List of Luigi's Mansion pre-release and unused content: Difference between revisions

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{{italic title|List of ''Luigi's Mansion'' beta elements}}
{{italic title|List of ''Luigi's Mansion'' pre-release and unused content}}
{{rewrite|it's poorly worded, not sourced properly and needs to be organized as indicated on [[MarioWiki:Beta Elements]]}}
{{rewrite|poorly worded, not sourced properly and needs to be organized as indicated on [[MarioWiki:Pre-release and unused content]]}}
This is a list of beta elements for the game ''[[Luigi's Mansion]]''.
This is a list of pre-release and unused content for the game ''[[Luigi's Mansion]]''.
==Early Ideas==
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a 'ninja mansion', a Japanese-style house, and a prarie and desert level using a Mario theme. The game was originally conceptualized to resemble the ''Mario'' series more closely, but strayed when the haunted western mansion concept took priority.<ref>http://www.n-sider.com/contentview.php?contentid=261</ref>


''Luigi's Mansion'' was originally built with the intention of being in stereoscopic 3D. The [[Nintendo GameCube|GameCube]] was built with 3D components which could be activated by an unreleased add-on (that would have cost more than the console to buy). Another unreleased add-on would have allowed the [[Game Boy Advance]] to be used as an external Game Boy Horror in conjunction with the game, however, the Game Boy Advance wasn't concrete enough that the developers could utilize these ideas. Concepts from this second add-on were reworked into the Nintendo GameCube-Game Boy Advance link cable, which allowed the GameCube and the Game Boy Advance to establish connection and play games. It is not compatible with ''Luigi's Mansion'', as the cable was developed after the game was released.<ref>http://www.ign.com/articles/2011/11/16/the-10-year-mortgage-on-luigis-mansion</ref>
==Early ideas==
Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion", a Japanese-style house, a prairie, and a desert level using a ''Super Mario'' theme. The game was originally conceptualized to resemble the ''Super Mario'' franchise more closely, but strayed when the haunted western mansion concept took priority.<ref name="N-Sider">Calderon, Anthony (January 21, 2005). [http://www.n-sider.com/contentview.php?contentid=261 The Making of the Game - Luigi's Mansion]. ''N-Sider''. Retrieved November 29, 2014.</ref> The idea of multiple, ''Super Mario''-esque themed houses would later be used in the [[Luigi's Mansion: Dark Moon|game's sequel]].
 
''Luigi's Mansion'' was developed with stereoscopic 3D compatibility. The [[Nintendo GameCube]] was built with 3D components which could be activated by an unreleased add-on.<ref name="EDGE">Edge Staff (July 7, 2010). [http://www.edge-online.com/features/hideki-konno-discusses-3ds/ Hideki Konno Discusses The 3DS]. ''EDGE''. Retrieved November 29, 2014.</ref> This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the [[Game Boy Advance]] to be used as an external controller in conjunction with the game.<ref name="E3 Tech Demo">LMTalk (April 3, 2017). [https://youtu.be/8i-UEYpfASE Luigi's Mansion E3 2001 Tech Demo Show Off - IGN]. ''YouTube''. Retrieved March 10, 2022.</ref> The game's remake and sequel both support stereoscopic 3D, as they were released for the [[Nintendo 3DS]].


==Early iterations==
==Early iterations==
Concepts for ''Luigi's Mansion'' were being planned during the [[Nintendo 64]]'s lifetime. The game was originally planned to release for the Nintendo 64, while it was at the end of its lifespan, but was later moved to the GameCube due to hardware limitations.
Concepts for ''Luigi's Mansion'', such as character designs, were being planned during the [[Nintendo 64]]'s lifetime.<ref name="N-Sider"></ref>


The game was first revealed at Nintendo Space World in 2000 as a [[Tech Demo]], designed to show off the graphical capabilities of the [[Nintendo GameCube]].<ref>http://www.youtube.com/watch?v=7zr0Nu24OCU</ref><ref>http://www.youtube.com/watch?v=8qUavULj4Bo</ref>
The game was first revealed at {{wp|Nintendo Space World}} in 2000 as a [[tech demo]],<ref>https://www.nintendoenthusiast.com/luigis-mansion-spaceworld-2000-demo-footage-discovered/</ref><ref>https://www.youtube.com/watch?v=vAENsimS65o&t=225s</ref> designed to show off the graphical capabilities of the Nintendo GameCube.<ref name="SpaceWorld 1">[http://www.youtube.com/watch?v=7zr0Nu24OCU Nintendo Gamecube, SpaceWorld 2000]. ''YouTube''. Retrieved November 29, 2014.</ref><ref name="SpaceWorld 2">[http://www.youtube.com/watch?v=8qUavULj4Bo Space World 2000 GameCube Movie Reel]. ''YouTube''. Retrieved November 29, 2014.</ref>


