Donkey Kong Land (series): Difference between revisions

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The '''''Donkey Kong Land'' series''' is an 8-bit video-game sub-series in the ''[[Donkey Kong (series)|Donkey Kong]]'' series, created by [[Rareware]] for the [[Game Boy]] systems. The series' three games star [[Donkey Kong]], along with other members of the [[Kong]] clan, [[Diddy]], [[Dixie]], and [[Kiddy]], who travel through numerous levels in order to defeat [[King K. Rool]] and his aliases. The series was inspired by the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, a 16-bit series of games. Because of this, the ''Donkey Kong Land'' games share much of the same characters, plots, and music as the latter series. Additionally, every game in the ''Donkey Kong Country'' series, excluding the [[Nintendo Wii]] game by [[Retro Studios]], ''[[Donkey Kong Country Returns]]'', has had a ''Donkey Kong Land'' game released alongside it, making the two series more closely related.
The '''''Donkey Kong Land'' series''' is an 8-bit video-game sub-series in the ''[[Donkey Kong (series)|Donkey Kong]]'' series, created by [[Rareware]] for the [[Game Boy]] systems. The series' three games star [[Donkey Kong]], along with other members of the [[Kong]] clan, [[Diddy Kong|Diddy]], [[Dixie Kong|Dixie]], and [[Kiddy Kong|Kiddy]], who travel through numerous levels in order to defeat [[King K. Rool]] and his aliases.


Currently, every game in the series can be played on a [[Super Game Boy]], where they all have different special borders.
The series was based on the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series, a 16-bit series of games. Every [[Super Nintendo Entertainment System|SNES]] game in the ''DKC'' series had a ''Donkey Kong Land'' game released alongside it, and the two series shared characters, plots, and music.
 
Every game in the series can be played in enhanced form on a [[Super Game Boy]], where they all have different special borders.


==Lists of Games in the Series==
==Lists of Games in the Series==
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*'''Year Released''' – 1995
*'''Year Released''' – 1995
*'''System''' – [[Game Boy]]
*'''System''' – [[Game Boy]]
The first installment in the ''Donkey Kong Land'' series is ''Donkey Kong Land'', created for the Game Boy in 1995. Unlike other ''Donkey Kong Land'' games, this game features less similarities to it ''Donkey Kong Country'' prequel. While some music and enemies are similar, the game's levels and environments are completely new. While this true, however, the game lacks several features seen in its Super Nintendo prequel, such as the presence of the level names in the game, which can only be found in the manual for ''Donkey Kong Land''. Donkey Kong's [[Hand Slap]] move is also absent in this game. The game's story is an addition to the story in ''Donkey Kong Country''; Cranky Kong believes that the apes' latest adventure in ''Donkey Kong Country'' was only popular because of "fancy graphics," so the two heroes set out on a second journey on an 8-bit system, where they return the [[Banana Hoard]] from King K. Rool again, to prove him wrong.  
The first instalment in the ''Donkey Kong Land'' series is ''[[Donkey Kong Land]]'', released for the Game Boy in 1995. While some music and enemies are similar, it features fewer similarities to its ''Country'' counterpart than later instalments, with a different set of levels and environments. It does, however, lack several features seen in its Super Nintendo prequel, such as Donkey Kong's [[Hand Slap]] move, and the level names are not displayed on-screen (they can be found in the instruction manual).
 
The game's story is an addition to the story in ''Donkey Kong Country''; Cranky Kong believed that the apes' latest adventure in ''Donkey Kong Country'' was only popular because of "fancy graphics," so the two heroes set out on a second journey on an 8-bit system, where they retrieve the [[Banana Hoard]] from King K. Rool a second time to prove him wrong.  


