Mario Circuit: Difference between revisions

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==''Mario Kart'' series==
==''Mario Kart'' series==
===''Super Mario Kart''===
===''Super Mario Kart''===
In ''Super Mario Kart'', four Mario Circuit race tracks appear, looking similar to a typical standard raceocurse, also having some obstacles as [[Warp Pipes]], which these normally are located on the road, blocking the path of the vehicles; and the [[Oil Slicks]] that cause vehicles to spin out of control while running over one.   
In ''Super Mario Kart'', four Mario Circuit race tracks appear, looking similar to a typical standard raceocurse, also having some obstacles as [[Warp Pipes]], which these normally are located on the road, blocking the path of the vehicles; and the [[Oil Slick]]s that cause vehicles to spin out of control while running over one.   


Each Mario Circuit appears numbered by the time that appears: Two Mario Circuits in the [[Mushroom Cup]], another in the [[Flower Cup]], and one more in the [[Star Cup]]. The first course of the Mushroom Cup, [[Mario Circuit 1]] is the most basic track and the most simple in game, by having open corners and few obstacles. In contrast to that circuit is the [[Mario Circuit 2]], the fifth and last course of the cup. This stage is notable by showing a great jump before the finish line, where the racers cross the zone, getting a speed boost over [[Boost Pad]]s and jump over speed bumps to reach the other side and so, pass the line. The third circuit, [[Mario Circuit 3]] is the last track of the Flower Cup. This course contains dangerous curves, as a U-turn just located in the middle of the track, being a zone when a racer attempts to turn around and stucks into the wall, or getting into dirt, slowing down so the kart. Finally it is the [[Mario Circuit 4]] the longest of ''Super Mario Kart''<nowiki>'</nowiki>s Mario Circuits, having more sharp bends and obstacles, some of them located in the road, blocking the vehicles's paths through the circuit.
Each Mario Circuit appears numbered by the time that appears: Two Mario Circuits in the [[Mushroom Cup]], another in the [[Flower Cup]], and one more in the [[Star Cup]]. The first course of the Mushroom Cup, [[Mario Circuit 1]] is the most basic track and the most simple in game, by having open corners and few obstacles. In contrast to that circuit is the [[Mario Circuit 2]], the fifth and last course of the cup. This stage is notable by showing a great jump before the finish line, where the racers cross the zone, getting a speed boost over [[Boost Pad]]s and jump over speed bumps to reach the other side and so, pass the line. The third circuit, [[Mario Circuit 3]] is the last track of the Flower Cup. This course contains dangerous curves, as a U-turn just located in the middle of the track, being a zone when a racer attempts to turn around and stucks into the wall, or getting into dirt, slowing down so the kart. Finally it is the [[Mario Circuit 4]] the longest of ''Super Mario Kart''<nowiki>'</nowiki>s Mario Circuits, having more sharp bends and obstacles scattered through the track.
 
The Mario Circuit courses, along with the other tracks from ''Super Mario Kart'', reappear for the [[Game Boy Advance]] installment ''[[Mario Kart Super Circuit]]'', as hidden classic racecourses. However, in the recent ''Mario Kart'' games, only two of these stages appear in. In ''[[Mario Kart DS]]'' features the Mario Circuit 1; the first course of the [[Shell Cup]] from [[Retro Grand Prix]], better known as SNES Mario Circuit 1. In ''[[Mario Kart Wii]]'', the Mario Circuit 3 appears in the [[Lightning Cup]], bearing an enhanced graphical look as its portable counterpart.


===''Mario Kart 64''===
===''Mario Kart 64''===

Revision as of 01:24, January 16, 2009

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

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Mario Circuit is the name of various race courses attributed to Mario as his own in the Mario Kart Series. Indeed, these courses bear some features ligated to the plumber, as his red Cap, the Mushrooms he uses; Princess Peach's Castle, where the hero sets out his adventures in many games; Warp Pipes, and sometimes, enemies like Goombas and Piranha Plants, Mario's common enemies, with no mentioning the banners that say his famous name. Apart from Mario Kart, the Mario Circuit has presented in other series such as Itadaki Street DS and Super Smash Bros Brawl, where it can be considered a stage held for other various purposes.

Mario Kart series

Super Mario Kart

In Super Mario Kart, four Mario Circuit race tracks appear, looking similar to a typical standard raceocurse, also having some obstacles as Warp Pipes, which these normally are located on the road, blocking the path of the vehicles; and the Oil Slicks that cause vehicles to spin out of control while running over one.

Each Mario Circuit appears numbered by the time that appears: Two Mario Circuits in the Mushroom Cup, another in the Flower Cup, and one more in the Star Cup. The first course of the Mushroom Cup, Mario Circuit 1 is the most basic track and the most simple in game, by having open corners and few obstacles. In contrast to that circuit is the Mario Circuit 2, the fifth and last course of the cup. This stage is notable by showing a great jump before the finish line, where the racers cross the zone, getting a speed boost over Boost Pads and jump over speed bumps to reach the other side and so, pass the line. The third circuit, Mario Circuit 3 is the last track of the Flower Cup. This course contains dangerous curves, as a U-turn just located in the middle of the track, being a zone when a racer attempts to turn around and stucks into the wall, or getting into dirt, slowing down so the kart. Finally it is the Mario Circuit 4 the longest of Super Mario Kart's Mario Circuits, having more sharp bends and obstacles scattered through the track.