Nintendo then decided to make ''Luigi's Mansion'' into a full-fledged game, and was later showcased at E3 in 2001, with notable changes to the design of the disc.<ref>http://www.youtube.com/watch?v=f5IcBtaMR_k</ref><ref>http://www.youtube.com/watch?v=RiGzVMcRF9Q</ref><ref>https://www.youtube.com/watch?v=fsR6pdu1Gxk</ref><ref>http://www.youtube.com/watch?v=uGJ5IqgkcGo‎</ref> A newer version of the game, more closely related to the final version, was later revealed at Nintendo Space World in 2001.<ref>http://www.youtube.com/watch?v=mtmlL2o5nZI</ref>
Nintendo then decided to make ''Luigi's Mansion'' into a full-fledged game, and was later showcased at E3 in 2001, with notable changes to the design of the disc.<ref name="E3 Footage">[https://www.youtube.com/watch?v=Qp4WwE_6nUc Luigi's Mansion E3 2001 Trailer]. ''YouTube''. Retrieved November 8, 2019.</ref><ref name="E3 Tech Demo"></ref>


==Early builds==
==Early builds==
Old issues of Nintendo Power (pictured below) contain details of early elements in screenshots and descriptions.  
Old issues of ''[[Nintendo Power]]'' (pictured below) contain details of early elements in screenshots and descriptions.  


===Poltergust===
===Poltergust===
In earlier builds, the Poltergust 3000 was known as the Poltergust 400, and originally featured a pressure meter ranging from one to ten, was slightly bigger, and supposedly heavier. If the pressure meter reached ten, the vacuum would burst out flames, causing Luigi to fall over and lose health, his HP eventually raises back up slightly after a while. Luigi did not stun ghosts to expose their heart, merely shining the flashlight on them for an extended time was enough. Earlier versions of the game allowed Luigi to spray water infinitely, since the elemental meter might have not been thought of yet. The Poltergust 3000 also had different nozzles depending on what element was being used.
In earlier builds, the [[Poltergust 3000]] originally featured a pressure meter ranging from one to ten, and was slightly bigger.<ref name="E3 Footage"></ref> If the pressure meter reached ten, the vacuum would backfire and burst out flames, causing Luigi to fall over and lose health, his [[Heart Point|HP]] eventually raises back up slightly after a while.<ref name="E3 Footage"></ref> Earlier versions of the game allowed Luigi to spray water infinitely.<ref name="E3 Tech Demo"></ref> The Poltergust 3000 also had different nozzles depending on what element was being used.<ref name="TCRF Models">[[tcrf:Luigi%27s_Mansion/Unused_Models|Luigi's Mansion/Unused Models]]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref> Later versions of the game had the pressure meter be updated to a "Ghost Counter", which, truthful to its name, counted ordinary ghosts, portrait ghosts and boss ghosts; similar to the previous iterations, the counter would stop to ten.


===GUI changes===
===GUI changes===
Almost all of the meters in the game have gone through slight changes. The ghost meter was originally much more similar in design to the elemental meter, showing how many ghosts the player has captured instead. The Boo meter was shown as a whole number and the amount of health remaining was shown as a fraction and then written inside of the heart. In later revisions, the heart is shown as a whole number positioned outside of the heart, and the Boo meter is shown as a fraction. Interestingly, coins had their own meter that was removed in later stages of the game's development.
Luigi's total remaining health was shown as a fraction.<ref name="E3 Tech Demo"></ref> Coins also had their own meter.<ref name="E3 Tech Demo"></ref> Early builds reveal that Boos captured would be displayed by a whole number.


The [[Game Boy Horror]] also had features that aren't present in the final game. Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function. It is possible that the clock was a time keeper for the tech demo of the game, like most tech demos have. One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the Title Screen. Minor changes include the design of the menu icons (earlier designs depicted icons that were cartoon-like) and that the Boo Radar's signal emitted a different sound. Early game play images reveal that instead of showing Luigi his current gold total, the Game Boy Horror would always display the first-person view, giving the player two perspectives in a room at once. This is not possible during normal game play. It was also stated that to summon [[Madame Clairvoya]], Luigi had to check the crystal ball with the [[Game Boy Horror]]. In the final build, Luigi uses his flashlight instead. The Game Boy Horror was originally a Game Boy Color.
[[File:LM Prerelease Gameboy Horror Clock.png|thumb|Early Game Boy Horror.]]
Originally, the [[Game Boy Horror]] had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.<ref name="E3 Tech Demo"></ref> One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.<ref name="E3 Nintendo Booth">[https://www.youtube.com/watch?v=uGJ5IqgkcGo&t=485s Luigi's Mansion E3 2001 - Nintendo Booth]. ''YouTube''. Retrieved November 29, 2014.</ref> Early gameplay images from newer builds reveal that instead of showing Luigi his current gold total, the Game Boy Horror was subsequently altered to always display a first-person view camera, giving the player two perspectives in a room at once.


