List of weapons in Mario + Rabbids Kingdom Battle

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The main cast all equipped with a variety of weapons from Mario + Rabbids Kingdom Battle.

Below is a list of all the weapons in Mario + Rabbids Kingdom Battle, organized by category. Weapons can be acquired by different methods; in the main game, they can be found by collecting all eight Red Coins unveiled by a Red Ring in order to reveal a treasure chest containing the weapon, or collecting all of the Blue Coins in a bonus stage to reveal a treasure chest containing the weapon. In the Donkey Kong Adventure DLC, they can be found by solving large puzzles in-between levels, clearing Bonus Areas, and by collecting all twenty of the Puzzle Pieces.

Weapons come in two classifications: primary, which usually consists of typical, straightforward weapons, and secondary, which encompasses backup weapons that can be used when the primary weapons do not work for the player.

Primary weapons[edit]

Blaster[edit]

The Blaster is an all-around weapon designed after a hand cannon with average power and range. Mario and Rabbid Peach both use this weapon.

Mario's Blasters
Blaster Description and notes Price Hit Damage Super Effect Range Cover Damage How to unlock
Enemy-specific Bonus Damage Chance
MRKB Lightning Shark.png
Lightning Shark
When there's a storm at sea the sharks are the first to know... 25-35 10 Cells (Medium) LOW Available from the start.
MRKB Hell in a Shell.png
Hell in a Shell
No turtles were harmed in the making of this high-powered weapon.

Notes: This weapon's design is based on Bowser. Its name comes from a wrestling event called Hell in a Cell.

500 25-35 42 (Bounce) 10% 10 Cells (Medium) LOW Unlock the Battle HQ.
MRKB Bwah Blaster.png
Bwah Blaster
Like Van Gogh, Rabbids often practice their craft with tortured tributes of themselves. 520 25-35 Against Ziggies +30% Chance 42 (Bounce) 10% 10 Cells (Medium) LOW Complete the Red Coin challenge near the cannon to Ancient Gardens.
MRKB Rumble Bee.png
Rumble Bee
Allergic to evil? Want the latest 'buzz' in Rabbid technology? Feel the sting of the Rumble Bee! 520 25-35 Against Ziggies +20% Damage 42 (Honey) 10% 10 Cells (Medium) LOW Complete the Red Coin challenge in the first large area and unlock the Battle HQ.
MRKB Piranha Pelter.png
Piranha Pelter
What better way to say 'bite me' to your enemies?

Notes: This weapon's design is based on a Piranha Plant.

550 30-40 52 (Honey) 30% 10 Cells (Medium) LOW Defeat Pirabbid Plant.
MRKB Piston Panic.png
Piston Panic
Produce a pulsating progression of powerful projectiles with this pneumatic annihilator! 550 30-40 52 (Bounce) 30% 10 Cells (Medium) LOW Defeat Pirabbid Plant.
MRKB Flame Job.png
Flame Job
Sleek styling and advanced performance technology in one flame-painted package. You'll be the envy of heroes everywhere! 30-40 Againest Small Enemies +15% Chance 52 (Bounce) 30% 10 Cells (Medium) LOW Scan a Mario amiibo.
MRKB The Fragmenter.png
The Fragmenter
Weapons powered by an 8-bit CPU may not SEEM strong, but foes will be BLOWN AWAY by the creativity this gun fosters during combat. 550 30-40 Againest Ziggies +30% Chance 60 (Honey) 30% 10 Cells (Medium) LOW Purchase the Pixel Pack DLC.
MRKB Yellow Submarine.png
Yellow Submarine
All your friends are all aboard... WITH KICKING YOUR ENEMY'S BEHINDS!

Notes: This weapon's design, name, and description are all references to a famous song by The Beatles.

700 55-65 85 (Bounce) 30% 10 Cells (Medium) LOW Defeat Rabbid Kong.
MRKB Matter Splatter.png
Matter Splatter
Dispatch your foes with the hot-blooded brilliance and passion of an abstract expressionist.

Notes: This weapon's name may be a reference to the Matter Splatter Galaxy.

700 55-65 85 (Honey) 30% 10 Cells (Medium) LOW Defeat Rabbid Kong.
MRKB Golden Bullet.png
Golden Bullet
This shiny, 24 karat cannoneer is the gold standard when it comes to striking it rich on the battlefield (or filling cavities). 720 55-65 Against Mid-Bosses +15% Chance 85 (Honey) 30% 10 Cells (Medium) LOW Complete the secret tenth chapter in Ancient Gardens.
MRKB Bwahnzai Bill.png
Bwahnzai Bill
Our industrious Rabbid friends LOVE Banzai Bill. They think he's cute! This weapon unleashes a power-packed punch, like Bill. 720 55-65 Against Supporters +30% Chance 85 (Bounce) 30% 10 Cells (Medium) LOW Complete the red coin challenge near the ball puzzle in Sherbet Desert.
MRKB Chaw Jaw.png
Chaw Jaw
'Bat' a thousand with this little beauty! 800 65-75 98 (Honey) 40% 10 Cells (Medium) MEDIUM Defeat Blizzy and Sandy.
MRKB Ceramic Panic.png
Ceramic Panic
When this is all over let's hope this vase can go back to holding something nice like roses or one of those fresh fruit bouquets. 800 65-75 98 (Bounce) 40% 10 Cells (Medium) MEDIUM Defeat Blizzy and Sandy.
MRKB Visceral Vaporizer.png
Visceral Vaporizer
Early Egyptians used canopic jars to store the organs of the dearly departed (let's just hope the one used to make this weapon was empty). 1000 95-105 131 (Bounce) 40% 10 Cells (Medium) MEDIUM Defeat Icicle Golem.
MRKB Teeth of Tanooki.png
Teeth of Tanooki
Rabbids love Mario's Tanooki suit so much they made a weapon out of it. Hopefully, they'll return it to his closet before he sees it's gone. 1000 95-105 131 (Honey) 40% 10 Cells (Medium) MEDIUM Defeat Icicle Golem.
MRKB Thorn Scorn.png
Thorn Scorn
Be a thorn in your enemy's side with this menacing specimen taken straight from Spooky Trails (just don't sit on it by accident). 1000 95-105 Against Valkyries +30% Chance 131 (Bounce) 40% 10 Cells (Medium) MEDIUM Complete the Red Coin challenge in the music area in Spooky Trails.
MRKB War Paint.png
War Paint
Paint your enemy into a corner, then flush them down the tubes with this acrylic assassin! 1100 105-115 144 (Honey) 50% 11 Cells (Medium) MEDIUM Defeat Calavera.
MRKB Fat Cat.png
Fat Cat
Enemy got nine lives? Let the cat out of the bag and get ready to grin like a kitty with a bowl full of cream.

Notes: This weapon is based on Cat Mario.

1100 105-115 144 (Bounce) 50% 11 Cells (Medium) MEDIUM Defeat Calavera.
MRKB Grudge Metal.png
Grudge Metal
No enemy is strong enough to stand up to the angst-filled, introspective apathy of this lugubrious lightgun. 1400 155-165 198 (Bounce) 50% 11 Cells (Medium) MEDIUM Defeat Phantom.
MRKB Spider Ignitor.png
Spider Ignitor
Watch as your foes struggle, only to become further entangled in your intricately woven web of butt whipping. 1400 155-165 198 (Honey) 50% 11 Cells (Medium) MEDIUM Defeat Phantom.
MRKB Carpe Die-em.png
Carpe Die-em
This ornamental lightgun symbolizes love, friendship and crushing your enemies faster than a pond full of carp can eat a watermelon.

Notes: This weapon's name is a play on the Latin phrase "carpe diem," which translates to "seize the day."

1550 165-175 Against Valkyries +30% Chance 210 (Bounce) 60% 12 Cells (Medium) MEDIUM Defeat Mecha Jr.
MRKB Sons of Bwahnarchy.png
Sons of Bwahnarcy
This road-ripping lightgun is as quick, dependable and smooth as the street bobbers it was inspired by.

Notes: This weapon's name comes from Sons of Anarchy.

1550 165-175 Against Valkyries +30% Chance 210 (Honey) 60% 12 Cells (Medium) MEDIUM Defeat Mecha Jr.
MRKB Anvil.png
Anvil
Turn up the heat and bring the hammer down - it's time to 'melt down' some miscreants. 1700 220-230 271 (Bounce) 60% 12 Cells (Medium) MEDIUM Defeat MegaDragonBowser.
MRKB Flannel Phenom.png
Flannel Phenom
Don't get mad, get PLAID - as in this plaid persuader that will CHECK victory off your list, every time.

Notes: This weapon's description references one of the slogans used by The Glad Products Company: "Don't get mad! Get Glad!"

1700 220-230 271 (Honey) 60% 12 Cells (Medium) MEDIUM Defeat MegaDragonBowser.
Rabbid Peach's Blasters (Main Game)
Blaster Description and notes Price Hit Damage Super Effect Range Cover Damage How to Unlock
Enemy-specific Bonus Damage Chance
MRKB Fuchsia Fury.png
Fuchsia Fury
Who says battles have to be boring, drab affairs? This luscious-looking lightgun is not only practical, it's a stylish combat choice. 25-35 10 Cells (Medium) LOW Available from the start.
MRKB Red Wasp.png
Red Wasp
What it lacks in size it makes up for with a powerful payload. Watch enemies scatter or risk getting stung! 500 25-35 42 (Honey) 10% 10 Cells (Medium) LOW Unlock the Battle HQ.
MRKB Rainbow Runner.png
Rainbow Runner
Bad guy trouble melts like lemon drops and dreams of butt kicking really do come true over THIS rainbow.

Notes: This weapon's description references the song Somewhere Over The Rainbow from The Wizard Of Oz.

520 25-35 Against Ziggies +30% Chance 42 (Push) 10% 10 Cells (Medium) LOW Complete the Red Coin challenge in the maze of invisible walls in Ancient Gardens.
MRKB Barrel Blaster.png
Barrel Blaster
Demolishing your enemies is more fun than a barrel of monkeys with this blast from the cask that smells vaguely of cabbage.

Notes: This weapon is named after Donkey Kong's vehicle from Skylanders: SuperChargers.

30-40 Againest Small Enemies +10% Chance 52 (Push) 30% 10 Cells (Medium) LOW Scan a Peach amiibo.
MRKB Retro Deflator.png
Retro Deflator
Retro chic fashion is making a comeback, and so are YOU when you accessorize with this popular pulsating 'power glove'. 550 30-40 Againest Hoppers +30% Chance 60 (Honey) 30% 10 Cells (Medium) LOW Purchase the Pixel Pack DLC.
MRKB Loaded Question.png
Loaded Question
Still trouncing troublemakers with ease? That's a... LOADED QUESTION for you! 700 55-65 85 (Honey) 30% 10 Cells (Medium) LOW Defeat Rabbid Kong.
MRKB Destruction Zone.png
Destruction Zone
There are no detours on the road to victory when this baby clocks in. Watch your enemies' workers' comp claims soar! 700 55-65 85 (Push) 30% 10 Cells (Medium) LOW Defeat Rabbid Kong.
MRKB Bling Machine.png
Bling Machine
A nugget of wisdom - don't get between Rabbid Peach and her favorite auric accessory unless you want to be ground to gold dust. 720 55-65 Against Mid-Bosses +10% Damage 85 (Push) 30 10 Cells (Medium) LOW Complete the secret tenth mission of Ancient Gardens.
MRKB Brute.png
Brute
Enemies get the boot, when you bring out... THE BRUTE!! 720 55-65 Againest Smashers +30% Chance 85 (Honey) 30% 10 Cells (Medium) LOW Complete the Blue Cannon challenge after Undergament Gulch in Sherbet Desert.
MRKB Pain Sprayer.png
Pain Sprayer
Portable, easy to clean, and delivers twice the pain in half the time - no air compressor needed! 800 65-75 98 (Honey) 40% 10 Cells (Medium) MEDIUM Defeat Blizzy and Sandy.
MRKB Birchin' Urchin.png
Birchin' Urchin
Much like the spiny, globular animal after which it's named, adversaries will find this beauty tough to handle (or accidentally step on). 800 65-75 98 (Push) 40% 10 Cells (Medium) MEDIUM Defeat Blizzy and Sandy.
MRKB Royal Pain.png
Royal Pain
The Royal Pain lives to remind its inferiors who's really in charge. 1000 95-105 131 (Honey) 40% 10 Cells (Medium) MEDIUM Defeat Icicle Golem.
MRKB Comet.png
Comet
Here's an omen for you... you're about to whip your enemies' behinds! 1000 95-105 131 (Push) 40% 10 Cells (Medium) MEDIUM Defeat Icicle Golem.
MRKB No Pity Kitty.png
No Pity Kitty
Scratch and claw your way to victory with this graceful, fiercely independent blaster that for some reason gives you sneezing fits.

Notes: This weapon is based on Cat Toad.

1030 95-105 Against Supporters +30% Chance 131 (Honey) 40% 10 Cells (Medium) MEDIUM Complete the Red Coin challenge near the Boo Balloon in Spooky Trails.
MRKB Camouflage Corsage.png
Camouflage Corsage
Want to make a grand entrance? You'll be the 'belle of the battlefield' when you debut this covert camo cannon. 1400 155-165 198 (Honey) 50% 11 Cells (Medium) MEDIUM Defeat Phantom.
MRKB Electron.png
Electron
Once this baby gets charged up it's the END OF THE LINE for your enemies!

