Tick Tock Clock: Difference between revisions

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{{articleabout|the course from Super Mario 64 and its remake|the race track from [[Mario Kart DS]]|[[Tick-Tock Clock (race course)]]}}
{{about|the course in [[Super Mario 64]]|the racecourse|{{classic-link|DS|Tick-Tock Clock}}}}
{{galaxybox
{{course infobox
|image=[[Image:Course14.jpg|280px]]
|image=[[File:Course14.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|200px]]<br>''Super Mario 64 DS''
|level='''''Super Mario 64'''''<br>[[#Star 1: Roll Into the Cage|Roll Into the Cage]]<br>[[#Star 2: The Pit and the Pendulums|The Pit and the Pendulums]]<br>[[#Star 3: Get a Hand|Get a Hand]]<br>[[#Star 4: Stomp On the Thwomp|Stomp On the Thwomp]]<br>[[#Star 5: Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]]<br>[[#Star 6: Stop Time For Red Coins|Stop Time For Red Coins]]<br><br>'''''Super Mario 64 DS'''''<br>[[#Star 1: Roll Into the Cage|Luigi in the Cage]]<br>[[#Star 2: The Pit and the Pendulums|The Pendulum Switch Star]]<br>[[#Star 3: Get a Hand|Get a Hand]]<br>[[#Star 4: Stomp On the Thwomp|Stomp On the Thwomp]]<br>[[#Star 5: Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]]<br>[[#Star 6: Stop Time For Red Coins|Stop Time For Red Coins]]<br>[[#Star 7 (DS): Tick Tock Silver Stars|Tick Tock Silver Stars]]
|missions='''''Super Mario 64'''''<br>[[Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
|unlock=Opening 50 [[Power Star]]s Star Door.
|unlock=Open the [[Big Star Door]] on the third floor with 50 [[Power Star]]s.
|boss=None
|boss=None
|stars='''''Super Mario 64'':'''<br>[[File:Star.GIF|20px]][[File:Star.GIF|20px]][[File:Star.GIF|20px]][[File:Star.GIF|20px]][[File:Star.GIF|20px]][[File:Star.GIF|20px]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]]
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
}}
}}
{{quote|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|Toad|Super Mario 64}}
{{quote2|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
[[File:SM64DS-Tick Tock Clock Map.PNG|frame|left|Map of '''Tick Tock Clock''' in ''[[Super Mario 64 DS]]''.]]
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Big Star Door]] on the third floor of the [[Peach's Castle|Mushroom Castle]] with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player [[jump]]s into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several [[platform]]s will turn, move, or flip; [[Conveyor Belt|conveyor belt]]s will move; and [[pendulum]]s and the large hands will swing.


'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and its remake ''[[Super Mario 64 DS]]''. It takes place inside a giant clock. [[Mario]] must deal with the clock's moving gears, pendulums, and other obstacles that change speed depending on what position the clock's minute hand is in when he jumps into the level. Tick Tock Clock is the second to last level in both games and is found on the third floor of [[ Princess Peach's Castle]]. It also was remade into a race course that appears in the [[Star Cup]] of ''[[Mario Kart DS]]''. The entrance to the level is an old grandfather clock shaped like a tree, and the minute hand controls the time inside. Enter when the hand points at 12, and all moving parts will freeze. Enter at 3 to make them move slowly, and at 9 to make them move quickly. Entering at 6 makes them move at random speeds, in random directions. In order to open the star door in front of it, Mario will need at least fifty [[Power Star]]s.
Tick Tock Clock appears to be changed more than any other [[level]] in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and [[Silver Star]]s, the other being [[Shifting Sand Land]].


Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas of the layout being altered for easier difficulty, removing elements such as the triangular blocks & fog effects, and re-positioning several areas of the level.
Tick Tock Clock is referenced in various other games. It receives [[DS Tick-Tock Clock|a racetrack]] in ''[[Mario Kart DS]]'', and it returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The ''[[Mario Party 3]]'' minigame [[Ticktock Hop|Tick Tock Hop]] takes place on the clock's painting from ''Super Mario 64''; the [[minigame]] returns in ''[[Mario Party Superstars]]''. In the Super Mario Mash-up in ''[[Minecraft]]'', there is a painting of the entrance to Tick Tock Clock. [[Luigi]]'s Top Gear Sentry weapon in ''[[Mario + Rabbids Kingdom Battle]]'' references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.


