The 'Shroom:Issue LVI/Should Have Been
"Here's another suggestion: One of the Mario RPG's. They all have a good amount of beta elements and some do need improvements" – WakerLuma
Now, well...in the fields of Mario RPGs, I own Super Mario RPG: Legend of the Seven Stars, Paper Mario and Mario & Luigi: Partners in Time. Not a huge collection. Out of the three, my favorite, and the one I have the most to talk about, would be Paper Mario, so let's go!
What should have been in this game?
I'm going to start, oddly enough, with the end of the game. The game doesn't save after you defeat Bowser, so there's nothing you can do after the events of the ending. It would be nice for more sidequests after the ending, and just to see everything being okay. Also, you have to backtrack through Bowser's Castle if you have saved in there and want to go anywhere except aforementioned castle. Speaking of backtracking, Chapter 6 was notorious for that. It was very long, so that made it worse. The chapter really should have had less backtracking.I think Luigi should have had a slightly larger role in this game: while you can read his diaries, I don't feel that was enough, and the green plumber, who has always been in his brother's shadow, should have had a bigger role. A playable Luigi in this game would have been awesome, in my opinion. I think Clefts were pretty tough enemies, especially for just the second chapter,
Enemies who should have been in this game
Beta elementsSquare to Super Mario Adventure, then to the final title), and for the Nintendo 64DD, Poochy was originally going to appear, and at least one Nep-Enut would too. I'm guessing they would have both worked well, they seem like they would have: a large blue thing and an invincible dog who walks on Lava and doesn't afraid of anything. There was also data for a Dark Paratroopa, which first appeared in the sequel, including a Tattle, stats and everything. They would have been in the Toad Town Tunnels.Super Mario Bros. 3-style eyes. Goompa, Goombaria and Twink all appear on Mario's beta partner selection screen, probably because Goompa and Twink have acted like partners in the past, but not Goombaria. Forever Forest was, ironically, not going to
Finally, the Koopa Bros. looked different in the final game, as did the icons used in battles, and the pause menu. There's way too many unused Items and Badges to cover here, so here is a link to them.
Thanks for reading! Don't forget to send me a PM on the Super Mario Boards (MarioWiki Forum to give me feedback, or to suggest a game or an improvement. See you next month!