Notes: This weapon's name, appearance, and description are all references to the film Tron.

1400 155-165 198 (Push) 50% 11 Cells (Medium) MEDIUM Defeat Phantom.
MRKB Ballistic Mystic.png
Ballistic Mystic
The wizard hat used to make this was originally bought at a souvenir stand at an amusement park in New Jersey - still, it's pretty magical. 1450 155-165 Against Ziggies +20% Damage 198 (Push) 50% 11 Cells (Medium) MEDIUM Complete the Red Coin challenge before chapter 2 in Lava Pit.
MRKB Run For The Hills.png
Run For The Hills
The hills are alive... with the sound of your enemy's suffering!

Notes: This weapon's name and description references the movie The Sound Of Music.

1550 165-175 Against Bucklers +30% Chance 210 (Honey) 60% 12 Cells (Medium) MEDIUM Defeat Mecha Jr.
MRKB Pay The Piper.png
Pay The Piper
Crush your enemy's pipe dream of defeating you in combat! 1550 165-175 Against Bucklers +30% Chance 210 (Push) 60% 12 Cells (Medium) MEDIUM Defeat Mecha Jr.
MRKB Lucky Devil.png
Lucky Devil
Having a devil of a time defeating your enemies? They'll have ZERO luck overcoming this nasty little lightgun. Yes... ZERO luck. 1700 220-230 271 (Honey) 60% 12 Cells (Medium) MEDIUM Defeat MegaDragonBowser.
MRKB New Wave Wrecker.png
New Wave Wrecker
Get ready to make waves with this androgynous-looking lightgun that not only defeats your enemies, but single-handedly put an end to disco. 1700 220-230 271 (Push) 60% 12 Cells (Medium) MEDIUM Defeat MegaDragonBowser.
Rabbid Peach's Blasters (Donkey Kong Adventure DLC)
Blaster Description and notes Price Hit Damage Super Effect Range Cover Damage How to Unlock
Enemy-specific Bonus Damage Chance
MRKB Megalodon.png
Megalodon
Need a weapon with teeth? Take a bite out of your foe's ambitions with this prehistoric terror from the murkiest depths of our nightmares. 20-30 39 (Honey) 30% 10 Cells (Medium) LOW Available from the start.
MRKB Queen of the Jungle.png
Queen of the Jungle
The jungle sees all – let your guard down and it pounces. Thanks to this feral flora however, you'll stay at the top of the food chain. 600 30-40 Against Ziggies +10% Chance 52 (Push) 40% 10 Cells (Medium) LOW Available from the start.
MRKB Hostile Fossil.png
Hostile Fossil
Get bad to the bone with a calcified hand-cannon from the fossilized bones of the most pernicious petrified predators on land or sea. 600 30-40 Against Smashers +10% Chance 52 (Honey) 40% 10 Cells (Medium) LOW Available from the start.
MRKB Megalodon 2- Payback.png
Megalodon 2: Payback
Just when your enemies thought it was safe to go back to the battlefield, yet ANOTHER monstrous marauder terrorizes the arena!

Notes: This weapon's description references the tagline for Jaws 2: "Just when you thought it was safe to go back in the water..."

750 40-50 Against Collectors +20% Chance 63 (Honey) 50% 10 Cells (Medium) LOW Defeat Side Eye.
MRKB Trawler Brawler.png
Trawler Brawler
Ride the tide to victory with this beachcombing bad boy guaranteed to shred your foes into flotsam and jetsam. Surf's up! 750 40-50 Against Hoppers +20% Chance 63 (Push) 50% 10 Cells (Medium) LOW Defeat Side Eye.
MRKB Quake Like A Leaf.png
Quake Like a Leaf
Wrapped in razor-sharp palm fronds, this blaster, like the leaves it's made of, is the very symbol of victory itself. 1000 50-60 Against Hoppers +30% Chance 72 (Honey) 60% 10 Cells (Medium) LOW Defeat Finn.
MRKB Temple Taser.png
Temple Taser
Made in homage to the mighty Temple of Bananapanamahu, final resting place of Bananakukaunaele – AKA the "Banana Empress". 1000 50-60 Against Smashers +30% Chance 72 (Push) 60% 10 Cells (Medium) LOW Defeat Finn.
MRKB Suffer Puffer.png
Suffer Puffer
Time to suck it up – oblivious enemies are about to get an unpalatable serving of spike-saturated suffering from this bloated Blaster. 1150 60-70 Against Hoppers +40% Chance 82 (Honey) 70% 10 Cells (Medium) LOW Defeat Mega Rabbid Kong in the first fight.
MRKB Smackin' Kraken.png
Smackin' Kraken
Time to get crackin' with this legendary beast of a Blaster that strikes fear in the hearts of your foes AND 18th century fishermen, alike. 1150 60-70 Against Ziggies +40% Chance 82 (Push) 70% 10 Cells (Medium) LOW Defeat Mega Rabbid Kong in the first fight.
MRKB Honey Hurler.png
Honey Hurler
A little island history – the Banana King gave much praise to the gods for the deliciousness of banana, peanut butter, and honey on toast. 1600 70-80 94 (Honey) 100% 10 Cells (Medium) LOW Collect all 20 puzzle pieces.
MRKB Horn-Nosed Needler.png
Horn-Nosed Needler
Supercharge your chances for victory with this officially licensed Rambi merchandise available at finer Battle HQs everywhere.

Notes: This weapon is based on Rambi.

1600 70-80 Against Summoners +40% Chance 94 (Push) 70% 10 Cells (Medium) LOW Defeat Mega Rabbid Kong in the final fight.

Precision[edit]

The Precision weapon is a long range weapon designed after a sniper rifle. Precision weapons have the farthest range, allowing users to hit enemies from afar. The only hero that can use Precision weapons is Luigi.

Luigi's Precision weapons
Precision Description and notes Price Hit Damage Super Effect Range Cover Damage
Enemy-specific Bonus Damage Chance
MRKB Suction Destruction.png
Suction Destruction
Enemies whining? Tell them to 'suck it up' until you can CLEAN UP on the field of battle.

Notes: This weapon is based on the Poltergust 5000.

35-45 15 Cells (Long) LOW
MRKB Prime Mover.png
Prime Mover
Lull in the action? Get things moving again with this space age sharpshooter. 550 35-45 59 (Ink) 30% 15 Cells (Long) LOW
MRKB Muffler Snuffler.png
Muffler Snuffler
Cruise your way to the victory lane with this mean machine that's surprisingly safe and easy to handle. Also available in sport packages. 550 35-45 59 (Bounce) 30% 15 Cells (Long) LOW
MRKB Phosphorus.png
Phosphorus
Otherwise known as the 'morning star' - and with this baby on the horizon, it's the dawn of a new day for the bad guys. amiibo 35-45 Against Large Enemies +15% Chance 59 (Ink) 30% 15 Cells (Long) LOW
MRKB Boom Broom.png
Boom Broom
Lightweight and collapsible for easy storage, this long-range rattler is a menace to faraway foes and pet hair alike! 570 35-45 Against Hoppers +30% Chance 70 (Bounce) 30% 15 Cells (Long) LOW
MRKB Spike Strike.png
Spike Strike
There are going to be some really angry Spikes when this is all over, but hey - at least their Skewers are being put to good use.

Notes: This weapon is based on a Spike and their Spike Bars from Super Mario 3D World. However, the description for it and the Big Spike mistakenly refer to them as Skewers, despite the design of both being closer to Spike Bars.

570 35-45 Against Smashers +30% Chance 59 (Bounce) 30% 15 Cells (Long) LOW
MRKB Bozo Blaster.png
Bozo Blaster
Reminiscent of the Koopa Clown Car. I wonder how many clowns can fit in that thing? (the Car, not the Bozo Blaster) 700 65-75 98 (Ink) 30% 15 Cells (Long) LOW
MRKB Firefighter.png
Firefighter
Things getting too hot? Time to hose your enemies down with enough firepower to extinguish any hopes they have of victory. 700 65-75 98 (Bounce) 30% 15 Cells (Long) LOW
MRKB Golden Touch.png
Golden Touch
Unlike King Midas, you can't turn foes into gold, however you CAN turn them into sniveling crybabies with this gold-plated precision weapon. 720 65-75 Against Mid-Bosses +10% Chance 98 (Ink) 30% 15 Cells (Long) LOW
MRKB Hog Wild.png
Hog Wild
Lets you live life high on the hog - assuming you have the chops to wield it. SOO-EY! 720 65-75 Against Ziggies +30% Chance 98 (Bounce) 30% 15 Cells (Long) LOW
MRKB HMS Let's-A-Go.png
HMS Let's-A-Go
Set sail for victory when you commandeer this proud-looking precision-class vessel that smells faintly of rotted seaweed.

Notes: This weapon is named after the signature catchphrase of Mario and Luigi: "Let's-a go!"

1000 115-125 156 (Ink) 40% 15 Cells (Long) MEDIUM
MRKB Ryu.png
Ryu
Japanese for 'dragon', this ferocious-looking precision weapon rains fire from above just like its namesake. 1000 115-125 156 (Bounce) 40% 15 Cells (Long) MEDIUM
MRKB Stacker Attacker.png
Stacker Attacker
Some poor kid out there is missing their happy stacker rainbow ring toy thanks to this. Hopefully, they have a bumpy ball to play with. 1100 125-135 169 (Ink) 50% 16 Cells (Long) MEDIUM
MRKB Harvey Brawlbanger.png
Harvey Brawlbanger
Long day on the battlefield? Get ready to kick back and 'mix it up' by serving your enemy a stiff one - a stiff boot to the rear! 1100 125-135 169 (Bounce) 50% 16 Cells (Long) MEDIUM
MRKB Bagsniper.png
Bagsniper
Shut yer opponent's geggie then blow 'em a funeral dirge with this plaid precision pipe.

Notes: The name of this weapon is a play on "bagpiper."

1400 185-195 234 (Ink) 50% 16 Cells (Long) MEDIUM
MRKB Lil' Tikes Load n' Go.png
Lil' Tikes Load n' Go
Just because you're in the thick of battle doesn't mean you can't have fun. Laugh and learn with the latest in precision weaponry for kids. 1400 185-195 234 (Bounce) 50% 16 Cells (Long) MEDIUM
MRKB Luigi's Longshot.png
Luigi's Longshot
This outfit actually belongs to a Luigi Garibaldi of Milford, Delaware (he just happens to have the same fashion sense as you-know-who). 1700 260-270 319 (Ink) 60% 17 Cells (Long) MEDIUM
MRKB Denim Destroyer.png
Denim Destroyer
In a tight spot? With this baby in your back pocket you'll wrangle the bad guys in no time with only minor chafing around the crotch area. 1700 260-270 319 (Bounce) 60% 17 Cells (Long) MEDIUM
MRKB Up Close & Personal.png
Up Close & Personal
Be the first to make contact - with your enemy's face! 2050 270-280 Against Mid-Bosses +10% Chance 330 (Ink) 60% 17 Cells (Long) MEDIUM

Rumblebang[edit]

The Rumblebang is a medium range weapon designed to look like a minigun. Rumblebangs hit targets with a multitude of low-damage shots all at once, which all add up to the total damage done. What sets this weapon apart from the others is that its ratio of performable damage is much larger (usually around a 100 or 200 damage difference between the min and max) meaning the amount of damage it does each use will vary greatly. Yoshi and his Rabbid counterpart both use this weapon.

Yoshi's Rumblebang weapons
Rumblebang Description and notes Price Hit Damage Super Effect Range Cover Damage
Enemy-specific Bonus Damage Chance
MRKB Egg Creamer.png
Egg Creamer
Cream your enemies with this high-cholesterol cackleberry! 125-255 10 Cells (Medium) LOW
MRKB Last Dance.png
Last Dance
Party's over - time for your enemies to 'hustle' out the door. 'Hot stuff's' comin' through! 1550 135-265 Against Smashers +30% Chance 318 (Freeze) 30% 11 Cells (Medium) LOW
MRKB Bwahrmageddon.png
Bwahrmageddon
The final bwahckoning is here. Are your enemies prepared?

Notes: The name of this weapon is a pun on Armageddon.

1550 135-265 Against Smashers +30% Chance 318 (Ink) 30% 11 Cells (Medium) LOW
MRKB Surly Temple.png
Surly Temple
Start with spite for your enemies, add a splash of vengeance and garnish with some ill will and you've got a sweetheart of a weapon.

Notes: This weapon is a play on the Shirley Temple drink.