When playing the game on a Super Game Boy, the game is shown with a special jungle-themed border.
When playing the game on a Super Game Boy, the game is shown with a special jungle-themed border.
Line 22: Line 26:
*'''Year Released''' – 1996
*'''Year Released''' – 1996
*'''System''' – [[Game Boy]]
*'''System''' – [[Game Boy]]
The second installment in the ''Donkey Kong Land'' series is ''Donkey Kong Land 2'', another game created for the Game Boy in 1996. Unlike ''Donkey Kong Land'', this game features many similarities to its 16-bit prequel, ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. The game features the same level names, enemies, music, and characters as ''Donkey Kong Country 2'', although some of the more complex enemies, such as [[Kackle]]s, do not appear. Some world maps are also redesigned, and the [[Team-up]] move introduced in ''Donkey Kong Country 2'' is absent. Nonetheless, the game features completely different level overviews. ''Donkey Kong Land 2'' stars both Diddy Kong and [[Dixie Kong]], who travel to the top of [[Crocodile Isle]] to rescue Donkey Kong, the damsel in distress, from the clutches of King K. Rool, in his Kaptain K. Rool alias.
The second instalment in the ''Donkey Kong Land'' series is ''Donkey Kong Land 2'', released for the Game Boy in 1996. It was considerably closer in design to its 16-bit counterpart than ''DKL'' had been, featuring the same level names, enemies, music, and characters as ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and is commonly mistaken for a handheld port of the 16-bit game in consequence, however, this is untrue. Although the two games run on the same engine and have the same areas, the layouts on each of the levels are new. Further, the consequences of the technical limitations of the Game Boy meant that some of the more complex enemies, such as [[Kackle]]s, did not appear, and the [[Team-up]] move introduced in ''DKC2'' is absent.
 
''Donkey Kong Land 2'' stars both Diddy Kong and [[Dixie Kong]], who travel to the top of [[Crocodile Isle]] to rescue Donkey Kong, the damsel in distress, from the clutches of King K. Rool, in his Kaptain K. Rool alias.


When playing the game on a Super Game Boy, the game is shown with a special banana-themed border.
When playing the game on a Super Game Boy, the game is shown with a special banana-themed border.
Line 30: Line 36:
*'''Year Released''' – 1997
*'''Year Released''' – 1997
*'''System''' – [[Game Boy]]
*'''System''' – [[Game Boy]]
The third and final installment to the ''Donkey Kong Land'' series is ''Donkey Kong Land III'', designed for the Game Boy in 1997. Like the previous games in the series, ''Donkey Kong Land III'' features many similarities to its 16-bit prequel, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. The game shares the similar music, characters, and enemies, although the use of vehicles, such as the [[Motor Boat]], is absent. Additionally, the Kongs' Team-up move is no longer present as it was in ''Donkey Kong Country 3'', and the game features completely new levels and areas. ''Donkey Kong Land III'' features a different storyline as well, where Dixie Kong and her cousin, [[Kiddy Kong]], set out to find the [[Lost World (Donkey Kong Land III)|Lost World]].
The third and final installment to the ''Donkey Kong Land'' series is ''Donkey Kong Land III'', designed for the Game Boy in 1997. Like the previous games in the series, ''Donkey Kong Land III'' features many similarities to its 16-bit prequel, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. The game shares similar music, characters, and enemies, although the use of vehicles, such as the [[Motor Boat]], is absent. Like ''DKL2'', the Kongs' Team-up move is removed due to technical limitations, and the game returns to ''DKL'''s precedent of featuring both new levels and areas.
 
The game's story follows ''DKC3'' and features Dixie Kong and her cousin, [[Kiddy Kong]] setting out to find the [[Lost World (Donkey Kong Land III)|Lost World]].


On January 28, 2000, the game was released in Japan on the [[Game Boy Color]] under the name, ''Donkey Kong GB: Dinky Kong & Dixie Kong''. Although the game is exactly the same as the English versions of ''Donkey Kong Land III'', the game is in full color. A few small changes have also been made, such as the world maps no longer being animated.
On January 28, 2000, the game was released in Japan on the [[Game Boy Color]] under the name, ''Donkey Kong GB: Dinky Kong & Dixie Kong''. Although the game is exactly the same as the English versions of ''Donkey Kong Land III'', the game is in full color. A few small changes have also been made, such as the world maps no longer being animated.