===Model Changes===
===Early ghosts===
Different models were left unused. There were three renders of Luigi, and these renders would've been used for the player's ranking at the end of the game. with a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best). Mario was originally going be close to the same height as Luigi. The model for Mario also had straps for the [[Poltergust 3000]] probably for an unused multiplayer mode. The model is named "B_Mario". This model was scrapped for the final model titled "D_Mario".
[[File:LM Prerelease Kitchen.jpg|thumb|Chef ghost]]
[[File:Ball Roll Bounce.gif|thumb|100px|Bouncing ghost]]
*The first ghosts seen in Luigi's Mansion were all blue and many had large noses.
*Variations of a ghost similar in appearance to the final game's [[Gold Ghost]] existed in an earlier build. They would attack by scaring Luigi from behind suddenly while releasing a "BAHHHHHH" particle, causing Luigi to cry out in terror, crawl backwards uncontrollably, and lose a hefty amount of 50 health points while the amount of his maximum health also gets capped to its half; the heart beating very quickly on the counter. After a while, Luigi gets up and his health limit is raised back to normal.<ref name="E3 Tech Demo"></ref>
*In earlier versions of the [[Kitchen (Luigi's Mansion)|Kitchen]], a ghost resembling a chef would have appeared while holding a tomato.<ref name="Kitchen">[[:File:LM Prerelease Kitchen.jpg|Prerelease screenshot of the mansion's kitchen]].</ref>
*A spherical ghost was seen briefly in the game's E3 2001 trailer, and was originally supposed to harmlessly bounce around Chauncey's room.


There is also a model of an unused door which creaked open and closed quickly.  
===Other===
 
*The game had a different main menu, giving the options to "Skip Intro" or play "From The Beginning", though this menu was developed uniquely for the playable demo. E. Gadd also had different dialogue.<ref name="E3 Tech Demo"></ref>
Different colors of [[Shy Guy Ghost]]s and [[Flying Fish (Luigi's Mansion)|Flying Fish]] are also in the game's coding.
*The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently.<ref name="E3 Tech Demo"></ref>
 
*Ghosts had a different sound effect when appearing upon from behind the player, instead of the loud roar from behind in the final. Ghosts also did not startle Luigi upon appearing.
In the game's coding is also the unused Poltergust 3000, along with two unused nozzles. These nozzles were planned for use for [[Elemental Ghost]]; the blue one is for water, and the red one is for air.
*The Gallery had a different design than the final game.
*Originally there was no way to turn off the flashlight.


One unused model is the mysterious ''elh''. It is a twisting, turning creature that has no textures or any UV maps that would support textures, which means it would either rely on shading, particles, or never reached the point of being textured.<ref>http://tcrf.net/Luigi%27s_Mansion/Unused_Models</ref>
==Unused data==
===Unused models===
[[File:LM Unused Phonograph.png|thumb|This is the unused phonograph model. It comes with two animations.]]
There are three renders of Luigi left in the game's data for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best).<ref name="TCRF Graphics">[[tcrf:Luigi%27s_Mansion/Unused_Graphics|Luigi's Mansion/Unused Graphics]]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref> An unused model for [[Mario]], labeled "bmario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000, possibly suggesting that multiplayer was originally planned.<ref name="TCRF Models"></ref>