1500 155-285 342 (Freeze) 30% 11 Cells (Medium) MEDIUM
MRKB Crossfire Castle.png
Crossfire Castle
TOWER above the competition, then send their hopes for victory to the deepest, darkest pit of your dungeon and throw away the key. 1500 155-285 342 (Ink) 30% 11 Cells (Medium) MEDIUM
MRKB Rainbow Roaster.png
Rainbow Roaster
Don't be fooled by this mighty meteorological marvel's beauty, the only color spectrum your enemies will see is black through blue. 1500 135-265 318 (Freeze) 30% 12 Cells (Medium) MEDIUM
MRKB Hostile Voxel.png
Hostile Voxel
The weapon that can put an end to the eternal dilemma: Which came first, the pixel or the voxel? 1550 135-265 Against Valkyries +30% Chance 331 (Ink) 30% 12 Cells (Medium) MEDIUM
MRKB Calavera Cannon.png
Calavera Cannon
While most sugar skulls are edible, this one is not. Seriously, don't lick it - it gets really hot after it's been in use. 1700 190-340 401 (Freeze) 30% 12 Cells (Medium) MEDIUM
MRKB Eye of the Kraken.png
Eye of the Kraken
Far beneath the murky sea, the Kraken sleeps where sunlight flees, until fire of combat lights its wick, it rises for foe's butts to kick. 1700 190-340 401 (Ink) 30% 12 Cells (Medium) MEDIUM
MRKB Luau Launcher.png
Luau Launcher
Have your antagonists ride the waves... to their DOOM! 1750 190-340 Against Bucklers +30% Chance 401 (Freeze) 30% 12 Cells (Medium) MEDIUM
MRKB Prey of Kitsune.png
Prey of Kitsune
Wanna outfox your foes? Summon the power of this foxy lady to the battlefield and watch them turn tail and flee. 1750 190-340 Against Bucklers +30% Chance 401 (Ink) 30% 12 Cells (Medium) MEDIUM
MRKB Golden Rule.png
Golden Rule
He who has the gold, makes the rules - but he who has the POWERGUN, makes those who have the gold make the rules - get it? 1750 190-340 Against Mid-Bosses +10% Chance 401 (Freeze) 30% 12 Cells (Medium) MEDIUM
Rabbid Yoshi's Rumblebang weapons
Rumblebang Description and notes Price Hit Damage Super Effect Range Cover Damage
Enemy-specific Bonus Damage Chance
MRKB Egg Fry.png
Egg Fry
Don't be left with egg on your face - tell your foes to 'beat it' with this rapid-fire rumblebang! 70-180 11 Cells (Medium) LOW
MRKB Bulldog.png
Bulldog
Throw your enemies a bone by making their demise short and sweet. 1100 75-185 231 (Stone) 25% 11 Cells (Medium) LOW
MRKB Chomper Stopper.png
Chomper Stopper
Rabbids at Peach's Castle LOVE to play keep-away from Chain Chomps. They also use them to protect home base during Capture the Flag. 1100 75-185 231 (Push) 25% 11 Cells (Medium) LOW
MRKB Mega Bite.png
Mega Bite
Unlike SOME people, you don't need to wear a mask to show everyone how tough you are, not when you add this bite to the fight.

Notes: This weapon is designed after Bowser Jr.

amiibo 75-185 Against Large Enemies +10% Damage 231 (Stone) 25% 11 Cells (Medium) MEDIUM
MRKB Raster Blaster.png
Raster Blaster
R.G.B. stands for Really Gnarly Beatdown when you whip out this pixelated panic-maker. Blow your enemy's bitmaps sky high! 1150 75-185 Against Bucklers +30% Chance 241 (Push) 25% 11 Cells (Medium) MEDIUM
MRKB Paladin Pulverizer.png
Paladin Pulverizer
A beacon of virtuous butt kicking! 1400 125-255 306 (Stone) 25% 11 Cells (Medium) MEDIUM
MRKB Big Finish.png
Big Finish
The soundtrack to your enemy's destruction! It's the final countdown (to their doom!).

Notes: This weapon's description references The Final Countdown, a popular 1986 song by the band Europe.

1400 125-255 306 (Push) 25% 11 Cells (Medium) MEDIUM
MRKB Renegade.png
Renegade
Has only one function - to derezz your enemies. Now, finish the game!

Notes: This weapon's name, appearance, and description are all references to the film Tron.

1550 135-265 Against Hoppers +30% Chance 318 (Push) 30% 12 Cells (Medium) MEDIUM
MRKB Attack O' Lantern.png
Attack O' Lantern
Want to 'carve up' the competition? Light them up with this festive fiend.

Notes: This weapon is a play on "jack-o'-lantern."

1700 190-340 401 (Stone) 30% 12 Cells (Medium) MEDIUM
MRKB Brutal Noodle.png
Brutal Noodle
Victory never tasted so good! 1700 190-340 401 (Push) 30% 12 Cells (Medium) MEDIUM
MRKB Bullion Blaster.png
Bullion Blaster
While your enemies might not appreciate the superior craftsmanship, you'll love the creativity, art and attention to 24 karat butt-kicking detail. 1750 190-340 Against Mid-Bosses +15% Chance 401 (Stone) 30% 12 Cells (Medium) MEDIUM
MRKB Kimono No No.png
Kimono No No
The only thing cooler than a breeze rippling through your casual summer kimono is saying 'sayonara' to your enemies. 2050 200-350 Against Mid-Bosses +10% Damage 413 (Stone) 40% 12 Cells (Medium) MEDIUM

Boomshot[edit]

The Boomshot is a powerful shotgun-style weapon. This means it affects a wide, yet short range area in front of the user, and does more damage the closer the enemy is. Rabbid Mario and Princess Peach are the only heroes with Boomshots.

Peach's Boomshots
Boomshot Description and notes Price Hit Damage Super Effect Range Cover Damage
Enemy-specific Bonus Damage Chance
MRKB Blue Flame.png
Blue Flame
A powerful weapon that'll cook your opponent's goose, getting the job 'well done' every time. 90-100 7 Cells (Short) LOW
MRKB Big Top.png
Big Top
Everyone loves a clown, but when THIS harlequin heater takes the center ring, no one will be laughing.

Notes: This weapon is based on the Koopa Clown Car.

800 90-100 130 (Burn) 40% 7 Cells (Short) LOW
MRKB Crown Jewel.png
Crown Jewel
Those who defy the crown get a quick serving of courtly justice - right upside the head! 1000 140-150 188 (Freeze) 40% 7 Cells (Short) LOW
MRKB Barracuda.png
Barracuda
Sleek, fast and ferocious. When this boomshot surfaces, the bad guys get schooled, big-time. 1000 140-150 188 (Burn) 40% 7 Cells (Short) MEDIUM
MRKB Block Blaster.png
Block Blaster
No mystery here - just aim, pull the trigger and 'block out' any hopes enemies have of winning the battle. amiibo 140-150 Against Small Enemies +10% Damage 188 (Freeze) 40% 7 Cells (Short) MEDIUM
MRKB Royal Rabbid.png
Royal Rabbid
The Rabbids at Peach's Castle LOVE Princess Peach so much, they made this weapon so that she'd always feel close to them. Lucky her. 1030 140-150 Against Valkries +30% Chance 188 (Burn) 40% 7 Cells (Short) MEDIUM
MRKB Bait N' Switch Bruiser.png
Bait N' Switch Bruiser
The bad news: your princess is in another castle. The good news: she had time to work on her target shooting.

Notes: This weapon's description references Toad's line from Super Mario Bros.

1030 140-150 Against Supporters +30% Chance 192 (Burn) 40% 7 Cells (Short) MEDIUM
MRKB Razzle Dazzle.png
Razzle Dazzle
Wanna add some oomph to the action? Spice to the scuffle? Sashay to the fray? Then get ready to dazzle the competition with this beauty. 1100 150-160 200 (Freeze) 50% 8 Cells (Short) MEDIUM
MRKB Lavanator.png
Lavanator
As dangerous as it is majestic - hits with the force of a super volcano. Time to kick a little 'ash'! 1100 150-160 200 (Burn) 50% 8 Cells (Short) MEDIUM
MRKB Kanagawa Powa.png
Kanagawa Powa
Surf's up... and evil's about to take a gnarly wipeout as this top class wave hits the battlefield. 1400 225-235 282 (Freeze) 50% 8 Cells (Short) MEDIUM
MRKB Nasty Yella Fella.png
Nasty Yella Fella
Rest assured, it's your foes that will turn yellow when you introduce them to your 'little friend'.

Notes: This weapon's description references a famous line from the film Scarface: "Say hello to my little friend!"

1400 225-235 282 (Burn) 50% 8 Cells (Short) MEDIUM
MRKB Bullion Bill.png
Bullion Bill
Unleash a 24 karat cannonade at your foes with this gilded grump that gives new meaning to the word 'payload'. 1450 225-235 Against Mid-Bosses +10% Damage 282 (Freeze) 50% 8 Cells (Short) MEDIUM
MRKB Smackerel.png
Smackerel
The catch of the day - 1.9 kilograms of delicious enemy butt kicking! 1550 235-245 Against Ziggies +30% Chance 294 (Freeze) 60% 9 Cells (Short) MEDIUM
MRKB Heavy Artil-Lily.png
Heavy Artil-Lily
Unleashes a powerful volley of fragrant fusillades at your lily-livered opponents! 1550 235-245 Against Ziggies +30% Chance 294 (Burn) 60% 9 Cells (Short) MEDIUM
MRKB Battlin' Bill.png
Battlin' Bill
The love affair between Banzai Bill and the Rabbid inventors continues. Hopefully, he won't sue. 1700 315-325 384 (Freeze) 60% 9 Cells (Short) MEDIUM
MRKB Zebra Muscle.png
Zebra Muscle
The unique stripe pattern of zebras make them the most recognizable animal ever - it also makes for really cool bed sheets and baggy pants. 1700 315-325 384 (Burn) 60% 9 Cells (Short) MEDIUM
Rabbid Mario's Boomshots
Boomshot Description and notes Price Hit Damage Super Effect Range Cover Damage
Enemy-specific Bonus Damage Chance
MRKB Red Lightning.png
Red Lightning
Be the storm on the horizon! Victory is yours in a flash when you discharge powerful blasts from this boomshot. 90-100 7 Cells (Short) LOW
MRKB Koinobori.png
Koinobori
It's big, mighty and when it comes to taking down opponents, this baby's got teeth. 800 90-100 130 (Vamp) 40% 7 Cells (Short) LOW
MRKB Wrath of the Dragon.png
Wrath of the Dragon
This fire-spewing beast of a boomshot is no myth! Enemies everywhere beware - Here. Be. DRAGONS. 800 90-100 130 (Stone) 40% 7 Cells (Short) LOW
MRKB Prickly Persuader.png
Prickly Persuader
Watch enemies lose their 'spines' when you make them feel the heat from this cacti-cannon. 830 90-100 Against Bucklers +30% Chance 130 (Stone) 40% 7 Cells (Short) LOW
MRKB Cartridge Commander.png
Cartridge Commander
Although we haven't seen these misfire yet you should blow any dust off it before shooting (just don't lick it).

Notes: The description is a reference to a trick commonly used when an NES cartridge is not working properly.

830 90-100 Against Smashers +30% Chance 140 (Vamp) 40% 7 Cells (Short) MEDIUM
MRKB Plumber's Helper.png
Plumber's Helper
"No enemy could be dumber... who seeks the best plumber." 1000 140-150 188 (Vamp) 40% 7 Cells (Short) MEDIUM
MRKB Maki Marauder.png
Maki Marauder
Heads are gonna ROLL when you serve up this spicy serving of boomshot. Check, please! 1000 140-150 188 (Stone) 40% 7 Cells (Short) MEDIUM
MRKB Lowrider.png
Lowrider
How LOW can you GO? (while knocking your opponent's lights out!) 1400 225-235 282 (Vamp) 50% 8 Cells (Short) MEDIUM
MRKB The Splatformer.png
The Splatformer
Send your enemies to the Minus World with this groundbreaking boomshot. The end.

Notes: This weapon is decorated with sprites from Super Mario Bros.. Its name is also a pun on "platformer", the gaming genre of the Super Mario series. Its description references Minus World, a glitch from the original game.

1400 225-235 282 (Stone) 50% 8 Cells (Short) MEDIUM
MRKB Goldfish.png
Goldfish
Weird how goldfish sound really valuable but they actually cost like, 29 cents at the pet store. 1450 225-235 Against Mid-Bosses +10% Damage 282 (Vamp) 50% 8 Cells (Short) MEDIUM
MRKB Mushroom Marauder.png
Mushroom Marauder
Power up your performance on the battlefield with this terror-inducing toadstool!

Notes: This weapon is based on and references a Super Mushroom. It also shares its name with one of Toad's cousins from The Adventures of Super Mario Bros. 3 episode, Tag Team Trouble.

1450 225-235 Against Supporters +30% Chance 282 (Stone) 50% 8 Cells (Short) MEDIUM
MRKB Big Cat.png
Big Cat
Your enemies will look like something the cat dragged in after they tangle with this tiger. 1550 235-245 Against Hoppers +30% Chance 294 (Vamp) 60% 9 Cells (Short) MEDIUM
MRKB Sunflower Power.png
Sunflower Power
Don't get salty with your enemies - just whip out this symbol of summer and let it spit! 1550 235-245 Against Hoppers +30% Chance 294 (Stone) 60% 9 Cells (Short) MEDIUM
MRKB Groove Thing.png
Groove Thing
The Rabbids at Peach's Castle made this funky throwback using a collection of 1970's professional, rollerdance dresses, and some van art. 1700 315-325 384 (Vamp) 60% 9 Cells (Short) MEDIUM
MRKB Matrix Mashup.png
Matrix Mashup
Which will it be? The red pill or blue? There's also yellow... and green. Wait, there's orange, too! Shoot - never mind, these are chocolates.

