User talk:WildWario

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Archive Tower
Floor 1-50

RE: File:Mariopaintartt.PNG

I don't see why this one of all of the MP artwork (which also don't have summaries) wouldn't be official. It's the same artwork used on the cover, and L151's uploads have usually been from official sources. It's only on userpages because you broke the file links on the galleries. Mario (Gold) costume pose in Super Mario Maker Mario JC 06:59, February 24, 2022 (EST)

Please check over your edits when fixing file names, you still left broken file links. Mario (Gold) costume pose in Super Mario Maker Mario JC 10:00, April 7, 2022 (EDT)

List of drivers in Mario Kart Tour

Thanks for the info, I've seen the trailer now. I missed it. I haven't owned an MKT for almost half a year because unfortunately my cell phone is now incompatible. So I don't know all the news about the game right away. --95.91.213.57 08:39, March 4, 2022 (EST)

That's okay. Wario (Cowboy) from Mario Kart TourWildWario (talk) 08:39, March 4, 2022 (EST)

Application

Hey, when you have time, can you please check your email? We have a quick question about your recent 'Shroom application. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 12:50, March 8, 2022 (EST)

Thanks for letting me know, we'll get back to you later this week once the decision is finalized. --Waluigi's head icon in Mario Kart 8 Deluxe. Too Bad! Waluigi Time! 20:43, March 8, 2022 (EST)

RE: Leak

I think it's fine to mention the datamine as a brief trivia point as long as we don't outright state these courses are coming, though the number of possible courses listed as examples should be kept to a minimum (i.e. a few of the most obvious ones; for instance, you can see a SNES Mario Circuit course and T variants of courses) to avoid over-speculative "I think this course is definitely (name) because you can barely see this special landmark" edits from users, to be cautious. Mario (Gold) costume pose in Super Mario Maker Mario JC 02:15, March 21, 2022 (EDT)

Welcome to The 'Shroom!

Hello WildWario! I'm Zange, the director of Pipe Plaza and I would like to extend a personal welcome to The 'Shroom to you, as well as explain a few things now that you're one of our writers. (also please forgive me as I meant to send this much sooner but I was very busy this last week!!)

I would like to explain our reminder process, primarily. Usually, I'll send out reminders for articles two weeks before an issue is set to come out (but sometimes it's a day or two late if I get busy!), and I usually set the deadline for the Wednesday before the issue comes out. Of course, if something comes up and you need to send an article late for whatever reason, please just let me know because we are very flexible about this sort of thing! Life happens, after all.

I would also like to ask how you would like to receive these reminders. Wiki talk page? Email? Some other channel that works better? Just let me know ^^ Zange 00:20, March 22, 2022 (EDT)

That works! And if you send me your article before I send reminders, I won't send a reminder in that case. Zange 15:23, March 23, 2022 (EDT)

User Page

Hi I got a quick question, so if you have any ides that is for any game like Mario Kart Tour, all of these needs to be in our User Page?

I ask this because this is my first time I'm making my own User page. MarioGamer119 (talk) 02:33, April 14, 2022 (EDT)

RE: Comet

Yes, I've deleted the page and moved the Comet bike to that title. Mario (Gold) costume pose in Super Mario Maker Mario JC 06:33, April 27, 2022 (EDT)

What is that pink block called?

The block disappears when Mario jumps. In NSMBU challenges, some levels have that block. But what is that block called? --58.176.43.120 23:04, April 28, 2022 (EDT)

Could it be the Boost Block? Wario (Cowboy) from Mario Kart TourWildWario (talk) 23:10, April 28, 2022 (EDT)

No. It both appears in NSMBU and NSMBUDX challenge mode, and also SMM2. --58.176.43.120 23:45, April 28, 2022 (EDT)

I think I know what the IP editor is referring to. It's those pink blocks with magenta rims that only appear as starting platforms in certain challenges where the player must not touch the ground. It's not given any names in the game's Prima guide, so we'll have to ask another user for a filename, or a name from a Japanese-language source. Toadette icon CTTT.pngFont of Archivist Toadette's signature(T|C) 01:13, April 29, 2022 (EDT)
Thanks for helping with the answering! I forgot about those blocks, but do they appear in SMM2? I don't have that game and I've never seen any SMM2 Youtube videos with these blocks yet. Wario (Cowboy) from Mario Kart TourWildWario (talk) 01:49, April 29, 2022 (EDT)
They are in SMM2. Their internal name is startblock (i.e. M1_Object_startblock.Nin_NX_NVN). In NSMBU and NSLU, they're called block_odai.szs. So I'd go with "Start Block" as an article title. Scrooge200 (talk) PMCS Mustard Cafe Sign.png 01:58, April 29, 2022 (EDT)
Thanks for the help! Wario (Cowboy) from Mario Kart TourWildWario (talk) 01:59, April 29, 2022 (EDT)

Re: Kart sizes

Thanks for that. Now I think I have a handle on what you're saying. It seems like most of the kart variants are still the same size as their bases or each other, but I could see that the Silver Bullet Blaster is in a different size group than the Bullet Blaster and the Bull's-Eye Banzai or the Pumpkin Kart to the Apple Kart. If I may, that's what you're getting at, yes? Sprite of Yoshi's stock icon from Super Smash Bros. Ultimate Tails777 Talk to me!Robin's stock icon from Super Smash Bros. Ultimate

Yes. Also, Pumpkin Kart seems to be the only variant that's in a different size level, so I'm starting to think is it really even a variant? Wario (Cowboy) from Mario Kart TourWildWario (talk) 23:10, April 28, 2022 (EDT)

Honestly, a good question. The Pumpkin Kart, while similar in shape, seems to feel more different compared to the Apple Kart, kinda like the Dozer Dasher to the Dragonfly comparison. I feel it could be considered it's own kart, which could be backed up further by it having a variant of its own (the Gold Pumpkin Kart).
In any case, I appreciate you showing me that. Gives me a much better understanding of what you meant. Sprite of Yoshi's stock icon from Super Smash Bros. Ultimate Tails777 Talk to me!Robin's stock icon from Super Smash Bros. Ultimate

Cowboy Wario has wandered in your talk page!

Wario (Cowboy) from Mario Kart Tour

He found out a new equation after drinking the world's toughest beverage, milk! Observe:

Wild Wing from Mario Kart Tour + Badge = Wario (Cowboy) from Mario Kart Tour

Somebody ought to reward him a generous research grant so we can have some big breakthroughs for Mushroom Kingdom science and history!
Mario's Super Picross

Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 20:23, May 1, 2022 (EDT)

I give you 0 dollars and 0 cents. The Shroom!
WildWario's Userbox Tower

1st Userbox Courtesy of Mario (talk).

LGM signature.PNG
100px-14,408,0,393-Snap0002.jpg
Peppino Spaghetti

Other accounts. GameJolt: Same as here. GameBanana: Same as here. Roblox: SONIC123CDMANIA2. Gmail: Helda0579@parkwayschools.net. Scratch: SONIC123CDMANIA Snap: Same as Scratch. TCRF: Same as here. Might get more accounts.

Games I've Played

This section is in progress.

Mainline

NES & FDS(+ remakes)

Super Mario Bros.

Super Mario Bros. (NES) - Not completed.

Super Mario Bros. (FDS) - Not completed.

VS. Super Mario Bros. (Arcade) - Not completed.

Super Mario Bros. (G&W(Crystal Series)) - Not completed.

Super Mario Bros. (G&W(Special Edition)) - Not completed.

Super Mario Bros. (G&W(New Wide Screen)) - Not completed.

Super Mario Bros. (G&W(Mini Classics)) - Not completed.

Super Mario Bros. (Playchoice-10) - Not completed.

All Night Nippon: Super Mario Bros. (FDS) - Not completed.

Super Mario Bros./Duck Hunt (NES) - Not completed.

Super Mario Bros. (Nelsonic Game Watch) - Not completed.

Super Mario Bros./Duck Hunt/World Class Track Meet (NES) - Not completed.

Nintendo World Championships 1990 (NES) - Not completed.

Super Mario Bros./Tetris/Nintendo World Cup (NES) - Not completed.

Super Mario All-Stars (Super Mario Bros.(SNES)) - Not completed.

Super Mario All-Stars + Super Mario World (Super Mario Bros.(SNES)) - Not completed.

BS Super Mario Collection (Dai-1-shuu(Satellaview)) - Not completed. Need to see if worlds 6-8 are in the game & see what the Minus World is if it exists.

Super Mario Bros. Deluxe (Original 1985(GB)) - Not completed. Need to try to complete the "levels" that you go to when selecting x(9 & A-D)-y(1-4) in unused level select.

Super Mario Bros. Deluxe (Challenge(GB)) - Not completed.

Super Mario Bros. Deluxe (You VS. Boo(GB)) - Not completed.

Super Mario Bros. Deluxe (VS. Game(GB)) - Not completed.

Super Mario Bros. Deluxe (Toybox(Fortune Teller(GB))) - Not gotten Extremely Lucky.

Super Mario Bros. Deluxe (Toybox(Mystery Room(GB))) - Not 100% filled up.

Super Mario Bros. Deluxe (Toybox(Calendar(GB))) - Have not found the current month and other months of the current year.

Super Mario Bros. Deluxe (Toybox(Yoshi is Here!(GB))) - Not used.

Super Mario Bros. (Animal Crossing(N64)) - Not completed.

Super Mario Bros. (20th Anniversary Special Edition(GBA)) - Not completed.

Super Mario Bros. (Classic NES/Famicom Mini series(GBA))- See (NES(Famicom Mini Collection)).

Super Mario Bros. (Virtual Console(Wii)) - Not completed.

Super Mario Bros. (NES(Famicom Mini Collection)) - Only 1-1 & 1-2.