The Mario Circuit courses, along with the other tracks from Super Mario Kart, reappear for the Game Boy Advance installment Mario Kart Super Circuit, as hidden classic racecourses. However, in the recent Mario Kart games, only two of these stages appear in. In Mario Kart DS features the Mario Circuit 1; the first course of the Shell Cup from Retro Grand Prix, better known as SNES Mario Circuit 1. In Mario Kart Wii, the Mario Circuit 3 appears in the Lightning Cup, bearing an enhanced graphical look as its portable counterpart.

Mario Kart 64

Template:Racecourse Mario Raceway is a race track in Mario Kart 64. It is part of the Flower Cup. While the track distance was fairly short, it includes many tight curves and corners. If the player presses the R button on the start screen of Mario Kart 64, the player can see the best lap time for Mario Raceway.

It reappears in Mario Kart Wii, as the final race track in the Shell Cup.



Mario Kart: Super Circuit

Template:Racecourse In Mario Kart: Super Circuit, Mario Circuit is a rather plain stage, containing only one shortcut, no obstacles, and few item boxes. It appears as the first track of the Flower Cup. The four original Mario Circuits appear in this game as well in the extra cups.

As with all Super Mario Kart courses, the original four from said game reappers.


Mario Kart: Double Dash!!

Template:Racecourse In Mario Kart: Double Dash!!, Mario Circuit is a basic course that contains Goombas and Piranha Plants. Peach's Castle can be seen in the background of the track. This Mario Circuit is the second track in the Flower Cup. Beta versions of Mario Kart DS shows it was going to be in it. Hacking allows it to be raced on, but without obstacles. This track reappears in Mario Kart Wii. A Chain Chomp is also an obstacle.


Mario Kart DS

Template:Racecourse In Mario Kart DS, the course features two Venus Fire Traps and many Goombas. Also, Piranha Plants appear, this time on the ground. It is the third course in the Star Cup.

In addition, Super Mario Kart's Mario Circuit 1 reappears as a Retro Stage. It is the first course in the Shell Cup.

Foreign Names: Template:Foreignname

Mario Kart Wii

Template:Racecourse In Mario Kart Wii, Mario Circuit is the first track in the Flower Cup. This Mario Circuit has Princess Peach's Castle and other buildings in the background, and may have been inspired by Toad Town. The Mario Circuit in Mario Kart Wii contains Goombas and a Chain Chomp.

Super Mario Kart's Mario Circuit 3, Mario Kart 64's Mario Raceway and Mario Kart: Double Dash!!'s Mario Circuit also reappears as Retro Stages.

Other Appearances

Itadaki Street DS

The Mario Circuit also appears as a playable stage in Itadaki Street DS, in the form of a monopoly board. It is loosely based on the Mario Kart: Double Dash!! version.

Super Smash Bros. Brawl

File:Mariocircuit.jpg
The stage in Brawl.

Mario Circuit is also a stage in Super Smash Bros. Brawl (looking like Figure-8 Circuit), with the stage taking place on the 8-figure intersection. The stage is set up with two levels; the bottom level, which is a flat surface across the race course, and the upper level, which takes place on a few platforms of the race course. On occasion, go-karts driven by Shy Guys will race along the back or sides of the stage, crashing into characters, damaging them greatly (just like in a massive Mario Kart DS download play mode). When they come in from the back, they will hit the bottom level, and when coming from the sides, they will hit the upper level. Players can keep track of where the Shy Guys are from the screen in the back of the stage. However, like in Mute City and Onett from Super Smash Bros. Melee, the Shy Guy's can be knocked aside with items, such as the Home-Run Bat. In the background of the stage, there is a big screen which shows the racers' positions on the track (by which fighters can guide themselves as to where to stay, if on the upper or the lower section).

Songs in My Music

Name Source Credits Requirements
Mario Circuit Super Mario Kart Arrangement Supervisor: Yusuke Takahama
Luigi Circuit Mario Kart 64 Arrangement: Yasufumi Fukuda
Waluigi Pinball Mario Kart DS Arrangement Supervisor: Kentaro Ishizaka
Rainbow Road Mario Kart: Double Dash!! Original Grab CD
Mario Tennis / Mario Golf Mario Tennis / Mario Golf Arrangement: Motoi Sakuraba
Excite Truck Excite Truck Original Clear Target Smash Level 2 in under 19 seconds.
Title (3D Hot Rally) Famicom Grand Prix II: 3D Hot Rally Arrangement Supervisor: Kentaro Ishizaka Clear Target Smash Level 5.

Songs Not in My Music

Name Source Credits Plays In
King K. Rool / Ship Deck 2 Donkey Kong Country Arrangement Supervisor: Shogo Sakai Event No. 7 ("Diddy Kong Panic")


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