Notes: This weapon's name, design, and description are references to The Matrix.

1700 315-325 384 (Stone) 60% 9 Cells (Short) MEDIUM
MRKB Kite Commando.png
Kite Commando
Knock the wind out of their sails with this powerful parafoil that provides hours of fun at the beach or your local kite festival. 2050 325-335 Against Mid-Bosses +10% Damage 395 (Vamp) 60% 9 Cells (Short) MEDIUM

Bworb[edit]

The Bworb is a yo-yo-like weapon that is very similar to the regular Blaster. The Bworbs have the highest chances of successfully causing a Super Effect than any other weapons. In fact; the Gag Me With a Spoon, and the Round Shield Shocker are the only hero weapons in the main game that have a 100% Super Effect Chance. It is only used by Rabbid Luigi.

Rabbid Luigi's Bworbs
Bworb Description and notes Price Hit Damage Super Effect Range Cover Damage
Enemy-specific Bonus Damage Chance
MRKB Dwarf Star.png
Dwarf Star
Nothing burns hotter than the Dwarf Star, just like nothing burns hotter on the dance floor than Rabbid Luigi at a wedding. 25-35 10 Cells (Medium) LOW
MRKB Slam-Held.png
Slam-Held
Kick butt together anytime, anywhere, with any enemy.

Notes: This weapon has similar A Button and B Button buttons as the Nintendo Entertainment System.

500 20-30 36 (Push) 30% 10 Cells (Medium) LOW
MRKB Turbine.png
Turbine
Let's pray the Rabbids at Peach's Castle didn't take the parts from something important, like a jet engine or hydroelectric dam. 520 20-30 Against Hoppers +30% Chance 36 (Burn) 30% 10 Cells (Medium) LOW
MRKB Life's a Beech.png
Life's a Beech
The Rabbids at Peach's Castle went all out with this one, opting for a classic retro beechwood luxury finish. Looks great around the home! 550 25-35 46 (Push) 50% 10 Cells (Medium) LOW
MRKB Sugar Rush.png
Sugar Rush
Satisfy your craving for full-flavored firepower with this caustic confection (just don't let it spoil your dinner). 550 25-35 46 (Burn) 50% 10 Cells (Medium) LOW
MRKB Burning Question.png
Burning Question
It's a question that's plagued scientists for ages - how much of a butt whoopin' can your enemies take before it's unfair?

Notes: This weapon features ? Blocks using their original sprites from Super Mario Bros.

amiibo 25-35 Against Small Enemies +15% Chance 46 (Burn) 50% 10 Cells (Medium) LOW
MRKB ASCII Eradicator.png
ASCII Eradicator
Thanks to ASCII you can call your enemy "068 079 082 075" without getting grounded.

Notes: The ASCII code in the description of this weapon spells "DORK."

550 25-35 Against Ziggies +30% Chance 55 (Push) 50% 10 Cells (Medium) LOW
MRKB Exoskeleton.png
Exoskeleton
The powers of the elements are fused with a Koopa shell and Bowser's favorite jewelry. All the rage at more fashionable battlefields. 700 45-55 72 (Stone) 50% 10 Cells (Medium) LOW
MRKB Crosshair Nightmare.png
Crosshair Nightmare
Stay 'dialed in' on victory with this optic elemental that nearly always hits its mark (ghillie suit not included). 700 45-55 72 (Burn) 50% 10 Cells (Medium) LOW
MRKB Shining Dawn.png
Shining Dawn
Earn yourself a gold star for destruction when you transmute this malleable elemental from passive inventory item to battlefield beauty. 720 45-55 Against Mid-Bosses +15% Chance 72 (Vamp) 50% 10 Cells (Medium) LOW
MRKB Blastberry Swirl.png
Blastberry Swirl
Don't be a sucker - sweet victory is yours when you unwrap this long-lasting, flavorful mix of damage and secondary effects. 830 55-65 Against Bucklers +30% Chance 85 (Vamp) 60% 10 Cells (Medium) MEDIUM
MRKB Butcher's Block.png
Butcher's Block
Made from 100% lead and BPA-free classic wood building blocks - have fun and learn while kicking your enemy's patootie at the same time! 1000 80-90 113 (Push) 70% 10 Cells (Medium) MEDIUM
MRKB Tesla Circle.png
Tesla Circle
Nikola Tesla himself would marvel at the Rabbids' handiwork here. Just don't let Thomas Edison get his dirty, thieving hands on it. 1000 80-90 113 (Vamp) 70% 10 Cells (Medium) MEDIUM
MRKB Crosshead Orb.png
Crosshead Orb
Put the screws to enemy combatants with this harmful hardware - the ultimate tool in your hero's toolbox. 1030 80-90 Against Ziggies +30% Chance 113 (Stone) 70% 10 Cells (Medium) MEDIUM
MRKB Circle of Strife.png
Circle of Strife
Whether the cool energy of the moon or the warm energy of the sun, the vibe of this weapon is anything but soothing to your foes.

Notes: This weapon's name is a pun on "circle of life."

1400 130-140 168 (Burn) 90% 11 Cells (Medium) MEDIUM
MRKB Gemcutter.png
Gemcutter
Want to hear something outrageous? Truly, truly, TRULY outrageous? Your foes think they can avoid a vicious butt-kicking by this elemental.

Notes: This weapon's description references Jem and the Holograms, specifically its intro theme.

1400 130-140 168 (Push) 90% 11 Cells (Medium) MEDIUM
MRKB Marble Marauder.png
Marble Marauder
You'll be playing for 'keepsies' when you knuckle down with this agate elemental! 1550 140-150 Against Peek-a-Boos +30% Chance 180 (Burn) 90% 12 Cells (Medium) MEDIUM
MRKB Cactus Fracas.png
Cactus Fracas
Feeling 'needled' by your antagonists? Just bring this high antioxidant elemental to bloom on the battlefield - damage drought over! 1550 140-150 Against Peek-a-Boos +30% Chance 180 (Push) 90% 12 Cells (Medium) MEDIUM
MRKB Gag Me With A Spoon.png
Gag Me With A Spoon
Gag your enemies out the door with this primo 'blast from the past'. Available at finer shopping malls everywhere! 1700 185-195 230 (Vamp) 100% 12 Cells (Medium) MEDIUM
MRKB Round Shield Shocker.png
Round Shield Shocker
Nail your enemies right in the Gokstad thanks to this elemental weapon. Awesome Viking beard not included. 1700 185-195 230 (Stone) 100% 12 Cells (Medium) MEDIUM

Bwananarang[edit]

Bwananarangs are mid-range boomerang-like weapons capable of hitting multiple targets in a row without cooldown. Their flight is not affected by low Cover Blocks. Donkey Kong is the only character that can use this weapon.

Donkey Kong's Bwananarangs
Bwananarang Description and notes Price Hit Damage Super Effect Range Cover Damage Ricochets
Enemy-specific Bonus Damage Chance
MRKB Potassium Pulverizer.png
Potassium Pulverizer
Name ONE other low-cal weapon that has as much fiber and vitamin C AND doesn't require refrigeration to maintain quality. Go on, we'll wait. 20-30 39 (Bounce) 30% 7 Cells (Medium) LOW 3
MRKB Habanero Caballero.png
Habanero Caballero
Like ketchup on popcorn, no food combo has been as HOTLY unanticipated as this one. Guaranteed to make your foes gag and their eyes water. 600 30-40 Against Ziggies +10% Damage 52 (Burn) 40% 7 Cells (Medium) LOW 3
MRKB Ridgy-Didge Returner.png
Ridgy-Didge Returner
Less you have roos loose in the top paddock, you'll appreciate the fair suck o' the sauce bottle this gives ya when out in the woop woop. 600 30-40 Against Hoppers +10% Damage 52 (Bounce) 40% 7 Cells (Medium) LOW 3
MRKB Koi Ploy.png
Koi Ploy
Hurts your enemies two ways – does physical damage AND leaves a gross fish smell on their clothes, making for awkward social engagements. 750 40-50 Against Smashers +20% Damage 63 (Bounce) 50% 7 Cells (Medium) LOW 4
MRKB Curtain Call.png
Curtain Call
Make sure your enemies "get the message" with this vintage Bwananarang that incapacitates AND teaches polite, old-fashioned phone manners. 750 40-50 Against Ziggies +20% Damage 63 (Burn) 50% 7 Cells (Medium) LOW 4
MRKB Law of the Macaw.png
Law of the Macaw
Your enemies are about to learn a serious lesson courtesy of the school of hard Squawks and this officially licensed signature Bwananarang.

Notes: This weapon is based on Squawks, and the description refers to the phrase "school of hard knocks", which refers to learning through real-world experience.

1000 50-60 Against Summoners +30% Damage 72 (Bounce) 60% 7 Cells (Medium) LOW 5
MRKB Wiener Whacker.png
Wiener Whacker
Trust us, you DON'T want to know what's in this Bwananarang. Just enjoy it. 1000 50-60 Against Bucklers +30% Damage 72 (Burn) 60% 7 Cells (Medium) LOW 5
MRKB S.C.A.R.A.B..png
S.C.A.R.A.B.
S.C.A.R.A.B. stands for Sophisticated Cybernetic Aerial Robotic Armed Bwananarang – the result of decades of research by Rabbid scientists. 1150 60-70 Against Ziggies +40% Damage 82 (Bounce) 70% 7 Cells (Medium) LOW 5
MRKB M.I.R.A.B.E.L.L.E..png
M.I.R.A.B.E.L.L.E.
Caution! The Mid-Infrared Radiated Autonomous Banana-based Enhanced Laser Light Exterminator, or M.I.R.A.B.E.L.L.E., is highly experimental. 1150 60-70 Against Hoppers +40% Damage 82 (Burn) 70% 7 Cells (Medium) LOW 5
MRKB Golden Gyre.png
Golden Gyre
You COULD lob common bananas around like a peasant, but why not make a powerful social statement with this SIGNATURE DK gold Bwananarang? 1600 70-80 94 (Bounce) 100% 7 Cells (Medium) LOW 5
MRKB Sconce Response.png
Sconce Response
Island legend says the Banana King received a Gold Bwananarang from the god Bananaloa. He built the Temple of Bananapanamahu in thanks. 1600 70-80 Against Bucklers +40% Damage 94 (Burn) 70% 7 Cells (Medium) LOW 5

Boombow[edit]

Boombows are long-range weapons modeled after crossbows capable of hitting multiple targets at once without cooldown. Compared to the Boomshot, which works similar, the Boombow has a narrower cone but better range. Rabbid Cranky is the only character that can use this weapon.

Rabbid Cranky's Boombows
Boombow Description and notes Price Hit Damage Super Effect Range Cover Damage
Enemy-specific Bonus Damage Chance
MRKB Wood Shop Walloper.png
Wood Shop Walloper
The joining pieces aren't square, the edges aren't straight and he used too much glue, but Rabbid Cranky still considers this a masterpiece. 40-50 65 (Vamp) 30% 10 Cells (Medium) LOW
MRKB Blue Collar Brawler.png
Blue Collar Brawler
It's not just fines that are doubled when foes are careless near this labor of love. See your enemy's incident reports skyrocket! 600 50-60 Against Smashers +10% Damage 78 (Ink) 40% 10 Cells (Medium) LOW
MRKB Guano Guardian.png
Guano Guardian
Fertilize plans for victory with this phosphate-fueled pest-repellant – just wash your hands after, so you don't get salmonella poisoning. 600 50-60 Against Hoppers +10% Damage 78 (Vamp) 40% 10 Cells (Medium) LOW
MRKB Exploding Elegance.png
Exploding Elegance
Rabbid Cranky lost his Sunday best. Then he found out that Rabbids recycled it into a finely tailored Boombow, papillon and all. 750 60-70 Against Ziggies +20% Damage 88 (Ink) 50% 10 Cells (Medium) LOW
MRKB Deadeye Dino.png
Deadeye Dino
Rabbid scientists were so preoccupied with whether they COULD, they didn't stop to think if they SHOULD develop this dino hybrid.

Notes: This weapon's description references a famous line spoken by Dr. Ian Malcolm in the film Jurassic Park: "Your scientists were so preoccupied with whether or not they could, they didn’t stop to think if they should."

750 60-70 Against Bucklers +20% Damage 88 (Vamp) 50% 10 Cells (Medium) LOW
MRKB Grim Peeper.png
Grim Peeper
There Charon sits, ruling the dreary coast. His eyes hollow furnaces. His multi-focal lenses preventing exposure to blue light.

Notes: This weapon's name is a play on the Grim Reaper, a common personification for death. Additionally, the description may allude to Charon, a River Styx ferryman in Greek mythology.

1000 70-80 Against Collectors +30% Damage 96 (Vamp) 60% 10 Cells (Medium) LOW
MRKB Expresso Atomizer.png
Expresso Atomizer
Never hide your head in the sand again, with this officially licensed Expresso the Ostrich merch (has double kneecaps for authenticity).