Super Mario Bros. (Super Smash Bros. Brawl(Wii)) - Not gone as far as possible.

Super Mario All-Stars Limited Edition (Super Mario Bros.(Wii)) - Not completed.

25th Anniversary Super Mario Bros. (Wii) - Not completed.

Super Mario Bros. (Virtual Console(3DS) - Not completed.

Super Mario Bros. (Virtual Console(Wii U) - Not completed.

NES Remix (Super Mario Bros.(23)) - Not completed.

NES Remix 2 (Super Luigi Bros.) - Not completed.

Ultimate NES Remix (Speed Mario Bros.) - Not completed.

Super Mario Bros. (Super Smash Bros. for Wii U(Wii U)) - Not gone as far as possible.

Super Mario Bros. (NES Classic Edition) - Not completed.

Super Mario Bros. (Nintendo Classic Mini: Family Computer) - Not completed.

Super Mario Bros. (NES-NSO(Switch)) - Not completed.

Super Mario Bros. 35 (Switch) - Not completed.

Super Mario Bros. (30th Anniversary G&W) - Completed Normal, 8-2 on Hard.

Super Mario Bros. Special (PC-8801 & Sharp X-1 series) - Not completed. I just put this in here even though it's not really a remake of SMB.

Super Mario Bros: The Lost Levels

Super Mario Bros: The Lost Levels (FDS) - Not completed.

Super Mario All-Stars (The Lost Levels(SNES)) - Not completed.

Super Mario All-Stars + Super Mario World (The Lost Levels(SNES)) - Not completed.

Super Mario All-Stars Limited Edition (The Lost Levels(Wii)) - Not completed.

BS Super Mario Collection (Dai-4-shuu(Satellaview)) - Not completed. Need to see if worlds 6-9 & A-D are in the game.

Super Mario Bros. Deluxe (For Super Players(GB)) - Not completed. Will try to complete worlds 9 & A-D after world 8.

Super Mario Bros: The Lost Levels (Famicom Mini series(GBA)) - Not completed.

Super Mario Bros: The Lost Levels (FDS(Famicom Mini Collection)) - Only 1-1.

Super Mario Bros: The Lost Levels (Virtual Console(Wii) - Not completed.

Super Mario Bros: The Lost Levels (Virtual Console(3DS) - Not completed.

Super Mario Bros: The Lost Levels (Virtual Console(Wii U) - Not completed.

Super Mario Bros: The Lost Levels (NES-NSO(Switch)) - Not completed.

Super Mario Bros: The Lost Levels (30th Anniversary G&W) - 7-4.

Super Mario Bros. 2

Yume Kojo: Doki Doki Panic (FDS) - Not completed.

Super Mario Bros. 2 (NES) - Not completed.

Super Mario Bros. 2 (Playchoice-10) - Not completed.

Super Mario USA (NES) - Not completed.

Super Mario All-Stars (Super Mario Bros. 2(SNES)) - Not completed.

Super Mario All-Stars + Super Mario World (Super Mario Bros. 2(SNES)) - Not completed.

Super Mario All-Stars Limited Edition (Super Mario Bros. 2(Wii)) - Not completed.

BS Super Mario USA (Satellaview) - Not completed.

Super Mario Advance (Main Game(GBA)) - Not completed.

Super Mario Bros. 2 (Virtual Console(Wii)) - Not completed.

Super Mario Bros. 2 (NES Classic Edition) - Not completed.

Super Mario USA (Nintendo Classic Mini: Family Computer) - Not completed.

Super Mario Bros. 2 (NES-NOS(Switch)) - Not completed.

Super Mario Bros. 3

Super Mario Bros. 3 (Main game(NES(Japanese))) - Not completed.

Super Mario Bros. 3 (Main game(NES(PRG0))) - Not completed.

Super Mario Bros. 3 (Main game(NES(PRG1))) - Not completed.

Super Mario Bros. 3 (Main game(NES(PAL))) - Not completed.

Super Mario All-Stars (Super Mario Bros. 3(Main game(SNES))) - Not completed.

Super Mario All-Stars + Super Mario World (Super Mario Bros. 3(Main game(SNES))) - Not completed.

Super Mario All-Stars Limited Edition (Super Mario Bros. 3(Main game(SNES))) - Not completed.

BS Super Mario Collection (Dai-2-shuu(Satellaview)) - Not completed. Need to see if worlds 4-8 & Warp zone exist.

BS Super Mario Collection (Dai-3-shuu(Satellaview)) - See below. Worlds 1-3 exist but cannot be accessed normally. Patch exists.

BS Super Mario Collection (Dai-3-shuu(With patch for Dai-2-shuu data(Satellaview))) - Not completed. Need to see if worlds 7-8 & Warp Zone exist.

Super Mario Advance 4 (Main game(GBA)) - Not completed.

Super Mario Advance 4 (World-e(GBA))) - Not completed.

Super Mario Bros. 3 (NES Classic Edition) - Not completed.

Super Mario Bros. 3 (Nintendo Classic Mini: Family Computer) - Not completed.

Super Mario Bros. 3 (Virtual Console(Wii)) - Not completed.

Super Mario Bros. 3 (Virtual Console(3DS)) - Not completed.

Super Mario Bros. 3 (Virtual Console(Wii U)) - Not completed.

Super Mario Advance 4 (Main game(Wii U)) - Not completed.

Super Mario Advance 4 (World-e(Wii U)) - Not completed.

Super Mario Bros. 3 (NES-NSO(Main game(Switch))) - Not completed.

Super Mario Bros. 3: Mario, the quick-change artist! (NES-NOS(Main game(Switch))) - Not completed. Need to look at worlds 1-7 & Warp Zone.

Super Mario Advance 4 (Main game(GBA-NSO)) - Not completed.

Super Mario Advance 4 (World-e(GBA-NSO)) - Not completed.

GB(+remakes)

Super Mario Land

Super Mario Land (GB) - Not completed.

Super Mario Land (GBC) - Not completed.

Super Mario Land (GB(1.1)) - Not completed.

Super Mario Land (GBC(1.1)) - Not completed.

Super Mario Land (Virtual Console(3DS)) - Not completed.

Super Mario Land 2

Super Mario Land 2 (GB) - Not completed.

Super Mario Land 2 (GBC) - Not completed.

SNES(+ remakes)

Super Mario World

Super Mario World (SNES(Japanese)) - Not completed.

Super Mario World (SNES(US Localization Prototype)) - Not completed.

Super Mario World (SNES(US)) - Not completed.

Super Mario World (SNES(PAL)) - Not completed.

Super Mario World (Nintendo Super System) - Not completed.

Super Mario All-Stars + Super Mario World (Super Mario World(SNES)) - Not completed.

Super Mario Advance 2 (Main Game(GBA)) - Not completed.

Super Mario World (SNES Classic Edition) - Not completed.

Super Mario World (Nintendo Classic Mini: Super Famicom) - Not completed.

N64(+ remakes)

Super Mario 64 (Prototype(Hopefully)(N64)) - Did Debug. Accessed Level Select. Beat Bowser 3. Saw ending picture straight from level select. Need to see what debugging during credits leads to.

Super Mario 64 (Japan(N64)) - Not completed.

Super Mario 64 (Mappie95(N64(Project 64 emulator(6.0P & 6.6P)))) - Level selected to castle, went to 3rd floor, BLJ'd past the 50-star door-which makes the game crash for some reason like the Bowser 1 & 30-star doors, entered the 70 star door-which doesn't crash(maybe because of the layout of the room?), BLJ'd to Bowser 3 course. Did not get to Bowser 3 yet.

Super Mario 64 (US(N64)) - Not completed.

Super Mario 64 (PAL(N64)) - Not completed.

Super Mario 64 (Japan(Shindou(N64))) - Not completed.

Super Mario 64 (China(Ique Player)) - Not completed.

Super Mario 64DD (N64DD) - Not completed.

Super Mario 64 DS (NDS) - Not completed.

Super Mario 64 (Virtual Console(Wii)) - Not completed.

Super Mario 64 (Virtual Console(Wii U)) - Not completed.

Super Mario 64 (N64-NSO(Switch)) - Not completed.

Super Mario 3D All-Stars (Super Mario 64(Switch)) - Not completed.

Gamecube(+remakes)

Super Mario Sunshine (Japanese(GC)) - Not completed.

Super Mario Sunshine (US(GC)) - Not completed.

Super Mario Sunshine (PAL(GC)) - Not completed.

Super Mario 3D All-Stars (Super Mario Sunshine(Switch)) - Not completed.

DS(+ remakes)

New Super Mario Bros. (DS) - Not completed.

Wii(+remakes)

Super Mario Galaxy

Super Mario Galaxy (Wii) - Not completed.

Super Mario Galaxy (Nvidia Shield) - Not completed.

Super Mario 3D All-Stars (Super Mario Galaxy(Switch)) - Not completed.

New Super Mario Bros. Wii

New Super Mario Bros. Wii (Wii) - Not completed.

New Super Mario Bros. Wii Coin World (Arcade) - Not completed.

Super Mario Galaxy 2

Super Mario Galaxy 2 (Wii) - Not completed.

Super Mario Galaxy 2 (Nintendo Selects(Wii)) - Not completed.

Super Mario Galaxy 2 (Digital Download(Wii U)) - Not completed.

3DS(+ remakes)

Super Mario 3D Land

Super Mario 3D Land (3DS) - Not completed.

Super Mario 3D Land (Nintendo Selects(3DS)) - Not completed.

New Super Mario Bros. 2

New Super Mario Bros. 2 (3DS) - Not completed.

New Super Mario Bros. 2 Gold Edition (3DS) - Not completed.

Wii U(+ remakes)

New Super Mario Bros. U

New Super Mario Bros. U (Wii U) - Not completed.

