Donkey Kong: Puzzles & Mazes
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Donkey Kong: Puzzles & Mazes | |
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Series | Donkey Kong |
Writers | Jo-Ann Marshall Curt Weiss Stacy Sherman |
Artists | James Sherman Curt Weiss |
Release date | |
← Previous Donkey Kong: Coloring & Activity Book (book 4) |
Next → Donkey Kong Strikes Again!: Coloring & Activity Book (book 1) |
Donkey Kong: Puzzles & Mazes is the fifth and final book of the Donkey Kong coloring/activity books under the Donkey Kong line. The book was written by Jo-Ann Marshall, Curt Weiss, and Stacy Sherman and was released in 1982.[1] As the title implies, the book features various activities based on the story featured in the first four books of the line.
Contents[edit]
- Donkey Kong Word Search
The reader is tasked with finding various words that can be associated with Donkey Kong in a word search shaped like his head. Those being "angry", "banana", "cage", "chase", "climb", "fierce", "fighter", "gorilla", "huge", "roar", "strong", and "teeth".
- Rebuspell
- "Can you discover the name of this fearless carpenter?"
The reader is tasked with spelling out Mario's name by figuring out how to do so with a cup, car, minus the letter G, a tie, minus scissors, the number 1, the letter K, and minus a kneecap.
- Brain Tease
- "Inside one large barrel are four small barrels. Inside of these barrels are four smaller barrels. How many barrels do we have in all?"
This is a brain teaser where the reader has to figure out the total amount of barrels. The answer being 21.
- Hidden Word
- "Color the shapes with dots to find the name of Mario's love."
Inside a heart are shapes. Some have dots, some don't. The reader is tasked with coloring the shapes with dots to spell out Pauline's name.
- Ramps & ladders Maze
- "Start at the bottom and climb to the top to save Pauline! Pencil a line up the ramps and ladders. Do not pass or jump the barrels or foxfires!"
This is a maze in the shape similar to 25m where the reader is tasked with reaching the top to save Pauline while avoiding the barrels and foxfires.
- Unscramble
The reader is tasked with unscrambling the words "Donkey Kong", "barrel", "Pauline", "love", "Mario", "foxfire", "ladders", and "video game".
- Animal Puzzle
- "Use the clues to unscramble the words and fill in the puzzle."
This is a crossword puzzle where the reader is given out the answers, but they need to unscramble them first before putting them in the boxes.
Clue | Answer |
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Across 1: A large animal; rhymes with goose. | Moose. |
Down 1: Playful relative of Donkey Kong. | Monkey. |
Down 2: Wild, dog-like animal. | Wolf. |
Down 3: Yipes stripes! | Tiger. |
Across 4: King of the jungle. | Lion. |
Across 5: Great balencer. | Seal. |
Down 5: They wriggle. | Snakes. |
Across 6: He packs a trunk. | Elephant. |
Down 7: Carries his home with him. | Tigers. |
Down 8: May be black, brown, or polar. | Bear. |
Across 9: Desert animals. | Camels. |
Across 10: Looks like a horse in striped pajamas. | Zebra. |
- Unscramble
- "Mario has given Pauline a lovely bouquet. Unscramble the words below to find out the name of each flower in it."
The reader is tasked with unscrambling 5 words that match the names of flowers out of letters on petals of flowers. The words, when unscrambled, are "tulip", "rose", "lilac", "lily", and "daisy".
- Matching
- "Only one drawing of our hero, Mario, matches the first one. Is it A, B, or C?"
The reader is tasked with figuring out which picture of Mario lettered A through C matches the picture that is unlabeled, with the picture labeled B being the correct answer.
- Tunnel of Love Maze
This is a maze where the reader is tasked with finding the water channel that leads to the exit. The maze is a reference to the previous entry in the Donkey Kong coloring and activity book series.
- Ferris Wheel Fill-in
- "How many words can you make from MARIO? Can you find enough words to fill in each space?"
The reader is tasked with filling in the eight sections on a ferris wheel with the letters in Mario's name.
- Hidden Pictures
- "Can you find Donkey Kong hiding in this page? Can you trace his face with a color crayon?"
The reader is tasked with tracing Donkey Kong's face in a combined picture of Pauline's face, Mario falling, and other lines.
- Letter Drop
- "Every word in column one drops a letter from a word in column two. Write the dropped letter on each line to find out what the objects mean when you play the video game "Donkey Kong"!"
The reader is presented with twelve words with a line separating half of them, making six words per column. The words that are next to each other either add or remove a letter to create a new word. The reader is tasked with writing the letter that is only on one of the words for each column. When spelt out, the word is "prizes."
- Foxfire maze
This is a maze where the reader is tasked with finding a pathway through fire that leads to the exit.