Notes: This weapon is based on Expresso.

1000 70-80 Against Ziggies +30% Damage 96 (Ink) 60% 10 Cells (Medium) LOW
MRKB Line Dry Liquidator.png
Line Dry Liquidator
Baddies blemishing the battlefield? Simply soak them in buttermilk, rinse with hot water, then let loose with this cataclysmic clothesline. 1150 80-90 Against Bucklers +40% Damage 105 (Vamp) 70% 10 Cells (Medium) LOW
MRKB Lawn Ornament Agony.png
Lawn Ornament Agony
Flamingos perform up to 136 dance moves to attract a mate, as opposed to Rabbids, who only know the traditional Japanese parasol dance. 1150 80-90 Against Smashers +40% Damage 105 (Ink) 70% 10 Cells (Medium) LOW
MRKB First Class Crusader.png
First Class Crusader
Stay cozy and stretch out – you'll have plenty of legroom while you draw the curtain on your lower-class competitors. Free snacks included. 1600 90-100 117 (Vamp) 100% 10 Cells (Medium) LOW
MRKB Megaton S-21.png
Megaton S-21
Your enemy's offensive will have you waving a white flag when pigs learn to fly! Foes are in for a dogfight when this ace is airborne. 1600 90-100 Against Ziggies +40% Damage 117 (Ink) 70% 10 Cells (Medium) LOW

Secondary weapons[edit]

Melee[edit]

Melee weapons are secondary weapons that are used in the same way as Hammers. They can only target foes that are in any of 8 possible cells that are right next to the user, but the attack creates a shockwave around the user that does damage to anything else that's close. Damage done depends on how close to the hero the enemy (or cover) is. Both Mario and his Rabbid counterpart have these.

Mario's Melee weapons
Melee Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage
Enemy-specific Bonus Damage Chance
MRKB Button Masher.png
Button Masher
Unfortunately for enemies, the big red button on this melee weapon won't put an emergency stop to the butt-kicking you're about to dish out. 55-65 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Bowser Basher.png
Bowser Basher
Hey, maybe you'll get to smack Bowser with his own hands! 'Ow! Why are you hitting yourself? Ow! Why are you hitting yourself?' 570 55-65 Against Ziggies +30% Chance 85 (Honey) 30% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Spring Cleaner.png
Spring Cleaner
Time to banish those winter blues by decluttering your life of deadbeat derelicts! 570 55-65 85 (Bounce) 30% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Cranial Abrogator.png
Cranial Abogator
A steam powered hammer! What unnecessarily steam-powered inventions will they think of next? Juicer? Treadmill? Socks? 570 55-65 Against Hoppers +20% Damage 90 (Bounce) 30% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB TKO.png
TKO
When the fight starts, make sure these mitts are in your corner - the all-time heavyweight champ of kicking the bad guys' butts! 700 95-105 137 (Bounce) 30% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Mighty Mitts O' Mario.png
Mighty Mitts O' Mario
Even Mario could use an extra hand - or two - when it comes to getting a grip on Bowser Jr.'s skullduggery. 700 95-105 137 (Honey) 30% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Conk Buster.png
Conk Buster
Did you ever have one of those plastic hammers that squeaked every time you bonked your sibling on the head? This is ALMOST as fun. 1000 165-175 219 (Bounce) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Bee Bludger.png
Bee Bludger
High five for the hive! Enemies will BEE wary of getting too close after they feel this beauty's sting. 1000 165-175 219 (Honey) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Hammer Time.png
Hammer Time
The law of the golden hammer says 'If all you have is a hammer, everything looks like a nail' (or in this case, like a foe to squash).

Notes: This weapon is named after one of the lyrics to M.C. Hammer's song, U Can't Touch This.

1030 165-175 Against Mid-Bosses +10% Damage 219 (Bounce) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Barrel Bonker.png
Barrel Bonker
Barrels were once used to flatten Mario and his friends, now YOU'RE using them to flatten their enemies. Life is funny that way.

Notes: This weapon's description references Donkey Kong.

1100 175-185 231 (Bounce) 50% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Track Attack.png
Track Attack
Time to make tracks... on your opponent's BEHIND! 1100 175-185 231 (Honey) 50% 1 Cell NONE 1 Turn 3 Cells
MRKB Hydrant Hammer.png
Hydrant Hammer
Extinguish your antagonists with this iconic symbol of safety and protection - just don't park within ten feet of it or you'll get a ticket. 1100 175-185 Against Bucklers +30% Chance 231 (Honey) 50% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Toad Tapper.png
Toad Tapper
A loving tribute to Princess Peach's most loyal attendant, Toad. The poor guy spent hours modeling for the Rabbids who made this. 1400 265-275 330 (Bounce) 50% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Battle Gavel.png
Battle Gavel
The bad guys get their day in court and justice ALWAYS prevails when you call for order with this ceremonial symbol of squashing. 1400 265-275 330 (Honey) 50% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Sucker Puncher.png
Sucker Puncher
It's a unanimous verdict - your enemies suck! 1550 275-285 Against Hoppers +30% Chance 342 (Bounce) 60% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Toxic Truncheon.png
Toxic Truncheon
Don't let things mushroom out of control on the battlefield - this poisonous pole hammer leaves a bad taste in your foe's mouth, every time. 1550 275-285 Against Hoppers +30% Chance 342 (Honey) 60% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Peeper Reaper.png
Peeper Reaper
Talk about hard on the eyes! When it comes to this melee weapon it's an eye for an eye... with an eye! 1550 275-285 Against Smashers +30% Chance 342 (Bounce) 60% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Glamor Hammer.png
Glamor Hammer
There's only one thing better than smashing your way to victory, and that's looking fabulous while you do it. 1700 375-385 454 (Bounce) 60% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Sunset Slammer.png
Sunset Slammer
Kick back, relax and watch your worries (and your opponents) dip below the horizon with this twilight tormentor. 1700 375-385 454 (Honey) 60% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Grid Gavel.png
Grid Gavel
Greetings, programs! We hope this futuristic flail serves you well in the fight against sinister hacker programs... Er, I mean, Bowser Jr.

Notes: This weapon's name, appearance, and description are all references to the film Tron.

2050 385-395 Against Mid-Bosses +10% Damage 466 (Bounce) 60% 1 Cell NONE 1 Turn 3 Cells
Rabbid Mario's Melee weapons
Melee Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage
Enemy-specific Bonus Damage Chance
MRKB Big Blue Bopper.png
Big Blue Bopper
Enemies got you down? Bash the blues away with this bludgeon-type weapon that'll leave 'em black and blue all over. 105-115 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Deadbolt.png
Deadbolt
No one gets past this powerful melee weapon once it springs into action. Victory is a lock! 800 105-115 150 (Stone) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Clobber Chomper.png
Clobber Chomper
You'd think after making this the Rabbids at Peach's Castle would avoid Chain Chomps at all costs - turns out Rabbids love the little rascals! 800 105-115 150 (Vamp) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Bone Shaker.png
Bone Shaker
Shake a leg and get ready for some bone rattlin' fun with this skeletal swatter. amiibo 105-115 Against Large Enemies +15% Chance 150 (Stone) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Special Delivery.png
Special Delivery
Just have your enemies sign on the dotted line to receive the butt kicking of a lifetime. 830 105-115 Against Supporters +30% Chance 150 (Vamp) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Baleful Bad Ender.png
Baleful Bad-Ender
Steampunk mech suits and stuff are cool, but they need a TON of maintenance. Trust us, you're better off with a hammer. 830 105-115 Against Bucklers +20% Damage 160 (Vamp) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Marble Masher.png
Marble Masher
Socrates himself would have loved to have this baby at his side during his more heated philosophical arguments. 1000 165-175 219 (Stone) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Rabies Rattler.png
Rabies Rattler
Don't go to bat against your foes with anything less than this winged war hammer of the night. 1000 165-175 219 (Vamp) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Column Crusher.png
Column Crusher
Strike gold with this 'bionic ionic' and hope your enemies appreciate the craftsmanship and artistry that's gone into sealing their doom. 1030 165-175 Against Mid-Bosses +15% Chance 219 (Stone) 40% 1 Cell (Close) NONE 1 Turn 2 Cells
MRKB Big Mean Submarine.png
Big Mean Submarine
Plunge your antagonists into the icy waters of defeat when you propel this pummeler across their bow!

Notes: This weapon is based off the submarines used by the Rabbids in Rayman Raving Rabbids 2.

1100 175-185 231 (Stone) 50% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Boo Basher.png
Boo Basher
Hope your foes aren't scared of ghosts... They're about to become one.

Notes: This weapon is based on Boo.

1100 175-185 231 (Vamp) 50% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Feel The Heat.png
Feel The Heat
Give 'em a little 'oven lovin' with this recipe for butt-kicking: 1) Preheat to 200 degrees Celsius. 2) LIGHTLY grease. 3) Conk on head! 1400 265-275 330 (Stone) 50% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Bat Out Of Heck.png
Bat Out Of Heck
Knock your enemies into next week without batting an eye - one last, final kiss!

Notes: This weapon is a reference to the Meat Loaf song and album Bat Out of Hell.

1400 265-275 330 (Vamp) 50% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Thwomper Stomper.png
Thwomper Stomper
Enemies best come proper, unless they want to feel the... THWOMPER STOMPER!!!

Notes: This weapon is based on Thwomp.

1700 375-385 454 (Stone) 60% 1 Cell (Close) NONE 1 Turn 3 Cells
MRKB Thunderbolt.png
Thunderbolt
Smite your enemies with the mighty, mountain-crushing hammer of Norse legend (flight not included with this model).

Notes: This weapon is based on Mjölnir, the signature hammer of the Norse god of thunder, Thor.

1700 375-385 454 (Vamp) 60% 1 Cell (Close) NONE 1 Turn 3 Cells

Sentry[edit]

"Sentry" redirects here. It is not to be confused with R.O.B. Sentry.

Sentries are deployable drones used by Rabbid Peach and Luigi. Sentries chase a single target by moving a few cells each turn. If an enemy gets within range of the Sentry, whether it be the target or not, the Sentry explodes, causing damage to a large surrounding area, and the closer to the explosion an enemy is, the more damage is done. However, Sentries have their own Health Points like a hero, and enemies will not hesitate to attack an incoming Sentry. They can be used with weapons that have a high chance of inflicting the Honey or Stone effect. They can also be used with Luigi's Itchy Feet ability, Mario's M-power, Yoshi's Super Chance, or all four of the abilities. If the enemy a Sentry is targeting is defeated before the Sentry can reach it, the Sentry will stop moving, but still explode if an enemy happens to walk near it.

Luigi's Sentries
Sentry Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage Sentry Health Points Sentry Move Range
Enemy-specific Bonus Damage Chance
MRKB Top Gear.png
Top Gear
Rumor has it the Rabbids at Peach's Castle took those gears from an old clock tower. Hope that doesn't come back to 'haunt' you.

Notes: This weapon's description references the Tick Tock Clock stage from Super Mario 64 and its name refers to the lowest gear ratio that can be selected in the transmission of a mechanically propelled vehicle.

45-55 15 Cells (Long) LOW 1 Turn 1 Cell 150 6 Cells
MRKB Killer Extinct.png
Killer Extinct
Get 'Jurassic' in gear and get ready for the ride of a lifetime with a deployable so advanced, it defies evolution. The park. Is. OPEN.

Notes: This weapon's design and description are based on the film Jurassic Park. Its name references the video game series Killer Instinct, due to the game's composer being a former Rare employee.

570 45-55 Against Smashers +20% Damage 72 (Bounce) 30% 15 Cells (Long) LOW 1 Turn 1 Cell 150 6 Cells
MRKB Jeopardous Jalopy.png
Jeopardous Jalopy
Not only will this beauty keep you safe, if there's a car show anywhere nearby you're bound to win first prize! 570 45-55 Against Hoppers +20% Damage 80 (Ink) 30% 15 Cells (Long) LOW 1 Turn 2 Cells 150 6 Cells
MRKB Master Control.png
Master Control
Take control of the battlefield thanks to this menacing-looking sentinel (just keep it away from any mainframe computers). End of line.

Notes: This weapon's name and description are based on the main antagonist of the film, Tron.

700 80-90 117 (Ink) 30% 15 Cells (Long) LOW 1 Turn 1 Cell 150 6 Cells
MRKB Barn Burner.png
Barn Burner
Need a hand? This dependable deployable is read to 'pitch in' morning, noon or night. 700 80-90 117 (Bounce) 30% 15 Cells (Long) LOW 1 Turn 1 Cells 150 6 Cells
MRKB Bwahntasaurus Wrecks.png
Bwahntasaurus Wrecks
Possible influences here include the dinosaurs, the Bwachness Monsters or the Creature from the Bwahk Lagoon.

Notes: This weapon's name is a play on Brontosaurus and Tyrannosaurus rex. Its description also references the Loch Ness Monster and the Creature from the Black Lagoon.