New Super Luigi U (Wii U) - Not completed.

New Super Mario Bros. U + New Super Luigi U (Wii U) - Not completed.

New Super Mario Bros. U Deluxe (Switch) - Not completed.

Super Mario 3D World

Super Mario 3D World (Wii U) - Not completed.

Super Mario 3D World + Bowser's Fury (Switch) - World Castle or Bowser, don't remember.

Super Mario Maker games
1

Super Mario Maker (Wii U) - Not completed.

Super Mario Maker (3DS) - Not completed.

2

Super Mario Maker 2 (Switch) - Not completed.

Mobile(+ remakes)

Super Mario Run - Not completed.

Switch(+remakes)

Super Mario Odyssey (Switch) - Not completed.

Super Mario Bros. Wonder (Switch) - Not completed.

Other

Mario

Mario Bros. (series)
NES/FDS(+ remakes)/Mario Bros.

Arcade (Japanese) - Not completed.

Arcade (US) - Not completed.

Arcade Archive: Mario Bros. (Switch) - Not completed.

Arcade Classics Series (NES) - Not completed.

Kaettekita Mario Bros. (FDS) - Not completed.

Classic Series (NES) - Not completed.

Mario Bros. (Atari 2600) - Not completed.

Mario Bros. (Atari 5200) - Not completed.

Mario Bros. (Atari 8-bit computers(1984)) - Not completed.

Mario Bros. (Apple II) - Not completed.

Mario Bros. (Commodore 64(1984)) - Not completed.

Mario Bros. (PC-8001) - Not completed.

Mario Bros. (Amstrad CPC) - Not completed.

Mario Bros. (ZX Spectrum) - Not completed.

Mario Bros. (Commodore 64(1987)) - Not completed.

Mario Bros. (Atari 7800) - Not completed.

Mario Bros. (Atari 8-bit computers(1988)) - Not completed.

Mario Bros. (Nintendo PlayChoice-10) - Not completed.

Mario Bros.-e (GBA) - Not completed.

Famicom Mini: Mario Bros. (GBA) - Not completed.

Mario Bros. (NES(Famicom Mini Collection)) - Not completed.

Mario Bros. (Animal Crossing(NGC)) - Not completed.

Mario Bros. (Virtual Console(Wii)) - Not completed.

Mario Bros. (Virtual Console(3DS)) - Not completed.

Mario Bros. (Virtual Console(Wii U)) - Not completed.

Mario Bros. (NES Classic Mini) - Not completed.

Mario Bros. (Nintendo Classic Mini: Family Computer) - Not completed.

Mario Bros. (NES-NSO(Switch)) - Not completed.

Super Mario Bros. 3 (2P Battle(NES(Japanese))) - Not completed.

Super Mario Bros. 3 (2P Battle(NES(PRG0))) - Not completed.

Super Mario Bros. 3 (2P Battle(NES(PRG1))) - Not completed.

Super Mario Bros. 3 (2P Battle(NES(PAL))) - Not completed.

Super Mario All-Stars (Super Mario Bros. 3(2P Battle(SNES))) - Not completed.

Super Mario All-Stars (Super Mario Bros. 3(Battle Game(SNES))) - Not completed.

Super Mario All-Stars + Super Mario World (Super Mario Bros. 3(2P Battle(SNES))) - Not completed.

Super Mario All-Stars + Super Mario World (Super Mario Bros. 3(Battle Game(SNES))) - Not completed.

Super Mario All-Stars Limited Edition (Super Mario Bros. 3(2P Battle(SNES))) - Not completed.

Super Mario All-Stars Limited Edition (Super Mario Bros. 3(Battle Game(SNES))) - Not completed.

BS Super Mario Collection (Dai-2-shuu(Satellaview)) - Not completed. Need to see if it exists.

BS Super Mario Collection (Dai-3-shuu(Satellaview)) - See above.

BS Super Mario Collection (Dai-3-shuu(With patch for Dai-2-shuu data(Satellaview))) - See above.

Super Mario Advance (Mario Bros. Classic(GBA)) - Not completed.

Super Mario Advance (Mario Bros. Battle(GBA)) - Not completed.

Super Mario Advance 2 (Mario Bros. Classic(GBA)) - Not completed.

Super Mario Advance 2 (Mario Bros. Battle(GBA)) - Not completed.

Super Mario Advance 3 (Mario Bros. Classic(GBA)) - Not completed.

Super Mario Advance 3 (Mario Bros. Battle(GBA)) - Not completed.

Super Mario Advance 4 (Mario Bros. Classic(GBA)) - Not completed.

Super Mario Advance 4 (Mario Bros. Battle(GBA)) - Not completed.

Super Mario Advance 4 (Mario Bros. Classic(Wii U)) - Not completed.

Super Mario Advance 4 (Mario Bros. Battle(Wii U)) - Not completed.

Mario & Luigi: Superstar Saga (Mario Bros. Classic(GBA)) - Not completed.

Mario & Luigi: Superstar Saga (Mario Bros. Battle(GBA)) - Not completed.

Mario & Luigi: Superstar Saga (Mario Bros. Classic(Virtual Console(Wii U))) - Not completed.

Mario & Luigi: Superstar Saga (Mario Bros. Battle(Virtual Console(Wii U))) - Not completed.

Mario & Luigi: Superstar Saga (Mario Bros. Classic(GBA-NSO)) - Not completed.

Mario & Luigi: Superstar Saga (Mario Bros. Battle(GBA-NSO)) - Not completed.

Super Mario Bros. 3 (NES-NSO(2P Battle(Switch))) - Not completed.

Super Mario Bros. 3: Mario, the quick-change artist! (NES-NSO(2P Battle(Switch))) - Not completed. Need to see if it exists at all.

Super Mario 3D World (Luigi Bros.(Wii U)) - Not completed.

Super Mario 3D World + Bowser's Fury (Super Mario 3D World(Luigi Bros.(Switch))) - Not completed.

Miscellaneous

Mario Bros. (MS G&W) - Not completed.

Mario Bros. (MS G&W(G&WG)) - Not completed.

Mario Bros. (MS G&W(G&WG3/C)) - Not completed.

Mario Bros. (MS G&W(G&WG3/M)) - Not completed.

Mario Bros. (MS G&W(G&WG4/C)) - Not completed.

Mario Bros. (MS G&W(G&WG4/M)) - Not completed.

Mario Bros. Special (PC6001mkII/PC6601/PC8001/PC8801mkII/P9801) - Not completed. (Yes I know these are together. It's for space reasons.)

Mario Bros. Special (FM-7/Sharp X1/Sharp MZ-1500/Sharp MZ-2200/Hitachi S1/SMC-777) - Not completed. (See above)

Punch Ball Mario Bros. (PC6001mkII/PC6601/PC8001) - Not completed. (See above)

Punch Ball Mario Bros. (FM-7/Sharp X1/Sharp MZ-1500/IBM-JX) - Not completed. (See above)

Mario Clash (VB) - Not completed.

Wrecking Crew (series)

VS. Wrecking Crew (VS. System(J)) - Not completed.

VS. Wrecking Crew (VS. System(U)) - Not completed.

VS. Wrecking Crew (VS. System(Other)) - Not completed.

VS. Wrecking Crew (Arcade Archives - Switch(J)) - Not completed.

VS. Wrecking Crew (Arcade Archives - Switch(U)) - Not completed.

VS. Wrecking Crew (Arcade Archives - Switch(E)) - Not completed.

VS. Wrecking Crew (Arcade Archives - Switch(Au)) - Not completed.

Wrecking Crew (NES) - Not completed.

Wrecking Crew (FDS) - Not completed.

Famicom Mini: Wrecking Crew (GBA) - Not completed.

Wrecking Crew (Virtual Console(Wii)) - Not completed.

Wrecking Crew (Virtual Console(3DS(Ambassador program)) - Not completed.

Wrecking Crew (Virtual Console(3DS(Full release)) - Not completed.

Wrecking Crew (Virtual Console(Wii U)) - Not completed.

Wrecking Crew (NES-NSO(Switch)) - Not completed.

Wrecking Crew '98 (SFC(NP)) - Not completed.

Wrecking Crew '98 (SFC(Retail)) - Not completed.

Wrecking Crew '98 (Virtual Console(Wii U(J))) - Not completed.

Paper Mario (series)
Mario & Luigi (series)
Golf (series)

Golf (NES) - Not completed.

Golf (NEC PC-88) - Not completed.

Golf (Sharp X-1) - Not completed.

Golf (PC 8001mkIISR) - Not completed.

Golf (Family Computer Disk System/Famicom Disk System) - Not completed.

Golf (Nintendo Playchoice-10) - Not completed.

Golf (e-reader(GBA)) - Not completed.

Golf (Virtual Console(Wii U)) - Not completed.

Golf (Nintendo Switch) - Not completed.

Stroke & Match Golf / VS. Golf (Arcade(Japanese)) - Not completed.

Stroke & Match Golf / VS. Golf (Arcade(US)) - Not completed.

Stroke & Match Golf / VS. Ladies Golf (Arcade(US)) - Not completed.

Stroke & Match Golf / VS. Golf (Arcade Archives(Switch)) - Not completed.

Golf: Japan Course (Blue Disk(FDS)) - Not completed.

Golf: Japan Course (Professional Course Gold Disk(FDS)) - Not completed.

Golf: Japan Course (Champions' Course Gold Disk(FDS)) - Not completed.

Golf: US Course (Blue Disk(FDS)) - Not completed.

Golf: US Course (Prize Card(FDS)) - Not completed.

Golf (Game Boy) - Not completed.

Dr. Mario (series)
Mario Kart (series)
Mario Discovery (series)
Mario Golf

Ideas for Video Games

This section is in progress.