===Room changes===
Textures for cyan and blue-colored [[Ghost Guy]]s along with two unused, non-functioning actors for them are also present in the game's data.<ref name="TCRF Graphics"></ref>
A playable demo revealed many room layouts that differed from the final version.
*Decorative vases and candles were colored blue, instead of red. Oddly enough, a blue vase appears in the Luigi's Mansion battle arena, in [[Super Smash Bros. Brawl]].
*When a room is completed, spinning circles of coins would pop out of a treasure chest, without the need of a key. In the final game, the coins are stationary and flat on the ground.
*The [[Foyer]] was originally called the "Entrance", and the door to Area Two was not locked and featured a different texture. The mirror in the Foyer had no cloth covering it, a different carpet, lamps, and [[Toad]] was missing.
*The [[Parlor]] was called the "Living Room", and its furniture was arranged differently. After beating the room, a treasure chest with coins is awarded. The room had an extra side-chair pulled out in front of the china table (which had cloth on it), the paintings on the wall were ghosts (in the final game they are humans), and the door to [[Anteroom]] was boarded up and differently textured and design. The table to the right had no tablecloth, but a lighted candle on top of it. One sofa was positioned at the left of the room and two other sofas were seen to the far right. Blue ghosts were seen playing cards, featured their own cut scene, and could be battled. An image of blue ghosts playing cards appears near the [[Ghost Portrificationizer]] in the final game, whereas the ghosts themselves are missing.
*The [[Wardrobe Room]] had a green treasure chest.
*In the [[Study]], the chair next to where [[Neville]] sat, had a table, with a lamp on top of it.
*The [[Master Bedroom]] was originally called "Bedroom 1". It had two twin beds horizontally from each other, instead of one, with a shared drawer between them two. A wardrobe was positioned at the far left of the room that is not there in the final game. There's two paintings on the wall to the left, instead of one and no drawer to the right of the room.
*The [[Nursery]] was originally called the "Child's Room", and [[Chauncey]] was missing. Instead, the room was filled with ghosts. A stuffed rabbit and two teddy bears were to the far right on a shelf and the different styled crib and mat were further away from the wall. After beating the room, coins and a normal key would appear out of a treasure chest, as for what door uses that key is unknown. It's unlikely it would of been for the Area Two door, but possibly not, as the door was accessible from the start. 
*The first floor's hallway is more narrow.
*The [[Washroom (2F)|Washroom]] was called the "Lavatory", and had a Gold ghost.
*Many doors were originally boarded up. Doors leading to the basement, [[Ball Room]], [[Laundry Room]], Nana's Room, [[Sealed Room]], and [[Fortune-Teller's Room]] were boarded up.
*The [[Dining Room]] was accessed by another door beyond the Area Two door, in its own hallway. The Dining Room had many beta ghosts residing in it and did not include [[Mr. Luggs]]. The doors to the [[Billiards Room]] and the [[Projection Room]] were boarded up and a china cabinet was positioned between the two.
*The [[Kitchen]] had many ghosts, including an unseen chef-like ghost. Had a different array of pots and pans above the stove. Two bottles on top of the sink, to its left.
*[[Skeleton Ghost]]s did not appear in the [[Boneyard]]. Orange [[Purple Puncher|Punchers]] and [[Flying Fish (Luigi's Mansion)|Flying Fish]] were originally present. The yellow sign was missing. The area where [[Bogmire]] resides was missing.
*The [[Bathroom (2F)|Bathroom]] had only small Boos residing in it.
*The Area Three door featured a different design.
*The second floor was blocked by stacked boxes.
*The [[Rec Room]]'s ladder and mirror in the back, were switched up for unknown reasons. Its windows had protectors, along with plants.
*The [[Conservatory]] had a saxophone and a French horn hanging on the wall, a staircase that Luigi could climb, and a blocked door.
*[[Nana's Room]] had the yarn spinner at the back of the room instead of in the front.
*The hallway after the Area Three door lacked Flying Fish.
*The [[Telephone Room]] had gold mice.
*The [[Breaker Room]] featured a different layout and Flying Fish. The switch was absent.
*The table in the [[Sitting Room]] had no cloth on it.
*The [[Safari Room]] didn't have three tiger mats on the floor, but two on the tables.
*[[Ceiling Surprise]]s, [[Purple Bombers]], and [[Bowling Ghosts]] did not appear in most hallways.
*The Gallery had to go through many changes:
**First Gallery: The first gallery had no angel statues, was shorter, had a wall texture similar to that of the Training Room, and had an underground look to it.
**Second Gallery: It had unicorn statues instead of angels and was a bit longer than the first one.
**Third Gallery: It was the same as the second one, but was a lot shorter and was linked to the final gallery room.
The Mansion had three top windows, no visible chimneys and no grave stones. A broken horse-drawn carriage resided outside the gates of the Mansion. E. Gadd's Lab was notably missing, along with the front yard being bare.


===Early ghosts===
The unused Poltergust 3000 along with the larger equipment still exists as well, along with two unused nozzles used for dust and water labeled "wpair" and "wpwater" respectively.
The playable demo also revealed early ghost behavior and locations (possibly including an "Area Select" option like most Tech Demos do) as well as beta ghosts.
*The demo and versions of Nintendo Power featured a ghost species that is unseen in final versions. These ghosts were similar in appearance to  [[Gold Ghost]]s and were named 'Purple Bashers'. Purple Bashers would attack Luigi from behind by going "BAAHHHHH!", causing Luigi to scream, crab-walk backwards uncontrollably, and lose half his HP. Luigi's HP raises back up after a while. It is unknown why they were removed in the final version. These Bashers could've been used for [[Sneaker]]s from [[Luigi's Mansion: Dark Moon]].
*The issue also makes note of an unused Hunter [[Portrait Ghost]] who would have wanted to add Luigi's head to his collection of other heads. This Portrait Ghost would have appeared in the [[Safari Room]] and may have been removed due to the fact that his dialogue and actions would have frightened younger children. He was thought removed during later in development.
*In earlier versions of the [[Kitchen (Luigi's Mansion)|Kitchen]], a ghost resembling a chef would attack [[Luigi]] by throwing a tomato at him. This method of attacking may have been recycled into the [[Hider]]s from ''[[Luigi's Mansion: Dark Moon]]''.
*[[Gold Ghost|Orange ghosts]] were white/light pink (similar to the [[Grabber Ghost]]'s color) and had smaller eyes, fangs, a row of teeth, and different shaped heads.
*[[Blue Twirler]]s had a purple color, fangs, teeth, small eyes and a big nose.
*Boos had a basic design, lacking tongues and having more teeth, were more common, and easier to capture since they have no HP.
*[[Gold Mice]] and [[Bat (Luigi's Mansion)|Bats]] were colored white to resemble ghosts.
*All Portrait Ghosts had 50 HP and gave out coins instead of HP orbs. Upon defeat, the player was rewarded a green treasure chest filled with coins.
*[[Neville]] was significantly easier to capture.
*[[Lydia]] did not use a mirror and looked at the player directly. Other ghosts had to be captured before Lydia.
*[[Spooky]]'s personality was different.
*[[Nana]] did not cry while being vacuumed.
*[[Flash]]es were silvery ice in color and behaved like Purple Puncher ghosts.
*[[Chauncey]] and [[Bogmire]] were missing, as the Area system was not present.
*[[Mr. Luggs]] was missing, as were numerous other Portrait Ghosts.
*The demo ended with the player fighting Boolossus, thus all Area 4 Ghosts were unseen. Boolossus was smaller and had no tongue.
*[[King Boo]]'s design changed drastically. His original design resembled a [[Big Boo]] and did not wear a crown.
*In the game's original plans, there were 6 more portrait ghosts: Biff Atlas' "admirer", a wizard, the safari ghost, a knight, a squire, and a plumber; with clothing akin to Mario's.
*[[Purple Puncher]]s had an orange color, similar to the Gold Ghost, they had the same eyes too. The variations are different fangs, and a large nose. They also had 30 HP.