==Levels==
==Layout==
[[Image:SM64 TickTockClock.png|left|thumb|'''Tick Tock Clock''' entrance.]]
[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']]
The level titles and numbers correspond to ''Super Mario 64'' unless otherwise noted.
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]]
===Star 1: Roll Into the Cage ===
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending [[rotating bar]]s that spin if time is not still, along with a [[Spinning Heart]] below them; the rotating bars lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[flame thrower (Flame Chomp)|flame thrower]] nearby.  
[[Image:Cage65.jpg|200px|thumb]]
From the entrance, Mario should head past the first swinging pendulum over the conveyor belt and then pass the shifting blocks. After, Mario should pass by the large plane where the moving hand may pass. Continuing on, Mario should see the Power Star near a conveyor belt underneath the cage-like grid. He then must jump on the conveyor belt and grab the Power Star.


In ''[[Super Mario 64 DS]]'', the name of this level has been changed to '''Luigi in the Cage''', as Luigi is the only member of the group that can turn invisible. When Luigi reaches the cage, there will be no entrance but a [[? Block]] will be available. Opening it will reveal a [[Power Flower]] which grants Luigi invisibility. Luigi will then be able to walk through the cage and get the star.
After the clock hand are several spinning platforms leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a spinning triangular platform and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are lifts leading farther up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s behind them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several spinning platforms and triangular blocks (or square blocks in the DS version) breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]].
{{br|left}}


;Names in other languages
==Missions==
{{Foreignname
{|class="wikitable"text-align="center"
|Jap=グルグルかごのなかへ<br />かごのなかの ルイージ (''DS'')
!Mission
|JapR=Guruguru Kago no naka e<br />Kago no naka no Ruīji
!Appears in
|JapM=Roll Into the Cage<br />Luigi in the Cage
!Summary
|Fra=Roulements dans la cage
|-
|FraM=Bearings in the cage
![[File:Cage65.png|200px]]<br>[[Roll into the Cage]]
|SpaE=Luigi en la jaula (''DS'')
|''[[Super Mario 64]]''
|SpaEM=Luigi in the cage
|This mission's objective is to collect the [[Power Star]] in a cage.
|Kor=우리속의루이지
|-
|KorR=Uri sog ui Ruiji
![[File:SM64DS Luigi in the Cage.png|200px]]<br>[[Luigi in the Cage]]
|KorM=Luigi in the Cage}}
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the Power Star in a cage as [[Vanish Mario|Vanish Luigi]].
|-
![[File:Pit65.png|200px]]<br>[[The Pit and the Pendulums]]
|''[[Super Mario 64]]''
|The mission's objective is to collect the Power Star behind some [[pendulum]]s.
|-
![[File:SM64DS Tick Tock Clock Star Switch.png|200px]]<br>[[The Pendulum Switch Star]]
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the course's Switch Star.
|-
![[File:Get_a_hand.png|200px]]<br>[[Get a Hand]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to ride one of the clock hands.
|-
![[File:SM64_Tick_Tock_Clock_Star_4.png|200px]]<br>[[Stomp on the Thwomp]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to reach the top of Tick Tock Clock, where a [[Thwomp]] waits with the Power Star above it.
|-
![[File:Timedjumps65.png|200px]]<br>[[Timed Jumps on Moving Bars]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to use [[Bomp|Moving Bars]] to reach the Power Star.
|-
![[File:Stop Time for Red Coins SM64.png|200px]]<br>[[Stop Time for Red Coins]]
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|This mission's objective is to collect the course's [[Red Coin]]s.
|-
![[File:Tick Tock Silver Stars.png|200px]]<br>[[Tick Tock Silver Stars]]
|''[[Super Mario 64 DS]]''
|This mission's objective is to collect the [[Silver Star]]s.
|}