Mario Video Game Ideas

Super Mario 3D All-Stars 2.0 - Super Mario 3D All-Stars + SM64J + SM64U + SM64 Shindou + SMS OG + SMG OG.

Super Mario 3D All-Stars 2 - SM64DS + SM3DL + SMG2.

Super Mario 3D All-Stars 3 - SM3DW + SMO Best of All Updates + SMO Update Selection + SM3DW+BF.

Super Mario 3D All-Stars All-Stars 1.0 - Super Mario 3D All-Stars 1 2.0 + 2 + 3.

Sonic Video Game Ideas

Sonic Origins Big Update - SO LU + S1 + TiS1 + KiS1 + S1 2013 + S2 + KiS2 + S2 2013 + S3 + S&K + S3&K + ...

Console Ideas

Nintendo Ultimate - Every Nintendo game from every timeline.

Sega Ultimate - Every Sega game from every timeline.

Ultimate Ultimate - Every video game from every timeline.

Re-Ultimate - Every video game from every timeline pre-installed + new version of SM64 from AT/3AT.

Hack Ideas

In progress.

Mario Hack Ideas

Super Mario Bros. Full (NES) - A full version of Super Mario Bros.

Super Mario Bros. Full (FDS) - The FDS version of above.

Super Mario Bros: The Lost Levels Full - The full version of TLL.

Sonic Hack Ideas

Sonic 1 MegaMix Deluxe WIP 1 Deluxe

A Deluxe version of Perfection's Sonic 1 MegaMix Deluxe WIP 1.

Menu

Conceptual mode: Combines every concept into 1 storyline. The background is all Sonic concepts running around.

February 1990 mode: Extends the February 1990 "prototype" into a full storyline. The background is the few objects in OG 2/1990 in the test level.

TTS 1990 mode: Extends the TTS 1990 "prototype" into a full storyline. The background is TTS 1990 Sonic.

Prototype mode: Extends the known available prototype into a full storyline. The background is S1P Sonic in MZ with the UFOs and the wrecking ball.

Pre-WCES mode: Combines the Pre-WCES "prototypes" and finishes them. The background is the Zero UK Issue 22 GHZ photo.

WCES/-like builds: Combines the WCES/-like "prototypes" and finishes them. The background is the LZ photo from Video Games (Germany) Issue 02.

GPSG build: Finishes the GPSG "prototype". The background is a series of GPSG S1 pictures.

SSSV builds: Combines and finishes the SSSV "prototypes". The background is a picture of LZ3 from the US commercial.

USA manual build: Finishes the USA manual "prototype". The background is a picture of the USA manual title screen.

Game PV build: Finishes the Game PV "prototype". The background is a picture of MZ with Picky.

Classic (REV00) mode: The OG experience. The background is the OG Title Screen.

Classic (REV01) mode: The other OG experience. The background is Sonic staring at text that says "REV01".

Mega Games 10 mode: I WILL SEND YOU TO BRAZIL! (joke). The background is Sonic at a Brazilian Arcade.

Mega Play mode: The arcade experience. The background is Sonic happy that LZ is gone.

Mega Play DX mode: Mega Play, but with the full Genesis. The background is Sonic mad at LZ for being back.

Sonic Jam mode: Some customization-ability. The background is S1 Sonic looking at SJam Sonic.

Sonic Mega Collection mode: Sonic Jam, but less customization. The background is S1 Sonic next to a 1-Up monitor.

3D STH mode: Again, customization. The background is S1 Sonic in 3D.

Sega Ages STH mode: 3D STH - 3D + stuff. The background is S1 Sonic with a Switch.

2013 mode: MOBILE! The background is S1 Sonic with the mobile title screen.

Forever mode: WOAH! The background is the S1F title screen.

Sonic Origins/+: CLASSIC, ANNIVERSARY, AND "+ ANNIVERSARY"! The background is Amy in GHZ.

Characters and abilities

Controls are Genesis controls.

Sonic: Spindash(hold down and spam A, B, or C), Super Peel-Out(hold up and spam A. B, or C), Insta-shield(press A in midair), Drop Dash(hold A in midair), Air Dash / Homing Attack(press A in midair), and Lightspeed dash(press B near rings).

Tails: Fly(press A in midair), Tail whip(press B on ground), Flight Cancel(press B while flying), and Super Jump (NOT PT)(A + up).

Knuckles: Glide(Hold A in midair), Drill Dive(B + down in midair), Excavation(Drill Dive on ground), Surprise(A in ground), Yoshi move(B during glide).

Mighty: Wall Climb(A in midair, next to wall) and Hammer Drop(A in midair, not near wall).

Ray: Mania Glide(Hold A in midair).

Shadow: Double Jump(A twice), Jet Stomp(B in air), Bullet Shot(C after getting bullet monitor), and Chaos Control(A+B+C).

Sonic 2 Megamix
Menu

Conceptual mode: Combines every concept into 1 storyline. The background is all Sonic 2 Sonic & Tails concepts running around.

Nick Arcade 1992 Mode: Extends the Nick Arcade prototype into a full storyline. The background is S2 Nick Arcade Sonic with the Snail Badnik.

Simon Wai 1992 Mode: Extends the Simon Wai prototype into a full storyline. The background is the level select menu of that build.

8/21/1992 Mode: Extends the 8/21/1992 prototype into a full storyline. The background is the Special Stage of that build.

9/14/1992 Mode: Extends the 9/14/1992 prototype into a full storyline. The background is the Title Screen of that build and Hidden Palace.

CENSOR Mode: The 1st prototype to have all zones. The background is a picture of S2 Sonic not in a balancing animation, yet on a ledge.

Beta 4-8: Combines said prototypes. Closer to Final, but not Final. The background is a picture of S2 Sonic and Tails next to the words "BETA 4-8".

Classic (REV00) mode: The OG experience. The background is the OG Title Screen.

Classic (REV01) mode: The other OG experience. The background is Sonic and Tails staring at text that says "REV01".

Classic (REV02) mode: The 3rd!? OG experience. The background is Sonic and Tails staring at text that says "REV02".

Sonic Classics mode: REV02, but with more glitches. The background is the various glitches in Sonic Classics S2.

Mega Play mode: ARCADE! The background is the arcade machine.

Sonic Jam mode: Some customization-ability. The background is S2 Sonic and Tails looking at SJam Sonic and Tails.

Sonic Mega Collection mode: Sonic Jam, but less customization. The background is S2 Sonic and Tails next to a 1-Up monitor.

3D STH 2 mode: Again, customization. The background is S2 Sonic and Tails in 3D.

Sega Ages STH 2 mode: 3D STH 2 - 3D + stuff. The background is S2 Sonic & Tails with a Switch.

2013 mode: MOBILE! The background is S2 Sonic and Tails with the mobile title screen.

Absolute mode: WOAH! The background is the S2A title screen.

Sonic Origins/+: CLASSIC, ANNIVERSARY, AND "+ ANNIVERSARY"! The background is Amy in HPZ (S2 2013).

Characters and abilities

Same as Sonic 1 Megamix Deluxe WIP 1 Deluxe.

Sonic 3&K Megamix
Menu

Conceptual mode: Combines every concept into 1 storyline. The background is all S3&K concepts running around.

1103 mode: Extends the 1103 prototype into a full storyline. The background is S3/&K/3&K Sonic in HCZ with the old background.

Sonic 3 mode: 1/2 of the experience. The background is the S3 title Screen.

Sonic 3C 0408 mode: It's the full thing. The background is a picture of its code. Hold A while selecting it to start Sonic 3C 0408 Full mode.

Sonic 3C 0517 mode: It's more of the full thing. The background is a title screen mockup. Hold A while selecting it to start Sonic 3C 0517 Full mode.

Sonic & Knuckles mode: Combines the S&K prototypes with the OG. The background is the title screen.

Sonic 3 & Knuckles mode: It's the full thing, but not prototypes. The background is the title screen.

S3&K Fixed mode: WOW! FIXES AND CHANGES! The background is the title screen.

Sonic 3 Complete mode: It's S3: Limited Edition, except fanmade. The background is the menu of S3 Complete.

Sonic Jam mode: Some customization-ability. The background is S3/&K/3&K Sonic looking at SJam Sonic.

Sonic Mega Collection mode: Sonic Jam, but less customization. The background is S3/&K/3&K Sonic next to a 1-Up monitor.

Mobile Demo mode: MOBILE! The background is S3/&K/3&K Sonic with a picture of the demo.

Mobile Full mode: FULL!! The background is the same as Mobile Demo Mode, except the picture of the demo has the word "FULL" on it.

Sonic 3 AIR mode: MODIFICATION CAPABILITIES!!! The background is a picture of the title screen.

Sonic 3 Complete AIR mode: COMPLETE + AIR!!! The background is a picture of the menu of S3 Complete AIR.

Sonic Origins/+: CLASSIC, ANNIVERSARY, AND "+ ANNIVERSARY"! The background is Amy in AIZ.

Characters and abilities

Same as Sonic 1 Megamix Deluxe WIP 1 Deluxe.

Sonic CD Megamix
Menu

Conceptual mode: Combines every concept into 1 storyline. The background is all Sonic CD concepts running around.

Ver0.02 mode: Extends this prototype into a full storyline. The background is the title screen and the level select.

Prototype 510 mode: Extends this prototype into a full storyline. The background is EVERY SPECIAL STAGE RING LOCATION IN THE PROTOTYPE!

Ver0.28A mode: Extends this prototype into a full storyline. The background is TTZ act 3 and the Com-in' Soon screen.

Ver0.51 mode: Finishes this prototype. The background is the Special Stage.

Ver0.70 mode: Finishes this prototype. The background is the Title Screen.

Classic mode: The OG experience. Combines all versions with the prototypes from Ver1.05 to Ver1.15. The background is the OG Title Screen.

