mario by Nintendo of America. Donkey Kong was Nintendo's first worldwide success.
''Donkey Kong'' was created when [[Shigeru Miyamoto]], under the supervision of the late [[Gunpei Yokoi]], was assigned by Nintendo to convert ''Radar Scope'', a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.


[[File:Jumpmanconcept.jpg|thumb|left|Concept art for [[Mario]].]]
[[File:Jumpmanconcept.jpg|thumb|left|Concept art for [[Mario]].]]
In 1982, Universal Studios sued Nintendo, claiming that ''Donkey Kong'' infringed on Universal Studios' intellectual property rights to the film ''[[Wikipedia:King Kong|King Kong]]''. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case, and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of ''King Kong'' was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's ''King Kong'' video game, licensed by Universal, infringed on ''Donkey Kong''. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the ''Donkey Kong'', and gave him ''exclusive worldwide rights to use the name for sailboats.''
In 1982, around a year after the game's release, [[wikipedia:Universal Studios|Universal Studios]] sued Nintendo, claiming that ''Donkey Kong'' infringed on Universal Studios' intellectual property rights to the film ''[[Wikipedia:King Kong|King Kong]]''. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of ''King Kong'' was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's ''King Kong'' video game, licensed by Universal, infringed on ''Donkey Kong''. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the ''Donkey Kong'', and gave him "exclusive worldwide rights to use the name for sailboats."
 
The ''Donkey Kong'' arcade saved Nintendo from certain bankruptcy. Due to the huge success of Donkey Kong, Nintendo of America was able to grow and release many more games in succeeding years and had the resources necessary to release the Nintendo Entertainment System in the USA.


==Documentary==
==Documentary==
{{main|The King of Kong: A Fistful of Quarters}}
{{main|The King of Kong: A Fistful of Quarters}}


In 2007, a documentary film directed by Seth Gordon based off ''Donkey Kong'' was released. The film centers around a high school teacher, Steve Wiebe as he tries to get a world high score for the game, from the current reigning champion Billy Mitchell only to be beaten every time he gets a new high score.
In 2007, a documentary film directed by Seth Gordon based off ''Donkey Kong'' was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.
 
==Sequels and Ports==
==Sequels and Ports==
[[File:Donkey Kong arcade.PNG|thumb|Mario (Jumpman) about to jump over a barrel.]]
[[File:Donkey Kong arcade.PNG|thumb|Mario (Jumpman) about to jump over a barrel.]]
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*[[wikipedia:Intellivision|Intellivision]]
*[[wikipedia:Intellivision|Intellivision]]
*[[wikipedia:Commodore VIC-20|Commodore VIC-20]]
*[[wikipedia:Commodore VIC-20|Commodore VIC-20]]
*[[wikipedia:Commodore 64|Commodore 64]] (2 official ports exists; first released in 1983 in North America by [[wikipedia:Atarisoft|Atarisoft]], second released in 1986 in Europe by [[wikipedia:Ocean Software|Ocean]].)
*[[wikipedia:Commodore 64|Commodore 64]] (Two official ports exist, one released in 1983 in North America by [[wikipedia:Atarisoft|Atarisoft]], and another released in 1986 in Europe by [[wikipedia:Ocean Software|Ocean]].)
*[[wikipedia:Texas Instruments TI-99/4A|Texas Instruments TI-99/4A]]
*[[wikipedia:Texas Instruments TI-99/4A|Texas Instruments TI-99/4A]]
*[[wikipedia:Amstrad CPC|Amstrad CPC]]
*[[wikipedia:Amstrad CPC|Amstrad CPC]]
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*[[wikipedia:Disk operating system|DOS]]
*[[wikipedia:Disk operating system|DOS]]
*In ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]'', Donkey Kong was one of the [[minigame]]s. It could be played in both modern and classic modes.
*In ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]'', Donkey Kong was one of the [[minigame]]s. It could be played in both modern and classic modes.
*Two different ports of ''Donkey Kong'' have appeared on [[Virtual Console]]. The first, released in 2006, is based on the NES version, while the second, entitled ''Donkey Kong Original Edition'', attempted to adhere to the arcade version, and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and while the port's graphics are an improvement to the NES port, it is still inferior to the true arcade version, which remains unavailable on Virtual Console. The latter port will be released on the 3DS eShop in the Fall of 2012 for the US. However, it will only be available to members of [[Club Nintendo]] who have linked their systems to their Club Nintendo accounts, and have purchased one of a select few 3DS titles (''[[Paper Mario: Sticker Star]]'' is one of the choices) over the eShop (retail copies of the games are ineligible) before Jan. 6, 2013. There are currently no plans for a wide release of this version in the U.S..
*Two different ports of ''Donkey Kong'' have appeared on [[Virtual Console]]. The first, released in 2006, is based on the NES version, while the second, entitled ''Donkey Kong Original Edition'', attempted to adhere to the arcade version, and was pre-installed for the European release of the Mario 25th Anniversary limited edition red [[Wii]] in 2010. This version restored some missing animations and the level 50m, which was cut from the NES version, although Donkey Kong mistakenly stands still in this level, and while the port's graphics are an improvement to the NES port, it is still inferior to the true arcade version, which remains unavailable on Virtual Console. The latter port will be released on the [[Nintendo 3DS#Nintendo_eShop|Nintendo eShop]] in the fall of 2012 for the US. However, it will only be available to members of [[Club Nintendo]] who have linked their systems to their Club Nintendo accounts and have purchased the downloadable version of one of five 3DS titles (e.g. ''[[Paper Mario: Sticker Star]]'') before January 6, 2013. There are currently no plans for a wide release of this version in the U.S.
 