===Star 2: The Pit and the Pendulums===
==Enemies==
[[Image:Pit65.jpg|left|200px|thumb]]
<gallery>
For this mission, Mario should follow the same path as in the previous mission. This time however, Mario should continue past the cage. Once Mario reaches the top of the pole, he should head left. Eventually he'll come to a place that contains two pendulums. Navigating his way through, he'll reach the next power star. It's easier to enter Tick Tock clock when the clock minute hand is on "12" and make the pendulums and other parts freeze. In the DS remake, ''Super Mario 64 DS'', the star is called '''The Pendulum Switch Star''', since it requires stepping on a [[Star Switch]] and going through the pendulums to reach the Star in the [[Star Sphere]] before it disappears. "The Pit and the Pendulums" is a pun on the short story ''[[wikipedia:The Pit and the Pendulum|The Pit and the Pendulum]]'' by [[wikipedia:Edgar Allan Poe|Edgar Allan Poe]].
Bomb-omb SM64.png|[[Bob-omb]]s
 
AmpSM64.png|[[Amp]]s
;Names in other languages
BigSteelieSM64.png|[[Flame thrower (Flame Chomp)|Flame thrower]]s
{{Foreignname
SM64_Asset_Model_Heave-Ho.png|[[Heave-Ho]]s
|Jap=ふりこのへや<br />ふりこの スイッチスター (''DS'')
ThwompSM64.png|[[Thwomp]]
|JapR=Furiko no heya<br />Furiko no suicchi sutā
Timedjumps65.png|[[Bomp|Moving Bar]]s
|JapM=The Room of the Pendulums<br />The Pendulum's Switch Star
SM64DSGoombaModel.png|[[Goomba]]s (DS version only)
|Fra=Les trous et le pendule
</gallery>
|FraM=The holes and the pendulum
|SpaE=El interruptor del péndulo
|SpaEM=The peundulum's switch
|Kor=흔들이의스위치스타
|KorR=Heundeuri ui seuwichi seuta
|KorM=The Pendulum's Switch Star}}
 
===Star 3: Get a Hand===
[[Image:Get a hand.jpg|200px|thumb]]
This time, Mario should re-enter the stage making sure not to have the clock's minute hand on "12". He will need to have the clock moving. The player should have Mario travel up to the large platform and wait for the large hand to to pass by. Mario will need to jump onto it and ride it until it brings him to the little alcove with the Power Star in it. There is another (easier) way to get the star. The player can see this star from the cage with the first star. Just jump off, slide down and the player can drop into the alcove. A third but harder and faster way is stepping onto a [[Heave Ho]] in the right position. The Heave Ho will directly fling Mario into the star.
 
;Names in other languages
{{Foreignname
|Jap=チックタック はりのうえ
|JapR=Chikkutakku hari no ue
|JapM=On the Tick Tock Clock Hand
|Fra=Chevauchez l'aiguille
|FraM=Ride the hand
|SpaE=Una manilla, por favor
|SpaEM=A manacle, please (Pun with "Echar una mano"(Help someone) and Manilla (manacle and little hand))
|Kor=시계바늘위에서
|KorR=Sigye baneul wi eseo
|KorM=On the Tick Tock Clock Hand}}
 
===Star 4: Stomp On the Thwomp===
[[Image:Tick_tock.JPG|200px|The [[Thwomp]] at the top of the clock.|thumb|left]]
For Mario to acquire this star, Mario will need to ascend up the path to the flagpole. Once he has climbed it, Mario should head left and follow his way up around the clock. Eventually he'll reach the top, where there is another clock hand. Riding it will take him to a conveyor belt with a [[Thwomp]] at the end. Jumping atop it will take Mario high enough to jump the next star.
 
It is possible (but not mandatory) for a skilled player to get this Power Star with the clock stopped. To do so, the player must rely on a series of high jumps and wall jumps, requiring even the use of [[Triple Jump]]s at times. It is also possible to be thrown at the Star by a [[Heave Ho]]. This is also possible in the remake, if the player gets a [[Power Flower]] as Mario they can float to the star.
 