- Word Spell
- Donkey Kong
- "How many words can you spell from the letters in: Donkey Kong"
The reader is tasked with coming up with as much as 18 words from the letters in Donkey Kong's name and write two of them on a barrel.
- What Happens Next
- "Use the letters in the answers at the bottom to fill in the sentence below."
The reader is tasked with figuring out what words match the meanings provided. All answer's letters are underlined and labeled in numbers 1 to 22. Each letter is labeled again in numerical order, which spells out the answer. When spelt out, the answer is "Mario will rescue Pauline."
Meaning | Answer |
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Me | I |
I.O.U. | Owe |
Certain; no doubt | Sure |
Kind of bean | Lima |
Simple; not fancy | Plain |
Mean; unkind | Cruel |
- Rebuspell
- "Can you find out what Donkey Kong hit Mario with?"
The reader is tasked with figuring out how to spell the word "hammer" out of a basket plus an arrow plus the letter C minus a roller skate plus a towel minus a cow plus the letter S and minus the number 2.
- Cartoon Fun
- "Copy each box and draw your own picture of Donkey Kong on this page!"
The reader is tasked with drawing Donkey Kong's face on a grid by using the other grid on the left page.
- Double Trouble
- "Double the boxed letters. Then use them to unscramble the list of words above."
On the left, there are 6 scrambled words with one letter being boxed on each. On the right are blanked words with two blanks having boxes, with the exception of one word reading "mallet." The reader is tasked with filling in the rest of the words by unscrambling the words to the left and doubling the boxed letter to form a word relating to the arcade game. Those being "barrel", "ladder", "hammer", "screen", and "fireball."
- Roller Coaster Maze
This is a maze where the reader is tasked with finding the pathway that leads to the exit. The walls of the maze are represented by roller coaster tracks.
- Video Word Search
- "Find this list of words on the video game screen moving up, down, backward, or forward."
The reader is tasked with identifying words by looking for letters that connect to form the word. Those being "Donkey Kong", "Mario", "Pauline", "barrels", "ladder", "foxfire", "carpenter", "ramps", "pattern", "fireballs", "screen", "brave", "hammer", and "elevators."
- Unscramble
The reader is tasked with unscrambling 8 words. Those words being "monkey", "zebra", "ape", "tiger", "lion", "giraffe", "elephant", and "eagle."
- Matching
- "Only one drawing of our hero, Mario, matches the first one. Is it A, B, or C?"
This is similar to the first "Matching" puzzle, but instead of a picture of Mario dropping his hammer, it is a picture of Mario running with his hammer. The picture labeled as A is the correct answer.
- Coded Message
- "Use the code to discover what Pauline thinks of Mario."
Each letter of the alphabet has a code that consists of a 90° angle and dots. 20 of those are in the code, and the reader is tasked with figuring out what letter corresponds to each symbol. When spelt out, it reads "She thinks he is brave!" The book then encourages the reader to write their own message using this code.
- M?ss?ng Letters
- "Naughty Donkey Kong has taken the vowels off this page! Can you put them back in the right spaces in the words below?"
A sentence is shown at the bottom of the page with all the vowels blanked out. The reader is tasked with writing in the missing vowels. When the correct vowels are in place, it reads "Donkey Kong is having fun mixing us up!"
- Word Spell
- "Moving from circle to circle, along the straight lines, find three-letter words. Can you fill Mario's cap? Next unscramble all the circled letters to discover Mario's job!"
The reader is tasked with finding 14 words that are 3 letters long using the provided table, and writing them down on Mario's cap. The reader is then tasked with using those letters to spell out the word "carpenter".
- Opposites
- "What is Mario's favorite amusement? To find out, fill in the blanks with opposites of the words below. The first letter of each word answers the question!"
The reader is tasked with finding the opposite meanings of the words provided, and using the first letters from the opposite words to spell out "video games."
- Barrel Maze
- "Help Mario get to his hammer hidden inside the barrel!"
This is a maze where the reader is tasked with finding the pathway that leads to Mario's hammer.
- What Happens Next
- "What must brave little Mario do to save poor pretty Pauline from Donkey Kong? Use the letters in the answers at the bottom to fill in the circles."
Word meanings are shown near the bottom of the page, and the reader is tasked with writing down the word that goes with the meaning next to it. Each letter of the answers are marked with numbers 1 to 18. The reader is tasked with writing down the letters that correspond to their numbers above. When spelt out, it reads "Jump over the barrels."
- Cartoon Fun
- "Copy each box and draw your own picture of Mario on this page!"
This is similar to the previous "Cartoon Fun" activity, but with Mario's face.
Errors[edit]
- In the "Letter Drop" activity, four of Pauline's lost items are seen next to the instructions, those being the parasol, the hat, and the birthday cake. The bag also appears with the items, but the design was mistaken for a telephone.