800 90-100 130 (Ink) 40% 15 Cells (Long) MEDIUM 1 Turn 1 Cell 150 6 Cells
MRKB Crater Maker.png
Crater Maker
The hardest working deployable in the business BULLDOZES your adversaries like so much cheap landfill. No overtime necessary. 1000 140-150 188 (Ink) 40% 15 Cells (Long) MEDIUM 1 Turn 1 Cell 200 7 Cells
MRKB Danger Arranger.png
Danger Arranger
A clear sign of danger to your enemies. Deploying this sentry means you can 'cone off' your worries and relax! 1000 140-150 188 (Bounce) 40% 15 Cells (Long) MEDIUM 1 Turn 1 Cell 200 7 Cells
MRKB Painville Express.png
Painville Express
This 'pain train' delivers a payload of paroxysm to your antagonists, right on schedule. 1400 225-235 282 (Ink) 50% 15 Cells (Long) MEDIUM 1 Turn 2 Cells 300 8 Cells
MRKB Fatal Frame.png
Fatal Frame
Pictured this - your enemies getting roasted as they try get past the watchful lens of this deployable. Talk about being photobombed!

Notes: This weapon's name is a reference to the horror game series Fatal Frame.

1400 225-235 282 (Bounce) 50% 15 Cells (Long) MEDIUM 1 Turn 2 Cells 300 8 Cells
MRKB Gold Rush.png
Gold Rush
There's gold in them hills, so get ready to stake your claim - on your opponent's face! 1450 225-235 Against Mid-Bosses +15% Damage 282 (Bounce) 50% 15 Cells (Long) MEDIUM 1 Turn 2 Cells 300 8 Cells
MRKB Road Reaper.png
Road Reaper
Put the pedal to the metal and conflict on cruise control with this highway harbinger of pain! 1550 235-245 Against Ziggies +20% Damage 294 (Ink) 60% 15 Cells (Long) MEDIUM 1 Turn 3 Cells 300 8 Cells
MRKB A Slay At The Beach.png
A Slay At The Beach
Makes even the most grueling battles feel like a day at the beach - don't forget the sunblock! 1550 235-245 Against Ziggies +20% Damage 294 (Bounce) 60% 15 Cells (Long) MEDIUM 1 Turn 3 Cells 300 8 Cells
MRKB Deploy Toy.png
Deploy Toy
Don't get all wound up - just send this colorful, carefully-carved classic onto the battlefield to pop your opponent's bubble. 1700 315-325 384 (Ink) 60% 15 Cells (Long) MEDIUM 1 Turn 3 Cells 300 8 Cells
MRKB Attack From The Future II.png
Attack From The Future II
It's back! It's back from the future and believe me, it looks VERY gloomy for you enemies.

Notes: This weapon references the movie Back to the Future Part II.

1700 315-325 384 (Bounce) 60% 15 Cells (Long) MEDIUM 1 Turn 3 Cells 300 8 Cells
Rabbid Peach's Sentries (Main Game)
Sentry Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage Sentry Health Points Sentry Move Range
Enemy-specific Bonus Damage Chance
MRKB Excavator.png
Excavator
Got tunnel vision for victory? This sentry knows the drill so well that winning is in danger of being almost BORING. 45-55 15 Cells (Long) LOW 1 Turn 1 Cell 150 6 Cells
MRKB Keys to Win.png
Keys to Win
All keyed up? Why not unwind? ON YOUR OPPONENT'S FACE!! 550 45-55 72 (Push) 30% 15 Cells (Long) LOW 1 Turn 1 Cell 150 6 Cells
MRKB Calamitous Coupe.png
Calamitous Coupe
Perfect for sentry duty or a joy ride to your favorite juke joint dance hall or "Ivy League" football game. 23 skidoo! 550 45-55 Against Smashers +20% Damage 80 (Honey) 30% 15 Cells (Long) LOW 1 Turn 1 Cell 150 6 Cells
MRKB Sandbagger.png
Sandbagger
Looks like the Rabbids at Peach's Castle got creative with this one - hope Mario doesn't expect to have his golf clubs back anytime soon.

Notes: This weapon's description references the Mario Golf games.

700 80-90 117 (Honey) 30% 15 Cells (Long) LOW 1 Turn 1 Cell 150 6 Cells
MRKB Low Blow.png
Low Blow
Go the full ten rounds with your opponents thanks to LOW BLOW! Spit bucket not included. 700 80-90 117 (Push) 30% 15 Cells (Long) LOW 1 Turn 1 Cell 150 6 Cells
MRKB Hot Rod.png
Hot Rod
Wave the checkered flag and do a lap on your opponent's face before sending them to the pit row, permanently. 1000 140-150 188 (Honey) 40% 15 Cells (Long) MEDIUM 1 Turn 1 Cell 200 6 Cells
MRKB Declogger Flogger.png
Declogger Flogger
'Plunges' into battle, 'flushing' out enemies and 'wiping' them out with ease. 1000 140-150 188 (Push) 40% 15 Cells (Long) MEDIUM 1 Turn 1 Cell 200 6 Cells
MRKB Buck.png
Buck
Lock horns with the enemy in style when Buck takes the battlefield! Made with 10% copper to reduce the chances of scratches and dents. 1030 140-150 Against Mid-Bosses +10% Damage 188 (Push) 40% 15 Cells (Long) MEDIUM 1 Turn 1 Cell 200 6 Cells
MRKB Cookies N' Scream.png
Cookies N' Scream
I scream, you scream, we ALL scream when treated to this terrifying swirl of termination!

Notes: This weapon's name is a pun on "cookies and cream."

1100 150-160 200 (Honey) 50% 15 Cells (Long) MEDIUM 1 Turn 2 Cells 200 6 Cells
MRKB Anchors Aweigh.png
Anchors Aweigh
Ride the high seas to victory thanks to this high-damage deployable that WON'T leave you high and dry. 1100 150-160 200 (Push) 50% 15 Cells (Long) MEDIUM 1 Turn 2 Cells 200 6 Cells
MRKB Avalanche.png
Avalanche
Wanna win by a landslide? Let loose with... THE AVALANCHE!! 1400 225-235 282 (Honey) 50% 15 Cells (Long) MEDIUM 1 Turn 2 Cells 300 7 Cells
MRKB Bullseye.png
Bullseye
This deployable is anything but flighty! It can't wait to 'dart' into battle, where it always hits its mark. 1400 225-235 282 (Push) 50% 15 Cells (Long) MEDIUM 1 Turn 2 Cells 300 7 Cells
MRKB Camo Whammo.png
Camo Whammo
The latest in deployable sentry weapon system platform is ready for inspection, sir! Now, drop and give me twenty (enemy butt kickings)! 1700 315-325 384 (Honey) 60% 15 Cells (Long) MEDIUM 1 Turn 3 Cells 300 8 Cells
MRKB Alarm Clock.png
Alarm Clock
Rumor has it the Rabbids took these parts from an old clock tower in Spooky Trails. Hope that doesn't come back to 'haunt' you. 1700 315-325 384 (Push) 60% 15 Cells (Long) MEDIUM 1 Turn 3 Cells 300 8 Cells
MRKB Iron Curtain.png
Iron Curtain
If you want to keep the bad guys in check you need to strike while the iron is hot! Wise-cracking computerized A.I. not included.

Notes: This weapon's design and description are a reference to the Marvel superhero Iron Man.

2050 325-335 Against Mid-Bosses +10% Damage 395 (Push) 60% 15 Cells (Long) MEDIUM 1 Turn 3 Cells 300 8 Cells
Rabbid Peach's Sentries (Donkey Kong Adventure DLC)
Sentry Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage Sentry Health Points Sentry Move Range
Enemy-specific Bonus Damage Chance
MRKB Panoramic Pillager.png
Panoramic Pillager
This miracle of mechanized evolution has only one function – to sweep the battlefield for prey. NOTHING escapes its watch. 30-40 52 (Honey) 30% 15 Cells (Long) LOW 1 Turn 1 Cell 60 6 Cells
MRKB Coconut Commando.png
Coconut Commando
Reap a harvest of enemy heartbreak when this electrolyte-enriched, hard shell swashbuckler drops onto the battlefield (popular with vegans). 600 40-50 Against Smashers +10% Chance 65 (Push) 40% 15 Cells (Long) LOW 1 Turn 1 Cell 60 6 Cells
MRKB Angler Mangler.png
Angler Mangler
Today's fishing report – battlefields are well stocked with foes that are drawn to butt kickings like a trout to a fly. No catch limit! 600 40-50 Against Ziggies +10% Chance 65 (Honey) 40% 15 Cells (Long) LOW 1 Turn 1 Cell 60 6 Cells
MRKB Goliath Grouper.png
Goliath Grouper
Foes who find THIS on the end of their line realize that the catch of the day is PAIN, thanks to this remorseless beast from the abyss. 675 40-50 Against Mid-Bosses +20% Chance 65 (Push) 50% 15 Cells (Long) LOW 1 Turn 1 Cell 60 6 Cells
MRKB Pisces Crisis.png
Pisces Crisis
Patient and impregnable – this deep-sea deployable may not look as mean as its coastal counterparts, but when it pounces, foes are pummeled. 750 50-60 Against Hoppers +20% Chance 75 (Honey) 50% 15 Cells (Long) LOW 1 Turn 2 Cells 70 6 Cells
MRKB Undersea Banshee.png
Undersea Banshee
From the haunted depths of the ocean comes this diabolical deployable to herald the destruction of its enemies with its wretched war cry. 750 50-60 Against Collectors +20% Chance 75 (Push) 50% 15 Cells (Long) LOW 1 Turn 2 Cells 70 6 Cells
MRKB Chaos a la Carte.png
Chaos a la Carte
The Mine Cart Council reminds you that carts are NOT the roller coaster-like thrill rides shown in games but serious tools of industry. 1000 60-70 Against Smashers +30% Chance 84 (Honey) 60% 15 Cells (Long) LOW 1 Turn 2 Cells 70 6 Cells
MRKB Lobster Mobster.png
Lobster Mobster
Foes will be boiling mad when this ill-tempered invertebrate claws its way into the fray. Comes with a side of suffering and a slice of lemon. 1000 60-70 Against Hoppers +30% Chance 84 (Push) 60% 15 Cells (Long) LOW 1 Turn 2 Cells 70 6 Cells
MRKB Yacht Rock Rover.png
Yacht Rock Rover
Sail away on an ocean of smooth grooves – the backing vocals to your opponent's dulcet demise. 1150 70-80 Against Ziggies +40% Chance 94 (Honey) 70% 15 Cells (Long) LOW 1 Turn 3 Cells 80 6 Cells
MRKB Trophy Fish Terror.png
Trophy Fish Terror
Relax, Enguarde is safe and sound – and a half ton of picked mackerel richer thanks to the licensing deal that brought us this deployable.

Notes: This weapon is based on Enguarde.

1150 70-80 Against Bucklers +40% Chance 94 (Push) 70% 15 Cells (Long) LOW 1 Turn 3 Cells 80 6 Cells
MRKB Bonnetheaded Brute.png
Bonnetheaded Brute
There's no hiding from this predatory deployable thanks to its wide range of movement and 360 degree vision (like your 3rd grade teacher). 1600 80-90 Against Collectors +40% Chance 105 (Honey) 70% 15 Cells (Long) LOW 1 Turn 3 Cells 80 12 Cells

Rocket[edit]

Rocket weapons, as what their name implies, resemble real life RPGs. The Rockets are used to cause explosions to far away targets. This weapon is useful for destroying cover, and similarly to the Sentry, enemies take damage depending on how close they are to the center of the blast. Yoshi and Rabbid Luigi both have Rockets.

Yoshi's Rocket weapons
Rocket Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage
Enemy-specific Bonus Damage Chance
MRKB Supa Bwahzooka.png
Supa Bwahzooka
The inventors behind this rocket managed to distill the destructive energies of 1,000 Rabbids into a single, concentrated weapon. 120-130 15 Cells (Long) LOW 1 Turn 3 Cells
MRKB Brush With Mortality.png
Brush With Mortality
Your enemies will 'bristle' after you give them the brush off with this rigger-rocket (be sure to clean it off with paint thinner when finished). 1500 125-135 162 (Ink) 60% 15 Cells (Long) LOW 1 Turn 3 Cells
MRKB Song of Kong.png
Song of Kong
An aPEALing option when foes are tone deaf to your cries of victory. This baby's roar will get them singing a different tune in no time. 1500 125-135 162 (Freeze) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Candy Striper Sniper.png
Candy Striper Sniper
Packs a powerful punch that leaves foes defeated, disoriented but with a delightfully minty aftertaste. 1500 125-135 162 (Ink) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Torpedo.png
Torpedo
It's full speed ahead to the victory when you man (or woman) the torpedo - watch your enemies dive, dive, dive! (for cover). amiibo 130-140 Against Large Enemies +10% Damage 168 (Freeze) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Blooper Shooter.png
Blooper Shooter
From the deepest, darkest pits of the ocean rises this calamari cannon to unleash its wrath upon your foes.

Note: This weapon is based on Blooper.

1550 130-140 Against Bucklers +30% Chance 168 (Ink) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Direly Dulcet Doomsayer.png
Direly Dulcet Doomsayer
When not using this in combat, you can play old gramophone hits like "Diane from Cheyenne" or "The Hobo Wedding Waltz". 1500 125-135 Against Valkyries +20% Damage 174 (Ink) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Timber!.png
Timber!
Walk softly and carry a big stick, for the bigger they are, the harder they fall.