;Names in other languages
{{Foreignname
|Jap=えっへん てっぺん ドッスン
|JapR=Ehhen Teppen Dossun
|JapM=Ahem, Top, Thwomp (pun or rhyme is used)
|Fra=L'écrabouilleur
|FraM=The "Crusher"
|SpaE=Pica a Roca Picuda
|SpaEM=Angry the Thwomp (Pun with "picar"(mess someone) and Roca Picuda)
|Kor=흠흠꼭대기쿵쿵
|KorR=Heumheum Kkokdaegi Kungkung
|KorM=Ahem, Top, Thwomp}}
 
===Star 5: Timed Jumps on Moving Bars===
[[Image:Timedjumps65.jpg|200px|thumb]]
In order to find the star for this mission, Mario must go to the right (above the 2 pendulums in the pit and the pendulums mission) and jump on a series of bars that jut out and sink back in to the wall. After clearing these bars Mario will come to a platform with the power star on it. In ''Super Mario 64 DS'', a black Block is added, making [[Wario]] have to do the mission.
 
;Names in other languages
{{Foreignname
|Jap=つきだしを のりこえて
|JapR=Tsukidashi o norikoete
|JapM=Climb Over the Protrusion
|Fra=Sauts synchronisés
|FraM=Synchronized jumps
|SpaE=Las barras y barreras del tiempo
|SpaEM=Time´s bars and barriers
|Kor=장애물을넘어서
|KorR=Jangaemul eul neomeoseo
|KorM=Over the Obstacle}}
 
===Star 6: Stop Time For Red Coins===
[[Image:Stop_Time_For_Red_Coins.PNG|200px|thumb|left]]
Heading right from the entrance, Mario should see many green bars and a bunch of [[Red Coins]]. Normally the platforms would be rotating but if Mario was to enter the level when the minute hand was on "12", they will be stationary (making it much easier to get the coins). After the last coin is found, the power star will appear above the [[Star Marker]].


;Names in other languages
==Statistics from ''Super Mario 64''==
{{Foreignname
*'''Total Number of [[Coin]]s''': 128
|Jap=00ふんの あかコイン
*'''[[Cap]]s Found''': (none)
|JapR=00 fun no aka koin
*'''[[Spinning Heart]]''': #1 : Near the starting point, on a lower platform, under spinning platforms with the Red Coins. #2: On the mesh right after the pole.
|JapM=Red Coins of 00 minutes
*'''[[Cannon]]s''': (none)
|Fra=L'heure pile pour les pièces
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (4):
|FraM=The time for the coins
**''Homing Mushrooms'' : '''#1''' In the pole before the second Spinning Heart.
|SpaE=Para el tiempo de Monedas Rojas
**''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
|SpaEM=Stop the Red Coin´s time
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a platform accessed by three turning platforms. '''#4''' Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two turning platforms.
|Kor=00분의레드코인
*'''[[Warp]]s''': (none)
|KorR=00 bun ui redeu koin
|KorM=Red Coins of 00 minutes}}


===Star 7 (DS): Tick Tock Silver Stars===
==Gallery==
[[Image:Tick_Tock_Silver_Stars.PNG|200px|thumb]]
<gallery>
At the Starting point, Mario and the gang will have to go to the right. Silver Stars will, at some point, fall and bounce around. After collecting five of these, the Power Star will appear. Some [[Bob-omb]]s fall from the platforms overhead, with their fuses already ignited, so the player will have to avoid being caught in the explosions and losing Silver Stars in the process.
Tick Tock Clock Painting.png
 
SM64-Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the N64 version
;Names in other languages
SM64DS Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the DS version
{{Foreignname
Tick Tock Clock Time Landing Position.png|The starting area in the N64 version
|Jap=チックタック シルバースター
</gallery>
|JapR=Chikkutakku Shirubā sutā
|JapM=Tick Tock Silver Stars
|SpaE=Tic tac, estrellas de plata
|SpaEM=Tik tok Silver Stars
|Kor=똑딱실버스타
|KorR=Ttokttak Silbeo seuta
|KorM=Tick Tock Silvere Star}}
<br clear=all>
 