''Donkey Kong'' was also re-released as part of two compilation games, ''[[Donkey Kong Classics]]'' and ''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]'', and it is featured as a playable extra in the following titles:


''Donkey Kong'' was also re-released as part of two compilation games:
*''[[Donkey Kong Classics]]''
*''[[Donkey Kong/Donkey Kong Jr./Mario Bros.]]''
And it is featured as a playable extra in the following titles:
*''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]'' (NES version included as minigame)
*''[[nookipedia:Animal Crossing (GCN)|Animal Crossing]]'' (NES version included as minigame)
*''[[Donkey Kong 64]]'' (arcade version included as a minigame)
*''[[Donkey Kong 64]]'' (arcade version included as a minigame)
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==Trivia==
==Trivia==
[[File:dkmachine64.jpg|thumb|right|The arcade machine found in the Frantic Factory.]]
[[File:dkmachine64.jpg|thumb|right|The arcade machine found in the Frantic Factory.]]
*The 22nd board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, despite how many lives the player has left. This bug, known as a kill screen, happens due to a programing oversight in which the game does not have enough memory to continue. Games such as ''Pac-Man'' and ''Duck Hunt'' have kill screens too.
*The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, despite how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as ''Pac-Man'' and ''Duck Hunt'' have kill screens, too.
*Donkey Kong was the second platformer ever made, with the 1980 game ''[[wikipedia:Space Panic|Space Panic]]'' being the first.
*Donkey Kong was the second platformer ever made, the 1980 game ''[[wikipedia:Space Panic|Space Panic]]'' was the first.
*The 50m stage from the arcade game wasn't present in the NES version, supposedly due to a lack of space. As a result, that version only contains three stages, as opposed to the original four. The NES version was given this missing level and dubbed "Donkey Kong Classic" for certain Japanese [[Wii|Wiis]].
*[[Intelligent Systems]]' own [http://www.intsys.co.jp/english/software/index.html website] claims credit for developing the NES port for Nintendo, but neither the cartridge nor title screen mentions the company.
*Intelligent Systems' own website claims credit for developing the NES port for Nintendo, but neither the cartridge nor title screen mentions them.
*There is an alternate rendition of the game called ''Crazy Kong'', which was apparently licensed by Nintendo for non-US market distribution. Home ports exist as well.
*There is some alternate renditions of the game called ''Crazy Kong'', which was apparently licensed by Nintendo for non-US market distribution. Home ports exist as well.
*The Commodore 64-exclusive ''Mario's Brewery'' is based on ''Donkey Kong'', although very little is known of its authenticity.
*The Commodore 64-exclusive ''Mario's Brewery'' is based on ''Donkey Kong'', although very little is known of its authenticity.



Revision as of 19:45, October 28, 2012

Template:Articleabout Template:Infobox Arcade Game Donkey Kong was an arcade game that was Nintendo's first big hit in North America. It also marked the first appearance of Mario (originally known as "Jumpman", a carpenter) and of the original Donkey Kong (Cranky Kong). A version of the game was also created later for the Nintendo Entertainment System, Nintendo's first home console. The game sold well in the United States, becoming one of four games to be inducted into the Nintendo Hall of Fame. The original arcade version had four screen levels, but the Nintendo Entertainment System version only has three, with the stage 50m cut from this version.

Story

Donkey Kong has escaped from his owner, Mario, and kidnapped Mario's girlfriend, Pauline (originally known as Lady), taking her to the top of a construction site. Mario must climb to the top of this construction site and rescue Pauline from the giant ape.

Official Story Quoted From Nintendo of America

File:Donkeykongflier.jpg
The flier for the game, which was handed out in arcades, toy stores and such.