Notes: This weapon's description refers to Ted Roosevelt's quote, "Speak softly and carry a big stick."

1700 165-175 207 (Ink) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB First Responder.png
First Responder
For those brave few whose instincts have them running TOWARDS danger, instead of away from it. 1700 165-175 207 (Freeze) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Eat Lead.png
Eat Lead
This sharp-looking rocket really drives your point home with your foes (also good for doing math homework). 1750 165-175 Against Valkyries +30% Damage 207 (Ink) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Pastel Farewell.png
Pastel Farewell
A pigment-powered rocket also capable of making really cool drawings of pirate ships (or ninjas). 1750 165-175 Against Valkyries +30% Damage 207 (Freeze) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Golden Tongue.png
Golden Tongue
The materials used to make this rocket were beyond value. I speak of course of the gold coins. Er... I guess there was a Rabbid involved, too. 1750 165-175 Against Mid-Bosses +15% Damage 207 (Ink) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Sixty-Watt Swat.png
Sixty-Watt Swat
Here's a 'bright idea' - help your enemies see the light with a sixty watt butt whoopin'! 2050 175-185 Against Mid-Bosses +10% Damage 218 (Freeze) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
Rabbid Luigi's Rocket weapons
Rocket Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage
Enemy-specific Bonus Damage Chance
MRKB Pipe Dream.png
Pipe Dream
Hopefully, this particular section of Warp Pipe the Rabbids at Peach's Castle 'borrowed' wasn't going anywhere important. 20-30 15 Cells (Long) LOW 1 Turn 2 Cells
MRKB Polka Party.png
Polka Party
Accordion to many experts, the 'Kick Bowser Jr.'s Butt Polka' is a huge hit! 550 20-30 39 (Burn) 30% 15 Cells (Long) LOW 1 Turn 2 Cells
MRKB Effectual Atomizer.png
Effectual Atomizer
Forget all the other steam-powered rockets (especially our last model - we're still being sued). The Atomizer is ACES! 550 20-30 Against Ziggies +20% Damage 45 (Push) 30% 15 Cells (Long) LOW 1 Turn 2 Cells
MRKB Black Widow.png
Black Widow
Muscle aches, nausea and paralysis are just a few side effects foes will endure via this weapon - and that's just when you pull it out! 700 40-50 65 (Push) 30% 15 Cells (Long) LOW 1 Turn 2 Cells
MRKB Saturn V.png
Saturn V
This rocket represents the latest in 'space exploration' (exploring how much space it takes to blow your enemies into orbit). 700 40-50 65 (Burn) 30% 15 Cells (Long) LOW 1 Turn 2 Cells
MRKB Stinger.png
Stinger
Don't be deceived - while it may LOOK cute, this fuzzy little phenom boasts a bodacious bite. 800 45-55 72 (Push) 40% 15 Cells (Long) MEDIUM 1 Turn 2 Cells
MRKB Bullenator.png
Bullenator
Watch foes sweat 'bullets' on the battlefield when you lock and load this mean-looking munition. 800 45-55 72 (Burn) 40% 15 Cells (Long) MEDIUM 1 Turn 2 Cells
MRKB Thunderceptor.png
Thunderceptor
Where there's thunder, there's lightning - where there's the THUNDERCEPTOR, there's a massive butt-kicking! 830 45-55 Against Hoppers +30% Chance 72 (Push) 40% 15 Cells (Long) MEDIUM 1 Turn 2 Cells
MRKB Louis Harmstrong.png
Louis Harmstrong
Sure to strike a foul note with your opponents! I see bruises of green, red noses too...

Notes: This weapon is named after the musician Louis Armstrong and the description references the first few lyrics of his song, What A Wonderful World.

1000 70-80 100 (Push) 40% 15 Cells (Long) MEDIUM 1 Turn 2 Cells
MRKB Big Spike.png
Big Spike
The Rabbids at Peach's Castle were so impressed with these Skewers (they use them as backscratchers) they made several weapons out of them. 1000 70-80 100 (Burn) 40% 15 Cells (Long) MEDIUM 1 Turn 2 Cells
MRKB Sky Raider.png
Sky Raider
You are cleared for landing... a FIST ON YOUR ENEMY'S FACE!! 1100 75-85 106 (Push) 50% 15 Cells (Long) MEDIUM 1 Turn 3 Cells
MRKB Big Red.png
Big Red
Want them to feel a little dread? Just let 'em have a look at ol' Big Red. 1100 75-85 106 (Burn) 50% 15 Cells (Long) MEDIUM 1 Turn 3 Cells
MRKB Might of the Kite.png
Might of the Kite
The Rabbids had to 'pull some strings' to make this rocket - be careful not to tangle it in some power lines or scare nesting birds with it. 1400 115-125 150 (Push) 50% 15 Cells (Long) MEDIUM 1 Turn 3 Cells
MRKB World Cannon.png
World Cannon
Desperate for materials, Rabbids used a world cannon for this rocket. Too bad - as it was your only chance to see Providence, Rhode Island. 1400 115-125 150 (Burn) 50% 15 Cells (Long) MEDIUM 1 Turn 3 Cells
MRKB Golden Rocket.png
Golden Rocket
Elevate your opponent's destruction beyond the mundane with 24 karat gold premium explosives that overcome the senses with luxury (and pain). 1450 115-125 Against Mid-Bosses +15% Chance 150 (Push) 50% 15 Cells (Long) MEDIUM 1 Turn 3 Cells
MRKB Agro Torpedo.png
Agro Torpedo
Blow off some steam with this rocket that's all the 'rage' amongst hotheads, malcontents and lone wolves with an axe to grind. 1700 165-175 207 (Push) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Jade Jaguar.png
Jade Jaguar
Enemies need to keep an eye on their blind spot or else they'll fall to the stalk-and-ambush style of this opportunistic apex predator.

Notes: This weapon is based on Cat Luigi.

1700 165-175 207 (Burn) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells
MRKB Righteous Rocket.png
Righteous Rocket
The blobs on this rocket like, move and stuff - it's like, they grow, break up, fall down and start all over - like the cycle of life, man. 2050 175-185 Against Mid-Bosses +10% Damage 218 (Burn) 60% 15 Cells (Long) MEDIUM 1 Turn 4 Cells

Grenaduck[edit]

Grenaducks are bombs that perform a single bounce, then cause an explosion upon the second landing. Like the Sentry, the closer the foe is to the middle of the blast, the more damage is done. Peach and Rabbid Yoshi both use this weapon.

Peach's Grenaducks
Grenaduck Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage
Enemy-specific Bonus Damage Chance
MRKB The Duckess.png
The Duckess
Enemies to the crown should give this grenaduck a wide berth - lest they get royally hosed.

Notes: This weapon's name is a portmanteau of the words "duck" and "duchess."

65-75 10 Cells (Medium) LOW 1 Turn 2 Cells
MRKB Bwahmmo!.png
Bwahmmo!
Bwahmbs away! Rabbids take to explosions like a duck to water.

Notes: This weapon's name is a portmanteau on "BWAH" (a sound the Rabbids make) and "ammo." However, this weapon's description is a play on "BWAH" and the phrase "bombs away."

1000 70-80 100 (Freeze) 40% 10 Cells (Medium) LOW 1 Turn 2 Cells
MRKB Silent But Deadly.png
Silent But Deadly
Smells like... VICTORY? (Please, someone! Open a window!) 1000 70-80 100 (Burn) 40% 10 Cells (Medium) LOW 1 Turn 2 Cells
MRKB Golden Goose.png
Golden Goose
This gold version of the standard grenaduck includes a season pass subscription (to future butt kickings)! 1030 70-80 Against Mid-Bosses +15% Chance 100 (Freeze) 40% 10 Cells (Medium) MEDIUM 1 Turn 2 Cells
MRKB Defalcating Dandy.png
Defalcating Dandy
No worries about quality, we test every grenaduck before it leaves the factory floor. This one explodes great - trust us. 1030 70-80 Against Supporters +20% Damage 110 (Freeze) 40% 10 Cells (Medium) MEDIUM 1 Turn 2 Cells
MRKB Brünnhilde.png
Brünnhilde
Bring down the final curtain for your opponents with an explosive aria from this combative contralto. 1150 75-85 Against Hoppers +30% Chance 106 (Burn) 50% 10 Cells (Medium) MEDIUM 1 Turn 3 Cells
MRKB Kamek Panic.png
Kamek Panic
Stranger things have happened in the Mushroom Kingdom! Actually, no - this is probably the strangest. 1400 115-125 150 (Freeze) 50% 10 Cells (Medium) MEDIUM 1 Turn 3 Cells
MRKB Firequacker.png
Firequacker
When the fat hits the fire, send out an emergency call to this grenaduck and get out of its way. Film at 11! 1400 115-125 150 (Burn) 50% 10 Cells (Medium) MEDIUM 1 Turn 3 Cells
MRKB The King.png
The King
Nothing burns hotter than the king, and as it turns out, nothing explodes like him either.

Notes: This weapon's name and design are based on musician Elvis Presley whose nickname is "The King".

1450 115-125 Against Peek-A-Boos +30% Chance 150 (Freeze) 50% 10 Cells (Medium) MEDIUM 1 Turn 3 Cells
MRKB Gobblegoose.png
Gobblegoose
Guaranteed to cure your enemy's bellyaching in a hurry.

Notes: This weapon is based on the design of Gobblegut, a boss from Super Mario Galaxy 2.

1550 125-135 Against Peek-A-Boos +20% Damage 162 (Burn) 60% 10 Cells (Medium) MEDIUM 1 Turn 4 Cells
MRKB Von Quackington.png
Von Quackington
'Listen to them. Children of the night. What music *bwah* makes,' - Baron Von Quackington

Notes: This weapon's description is a parody of a famous quote from Bram Stoker's Dracula.

1700 165-175 207 (Freeze) 60% 10 Cells (Medium) MEDIUM 1 Turn 4 Cells
MRKB Cock-A-Doodle-Kaboom.png
Cock-A-Doodle-Kaboom
Awake at the crack of dawn to the bucolic sounds of this robust rooster loudly proclaiming its territory with an ear-piercing explosion.

Notes: This weapon's name is a play on "cock-a-doodle-doo" and "kaboom."

1700 165-175 207 (Burn) 60% 10 Cells (Medium) MEDIUM 1 Turn 4 Cells
MRKB Scubam!.png
Scubam!
Stands for Self-Contained Underwater Bomb Attack Mallard. Invented by the famous Rabbid explorer, Bwahcques Bwahsteau.

Notes: This weapon's description references the scuba anacronym "self-contained underwater breathing apparatus" and also alludes to marine biologist Jacques Cousteau.

2050 175-185 Against Mid-Bosses +10% Chance 218 (Freeze) 60% 10 Cells (Medium) MEDIUM 1 Turn 4 Cells
Rabbid Yoshi's Grenaducks
Grenaduck Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage
Enemy-specific Bonus Damage Chance
MRKB Yoshimite.png
Yoshimite
The only thing cuter than this little Yoshi-inspired duckling is when it blows your enemies to the hereafter! 70-80 10 Cells (Medium) LOW 1 Turn 3 Cells
MRKB Sam Kingfisher.png
Sam Kingfisher
This secret spec ops agent has seen A LOT - some it would rather forget... Like canned tuna as a pizza topping.

Notes: This weapon is named after the protagonist, Sam Fisher, from another Ubisoft game, Splinter Cell.

1100 75-85 106 (Push) 50% 10 Cells (Medium) LOW 1 Turn 3 Cells
MRKB Disco Duck.png
Disco Duck
Guess who'll be 'stayin' alive' when this superfreak of a grenaduck hits the dance floor?

Notes: This weapon is named after the song, Disco Duck by Rick Dees. The description references both Stayin' Alive by the Bee Gees and Super Freak by Rick James.

1100 75-85 106 (Stone) 50% 10 Cells (Medium) LOW 1 Turn 3 Cells
MRKB Bozo Boom.png
Bozo Boom
The greatest show on Earth? Smackin' your enemies upside the dome. 1150 75-85 Against Peek-A-Boos +30% Chance 106 (Push) 50% 10 Cells (Medium) MEDIUM 1 Turn 3 Cells
MRKB Exalted Entropic Eggs.png
Exalted Entropic Eggs
Faking a cockney accent when using this dapper explosive won't do more damage - but it REALLY adds to the atmosphere. 1150 75-85 Against Peek-A-Boos +20% Damage 115 (Stone) 50% 10 Cells (Medium) MEDIUM 1 Turn 3 Cells
MRKB Bowserbeak.png
Bowserbeak
As mean and nasty as the villainous Koopa King it was inspired by. Now it's YOUR turn to breathe a little fire! 1400 115-125 150 (Push) 50% 10 Cells (Medium) MEDIUM 1 Turn 3 Cells
MRKB Bowsertail Jr.png
Bowsertail Jr.
A direct descendant of the Bowsertail, albeit more impulsive and with a higher pitched jumping sound. 1400 115-125 150 (Stone) 50% 10 Cells (Medium) MEDIUM 1 Turn 3 Cells
MRKB Pinwheel.png
Pinwheel
Don't let its whimsical hat fool you. This grenaduck is all business when it pedals onto the battlefield. 1550 125-135 Against Supporters +30% Damage 162 (Push) 60% 10 Cells (Medium) MEDIUM 1 Turn 4 Cells
MRKB Sir Crackers.png
Sir Crackers
The noble knight Sir Crackers has taken an solemn oath to kick your enemies' patooties. 1550 125-135 Against Supporters +30% Damage 162 (Stone) 60% 10 Cells (Medium) MEDIUM 1 Turn 4 Cells
MRKB Mallardario.png
Mallardario
A high-damage duck whose diet consists of mushrooms and gold coins. 1700 165-175 207 (Push) 60% 10 Cells (Medium) MEDIUM 1 Turn 4 Cells
MRKB Annihilation From Above.png
Annihilation From Above
Light 'em up from on high with this highly trained, strategically mobile mallard. 1700 165-175 207 (Stone) 60% 10 Cells (Medium) MEDIUM 1 Turn 4 Cells
MRKB Sir Goldwain.png
Sir Goldwain
Bling Arthur's most loyal grenaduck is fiercely devoted to your cause. Known for being kind gallant, right up to the point of exploding.