===Other===
===Other===
*The game had a different main menu, saying "Skip Intro From The Beginning". E. Gadd had different dialogue, then had three options to choose from.
*There are two unused graphics for early ghost designs reminiscent of the Space World 2000 tech demo:<ref name="TCRF Graphics">[[tcrf:Luigi%27s_Mansion/Unused_Graphics|Luigi's Mansion/Unused Graphics]]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>
*The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently.
**A blue ghost, Obake01 (thought to be an early Gold Ghost)
*Originally, the mansion had an RPG-type quality which included real-time changes of rooms and also an underground cave-like basement.
**A green ghost, Obake02 (thought to be an early Purple Puncher)
*There was an 8-bit techno-like tune while walking in the hallway.
*There are four unused dialogue icons:<ref name="TCRF Graphics">[[tcrf:Luigi%27s_Mansion/Unused_Graphics|Luigi's Mansion/Unused Graphics]]. ''The Cutting Room Floor''. Retrieved November 29, 2014.</ref>
*Luigi had more of a chubbier, big headed, big blue-eyed look during cut scenes, a different scream, facial expressions, and held his flashlight with two hands. Luigi had a different flashlight and vacuum. Luigi also had a bright green hat and shirt and grey-blue overalls.
*If idle, Luigi would sometimes crouch down, as if he was scared.
*There is an unused cut-scene with Luigi being surrounded in circles by blue ghost in the Parlor, similar to how Boolossus' minions did.
*When Luigi is sucking up a ghost, he says, "Eheee!"
*When Luigi gets a key from the treasure chest, he doesn't do his normal peace sign routine.
*If Luigi's HP is low, the normal hallway tone is played with a deeper tone than when he has more health.
*After finishing any room, the final hallway theme with a lighter melody would play.
*In most rooms, small, early versions of Boos, would bounce on the floor.
*Ghosts had a different sound effect when appearing upon from behind the player, instead of the final scary, loud scream from behind in the final. Ghosts also didn't startle Luigi upon appearing.
*The game was said to be rated T for Teen during development, but was avoided and made E for Everyone to appeal more to younger audiences.
*In the game's coding, there are many unused graphics, maps, 3D models, textures, animations, music, sounds, and text, including a cropped image of [[Princess Daisy|Daisy]] from [[Mario Tennis (Nintendo 64)|Mario Tennis 64]] labeled "Test".
*There were two unused early ghost designs:
**A blue ghost (''thought to be an early Gold Ghost'')
**A green ghost (''thought to be an early Purple Puncher'')
*There were four unused dialogue icons:
**Bowser
**Bowser
**Green Toad (which is present with Action Replay)
**Green Toad
**Gold Ghost
**Gold Ghost
**Mario
**Mario (missing when Mario talks to Luigi at the [[Bottom of the Well]], while trapped in the [[Secret Altar]], even in the early Nintendo 3DS remake)<ref>https://www.youtube.com/watch?v=qh2bzCk4WfE&t=37s</ref><ref>https://topics.nintendo.co.jp/c/article/d94cf5a2-aab2-11e8-b123-063b7ac45a6d.html</ref>
*There are two unseen room name graphics which suggest that [[The Lab|E. Gadd's Lab]] was potentially once explorable:
**Underground lab
**Ghost Portrificationizer Room
 