When playing the game on a Super Game Boy, the game is shown with a special clock-themed border.
When playing the game on a Super Game Boy, the game is shown with a special clock-themed border.
[[Category:Game Series]]
[[Category:Game Series]]

Revision as of 18:12, November 16, 2010

Template:Series-infobox The Donkey Kong Land series is an 8-bit video-game sub-series in the Donkey Kong series, created by Rareware for the Game Boy systems. The series' three games star Donkey Kong, along with other members of the Kong clan, Diddy, Dixie, and Kiddy, who travel through numerous levels in order to defeat King K. Rool and his aliases.

The series was based on the Donkey Kong Country series, a 16-bit series of games. Every SNES game in the DKC series had a Donkey Kong Land game released alongside it, and the two series shared characters, plots, and music.

Every game in the series can be played in enhanced form on a Super Game Boy, where they all have different special borders.

Lists of Games in the Series

Donkey Kong Land

  • Year Released – 1995
  • SystemGame Boy

The first instalment in the Donkey Kong Land series is Donkey Kong Land, released for the Game Boy in 1995. While some music and enemies are similar, it features fewer similarities to its Country counterpart than later instalments, with a different set of levels and environments. It does, however, lack several features seen in its Super Nintendo prequel, such as Donkey Kong's Hand Slap move, and the level names are not displayed on-screen (they can be found in the instruction manual).

The game's story is an addition to the story in Donkey Kong Country; Cranky Kong believed that the apes' latest adventure in Donkey Kong Country was only popular because of "fancy graphics," so the two heroes set out on a second journey on an 8-bit system, where they retrieve the Banana Hoard from King K. Rool a second time to prove him wrong.

When playing the game on a Super Game Boy, the game is shown with a special jungle-themed border.

Donkey Kong Land 2

Donkey Kong Land 2 boxart
  • Year Released – 1996
  • SystemGame Boy

The second instalment in the Donkey Kong Land series is Donkey Kong Land 2, released for the Game Boy in 1996. It was considerably closer in design to its 16-bit counterpart than DKL had been, featuring the same level names, enemies, music, and characters as Donkey Kong Country 2: Diddy's Kong Quest and is commonly mistaken for a handheld port of the 16-bit game in consequence, however, this is untrue. Although the two games run on the same engine and have the same areas, the layouts on each of the levels are new. Further, the consequences of the technical limitations of the Game Boy meant that some of the more complex enemies, such as Kackles, did not appear, and the Team-up move introduced in DKC2 is absent.

Donkey Kong Land 2 stars both Diddy Kong and Dixie Kong, who travel to the top of Crocodile Isle to rescue Donkey Kong, the damsel in distress, from the clutches of King K. Rool, in his Kaptain K. Rool alias.

When playing the game on a Super Game Boy, the game is shown with a special banana-themed border.

Donkey Kong Land III

The front box art for Donkey Kong Land III
  • Year Released – 1997
  • SystemGame Boy

The third and final installment to the Donkey Kong Land series is Donkey Kong Land III, designed for the Game Boy in 1997. Like the previous games in the series, Donkey Kong Land III features many similarities to its 16-bit prequel, Donkey Kong Country 3: Dixie Kong's Double Trouble!. The game shares similar music, characters, and enemies, although the use of vehicles, such as the Motor Boat, is absent. Like DKL2, the Kongs' Team-up move is removed due to technical limitations, and the game returns to DKL's precedent of featuring both new levels and areas.

The game's story follows DKC3 and features Dixie Kong and her cousin, Kiddy Kong setting out to find the Lost World.

On January 28, 2000, the game was released in Japan on the Game Boy Color under the name, Donkey Kong GB: Dinky Kong & Dixie Kong. Although the game is exactly the same as the English versions of Donkey Kong Land III, the game is in full color. A few small changes have also been made, such as the world maps no longer being animated.

When playing the game on a Super Game Boy, the game is shown with a special clock-themed border.