Super Mario Maker

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This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.

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Mario Maker is an upcoming game creator application for the Wii U which allows players to make their own 2D Super Mario levels. It allows players to insert blocks, enemies, items, and more from the original Super Mario Bros.; it also contains some new modified power-ups, such as a Luigi Mushroom that changes Mario into Super Mario by stretching Small Mario's sprite. The game also allows switching between the graphical styles of various 2D Mario games. The game was announced at E3 2014 and is set to be released in September 2015 (originally early 2015), as part of the 30th Anniversary of Super Mario Bros.[1].

Development

Shigeru Miyamoto had shown interest in developing a user-generated Mario game since at least 2009, citing the Mario Vs. Donkey Kong series and Flipnote Studio as examples of Nintendo products already featuring such content to demonstrate how open he is to the idea.[2]

Graphical styles

The four game styles used in Super Mario Maker.
Four of the graphical styles used in the game (Footage from The Game Awards).

The game will give players the option to choose the graphical styles from various 2D Mario games.[3] There are four styles announced thus far and it has been stated that others may also be available in the final game[4]. These games include:

So far, each style will be used for four traditional themes in the Mario series, but it's unknown whether any of the world themes of the later games will be used. Also, while various enemies and blocks that didn't appear in certain styles can be used in said styles, with new assets that make them suitable for the respective games, it's currently unknown whether the game-exclusive items of the later games, such as the Super Leaf and Cape Feather can be used in them.[5]

Differences from base-games

Although the recreation is mainly faithful, there are some minor differences in each styles. For example, in the original Super Mario Bros. game, Elevators could not be jumped through from underneath; this was possibly put in place to remain consistent with the Lifts in the New Super Mario Bros. series.

Sharing system

Mario Maker will have a dedicated way to share course creations with the rest of the Mario Maker user base and Nintendo is implementing a system to share courses online, similar to what was done with Pushmo World and the later games in the Mario vs. Donkey Kong series. Players can even create worlds, which are set up like in Super Mario Bros., with four levels per world.

Customization options

Mushrooms and most enemies can ride on top of other objects and bounce off springboards. Enemies can have wings added to them; in the case of Goombas and Koopas, it makes them look and act like their "Para" variations. Red Koopas can be spawned by shaking a standard Green Koopa until it turns red.

Enemies can be made huge, and players can drag some items and enemies onto Bill Blasters, Lakitus and Pipes, which will make them produce that object.

Available items

Objects

Power-ups

Enemies

Chain Chomps

Goombas

Koopa Troopas

Hammer Bros.

Piranha Plants

Buzzy Beetles

Lakitu/Spinies

Blooper

Other

Grinders

Backgrounds

  • Overworld
  • Underground
  • Underwater
  • Castle

References to other games

  • Mario Paint: Undodog reappears, and sometimes a Gnat roams through the screen. Also, the game's logo is similar to the title screen of this game. A frog icon on the left in the edit screen is the same as the one used in the music composer mode. The eraser icon is also the same. The rocket that deleted everything on the screen also reappears. A robot icon also looks similar to the robot that appeared when saving something in this game, when selecting a level to play in Mario Maker, the screen used is also based off of the robot.

Gallery

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References

  1. ^ a b c d e f g h i j k l m n o p q r s GameXplain (April 1, 2015). Mario Maker Gameplay - Nintendo Direct 4.1.15 (High Quality!). YouTube. Retrieved April 3, 2015.
  2. ^ Yoon, Andrew (October 15, 2009) Miyamoto foresees more user-generated content in the future Engadget. Retrived: 2015-05-14
  3. ^ a b c GameXplain (December 5, 2014). New Mario Maker Trailer! - Game Awards 2014 (Wii U). YouTube. Retrieved April 26, 2015.
  4. ^ Parish, Jeremy (December 6. 2014). E3 2014: I'm Unreasonably Excited About Mario Maker [Updated]. USgamer. Retrieved April 26, 2015.
  5. ^ GameXplain (April 10, 2015). Mario Maker Analysis - Nintendo Direct Trailer (Secrets & Hidden Details). YouTube. Retrieved April 3, 2015.
  6. ^ a b c d e f g h i j k l m n o p q r s t u v w x y GameXplain (June 10, 2014). Mario Maker - Level Creator Gameplay & Terrifying Hammer Bro tower! (Wii U - E3 2014). YouTube. Retrieved April 26, 2015. Cite error: Invalid <ref> tag; name "Gameplay footage" defined multiple times with different content
  7. ^ Sleeper, Morgan (June 15, 2014). First Impressions: Getting Creative With Mario Maker. Nintendo Life. Retrieved April 26, 2015.
  8. ^ Gamexplain analysis (June 11th, 2015). {https://www.youtube.com/watch?v=E3ud-XosuaY]. Gamexplain. Retrieved June 12th, 2015.
  9. ^ Nintendo World Championship 2015
  10. ^ Nintendo World Championship 2015
  11. ^ Nintendo World Championship 2015
  12. ^ a b c d Perfectly Nintendo (April 25, 2015). Super Mario 30th Anniversary - Game Center CX SP at NicoNico Chokaigi 2015. YouTube. Retrieved April 25, 2015.

External links

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