==Enemies==
*[[Bob-omb]]s
*[[Amp]]s
*[[Kuromame]]s
*[[Heave-Ho]]s
*[[Thwomp]]s


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=チックタックロック
|Jap=チックタックロック
|JapR=Chikkutakkurokku
|JapR=Chikkutakkurokku
|JapM=Tic-Taclock
|JapM=Portmanteau of "tick-tock" and "clock"
|Fra=Horloge Tic-Tac
|Fre=Horloge Tic-Tac
|FraM=Tic Tac Clock
|FreM=Tic Tac Clock
|Ger=Ticktack-Trauma
|Ger=Ticktack-Trauma
|GerM=Tick Tock Trauma
|GerM=Tick Tock Trauma
Line 162: Line 111:
|KorR=Ttokttak Sigye
|KorR=Ttokttak Sigye
|KorM=Tick Tock Clock
|KorM=Tick Tock Clock
|Chi=摇摆古钟<ref name="iQue">From the {{media link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
|ChiR=Yáobǎi Gǔzhōng
|ChiM=Swaying Old Clock
}}
}}


==Trivia==
==Trivia==
*The ''[[Mario Party 3]]'' minigame, [[Tick Tock Hop]], takes place on the clock's painting from ''[[Super Mario 64]]''.
*In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it will always appear to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player.
*In ''[[Super Mario 3D Land]]'', Level 7-4 has some similarities to Tick Tock Clock.
*The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 127.</ref>
 
==References==
{{NIWA|Ukikipedia=1}}
<references/>


{{BoxTop}}
{{SM64}}
{{SM64}}
[[Category:Super Mario 64 Locations]]
{{SM64 missions}}
[[Category:Places]]
[[Category:Factories]]
[[Category:Levels]]
[[Category:Super Mario 64 locations]]
[[Category:Super Mario 64 DS locations]]
[[de:Ticktack-Trauma]]
[[it:Pendolo Tictoccato]]

Latest revision as of 14:12, April 20, 2024

This article is about the course in Super Mario 64. For the racecourse, see DS Tick-Tock Clock.
Tick Tock Clock
Tick Tock Clock
Super Mario 64
Mario at Tick-Tock Clock
Super Mario 64 DS
How to unlock Open the Big Star Door on the third floor with 50 Power Stars.
Boss(es) None
Mission(s) Super Mario 64
Roll into the Cage
The Pit and the Pendulums
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Super Mario 64 DS
Luigi in the Cage
The Pendulum Switch Star
Get a Hand
Stomp on the Thwomp
Timed Jumps on Moving Bars
Stop Time for Red Coins
Tick Tock Silver Stars
Stars Super Mario 64:
Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64Star icon in Super Mario 64
Super Mario 64 DS:
Star SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.pngStar SM64DS.png
“There's something strange about that clock. As you jump inside, watch the position of the big hand.”
Toad, Super Mario 64

Tick Tock Clock is the fourteenth course in Super Mario 64 and Super Mario 64 DS. To access the course, the player needs to open the Big Star Door on the third floor of the Mushroom Castle with 50 Power Stars. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player jumps into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several platforms will turn, move, or flip; conveyor belts will move; and pendulums and the large hands will swing.

Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and Silver Stars, the other being Shifting Sand Land.

Tick Tock Clock is referenced in various other games. It receives a racetrack in Mario Kart DS, and it returns in Mario Kart 8 and Mario Kart 8 Deluxe. The Mario Party 3 minigame Tick Tock Hop takes place on the clock's painting from Super Mario 64; the minigame returns in Mario Party Superstars. In the Super Mario Mash-up in Minecraft, there is a painting of the entrance to Tick Tock Clock. Luigi's Top Gear Sentry weapon in Mario + Rabbids Kingdom Battle references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.

