Cookie Mountain: Difference between revisions

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'''Cookie Mountain''' is a level in World 4 ([[Twin Bridges]]) in ''[[Super Mario World]]''. The [[player]] will encounter large swarms of [[Monty Mole]]s. Completing this stage gives access to [[Ludwig's Castle|Ludwig Von Koopa's Castle]]. This level also features the [[Sumo Bro.]], an enemy which will stomp the ground to create a fire obstacle in Mario's path. They cannot be stomped; but they can hit from below, or cape-spun to be destroyed. [[Yoshi]] can also be found, but only if the player has previously hit the red switch in the [[Red Switch Palace]].  
'''Cookie Mountain''' is a level in World 4 ([[Twin Bridges]]) in ''[[Super Mario World]]''. The [[player]] will encounter large swarms of [[Monty Mole]]s. Completing this stage gives access to [[Ludwig's Castle|Ludwig Von Koopa's Castle]]. This level also features the [[Sumo Bro.]], an enemy which stomps the ground to create a fire obstacle in Mario's path. They cannot be stomped, but they can hit from below or cape-spun to be destroyed. [[Yoshi]] can also be found, but only if the player has previously hit the red switch in the [[Red Switch Palace]].  


==Overview==
==Overview==
{{rewrite|Pronoun errors, plus the text switches from "the player" and "Mario"}}
At the beginning of Cookie Mountain, the player encounters a [[Beach Koopa]] sliding down a hill, followed by two Monty Moles. After crossing a short gap, the player encounters a [[Sumo Bro.]] who stomps, causing fire to spring up beneath his platform. There is also a Monty Mole beneath the platform. The next section has five slanted platforms: the first slanted away from the player, and the rest slanted towards him or her (there are also sliding Beach Koopas on the second, forth and fifth platforms). The player also finds the first [[Dragon Coin]] above the second slanted platform. After progressing upwards, the player sees a staircase-like structure with four Monty Moles who jump out. Afterward, if the player is [[Cape Mario]] (or an impressive jumper), flying up leads to a cloud platform where a [[1-Up]] is obtainable. If the player opts to go below, the next 'mountain' contains another four Monty Moles who jump out in quick succession. The level begins to get difficult here as the player must maneuver past two hard-to-reach Sumo Bros. and a Monty Mole below (it should be noted that the second Dragon Coin is easily noticeable below the first Sumo Bro.). After a[[Jumping Piranha Plant]], the [[Midway Gate]] appears.   
At the beginning of Cookie Mountain, the player will encounter a [[Beach Koopa]] sliding down a hill, followed by two Monty Moles. After crossing a short gap, the player will encounter a [[Sumo Bro.]] who will stomp, causing fire to spring up beneath his platform. There is also a Monty Mole beneath the platform. The next section has five slanted platforms, the first slanted away from Mario, and the rest slanted towards him (there are also sliding Beach Koopas on the second, forth and fifth platforms). The player will also find the first [[Dragon Coin]] above the second slanted platform. After progressing upwards, one should find a staircase-like structure with four Monty Moles who jump out at the player. Afterwards, if the player is [[Cape Mario]] (or an impressive jumper) flying up will lead them to a cloud platform from which a [[1-Up]] is obtainable. If one opts to go below, the next 'mountain' contains another four Monty Moles who jump out in quick succession. The level begins to get difficult here as the player must maneuver past two hard-to-reach Sumo Bros. and a Monty Mole below (also note that the second Dragon Coin is easily noticeable below the first Sumo Bro.). After a simple [[Jumping Piranha Plant]], the [[Midway Gate]] will appear.   