===Multiplayer===
During an Iwata Asks interview, the developers mentioned a scrapped multiplayer mode where Luigi would meet another Luigi.<ref>https://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/3</ref>
 
On June 26, 2019, a modder by the name of KIRBYMIMI was looking through the code for ''[[Luigi's Mansion]]'' specifically for routines on memory referring to [[Luigi]]. One address/value referred to the quantity of Luigis that are spawned in game, and adjusting it would cause a second Luigi to appear, though without a Poltergust. This Luigi was also formerly inputless, but it became possible for a second player to control this other Luigi by adding custom code which makes him use the second controller. This Luigi shares the same animations as the original Luigi, but has difficulty opening doors and cannot pick up objects. The second Luigi also ignores any commands which take away player input, which means he can walk during most cutscenes; he can also suck up ghosts if the Poltergust was manually added. If the two Luigis move away from each other in a certain distance, the screen splits horizontally and the game does this automatically, meaning the multiplayer mechanic existed within the game's code. Additionally, the second Luigi is able to vacuum the same ghost the first Luigi is vacuuming if timed correctly. This multiplayer experience came to fruition with the inclusion of [[Gooigi]], who shares some of the same coding and limitations of this second Luigi, in the game's [[Luigi's Mansion (Nintendo 3DS)|Nintendo 3DS remake]].<ref>[How Luigi’s Mansion’s Greatest Mystery Was Solved 18 Years Later] - SwankyBox, YouTube, retrieved October 19, 2019</ref>


==Media==
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|title1="Welcome, welcome to..."
|description1=A recording of a woman on a phone talking.
|length1=0:01
}}
{{media table
|mediafor=Luigi's Mansion
|file1=LM Early Ghost Disappear Sound.oga
|title1=Whizzing noise
|description1=A early recording of a ghost disappearing.
|length1=0:02
}}
{{media table
|mediafor=Luigi's Mansion
|file1=LM Early Warbling.oga
|title1=Warbling
|description1=An unused warbling sound
|length1=0:01
}}
{{media table
|mediafor=Luigi's Mansion
|file1=LM Early Ghost Screeching Sound.oga
|title1=Creature screech
|description1=A recording of an unknown ghost screeching. Similar in sound to when the chandelier in the Foyer drops down.<ref>https://www.youtube.com/watch?v=lXH3DdVr30o&t=35s</ref>
|length1=0:07
}}
}}