Notes: This weapon is named after Gawain, one of the warriors of the Arthurian legend.

1750 165-175 Against Mid-Bosses +10% Damage 207 (Push) 60% 10 Cells (Medium) MEDIUM 1 Turn 4 Cells

DK Ground Pound[edit]

DK Ground Pounds are close-range attacks done by the user's hands affecting all enemies within a cylindrical area, regardless of cover. Donkey Kong is the only character capable of using this "weapon".

Donkey Kong's Ground Pounds
DK Ground Pound Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage
Enemy-specific Bonus Damage Chance
MRKB The Classic.png
The Classic
Your basic Ground Pound – loud and satisfying. Good for getting free stuff out of vending machines. 45-55 72 (Bounce) 30% 2 Cells (Short) LOW 1 Turn 2 Cells
MRKB Hopper Stopper.png
Hopper Stopper
Rabbid scientists put springs on their feet and ran lots of field tests to prove that this Ground Pound works great against Hoppers. 600 55-65 Against Hoppers +10% Damage 85 (Bounce) 40% 2 Cells (Short) LOW 1 Turn 2 Cells
MRKB Ziggy Zapper.png
Ziggy Zapper
Perfect against Ziggies (who are a little clumsy on their feet to begin with, quite frankly). 600 55-65 Against Ziggies +10% Damage 85 (Bounce) 40% 2 Cells (Short) LOW 1 Turn 2 Cells
MRKB Ziggy Zapper II.png
Ziggy Zapper II
Ziggies who may have mocked the first iteration of this Ground Pound are in for a big surprise. 750 65-75 Against Ziggies +20% Damage 94 (Bounce) 50% 3 Cells (Short) LOW 1 Turn 3 Cells
MRKB Smasher Thrasher.png
Smasher Thrasher
Ideally suited for those short-tempered simpletons, Smashers (er...don't tell them we called them "simple", okay?). 750 65-75 Against Smashers +20% Damage 94 (Bounce) 50% 3 Cells (Short) LOW 1 Turn 3 Cells
MRKB Mid-Boss Hot Sauce.png
Mid-Boss Hot Sauce
Mid-bosses proving unmanageable? Spice things up with this Ground Pound that's guaranteed to make them sweat. 825 65-75 Against Mid-Bosses +30% Damage 94 (Bounce) 60% 3 Cells (Short) LOW 1 Turn 3 Cells
MRKB Buckler Knuckler.png
Buckler Knuckler
This Ground Pound is especially devastating to Bucklers, which is only fair since they're always hiding behind those annoying shields. 1000 75-85 Against Bucklers +30% Damage 102 (Bounce) 60% 4 Cells (Short) LOW 1 Turn 4 Cells
MRKB Summoner Scrambler.png
Summoner Scrambler
Tired of Summoners calling in the cavalry? After a few of these they won't remember how to order a pizza, much less reinforcements. 1150 75-85 Against Summoners +30% Damage 102 (Bounce) 60% 4 Cells (Short) LOW 1 Turn 4 Cells
MRKB Hopper Stopper II.png
Hopper Stopper II
Rabbid scientists have been hard at work to improve on the original formula – good thing they got that grant! 1150 85-95 Against Hoppers +40% Damage 111 (Bounce) 70% 4 Cells (Short) LOW 1 Turn 4 Cells
MRKB Summoner Scrambler II.png
Summoner Scrambler II
The only summoning they'll want to do after this attack is for a neurologist and a chiropractor. 1150 85-95 Against Summoners +40% Damage 111 (Bounce) 70% 4 Cells (Short) LOW 1 Turn 4 Cells
MRKB All-Purpose Pound.png
All-Purpose Pound
A "smack of all trades" that cranks the damage dial to eleven. Suitable for any enemy, perfect for Smashers. 1600 95-105 Against Smashers +40% Damage 123 (Bounce) 70% 4 Cells (Short) LOW 1 Turn 4 Cells

Barrel Bolt[edit]

Barrel Bolts are ammo-esque weapons with high arcs, short ranges, and damage unhindered by cover. They almost work like grenades launched from a grenade launcher. The Barrel Bolt's function is near-identical to the Grenaduck, except the Barrel Bolt can deal critical hits to enemies behind full cover. Rabbid Cranky is the only character capable of using this weapon.

Rabbid Cranky's Barrel Bolts
Barrel Bolt Description and notes Price Hit Damage Super Effect Range Cover Damage Cooldown Area of Damage
Enemy-specific Bonus Damage Chance
MRKB Barrel of Fun.png
Barrel of Fun
TBH, this barrel is anything but fun. It smells of pickled egg brine and was once home to a family of opossums. Still, it does the job. 30-40 52 (Vamp) 30% 8 Cells (Medium) LOW 1 Turn 1 Cell
MRKB The Cow Goes Boom.png
The Cow Goes Boom
Rabbid Cranky's favorite childhood toy. The others being a hoop and a stick and a gray crayon. 600 40-50 Against Hoppers +10% Damage 65 (Ink) 40% 8 Cells (Medium) LOW 1 Turn 1 Cell
MRKB Hail Mary.png
Hail Mary
Rabbid Cranky was once voted 'Least Inspirational' by his teammates during his rookie season for the Reef Island Rabbid Roughnecks. 600 40-50 Against Smashers +10% Damage 65 (Vamp) 40% 8 Cells (Medium) LOW 1 Turn 1 Cell
MRKB Shellin' Melon.png
Shellin' Melon
Things getting hot on the battlefield? Why not offer your enemies a bite of juicy, refreshing SLAUGHTERmelon? (0% trans fat, no GMOs.) 750 50-60 Against Bucklers +20% Damage 75 (Vamp) 50% 8 Cells (Medium) LOW 1 Turn 2 Cells
MRKB Bombin' Ramen.png
Bombin' Ramen
1. Tear open lid. 2. Pour boiling water inside. 3. Wait for 3 minutes. 4. Enjoy kicking your enemy's butt – chopsticks not included. 750 50-60 Against Ziggies +20% Damage 75 (Ink) 50% 8 Cells (Medium) LOW 1 Turn 2 Cells
MRKB Painapple.png
Painapple
Use as a weapon to inflict pain and misery on your enemies? Go right ahead. Just don't DARE use it as a pizza topping. 1000 60-70 Against Collectors +30% Damage 84 (Vamp) 60% 8 Cells (Medium) LOW 1 Turn 3 Cells
MRKB Croaker Disposer.png
Croaker Disposer
Whether it's Monkey Mines or monkey shines, Winky is always BOUNCING with enthusiasm – as is this officially licensed Barrel Bolt.

Notes: This weapon is based on Winky, and the description references Monkey Mines, the world in Donkey Kong Country that Winky is primarily featured in.

1000 60-70 Against Ziggies +30% Damage 84 (Ink) 60% 8 Cells (Medium) LOW 1 Turn 3 Cells
MRKB Gold-Plated Paroxysm.png
Gold-Plated Paroxysm
Rabbid Cranky invested his entire retirement savings into the gold-plated barrel market after taking a bath on jade pomegranates. 1075 60-70 Against Bosses +40% Damage 84 (Ink) 70% 8 Cells (Medium) LOW 1 Turn 3 Cells
MRKB Panda-Monium.png
Panda-Monium
The panda this was modeled after was named Ling Ling, who served as finance minister on the island until Bamboogate forced her out of office. 1150 70-80 Against Smashers +40% Damage 94 (Vamp) 70% 8 Cells (Medium) LOW 1 Turn 3 Cells
MRKB Harmburger.png
Harmburger
Loaded with four pounds of meat, bacon, mayo, special sauce and cheese. If the explosion doesn't get them, the cholesterol will. 1150 70-80 Against Summoners +40% Damage 94 (Ink) 70% 8 Cells (Medium) LOW 1 Turn 3 Cells
MRKB Oil Drum.png
Oil Drum
Relax, foes will NOT turn into blue flames with eyes and chase you when hit with this. At least, we think they won't – life does get weird.

Notes: This weapon's name and appearance are based on the Oil Drum.

1600 80-90 Against Hoppers +40% Damage 105 (Vamp) 70% 8 Cells (Medium) LOW 1 Turn 3 Cells

Super Effects for weapons[edit]

This is a list and description of all Super Effects in the game weapons can inflict. Sentry secondary weapons, Mecha Jr., and the game's four bosses are all immune to Super Effects.

Super Effects
Bounce Description A Critical Bounce Hit causes the target to fly away in a random direction and number of cells. The effected target will also bounce off walls and can incur additional damage from being knocked out of bounds.
Hero Inflicters Mario, Luigi, and Donkey Kong.
Enemy Inflicters Sherbet Smashers, Spooky Valkyries, Lava Ziggies, Tropical Hoppers, Tropical Smugglers, Tropical Bucklers (Boom Dash), Side Eye, Finn (Shark Rage), Rabbid Kong (Waves), Mega Rabbid Kong (Punch), and Mecha Jr. (Sentry).
Push Description A Critical Push Hit causes causes the target to roll away in a random direction and number of cells. The effected target will also bounce off walls and inflict the Push effect upon collision with other targets for the duration of their rolling animation.
Hero Inflicters Rabbid Peach, Rabbid Luigi, and Rabbid Yoshi.
Enemy Inflicters Spooky Bucklers, Lava Peek-a-Boos, Spooky Hoppers, Tropical Summoners, Calavera, Phantom (Scream), and Mega Rabbid Kong (Bwananarang and Wind).
Burn Description A Critical Burn Hit causes the target to catch fire and run amok, moving involuntarily from their original spot in a random direction and number of cells, and inflicting the Burn effect upon collision with other targets for the duration of aimlessly running around.
Hero Inflicters Rabbid Luigi, Peach, and Donkey Kong.
Enemy Inflicters Lava Hoppers, Sherbet Supporters, Lava Valkyries, Pirabbid Plant, Sandy, Mecha Jr. (Melee), and MegaDragonBowser (Rumblebang and Pyroclasts).
Ink Description A Critical Ink Hit prevents the target from preforming any action that requires their weapon. The effect wears out after one turn.
Hero Inflicters Luigi, Yoshi, and Rabbid Cranky.
Enemy Inflicters Lava Bucklers, Lava Smashers, Spooky Ziggies, and Finn.
Honey Description A Critical Honey Hit prevents the target from moving. The effect wears out after one turn, but can be negated by inflicting Bounce, Push, or Burn on the effected target.
Hero Inflicters Mario and Rabbid Peach.
Enemy Inflicters Sherbet Bucklers, Sherbet Hoppers, Tropical Bucklers, and Bwaluigi.
Freeze Description A Critical Freeze Hit prevents the target from activating any techniques, and also pauses the cool down time on them. The effect wears out after one turn.
Hero Inflicters Peach, Yoshi, and Rabbid Cranky (Grump Jump).
Enemy Inflicters Spooky Supporters, Tropical Ziggies, Blizzy, Icicle Golem (Rocket), and Bwario.
Stone Description A Critical Stone Hit completely prevents the target from taking any actions. It's essentially a combination of the Ink, Honey, and Freeze effects.
Hero Inflicters Rabbid Luigi (Bworb only), Rabbid Mario, and Rabbid Yoshi.
Enemy Inflicters Phantom (Stone Deaf).
Vamp Description A Critical Vamp Hit heals the attacker by half of the damage dealt. The Vamp effect can also heal other attackers even if they don't have the effect.
Hero Inflicters Rabbid Luigi (Bworb only), Rabbid Mario, and Rabbid Cranky.
Enemy Inflicters Spooky Peek-a-Boos, Spooky Smashers, Lava Supporters, Tropical Hoppers (Double Jump), and Lava Queen.

Trivia[edit]

  • Some of the weapons in the game are modeled after their user, even if the user is a Rabbid. The Plumber's Helper is modeled after Mario, whose Rabbid counterpart uses. The Royal Pain, Crown Jewel, and the Duckess are modeled after Peach who uses the latter two, as well as her Rabbid counterpart using the former. The Luigi's Longshot is modeled after Luigi, who uses this weapon. The Yoshimite is modeled after Yoshi, whose Rabbid counterpart uses.