Layout[edit]

Map of Tick Tock Clock
Map of Tick Tock Clock in Super Mario 64 DS
Tick Tock Clock exterior
Tick Tock Clock entrance

The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and Bob-ombs fall and attack the player in this area. To the left of the starting area are several ascending rotating bars that spin if time is not still, along with a Spinning Heart below them; the rotating bars lead up to the area with the first rotating hand and are where all of the Red Coins are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the third Power Star. This platform has a yellow block with coins, as well as a flame thrower nearby.

After the clock hand are several spinning platforms leading to a caged Power Star, followed by a small lift above, then a pole with an Amp circling it. After the player climbs up the pole, the path splits: To the left are a Heave-Ho and an area with a spinning triangular platform and two pendulums, leading to the second Power Star. To the right of the pole are lifts leading farther up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with Moving Bars behind them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several spinning platforms and triangular blocks (or square blocks in the DS version) breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a Thwomp, which can carry the player to the fourth Power Star.

Missions[edit]

Mission Appears in Summary
Tick Tock Clock Star 1
Roll into the Cage
Super Mario 64 This mission's objective is to collect the Power Star in a cage.
Luigi in the Cage
Luigi in the Cage
Super Mario 64 DS This mission's objective is to collect the Power Star in a cage as Vanish Luigi.
Tick Tock Clock Star 2
The Pit and the Pendulums
Super Mario 64 The mission's objective is to collect the Power Star behind some pendulums.
Star Switch
The Pendulum Switch Star
Super Mario 64 DS This mission's objective is to collect the course's Switch Star.
Tick Tock Clock Star 3
Get a Hand
Super Mario 64
Super Mario 64 DS
This mission's objective is to ride one of the clock hands.
Tick Tock Clock Star 4
Stomp on the Thwomp
Super Mario 64
Super Mario 64 DS
This mission's objective is to reach the top of Tick Tock Clock, where a Thwomp waits with the Power Star above it.
Tick Tock Clock Star 5
Timed Jumps on Moving Bars
Super Mario 64
Super Mario 64 DS
This mission's objective is to use Moving Bars to reach the Power Star.
Tick Tock Clock Star 6
Stop Time for Red Coins
Super Mario 64
Super Mario 64 DS
This mission's objective is to collect the course's Red Coins.
Tick Tock Silver Stars.png
Tick Tock Silver Stars
Super Mario 64 DS This mission's objective is to collect the Silver Stars.

Enemies[edit]

Statistics from Super Mario 64[edit]

  • Total Number of Coins: 128
  • Caps Found: (none)
  • Spinning Heart: #1 : Near the starting point, on a lower platform, under spinning platforms with the Red Coins. #2: On the mesh right after the pole.
  • Cannons: (none)
  • 1UP Mushrooms (4):
    • Homing Mushrooms : #1 In the pole before the second Spinning Heart.
    • Triggered Mushrooms : #2 After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
    • Box Mushrooms : #3 Near the top point of the clock, the box is on a platform accessed by three turning platforms. #4 Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or long-jumping from near the two turning platforms.
  • Warps: (none)

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese チックタックロック
Chikkutakkurokku
Portmanteau of "tick-tock" and "clock"

Chinese 摇摆古钟[1]
Yáobǎi Gǔzhōng
Swaying Old Clock

French Horloge Tic-Tac
Tic Tac Clock
German Ticktack-Trauma
Tick Tock Trauma
Italian Pendolo Tictoccato
Tick-Tocked Pendulum
Korean 똑딱시계
Ttokttak Sigye
Tick Tock Clock

Spanish Reloj Tictac
Ticktock Clock

Trivia[edit]

  • In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it will always appear to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player.
  • The name of the 100-Coin Star is Multi-coin Blocks.[2]

References[edit]

  1. ^ From the score sheetMedia:SM64DS course list in Chinese.png and the Power Star menu of Super Mario 64 DS as localized by iQue.
  2. ^ M. Arakawa. Super Mario 64 Player's Guide. Page 127.