==Gallery==
==Gallery==
===Artwork===
<gallery>
Professor Elvin Gadd.jpg|An early Poltergust 3000 on Professor E. Gadd's back.
</gallery>
===Screenshots===
====Nintendo Space World 2000====
<gallery>
LM Prerelease Spaceworld Mansion Exterior.png|An early version of the [[Luigi's Mansion (location)|mansion]], with three different top windows, no visible chimneys, and no gravestones.
LM Luigi Entering The Mansion Pause Screen.jpg|An early [[Foyer (Luigi's Mansion)|Foyer]] with a chair to the left leaning on the wall, the final drawer with a lamp on top to the right. There is a spider web, and the Area 2 door design is different (which can still be seen on the select screen), and the mirror is missing. This version of the Foyer can still be seen if the player presses start/pauses the game.
Luigi Fourth Wall.jpg|Luigi looks at the viewer, breaking the [[fourth wall]], while in the early Foyer.
Blue Ghost Teeth.jpg|Luigi being scared by a blue ghost in the Foyer. Part of a full motion video (FMV).
LM Prerelease Luigi Screaming Cutscene.png|Luigi screaming after being scared by an early blue ghost, having appeared without fear of Luigi's direct eye contact presence.
LM Prerelease Empty Parlor Room.jpg|A very early [[Parlor (Luigi's Mansion)|Parlor]]. Filled with a cafe table, two chairs, a window with curtains, a different china cabinet, an extra side-chair to the left of the table, which do not appear in the final game.
LM Prerelease Floating Chair in the Parlor.jpg|There is a cloth on the table with two champagne bottles and a candle on top, a fireplace, a chandelier much like from the Foyer, and the Area 2 and Area 3 hallway painting of the mansion itself instead of a portrait.
Parlor room early.png|The rest of the very early Parlor. There is an analog TV with three ghosts on it, as seen later in the demo.  The TV texture was reused for the sepia-toned portrait that is seen framed on the [[Ghost Portrificationizer]] in the final game.
Open Door Ghost.jpg|Two early ghosts peek around an open door somewhere unspecified in the early Parlor, with the upper green ghost later appearing to sit on the center table seat in the Parlor and the other blue ghost on the bottom blinking and later sitting on the left table seat in the said room. There is a different wall design and a spider web.
LM Prerelease Ghosts Playing Poker.jpg|Three ghosts appear at the table in the center of the early Parlor playing spiderweb-themed cards for roughly three second. There are three chairs around the table with an ashtray on top, and the middle green ghost has a top hat and is smoking a pipe. The ghosts appear to be early versions of the Gold Ghost, Purple Puncher, and the Blue Twirler. The ghost on the right has a pinkish nose and is sporting a haircut similar to [[Slim Bankshot]]. A clip of this scene is also seen in the final game on the [[Ghost Portrificationizer]].
Newpokerghosts.png|A shot of the three ghosts playing cards in the Parlor, with the ghost on the left throwing a heart sided spider web themed playing card. Originally found on page #89 of issue #99 of the ''Official Nintendo Magazine'' released in December 2000.
LM Prerelease Blue Ghosts Surround Luigi.png|Unused blue ghosts circling Luigi in the upper left area inside the early Parlor, similar to how [[Boolossus]]' minions did.
Luigi Handrail 2000.png|Luigi slides down a handrail in the Foyer, running from a light blue ghost. A spider web can be seen on the stair handrail.
LM Prerelease Falling Chandelier.png|The Foyer's chandelier falling, with a long narrow hallway carpet.
Luigis Mansion Prerelease Game Over.jpg|A "depressed" Luigi in front of the mansion gates at the end of the Space World 2000 demo and the end of the E3 2001 trailer.
</gallery>
====E3 2001====
<gallery>
LM Prerelease Physical Disk In Console.jpg|The ''Luigi's Mansion'' disc, shown at E3 2001, has a different label than the final release.
LM Prerelease Physical Disk Reveal.jpg|Satoru Iwata holds a Luigi's Mansion disc, which has Luigi with an expression similar to when the blue ghosts circle around him in the early Parlor in the Space World 2000 build.
LM Prerelease Holding the Game Boy Horror.jpg|Luigi holding the [[Game Boy Horror]], which was originally just called a Game Boy Color.
LM Prerelease Title Screen.png|A different main menu, giving the options to "Skip Intro" or play "From The Beginning". There is no "TM" logo, the dirt path leading to the mansion is straight, there are only four gravestones (which can still be seen on the main menu and new file select screen), and the mansion is missing two chimneys.
The Lab intro inside the lab.png|E. Gadd has a different dialogue while talking to Luigi in [[The Lab]] saying, "Heh, heh, heh!"
The Lab intro inside the lab two.png|More dialogue asking, "What do you want to do, Luigi?"
LM Prerelease Lab Selection.png|There are only two options to choose from: "Go to the Mansion" and "Practice", labeled as "The Mansion" and "The [[Training Room (Luigi's Mansion)|Training Room]]" in the final respectively. The option bubble is blue instead of green.
The Lab intro inside the lab three.png|Last dialogue saying, "Be careful, Luigi!"
Outside of the mansion.png|Different intro cutscene. E. Gadd's Lab was notably missing.
LM Prerelease Opening Cutscene 2.png|Outside of the mansion gates.
LM Prerelease Opening Cutscene 3.png|Luigi heading towards the mansion.
LM Prerelease Opening Cutscene.png|Luigi walking up the mansion's front stairs.
Beginning Intro.jpg|Luigi opens the Foyer's front door differently and does not say, "Hello?"
LM Prerelease Foyer Entrance.jpg|Luigi entering the Foyer, originally called "Entrance". There were two spider webs above the Area 2 door, the mirror had no cloth covering it (which is not present on the select screen), Toad was missing, and Luigi's HP was shown as a fraction.