[[File:Cookie Mountain end.png|256px|thumb|left|[[Cape Mario]] spins into [[Monty Mole]]s while trying to recover [[Yoshi]] towards the end of the level.]]
[[File:Cookie Mountain end.png|256px|thumb|left|[[Cape Mario]] spins into [[Monty Mole]]s while trying to recover [[Yoshi]] towards the end of the level.]]
A very large mountain up-ahead has 4 Monty Moles emerge if one stays to the ground, and another two if he or she climbs the vine upwards (located in third block to the near right). If one decides to use this vine, they will find the third Dragon Coin, plus an easy 1-Up atop the mountain. Soon following the blue pipe, there will be a Monty Mole and an [[Question Block|? Block]] surrounded by two [[Jump Block|♪ Blocks]]. The player can only obtain the Yoshi within if they have located and conquered the Red Switch Palace, as this is the only way to hit the blocks below. There will be three mini-mountains up ahead containing a total of four Monty Moles, and the fourth Dragon Coin atop the second mountain. If the player managed to find the Yoshi, he/she will be able to eat a [[Power-Up]] of their choice from the box located at ground level. The second of three silver pipes contains a Jumping Piranha Plant, which may or may not be an issue (depending on Power-Ups and skill level). The final Dragon Coin is above either a gap or green blocks, depending on the status of the [[Green Switch Palace]], followed by  a small platform and either another gap or red blocks.
A very large mountain up-ahead has 4 Monty Moles emerge if one stays to the ground and another two if he or she climbs the vine upwards (located in third block to the near right). If the player decides to use this vine, he or she finds the third Dragon Coin, plus a 1-Up atop the mountain. Soon following the blue pipe, there is a Monty Mole and an [[Question Block|? Block]] surrounded by two [[Jump Block|♪ Blocks]]. The player can only obtain the Yoshi within if the red blocks are activated from the Red Switch Palace, since this is the only way to hit the blocks below. There are three mini-mountains ahead containing a total of four Monty Moles and the fourth Dragon Coin atop the second mountain. If the player manages to find the Yoshi, he or she is able to obtain a [[Power-Up]] of any choice from the box located at ground level. The second of three silver pipes contains a Jumping Piranha Plant, which may or may not be an issue (depending on Power-Ups and skill level). The final Dragon Coin is above either a gap or green blocks, depending on the status of the [[Green Switch Palace]], followed by  a small platform and either another gap or red blocks.


The upcoming section may be difficult for new players, so take caution in advance. There will be two Sumo Bros. on two levels of Item Blocks, both attempting to hurt and/or halt Mario or Luigi. It is recommended that the player deal with the lower Brother first, and then attempt to take out-or simply run past-the second one (a [[Feather]] or [[Mushroom]] will appear after hitting the third block from the left on the lower set). Finally, the player will need to defeat a [[Chargin' Chuck]] and go to the [[Giant Gate]].
The upcoming section has two Sumo Bros. on two levels of Item Blocks, both attempting to hurt and/or halt the player. Finally, the player needs to defeat a [[Chargin' Chuck]] and arrive at the [[Giant Gate]].


==Enemies==
==Enemies==

Revision as of 20:51, November 3, 2010

Template:Level Cookie Mountain is a level in World 4 (Twin Bridges) in Super Mario World. The player will encounter large swarms of Monty Moles. Completing this stage gives access to Ludwig Von Koopa's Castle. This level also features the Sumo Bro., an enemy which stomps the ground to create a fire obstacle in Mario's path. They cannot be stomped, but they can hit from below or cape-spun to be destroyed. Yoshi can also be found, but only if the player has previously hit the red switch in the Red Switch Palace.

Overview

At the beginning of Cookie Mountain, the player encounters a Beach Koopa sliding down a hill, followed by two Monty Moles. After crossing a short gap, the player encounters a Sumo Bro. who stomps, causing fire to spring up beneath his platform. There is also a Monty Mole beneath the platform. The next section has five slanted platforms: the first slanted away from the player, and the rest slanted towards him or her (there are also sliding Beach Koopas on the second, forth and fifth platforms). The player also finds the first Dragon Coin above the second slanted platform. After progressing upwards, the player sees a staircase-like structure with four Monty Moles who jump out. Afterward, if the player is Cape Mario (or an impressive jumper), flying up leads to a cloud platform where a 1-Up is obtainable. If the player opts to go below, the next 'mountain' contains another four Monty Moles who jump out in quick succession. The level begins to get difficult here as the player must maneuver past two hard-to-reach Sumo Bros. and a Monty Mole below (it should be noted that the second Dragon Coin is easily noticeable below the first Sumo Bro.). After aJumping Piranha Plant, the Midway Gate appears.

Cape Mario spins into Monty Moles while trying to recover Yoshi towards the end of the level.

A very large mountain up-ahead has 4 Monty Moles emerge if one stays to the ground and another two if he or she climbs the vine upwards (located in third block to the near right). If the player decides to use this vine, he or she finds the third Dragon Coin, plus a 1-Up atop the mountain. Soon following the blue pipe, there is a Monty Mole and an ? Block surrounded by two ♪ Blocks. The player can only obtain the Yoshi within if the red blocks are activated from the Red Switch Palace, since this is the only way to hit the blocks below. There are three mini-mountains ahead containing a total of four Monty Moles and the fourth Dragon Coin atop the second mountain. If the player manages to find the Yoshi, he or she is able to obtain a Power-Up of any choice from the box located at ground level. The second of three silver pipes contains a Jumping Piranha Plant, which may or may not be an issue (depending on Power-Ups and skill level). The final Dragon Coin is above either a gap or green blocks, depending on the status of the Green Switch Palace, followed by a small platform and either another gap or red blocks.

The upcoming section has two Sumo Bros. on two levels of Item Blocks, both attempting to hurt and/or halt the player. Finally, the player needs to defeat a Chargin' Chuck and arrive at the Giant Gate.

Enemies

Names in Other Languages

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