"HELP! HELP!" cries the beautiful damsel in distress as she is dragged up a labyrinth

of structural beams by the ominous and diabolical Donkey Kong. "SNORT. SNORT." The maiden is not Princess Peach, but a woman named Pauline, who, in her pink dress screams for help from the beast that lay ahead of her." HELP! HELP!" is what somebody might hear. And yes, in fact, somebody DID hear her, none other than the brave carpenter Mario. Little Mario, as called by most. The frightening music warns him of the perils that lie ahead of him, as well as the evil Donkey Kong.

Despite the height of the structure and all of the dangers that lie ahead, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil ape Donkey Kong. Little Mario must dodge all manner of obstacles - balls of flaming nova, beams of steel that plummet down and a barrage of exploding barrels fired at him by Donkey Kong himself. Amidst the beautiful girls' constant plea for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way.

As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong just as a bully, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful maiden all to himself and also to the fact that he is mocking Little Mario. It is your job to get little Mario to the top. For it is there, and only there, that he can show his vengeance on the evil DK, sending him to his mortal doom. And as in all great tales, Donkey Kong is beaten, possibly seeking revenge another time, but leaving the bold and brave Little Mario and the beautiful maiden to live happily ever after.

"SIGH. SIGH."

Characters

Enemies

Items

Levels

History

The cabinet

Donkey Kong was created when Shigeru Miyamoto, under the supervision of the late Gunpei Yokoi, was assigned by Nintendo to convert Radar Scope, a poorly selling arcade game in North America, into a game that would have more appeal to gamers. Shigeru Miyamoto later admitted that he did not focus on the story of the game. He also said that Jumpman (later to be renamed Mario) and the Lady were not intended to have a relationship, and he did not know where the connection idea came from, but he thought that it did not matter much. Regardless, the resulting game was a major breakthrough for Nintendo and for the video game industry, becoming one of the best selling arcade machines of its time. Its platforming gameplay also distinguished it from most other arcade games at the time.

Concept art of Mario for the arcade game Donkey Kong
Concept art for Mario.

In 1982, around a year after the game's release, Universal Studios sued Nintendo, claiming that Donkey Kong infringed on Universal Studios' intellectual property rights to the film King Kong. Howard Lincoln, attorney and future president of Nintendo of America, decided to fight the case and hired seasoned attorney John Kirby to represent Nintendo. When Kirby showed that not only was Nintendo not in violation of any copyrights, but also that Universal Studios themselves had sued RKO Pictures in 1975 to prove that the plot of King Kong was in fact in the public domain, Judge Robert W. Sweet ruled in Nintendo's favor, ordering Universal to pay Nintendo $1.8 million in legal fees. In an ironic twist, Judge Sweet also ruled that Tiger's King Kong video game, licensed by Universal, infringed on Donkey Kong. After the victory, Nintendo awarded John Kirby with a $30,000 sailboat, christened the Donkey Kong, and gave him "exclusive worldwide rights to use the name for sailboats."

Documentary

Main article: The King of Kong: A Fistful of Quarters

In 2007, a documentary film directed by Seth Gordon based off Donkey Kong was released. The film centers around high school teacher Steve Wiebe as he tries to achieve a world record for obtaining the highest score in the game, which is held by Billy Mitchell at the time.

Sequels and Ports

File:Donkey Kong arcade.PNG
Mario (Jumpman) about to jump over a barrel.

Sequels

Donkey Kong has four sequels to date.

Ports

In addition to the arcade version, Donkey Kong was ported into several other gaming systems and computers:

Donkey Kong was also re-released as part of two compilation games, Donkey Kong Classics and Donkey Kong/Donkey Kong Jr./Mario Bros., and it is featured as a playable extra in the following titles:

Gallery

Template:Morepic

Trivia

File:Dkmachine64.jpg
The arcade machine found in the Frantic Factory.
  • The twenty-second board is the final level of the game; Mario instantly dies within eight seconds of playing in the level, despite how many lives the player has left. This bug, known as a kill screen, happens due to a programming oversight in which the game does not have enough memory to continue. Games such as Pac-Man and Duck Hunt have kill screens, too.
  • Donkey Kong was the second platformer ever made, the 1980 game Space Panic was the first.
  • Intelligent Systems' own website claims credit for developing the NES port for Nintendo, but neither the cartridge nor title screen mentions the company.
  • There is an alternate rendition of the game called Crazy Kong, which was apparently licensed by Nintendo for non-US market distribution. Home ports exist as well.
  • The Commodore 64-exclusive Mario's Brewery is based on Donkey Kong, although very little is known of its authenticity.

External links

Template:BoxTop Template:DKGames Template:Mariogames

Template:VirtualConsole