Sonic Mega Collection mode: It was planned, then scrapped, now it's here. The background is SCD Sonic next to a 1-Up monitor.

Sonic Gems Collection mode: Wait WHAT!? The background is SCD Sonic next to a "2-Up" monitor.

2011 mode: MOBILE! The background is SCD Sonic with the mobile title screen.

Sonic Origins/+: CLASSIC, ANNIVERSARY, AND "+ ANNIVERSARY"! The background is Knuckles in PPZ.

Characters and abilities

Same as Sonic 1 Megamix Deluxe WIP 1 Deluxe.

Lock-on craziness
Sonic 1 Megamix Deluxe WIP 1 Deluxe + Sonic 2 Megamix

S:BTS mode: The bridge between S1 & S2. The background is the title screen.

S:BTS + mode: S:BTS, but more. The background is the title screen.

S:BTS DX mode: S:BTS +, but more. The background is the title screen.

S:BTS Reprise mode: Well, stuff is fixed. The background is the title screen.

S:BTS Redux mode: a REMAKE!? of S:BTS!? The background is the title screen.

S:BTSA mode: Wait, a bridge between S:BTS & S2!? The background is the title screen.

S:BTSA DX mode: Uhhhh, what could be added to this? The background is the title screen.

S:BTSA + mode: Ok, this is just out of hand. The background is the title screen.

S:BTS & A mode: The full experience. The background is the title screen.

S:BTS & (A DX) mode: Well, that's one way to get fuller. The background is the title screen.

S:BTS & (A +)mode: That's...fine...I guess. The background is the title screen.

S:BTS + & A mode: ... The background is the title screen.

S:BTS + & (A DX) mode: I'm gonna stop. The background is the title screen.

S:BTS + & (A +) mode: ... The background is the title screen.

S:BTS DX & A mode: What the heck? The background is the title screen.

S:BTS DX & (A DX) mode: The double DX. The background is the title screen.

S:BTS DX & (A +) mode: Well, DX+. The background is the title screen.

S:BTS Reprise & A mode: Heh, Reprise Aftermath would make a good joke. The background is the title screen.

S:BTS Reprise & (A DX)mode: I take that back, this is better. The background is the title screen.

S:BTS Reprise & (A +)mode: NO I TAKE THAT BACK THIS IS! The background is the title screen.

S:BTS Redux & A mode: No, this is! The background is the title screen.

S:BTS Redux & (A DX) mode: Oof, now this is. The background is the title screen.

S:BTS Redux & (A +) mode: Ok, THIS IS, and nothing else. The background is the title screen.

S:BTS Ultimate mode: The TRUE full experience.

Sonic 1 Megamix Deluxe WIP 1 Deluxe + Sonic 3&K Megamix
Sonic 1 Megamix Deluxe WIP 1 Deluxe + Sonic CD Megamix
Sonic 2 Megamix + Sonic 3&K Megamix
Sonic 2 Megamix + Sonic CD Megamix
Sonic 3&K Megamix + Sonic CD Megamix
Sonic 1 Megamix Deluxe WIP 1 Deluxe + Sonic 2 Megamix + Sonic 3&K Megamix
Sonic 1 Megamix Deluxe WIP 1 Deluxe + Sonic 2 Megamix + Sonic CD Megamix
Sonic 1 Megamix Deluxe WIP 1 Deluxe + Sonic 3&K Megamix + Sonic CD Megamix
Sonic 2 Megamix + Sonic 3&K Megamix + Sonic CD Megamix
Sonic 1 Megamix Deluxe WIP 1 Deluxe + Sonic 2 Megamix + Sonic 3&K Megamix + Sonic CD Megamix

Other

Pizza Tower Game Ideas

Pizza Tower 2: Multiverse Craziness
Story

After the events of Pizza Tower, Peppino Spaghetti was still trying to get out of debt. A year had passed, and Peppino had gotten out of debt, and was actually making profit. However, Pizzaface and Pizzahead had returned. They had invented a multiversal travel machine, which they were going to use to destroy Peppino's Pizza. Peppino decided that he needed to stop them. He saw the tower had been rebuilt, so he went there. Gustavo, Brick, & Mr. Stick followed Peppino. Things were different this time. Sand was suddenly appearing, and the tower seemingly morphed into various other towers, spires, etc. This would be the final time Peppino's Pizza would be threatened.

Characters

Peppino Spaghetti - Default.

Gustavo & Brick - Default.

Mr. Stick - Default.

Pepperman - Defeat Pepperman in Floor 1.

Vigilante - Defeat Vigilante in Floor 2.

The Noise - Defeat The Noise in Floor 3.

Noisette - Unlocked at the same time as The Noise.

Fake Peppino - Defeat Fake Peppino in Floor 4.

Fake Peppino Monster - Unlocked at the same time as Fake Peppino.

Old Peppinos - Beat the main floors.

Old Bosses - Beat them at their respective floors.

Peppina Spaghetti & Peppina Ramen - Unlock and go to Floor Roolf.

Paola Spaghetti - Unlock and go to Floor Roolf 2.

Gustava & Renga (Peppina Spaghetti), Gustava & Renga (Peppina Ramen), & [Gustava & Renga] (Paola Spaghetti) - Unlocked at the same time as the previous 2.

Peppergal - Beat Peppergal in Floors 1 Roolf and 1 Roolf 2.

Vigi - Beat Vigi in Floors 2 Roolf and 2 Roolf 2.

Noise-Chan - Beat Noise-chan in Floors 3 Roolf & 3 Roolf 2.

Fake Peppina Spaghetti & Fake Peppina Ramen - Beat them in Floor 4 Roolf.

Fake Peppina Spaghetti Monster & Fake Peppina Ramen Monster - Unlocked at the same time as previous.

Fake Paola Spaghetti - Beat Fake Paola Spaghetti in Floor 4 Roolf 2.

Fake Paola Spaghetti Monster - Unlocked at the same time as Fake Paola Spaghetti.

Peppino Ramen - Unlock and go to Floor Roolf 3.

Paola Ramen - Unlock and go to Floor Roolf 4.

PLACEHOLDER

Levels

Floor 1: Tutorial, John Gutter (blocked off, set to highest it can go), Pizzascape, Ancient Cheese, Bloodsauce Dungeon, Pepperman Boss (see below 2 for general rule), Tricky Treat (via Halloween door), Secrets of the World (via Secret Eye), Pizza Gauntlet (in Secret Area), Pizza Super Gauntlet (via Pizza Box in Secret Area).

PT2_tower_floor1_secret_?: 1 (), 2(). WIP

Floor 2: Oregano Desert, Wasteyard, Fast Food Saloon, Fun Farm, Vigilante Boss (Snottylante if any Vigilante, etc.), Welcome to Hell (via Halloween door), Oregano Mirage (via Secret Eye), Graveyard (in Secret Area), Desert Mirage (via Pizza Box in Secret Area).

PT2_tower_floor2_secret_?: 1 (), 2(). WIP

Floor 3: Crust Cove, Gnome Forest, Deep-Dish 9, GOLF, Noise Boss (Doise if any Noise, etc.).

PT2_tower_floor3_secret_?: 1 (), 2(). WIP

Floor 4: Pig City, Peppibot Factory, OH SHIT!, Refrigerator-Refrigerador-Freezerator, Fake Peppino Boss (blocked off, key already at gate).

PT2_tower_floor4_secret_?: 1 (), 2(). WIP

Floor 5: Don't Make A Sound, Pizzascare, WAR (blocked off, set to highest it can go) , (The) Crumbling Tower Of Pizza (blocked off, set to highest it can go), Pizzaface/Pizzahead Boss (blocked off, key already at window).

PT2_tower_floor5_secret_?: 1 (), 2(). WIP

Floor Pizza Tower Inspirations: Super Mario (franchise), Sonic (franchise).

PT2_tower_floorinspirations_secret_?: 1 (), 2(). WIP

Floor Pre-Pizza Tower: Weiners Don't Use Drugs, The Leaning Tower Of Pizza, Pizza Massacre.

Floor Pre-Pre-ETB: 3/14/2018, 3/16/2018, 3/18/2018.

Floor Pre-ETB Level 1: 3/20/2018, 3/22/2018, 3/27/2018, 3/31/2018, ETB Leftover, ETB Leftover (1H), Pre-ETB Experience.

Floor Pre-ETB Levels 2-5: 3/26/2018, 4/4/2018, 4/10/2018, 4/14/2018, ETB Leftovers, Pre-ETB Experience, Pre-ETB Experience (Custom Level).

Floor Between Pre-ETB & ETB: 4/24/2018, 4/27/2018, 4/30/2018, 5/31/2018, 6/11/2018 (Pizza_Tower_Test.exe), 6/26/2018.

Floor ETB: 7/15/2018 (V1), 7/16/2018 (V2, Tumblr), 7/16/2018 (V2, Playable), 7/16/2018 (V21), 7/16/2018 (V211), 7/21/2018 (Joke Build), 9/3/2018.

Floor Tester: 10/3/2018 (Tumblr), 10/8/2018, 10/9/2018, 10/10/2018 (both 5:11 & 20:59), 10/11/2018, 10/12/2018, 10/13/2018, 10/14/2018, 10/15/2018, 10/16/2018, 10/17/2018, 10/18/2018, 10/19/2018, 10/20/2018, 10/21/2018, 10/22/2018, 10/23/2018, 10/24/2018, 10/25/2018, 10/26/2018, 10/27/2018, 10/28/2018, 10/29/2018, 10/30/2018 (both 7:16 & 22:34).

Floor Halloween Demo (Demo 1): 10/31/2018 (Tumblr), 10/31/2018 (Playable), 10/31/2018 (Hard Mode), 10/31/2018 (Hard Mode Fixed), 10/31/2018 ("floor1"), 10/31/2018 ("floor1" fixed).

