Mario & Luigi: Dream Team

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This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.

Template:Infobox Mario & Luigi: Dream Team (Mario & Luigi RPG 4: Dream Adventure in Japan and Mario & Luigi: Dream Team Bros. in Europe & Australia) is an upcoming title for the Nintendo 3DS. It is the fourth installment in the Mario & Luigi series. The game will be released in Europe on July 12th, Australia on 13th, Japan on 18th and North America on August 11th.

It is part of "The Year of Luigi" alongside Luigi's Mansion: Dark Moon and the New Super Luigi U DLC for New Super Mario Bros. U. The two titles and the DLC are in celebration of the 30th anniversary of Luigi's debut. As such, Luigi has a much bigger role in the game than in the previous Mario & Luigi games. A special edition of Nintendo 3DS XL with a Luigi themed print will be released in Japan as part of the event and include the digital version of Mario & Luigi: Dream Team preinstalled on the SD card.

Story

Mario, Luigi, Princess Peach, Toadsworth, and the Toads are invited to Pi'illo Island and travel to the island for sightseeing. While touring the island, Luigi takes a nap on a special pillow which opens a portal to a place called Dream World. This allows Antasma[1] to pull Princess Peach into the world.[2] It is later explained that there are two powers in the Dream World, the Dreamstone and the Darkstone[1], though the latter was destroyed by Antasma in order to create chunks so it is able to turn the Pi'llows species into stone. Mario and Luigi travel to rescue the princess and free the frozen Pi'llows.[1]

Gameplay

The gameplay seems to shift between Luigi's dream world, where Mario and Luigi move in a 2-D fashion and the regular world, where they freely roam the overworld, unlike the previous three titles. While Mario is playing inside Luigi's dreams, Starlow can move Luigi's face to affect the area, such as spinning platforms. The battles appear to give the player coins, similarly to the Paper Mario series. Due to the shift to 3D, the game also uses a new art style. Badges similar to those in Mario & Luigi: Bowser's Inside Story seem to make an appearance in this game. Sometimes Gifts may also appear in between or after battles.Template:Refneeded Giant battles from Mario & Luigi's Bowser Inside Story return, this time with Luigi instead of Bowser. The games art style also changes in this installment. Unlike the previous games basic sprite look, this installment uses a painted look that makes the sprites smoother with the backgrounds.

During an developer interview it was revealed the game has a hardcore mode that's unlocked after completing the game. Also during battles if the player fails at Bro. moves a numerous amount of times in battle a slo-mo feature will activate allowing for easier hits. The game also has a added hint option which appears in battle if the player is struggling with an enemy, if chosen this gives information on the enemies weakness's and attacks.[3]

The bottom screen of the 3DS displays the area map, unlike previous installments the map shows and follows the actual location of the Bros.

Giant Battles

Giant battles play similarly to the ones in the previous installment. With the boss on one screen and Luigi on the other. The battles now offer a choice out of left handed or right handed play. In this installment several things are different. Luigi is able to perform extra jump attacks like in normal battle. Also for Luigi to heal himself he has to get Mario to throw him mushrooms. The player has to tap to the timing of Marios throws to catch the mushrooms and heal Luigi. Mario get's worn out after one of these moves and must recover for a few turns. Another new feature is that to finish a boss a special move has to be performed. This works with Luigi jumping high and grabbing a star, which Mario hops on, and throws it at the boss. The player has to line up the star's trajectory with the boss's heart to finish them off. It is currently unknown what happens if they miss. [4]

Confirmed Characters

Playable

Other

Enemies

Items

Confirmed Features

Badges

  • A Badge shaped as a Mushroom.
  • A blue Badge with a yellow star on it.

Battle system

The battle system in overworld is similar to those in previous titles, but the system in Dream World is different, as Mario will fight in all battles with Luigi's dream power. There are now five categories of attack, as in Mario & Luigi: Partners in Time. They are Jump, Hammer, Item, Luigi's face (which are Special attacks in Dream World) or Red Shell (which are Special attacks in the overworld), and Flee. There can be more than five enemies in battle, as in Mario & Luigi: Bowser's Inside Story. The Rank feature returns again. One change is the lack of Lakitus from the level up system.[19]

Ranks

Bros. Attacks (Special Attacks in Real World)

Luiginary Attacks (Special Attacks in Dream World)

Locations

  • Real World
  • Dream World
    • A grassy area with flowers.
    • An area with wooden floor with orange drill and purple slime enemies.
    • A dark blue void area with Luigi's face on the background, with "Don't leave me behind, big brother" messages passing through the screen. Also there are sketchy images of Luigi chasing Mario. Some places have some of Luigi's facial features being pulled apart and squished together.
    • A grassy area with rolling rocks.
    • A bright castle area with a greenish blue background.
    • A snowy area where a giant Luigi faces off against a volcano creature.
    • A cloudy area with protrusions of land in the background.[27]
    • A Dark Purple Colored Castle

Luiginary Works

Luiginary Works are special objects found in the Dream World. When Dreamy Luigi is near a Luiginary Work, both react to each other, causing them to be surrounded by a green light. Dreamy Luigi, then, can "possess" the object, creating a special object that can be controled by the sleepy Luigi, with Starlow's help.

Image Description/Function
A screenshot from Mario & Luigi: Dream Team Dreamy Luigi possesses a tree with mustache-like leaves. If Luigi's mustache is pulled and moved, the leaves move the same way, and they can be used as slingshots for Mario.
A screenshot from Mario & Luigi: Dream Team Dreamy Luigi possesses a whirlwind in the level's background. If Luigi sneezes, it causes a strong gust in the Dream World, which can be useful to knock large blocks, spin platforms and move Blocks from the background to the level.
A screenshot from Mario & Luigi: Dream Team Dreamy Luigi possesses a constellation in the background. When he does it, the stars turn into Luiginoids[28] that can be stacked to help Mario with strong moves, such as the Ground Pound and Spring Jump.
Mario and Dreamy Luigi in the form of a pinwheel. Dreamy Luigi possesses a giant pinwheel. When Starlow spins Luigi's nose, the pinwheel causes wind in the Dream World.
Mario and Dreamy Luigi. Dreamy Luigi possesses a a sun. Starlow can move is arm and make him to press a button near the frozen Pi'llow that is used to change the real world from hot to cold and vice-versa. If the real world gets hot, the sun in the Dream World makes ther area similar to a desert. If it gets cold, the sun freezes and the Dream World turns snowy.

References to other games

Gallery

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Media

Main article: List of media from Mario & Luigi: Dream Team


Names in other languages

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Trivia

  • This is the first game in the Mario & Luigi series to be rated E10+ (Everyone 10 and Up) rather than the usual E (Everyone) by ESRB.
  • This is also the first game in the Mario & Luigi series to depict the letters on Mario and Luigi's caps as red and green, respectively, instead of black, and to have Luigi's pants reach his shoes, hiding his socks.
  • Unlike the other Mario & Luigi games, Mario and Luigi don't let out their battle cries of "Let's-a-go!" and "Okey-dokey," respectively when starting a battle.

References

External links

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