Floor Demo 2: 11/27/2018 (Factory), 12/3/2018 (Ancient Tower(Demo 2)), 12/3/2018 (Ancient Tower Challenge), 12/3/2018 (Factory), 12/3/2018 (Factory Challenge), 12/3/2018 (Ancient Tower(Halloween Demo/Demo 1)), 12/3/2018 (Ancient Tower Hard(Halloween Demo/Demo 1)), 12/3/2018 (Ancient Tower Hard(Halloween Demo/Demo 1) Fixed), 12/3/2018 (ETB), 12/3/2018 (ETB Fixed), 12/4/2018 (Tumblr), 12/5/2018 (OG)(Ancient Tower(Demo 2)), 12/5/2018 (OG)(Ancient Tower Challenge), 12/5/2018 (OG)(Factory), 12/5/2018 (OG)(Factory Challenge), 12/5/2018 (OG)(Ancient Tower(Halloween Demo/Demo 1)), 12/5/2018 (OG)(Ancient Tower Hard(Halloween Demo/Demo 1)), 12/5/2018 (OG)(Ancient Tower Hard(Halloween Demo/Demo 1) Fixed), 12/5/2018 (OG)(ETB), 12/5/2018 (OG)(ETB Fixed), 12/5/2018 (Rev 1)(Ancient Tower(Demo 2)), 12/5/2018 (Rev 1)(Ancient Tower Challenge), 12/5/2018 (Rev 1)(Factory), 12/5/2018 (Rev 1)(Factory Challenge), 12/5/2018 (Rev 1)(Ancient Tower(Halloween Demo/Demo 1)), 12/5/2018 (Rev 1)(Ancient Tower Hard(Halloween Demo/Demo 1)), 12/5/2018 (Rev 1)(Ancient Tower Hard(Halloween Demo/Demo 1) Fixed), 12/5/2018 (Rev 1)(ETB), 12/5/2018 (Rev 1)(ETB Fixed), 12/5/2018 (Rev 2)(Ancient Tower(Demo 2)), 12/5/2018 (Rev 2)(Ancient Tower Challenge), 12/5/2018 (Rev 2)(Factory), 12/5/2018 (Rev 2)(Factory Challenge), 12/5/2018 (Rev 2)(Ancient Tower(Halloween Demo/Demo 1)), 12/5/2018 (Rev 2)(Ancient Tower Hard(Halloween Demo/Demo 1)), 12/5/2018 (Rev 2)(Ancient Tower Hard(Halloween Demo/Demo 1) Fixed), 12/5/2018 (Rev 2)(ETB), 12/5/2018 (Rev 2)(ETB Fixed), 12/6/2018 (Rev 3)(Ancient Tower(Demo 2)), 12/6/2018 (Rev 3)(Ancient Tower Challenge), 12/6/2018 (Rev 3)(Factory), 12/6/2018 (Rev 3)(Factory Challenge), 12/6/2018 (Rev 3)(Ancient Tower(Halloween Demo/Demo 1)), 12/6/2018 (Rev 3)(Ancient Tower Hard(Halloween Demo/Demo 1)), 12/6/2018 (Rev 3)(Ancient Tower Hard(Halloween Demo/Demo 1) Fixed), 12/6/2018 (Rev 3)(ETB), 12/6/2018 (Rev 3)(ETB Fixed), "floor1"(All revisions), "floor1" fixed(All revisions).

Floor Go To Grinch: 12/8/2018 (Tumblr), 12/19/2018 (PT Time Challenge 1, Thing Besides The Week), 12/21/2018 (Grinch), 12/21/2018 (Mansion).

Floor FIRST PATREON BUILD!: 1/10/2019 (Tumblr), 1/12/2019 (Desert), 1/12/2019 (Mansion), 1/12/2019 (Factory).

Floor to March Patreon:

Floor to Optimization:

Floor to GOLF:

Floor to April:

Floor to Desert:

Floor to Blue Block Land:

Floor to Let's Go To SAGE:

Floor to SAGE:

Floor to Hardoween:

Floor to Co-op:

Floor to December:

Floor to Peppino's Xmas Break:

Floor to Noise:

Floor to Boss:

Floor to Level Editor:

Floor to Desert Playtest:

Floor to Graveyard Playtest:

Floor to Western:

Floor to Beach & Forest:

Floor to April 2021:

Floor to Rework:

Floor to Eggplant:

Floor to Octobe22:

Floor to v1.0.185:

Ranks

Normal Ranks:

D - Get a low amount of score.

C - Get a OK amount of score.

B - Get a mid amount of score.

A - Get a high amount of score.

S - Surpass the score requirement.

P - Get S, all secrets (including old secrets unlocked at Lap 2), Lap 2, the Treasure, and keep combo starting from the first room.

Bad Ranks:

E - Get near 0 score.

F - Get 0 score and complete level with NOTHING (easier if you use debug console). Score does NOT change from 0 to 10 like OG PT.

Beyond P Ranks:

e - Get P Rank and do Lap e.

P3/Lapped - Get P Rank and do Lap 3.

π - Get P Rank and do Lap π Regular.

π(Again? Seriously?)- Get P Rank and do Lap π True.

P4/Beans/Re-Lapped - Get P Rank and do Lap 4.

P5/Re-Beans/Re-Re-Lapped - Get P Rank and do Lap 5.

P6 - Get P Rank and do Lap 6.

P7 - Get P Rank and do Lap 7.

P8 - Get P Rank and do Lap 8.

P9 - Get P Rank and do Lap 9.

L - Get P Rank and do Lap 10.

P11 - Get P Rank and do Lap 11.

P12 - Get P Rank and do Lap 12.

P13 - Get P Rank and do Lap 13.

P14 - Get P Rank and do Lap 14.

P15 - Get P Rank and do Lap 15.

P16 - Get P Rank and do Lap 16.

P16(again) - Get P Rank and do the second Lap 16.

P16(Ok, seriously what is wrong with you?) - Get P Rank and do the third Lap 16.

WAR - Get P Rank and do WAR 0.

WAR-p - Get P Rank and do WAR 1.

WAR-P - Get P Rank and do WAR 2.

WAR-e - Get P Rank and do WAR e.

WAR-P3/WAR-Lapped - Get P Rank and do WAR 3.

WAR-π - Get P Rank and do WAR π Regular.

WAR-π(Again? Seriously?) - Get P Rank and do WAR π True.

WAR-P4/WAR-Beans/WAR-Re-Lapped - Get P Rank and do WAR 4.

WAR-P5/WAR-Re-Beans/WAR-Re-Re-Lapped - Get P Rank and do WAR 5.

WAR-P6 - Get P Rank and do WAR 6.

WAR-P7 - Get P Rank and do WAR 7.

WAR-P8 - Get P Rank and do WAR 8.

WAR-P9 - Get P Rank and do WAR 9.

WAR-L - Get P Rank and do WAR 10.

- (negative Laps) Ranks:

- (minus(positive Laps)) Ranks:

+ (negative Laps) Ranks:

+ (score(positive Laps)) Ranks:

+ (no damage(positive Laps)) Ranks:

T Ranks:

T - (negative Laps) Ranks:

T - (minus(positive Laps)) Ranks:

T + (negative Laps) Ranks:

T + (score(negative Laps)) Ranks:

T + (no damage(positive Laps)) Ranks:

Glitched Ranks (ranks you can't normally get w/o cheats or EXTREME SKILL):

Laps & Lap Mechanics (in order)

(T)CTOP Lap -1: WE ESCAPING THE NEGATIVE TOWER!!

Pizzaface/Pizzahead Boss fight Round -1 Phase 3: OH CRAP!

Pizzaface/Pizzahead Boss fight Round -1 Phase 2: WAIT WHAT!?

Pizzaface/Pizzahead Boss fight Round -1 Phase 1: Final fight. This is it.

Fake ____ Boss fight tunnel chase Round -10: Great, everything's back. NOW WITH ALL MISSED NEGATIVE OLD BOSSES!!

Fake ____ Boss fight Round -10: Still nothing. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...

Fake ____ Boss fight /tunnel chase/ Rounds -5-9: Hmmm... Nothing but me and fake me. Interesting.

Fake ____ Boss fight tunnel chase Round -4: Huh. Still a regular boss fight.

Fake ____ Boss fight Round 4: This is ABSOLUTELY ABSURD-ziti. Get it? Wait, it's a regular negative boss fight. Aaaaaand I already used that joke in the positive counterpart of this. Great.

Fake ____ Boss fight tunnel chase Round π True: Ugggh. Wait, ALL /OTHER/ NEGATIVE VERSIONS OF PEPPINO SPAGHETTI!? AND NEGATIVE PEPPINO SPAGHETTI HIMSELF!? WHY WEREN'T YOU HERE IN LAP -0!?

Fake ____ Boss fight Round -π True: Great, not again. Wait, NEGATIVE OLD BOSSES!?

Fake ____ Boss fight tunnel chase Round -π Regular: A tunnel chase in the Negative Backrooms? This is even more interesting. Wait, -PIZZA TORMENT!?

Fake ____ Boss fight Round -π Regular: BOSSFIGHT IN NEGATIVE BACKROOMS!? AND -PIZZAMANCER!?

Fake ____ Boss fight tunnel chase Round -3: MORE CHASING!?

Fake ____ Boss fight Round -3: Bruh, what?

Fake ____ Boss fight tunnel chase Round -e: Oh crap. 2 bad -things at once.

Fake ____ Boss fight Round -e: RANDOM -LAP MECHANICS IN A BOSS FIGHT, NEGATIVE HARD MODE, NEGATIVE STYLE BAR, & NEGATIVE SCORE MULTIPLIERS!?

Fake ____ Boss fight tunnel chase Round -2: OH CRAP NOT AGAIN!!!!

Fake ____ Boss fight tunnel chase pit Round -2: Why is this deeper?

Fake ____ Boss fight Round -2: NEGATIVE HEAT METER!?

Fake ____ Boss fight tunnel chase Round -1: Run.

Fake ____ Boss fight Round -1: Wait, more -laps? AND BOSS FIGHT -ROUNDS!?

WAR -10: Now they're fully mixed.

WAR -9: Ok, Negative WAR and Negative Sucrose Snowstorm are mixing.

WAR -8: ...

WAR -7: Yawn...

WAR -6: Still nothing new?

WAR -5: Nothin new?

WAR -4: Now the Negative War Timer changes.

WAR -π True: Now Negative Backrooms & NEGATIVE SAGE TUTORIAL!!!!

WAR -π Regular: Great. Negative Backrooms again.

WAR -3: NEGATIVE BLOXXY TOWER AND SUNLIT SPIRE!?

WAR -e: Now there's 2 bad mechanics at once.

WAR -2: STILL!? AND THERE'S THE NEGATIVE ANTON____ STUFF!?

WAR -1: WHAT IS WRONG WITH THE NEGATIVE WAR TIME IT'S NOT CHANGING BESIDES THE USUAL CHANGING!

WAR -0: A negative level change? And where's the negative war t-wait, picking up the gun brings it in.

Lap -16: Please stop. Wait, NEGATIVE FNF!?!?!?!?

Lap -16: Oh, crap, this lap again. Wait, NEGATIVE PASTA OBELISK!?

Lap -16: NEGATIVE FNAF, ALL NEGATIVE PIZZELLES & PIZZANOS, NEGATIVE PEPPINA SPAGHETTI, NEGATIVE PEPPINA RAMEN, & NEGATIVE PAOLA SPAGHETTI!?!?

Lap -15: Great, the negative versions of the bosses from Pizza Tower & Sugary Spire.

Lap -14: NEGATIVE YOGURT.EXE & THE NEGATIVE VERSION OF THE GUY FROM LOWFACE MODE!?

Lap -13: Negative Topping gal monsters!? & NEGATIVE CONFECTI MONSTERS!? & NEGATIVE CONFECTI GAL MONSTERS!?!?!?

Lap -12: Great, Negative Pizzagal, Negative Coneball, & Negative Conegal are here as well.

Lap untitled -π: NEGATIVE SAGE TUTORIAL!?

Lap -11: "Throws in the negative versions of the chasers from Peppino's Leaning Nightmare"

---Stop here if not in Ultra Gutter---

Lap -10: Everything's back WITH NEGATIVE ELM SNICK.EXE!?

Lap -9: Ugh, quiet. Too quiet.

Lap -8: Oh great, the negative toppin monsters.

Lap -7: Negative Captain Goblin, Negative Captain Bomb, & Negative RRF Santa!?

Lap -6: NEGATIVE FAKE PEPPINO FROM UNUSED MANSION LEVEL!?

Lap -5: Another Negative John Ghost??

Lap -4: Not this guy from the Lap Minus mod, GET AWAY, NEGATIVE SNICK.EXE!!

Lap -π True: Great. More of something that shouldn't exist.

Lap -π Regular: Negative Backrooms? That shouldn't exist!

Lap -3: Negative Pizzaface, or if ELM Hard Mode is on, Negative ELM John Ghost.

Lap -e: Random stuff from later negative laps.

Lap -2: Same as -1.

Lap -1: It's... the Pizza Time Timer... but it starts at 0 and goes up?

- Lap 0: ???? Negatives? Though still nothing.

Pre-Lapping: Nothing.

+ Lap 0: Uhhhh... What!? Still nothing, though.

Lap 1: Pizza Time Timer.

Lap 2: Same as Lap 1.

Lap e: Random stuff from later laps.

Lap 3: Pizzaface spawns, or if ELM Hard Mode is on, ELM John Ghost.

Lap π Regular: Backrooms!?

Lap π True: Even more Backrooms!?

Lap 4: Out of the backrooms, but Snick.EXE is back!? AND WAR TIMER!?

Lap 5: Oh crap, another John Ghost.

Lap 6: FAKE PEPPINO FROM UNUSED MANSION LEVEL!?

Lap 7: Captain Goblin, Captain Bomb, & RRF Santa!?

Lap 8: The topping monsters!?

Lap 9: It's quiet. Too quiet.

Lap 10: OH CRAP EVERYTHING'S BACK & WITH ELM SNICK.EXE!?

---Stop here if not in Ultra Gutter---

Lap 11: You went too far, have the chasers of Peppino's Leaning Nightmare with everything else.

Lap untitled π: SAGE TUTORIAL!?

Lap 12: Now Pizzagal, Coneball, & Conegal are chasing you as well.

Lap 13: Oh great, the confecti monsters, topping gal monsters, & confecti gal monsters too.

Lap 14: YOGURT.EXE FROM "SUGARY SPIRE" & THE GUY FROM LOWFACE MODE!?

Lap 15: Great, now all the bosses from Pizza Tower & Sugary Spire.

Lap 16: Wait, hold on, FNAF!?!?!?!? & ALL VERSIONS OF PIZZELLE AND PIZZANO, PEPPINA SPAGHETTI, PEPPINA RAMEN, & PAOLA SPAGHETTI!?

Lap 16: We just did this lap. WAIT, PASTA OBELISK!?

Lap 16: Again?? WAIT, FNF!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?

WAR 0: Wait, why did we change levels? & the WAR timer isn't he-oh right, you have to pick up the gun.

WAR 1: ... Wait what? WAR Timer isn't going up?

WAR 2: ...Still? When are you going to go up, WAR Timer? Now there's the whole Anton___ whatnot.

WAR e: Random lap mechanics, but WAR.

WAR 3: [Bloxxy] Tower and Sunlit Spire? This is weird.

WAR π Regular: Great. Backrooms again.

WAR π True: Still Backrooms, but also SAGE tutorial.

WAR 4: Ok, now the WAR Timer's going up.

WAR 5: ??? Nothing else...

WAR 6: Y'ALL READY TO GET FUNKY!? Heh, I always wanted to do that. Still nothing new...

WAR 7: Oh great, this is too much, so boring.

WAR 8: This needs to end, or at least a new mechanic.

WAR 9: Huh, Sucrose Snowstorm is mixed in with WAR now. Neat.

WAR 10: Now they are 100% combined. Even neater.

Fake ____ Boss fight Round 1: Excuse me? More beyond WAR 10?

Fake ____ Boss fight tunnel chase Round 1: Oh crap, we need to run!

Fake ____ Boss fight Round 2: What!? AND HEAT METER!?

Fake ____ Boss fight tunnel chase pit Round 2: Wait, this suddenly got deeper.

Fake ____ Boss fight tunnel chase Round 2: NOT AGAIN!!

Fake ____ Boss fight Round e: WHAT!? RANDOM LAP MECHANICS IN A BOSS FIGHT!? & HARD MODE!? & STYLE BAR!? & THE SCORE MULTIPLIERS!?

Fake ____ Boss fight tunnel chase Round e: Oh, crap. 2 bad things at once.

Fake ____ Boss fight Round 3: Bruh, what?

Fake ____ Boss fight tunnel chase Round 3: Great, more chasing.

Fake ____ Boss fight Round π Regular: A boss fight in the Backrooms? This is interesting. Wait, PIZZAMANCER!?

Fake ____ Boss fight tunnel chase Round π Regular: A tunnel chase in the Backrooms? This is even more interesting. Wait, PIZZA TORMENT!?

Fake ____ Boss fight Round π True: Great, not again. Wait, OLD BOSSES!?

Fake ____ Boss fight tunnel chase Round π True: Ugggh. Wait, ALL /OTHER/ VERSIONS OF PEPPINO SPAGHETTI!?

Fake ____ Boss fight Round 4: This is ABSOLUTELY ABSURD-ziti. Get it? Wait, it's a regular boss fight.

Fake ____ Boss fight tunnel chase Round 4: Huh. Still a regular boss fight.

Fake ____ Boss fight /tunnel chase/ Rounds 5-9: Hmmm... Nothing but me and fake me. Interesting.

Fake ____ Boss fight Round 10: Still nothing. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm...

Fake ____ Boss fight tunnel chase Round 10: Great, everything's back. NOW WITH ALL MISSED OLD BOSSES!!

Pizzaface/Pizzahead Boss fight Round 1 Phase 1: Final fight. This is it.

Pizzaface/Pizzahead Boss fight Round 1 Phase 2: WAIT WHAT!?

Pizzaface/Pizzahead Boss fight Round 1 Phase 3: OH CRAP!

(T)CTOP Lap 1: WE ESCAPING THE TOWER!!

Extras

Speedrun Ideas

In progress.

SM64 0 Key - Variants: 3rd floor, Bowser 3, Bowser 3 Boss, Credits.

Timelines

In progress.

Sonic Prime

Season 1/Trailer - The released Sonic Prime.

Movie 1/Season 2 Episode 1 - Sonic Official Non-Games Generations + Main Me.

Rest of Season 2 - Season 1 but different.

Movie 2 - Sonic Non-Games Generations + Main Me.

Movie 9 Part Extra 3 - SMG4 & Sonic Prime: Multiverse Madness + Main Me.

Movie 9 Part Extra 4 - SMG4, Terminal-Montage, Pringus McDingus, MJacobBarker, & Sonic Prime: Multiverse Madness + Main Me.

PLACEHOLDER

Sonic.EXE True Ultimate All-Stars

All Sonic.EXE games

Sonic PC Port Part 1

Sonic PC Port Part 2

PLACEHOLDER

Mario + Super Mario 64

Current

Donkey Kong (Non-G&W)

Donkey Kong (G&W)

Donkey Kong JR. (Non-G&W)

Donkey Kong JR. (G&W)

Donkey Kong II (G&W)

Greenhouse (G&W)

Donkey Kong 3 (Non-G&W)

Donkey Kong 3 (G&W)

Donkey Kong 3: Dai Gyahushu (Old PCs)

Donkey Kong (GB)

Donkey Kong (GB) +

A LOT OF TIME PASSES

SMB5:SMW2:YI/SMA3:SMB5:SMW2:YI Main game

PLACEHOLDER

Need to account for

Donkey Kong 1 minus 1/((1/+0/...)/+0) to negative (1/+0/...)/+0 (All)

Donkey Kong 1 plus 1/((1/+0/...)/+0) to 3 minus 1/((1/+0/...)/+0) (All)

Donkey Kong 3 plus 1/((1/+0/...)/+0) to (1/+0/...)/+0 (All)

Donkey Kong Jr. 1 minus 1/((1/+0/...)/+0) to negative (1/+0/...)/+0 (All)

Donkey Kong Jr. 1 plus 1/((1/+0/...)/+0) to (1/+0/...)/+0 (All)

PLACEHOLDER

Sonic games

SPLIT OF BOOM TIMELINE FROM MAIN

SPLIT OF 8-BIT AND 16-BIT 2 FROM MAIN (16-BIT 1)

PLACEHOLDER

Theories

In progress.

Mario Theories

Sonic Theories

My infobox

SONIC123CDMANIA+&K(B&ATSA) (My nickname, AKA the name I'm known by around here.)
No image currently, this is a placeholder.
Full name That's for you to guess. If you guess correctly and say it on my Talk page, I'll tell you my full full name.
Species Human
First appearance From the Beginning
Latest appearance I play Pizza Tower(Ultimate Compilation DX)
Portrayed by Me(From the Beginning-Present), SMG4 Me,(SMG4 Madness-Present), etc.
Latest portrayal Me(Present).

Sub-pages

User:SONIC123CDMANIA+&K(B&ATSA)/Super Mario (franchise) Rewrite

User:SONIC123CDMANIA+&K(B&ATSA)/Upcoming Proposal

User:SONIC123CDMANIA+&K(B&ATSA)/Mario Party Debug Menus in Full 10:27, December 8, 2022 (CST)

In Peach vs. Bowser Tour 2nd trailer

I saw Pink Gold Peach driving a Rose Gold in Royal Raceway, hinting that it came from a jewelry shop (see 0:21-0:23). Pierce Ng (talk) 03:56, May 13, 2022 (EDT)

RE: Data House Help

This may help. It's the number of claps you give to other players by mashing the A button at the end of an online game. Mario (Gold) costume pose in Super Mario Maker Mario JC 06:38, May 24, 2022 (EDT)

Should the trivia really include the fact that a tour is the first to include all four variants of a certain course?

Hi WildWario. As you told me, I am discussing this on the talk page. User:MarioJC sent me a warning saying I might be suspended from the Wiki if I don't discuss my edits before forcing them back on, so that's what I'm doing. If you remember, my edits that you don't think are noteworthy is a tour being the first to include all four variants of a certain course. I think they're noteworthy for two reasons. Number one I've already said, and that's that most tours don't include all four variants of a non-signature course. The other reason I have is that most of the time, when a tour debuts a new R/T track, it usually only includes that track's R/T, not the original, T or R variant. Exceptions to this rule include Marry Mountain R/T from the 2021 Winter tour, Rosalina's Ice World R/T from the Space tour, Ninja Hideaway R/T from the Mario vs Peach tour and Maple Treeway R/T from the Fall tour, to name a few. Since we usually don't see all four variants of a course when its R/T variant is debuted, it should be noted when a tour does feature all four variants of that course. Now you can tell me a few reasons why you don't think it's noteworthy to write such trivia.AlexD830 (talk) 21:10, May 27, 2022 (EDT)

There were previously mentions of these appearances in the trivia, but they were removed for several reasons, one of the main ones being that this occurred too many times and is no longer noteworthy. For example, it was special when a tour featured no new gliders, but soon it becomes more and more common and repetitive to the point where it is no longer special anymore. Usually, only the first two or three appearances are noted in pages. Of course, this is just my opinion, so you can still disagree. Wario (Cowboy) from Mario Kart TourWildWario (talk) 21:43, May 27, 2022 (EDT)

Well, since I'm talking about the FIRST time a tour includes all four variants of a course, and I would say that is definitely special, it should be noted.AlexD830 (talk) 11:20, May 28, 2022 (EDT)

If I remember correctly, it's already been noted, but I forgot which tour was the first to feature all four variants of a course. Wario (Cowboy) from Mario Kart TourWildWario (talk) 09:11, May 29, 2022 (EDT)

Still working on Fire Flower?

Just checking in to see how you're doing there. I'm more focused on completing talk page proposals, but I also have my sights set on Fire Mario's page, so in a way we have two pretty similar goals! Icon showing how many lives Mario has left. From Super Mario 64 DS. It's me, Mario! (Talk / Stalk) 05:10, May 30, 2022 (EDT)

It's been on hiatus since the feature nomination until next week, where I'll try to work on it more since I'll be more free (next week's the after exam school holidays), though completing the Data House page is currently my main priority. Wario (Cowboy) from Mario Kart TourWildWario (talk) 05:14, May 30, 2022 (EDT)

C8. Best 'Shroom Section Design Examples Request - 2022

Hi there, WildWario!

I am contacting you because two of your sections, Musical Quiz and New Articles have been selected by the Awards Committee as nominees for C8. Best 'Shroom Section Design in the Community Awards XV. This award aims to acknowledge the writers who put care into making their 'Shroom sections visually appealing and well-crafted, whether through imagery, design, or wiki coding. To provide voters of the Community Awards Dossier with a quick reference guide to nominees and their track records, I am reaching you out to ask you for samples of both of your sections which exemplify the quality of your own work.

Please, if you would, send me up to three samples for each of your sections which you would like featured in the Community Awards Dossier. Send these to me through whatever medium works best for you no later than 2:00 PM (14:00) EDT on Friday, June 10th.

I recommend that you pick three samples which you feel best display the qualities of your section relevant to this award.

Please note that if I do not receive three submissions from you by the deadline, I will select samples of your own work for your entry on the dossier at my discretion, to bring the total up to three for each. If you would prefer I make all or some of the selections for you, please let me know, and I will work something out.

If you are unfamiliar with the Community Awards Dossier, please refer to last year's edition. If you have questions or concerns, please let me know and I will get back to you as soon as possible.

Thank you! LudwigVon Sig.png(TALK)

RE:Girder

Those ramps are pretty much standalone, if frugal-looking (in in-universe terms), unlike girders which form the framework of some structure. If they are officially referred to or described anywhere as “girders”, even internally, then I’d say a mention on the Girder page is in order, yes. -- KOOPA CON CARNE 15:19, June 18, 2022 (EDT)

I lack good July puns

PipeWarning.png
Artwork - WARP PIPE (Simple).svg Hi, WildWario! Artwork - WARP PIPE (Simple).svg
Hello there! Please be sure to get your sections done and sent to me through either the forums or my email by July 13. If you need more time or aren't able to send your section in and you have a valid reason for doing so, please let me know!! We'll work something out.

If you have any questions, do let me know as well! Enjoy the month~

Zange

Zange 23:25, July 5, 2022 (EDT)

RE: Haunted forests category

Go ahead, I was just getting rid of the dead links. Mario (Gold) costume pose in Super Mario Maker Mario JC 22:06, July 7, 2022 (EDT)

Mario Party 11

Why Mario Party 11 redirects to Super Mario Party? When it’s named Mario Party 11 in any countries? Isn’t it possible Nintendo release a new game called Mario Party 11? Also, distinguish template in mario bros. and super mario bros., should be in mario party and super mario party. --14.0.226.187 09:10, July 12, 2022 (EDT)

Regarding the Boss Galaga’s first appearance

According to SmashWiki, it did debut in Galaxian. Sure they appeared under a different name but it seems that they’re the same entities as the ones in Galaga. Just like how Mario in Donkey Kong is still Mario despite being called Jumpman in that game.

Sincerely,

-WoomyPearl

August time August time

PipeWarning.png
Artwork - WARP PIPE (Simple).svg Hi, WildWario! Artwork - WARP PIPE (Simple).svg
Hello there! Please be sure to get your sections done and sent to me through either the forums or my email by August 17. If you need more time or aren't able to send your section in and you have a valid reason for doing so, please let me know!! We'll work something out.

If you have any questions, do let me know as well! Enjoy the month~

Zange

As a side note, since it is Awards season, if you need to be late or miss specifically because of that, that is TOTALLY FINE!

Zange 14:17, August 10, 2022 (EDT)

Every Credit Profile Map Spreadsheet

Hi, I'm back again to give you something that might be handy for the song credits for Mario-related music.

https://docs.google.com/document/d/1Sbn7C63cgxEckD95bm-tfh1-UqiiFRNBXwdP-jbvc08/edit#heading=h.wiq52jkaskm

MarioKartFan4863927 21:31, August 31, 2022 (GMT)

Tokyo Tour's missed opportunity

Developers should have been used the Tokyo Blur as the coin rush for Tokyo Tour, not SNES Rainbow Road, and this is happening today in the 3rd anniversary, it is a bittersweet gift.Pierce Ng (talk) 02:47, September 21, 2022 (EDT)

Name of the road elements in Mario Kart Tour

I replied in my discussion page about the name of the road elements used to build the various structures in R, T and R/T variants of courses in Mario Kart Tour, they're known as roadkanaami, which means chain-link/wire mesh road.--Mister Wu (talk) 19:02, September 27, 2022 (EDT)