Foyer Luigi crouching.png|Luigi squatting for roughly a second in the Foyer, which can not be done in the final game.<ref>https://www.youtube.com/watch?v=gK0tqxyYlXk&t=590</ref>
Foyer boarded up door.png|A boarded up door in the Foyer, which would lead to the Area 3 hallway near the boarded up [[Sealed Room]] and Sitting Room. The Game Boy Horror originally had a timer.
LM Prerelease Luigi Enters the Parlor.jpg|The Parlor was originally called "Living room".
LM Prerelease Meet E Gadd Cutscene.png|E. Gadd on the floor after failing to catch a Gold Ghost.
LM Prerelease Elvin Gadd.jpg|E. Gadd laying on the floor next to an early version of a Gold Ghost, along with a picture of E. Gadd placed over the screenshot. There is no cloth on the table, an extra sofa, purple Blue Twirler ghost portraits on the wall, and the [[Anteroom]] door is different in design and is boarded up.
LM Prerelease Parlor Pink Ghost.jpg|The early Gold Ghost with a light purple color. The portrait has an early Blue Twirler with a black cartoonish top hat and is smoking a pipe, much like one of the green ghosts seen at Space World 2000.
LM Prerelease Parlor Cutscene.png|More early Gold Ghosts.
Parlor room Anteroom boarded up.png|The unused coin meter.
LM Prerelease Heat Meter GCN Resolution.jpg|An early screenshot with the Poltergust 3000's pressure meter and further protruding chairs from the table.
LM Prerelease Parlor Room Key.png|Luigi receiving a key that leads to the Area 1 hallway with the first three portrait ghosts. Treasure chests were more rectangular-shaped.
WardrobeRoomTreasureChestAndCoins.png|A treasure chest was originally present in the [[Wardrobe Room]].
Bat in the hallway near Study room.png|There is a bat on the ceiling in the Area 1 hallway instead of mice. The hallway has a different wall design.
Mice in Study room.png|There two mice in the [[Study (Luigi's Mansion)|Study]].
LM Prerelease Study Room Boos.png|Small Boos inside the Study.
LM Prerelease Neville 50HP.png|Luigi stunning Neville and revealing his 50 HP. There is a cafe table with two champagne bottles on top of it next to Neville's rocking chair.
LM Prerelease Study Room.png|The Study room lit up. A green book on the table is placed closer to the chair.
LM Prerelease Time Limit Reached.png|The Game Boy Horror's tech demo time limit reached 1:30 outside the Study room and E. Gadd contacts Luigi and sends him back to the main menu.
LM Prerelease Twins Room Boarded Up.png|[[The Twins' Room]] door is boarded up.
LM Prerelease Twins Room Star Door.png|A star themed door for The Twins' Room.
Master Bedroom Bed Room 1.png|The [[Master Bedroom (Luigi's Mansion)|Master Bedroom]] was originally called "Bed room 1", and featured a wardrobe, two beds with a drawer with a lamp on top between them, and two wall paintings.
LM Prerelease Master Bedroom Normal Ghosts.png|Two ghosts in the Master Bedroom. There is no drawer with two paintings on top and an extra wall painting.
LM Prerelease Purple Ghost in Master Bedroom.jpg|A dark purple-colored Gold Ghost scaring Luigi from behind in the early Master Bedroom layout.
LM Prerelease Master Bedroom Lydia.png|Luigi stunning Lydia and revealing her 50 HP. Lydia turns her head back to the player in order for them to stun her.
LM Prerelease Master Bedroom Completed.png|The Master Bedroom lit up.
Luigi's Mansion Prerelease Screenshot 1.png|The [[Nursery]] was originally called "Child's room". Chauncey is notably missing.
Luigis Mansion Prerelease Nursery.jpg|An early version of the Nursery room. A stuffed rabbit and two teddy bears are found on a shelf with two paintings in between, and the crib is pulled further away from the wall.
LM Prerelease Nursery Room Normal Ghosts.png|Two ghosts and a small Boo in the Nursery room. The chairs were further from the table, which had no vase, a stuffed rabbit on a chair, and two teddy bears on the top of the shelf.
Poltergust 3000 overheating.gif|The Poltergust 3000 overheating after reaching 10 on its pressure meter.<ref>https://www.youtube.com/watch?v=gK0tqxyYlXk&t=500</ref>
LM Prerelease Nursery Boo Ball.png|The Nursery room lit up.
LM Prerelease Nursery Room Completed.png|A treasure chest with the key to the Area 2 door.
Laundry Room boarded up.png|The [[Laundry Room (Luigi's Mansion)|Laundry Room]] door is boarded up.
LM Prerelease Boarded Up Doors.png|Both the [[Fortune-teller's Room]] and basement stairway doors are boarded up.
LM Prerelease Pink Ghost Scares Luigi.jpg|An early dark purple-colored Gold Ghost scares Luigi in the Area 2 hallway near the [[Dining Room (Luigi's Mansion)|Dining Room]] and [[Ball Room]], which were replaced with [[Bowling Ghost]], [[Ceiling Surprise]], and [[Purple Bomber]].
LM Prerelease Pink Ghost and Sealed Room.jpg|An early Gold Ghost scaring Luigi again in the Area 2 hallway.
Basher ghost scaring Luigi from behind.gif|A Gold Ghost scaring Luigi from behind. They do not appear in the Area 2 hallway in the final game.
Dining Room exterior door.png|Luigi heading to an exterior door leading to the Dining Room in the hallway closest to the Area 2 door.
Dining Room entering door.png|Luigi recently having entered into the Dining Room.
Dining Room boarded up doors.png|A door which would lead to the [[Billiards Room]] is boarded up.
Luigi's Mansion Prerelease Screenshot 2.png|A china cabinet is positioned between both boarded up doors. There were seven chairs around the table and a china cabinet was positioned between the doors for the Billiards Room and the [[Projection Room]].
Luigi's Mansion Prerelease Screenshot 3.png|A door which would lead to the Projection Room is boarded up. There is a grandfather clock to the right corner of the room.
Dining Room ghosts.png|Ghosts in the Dining Room.
LM Prerelease Kitchen.jpg|A possible chef ghost, red Grabbing Ghost,<ref>''Luigi's Mansion'' Official [[Nintendo]] Instructional Booklet, page 17.</ref> early [[Waiter]], or early [[Bowling Ghost]] holding an unused tomato in the [[Kitchen (Luigi's Mansion)|Kitchen]], likely from a cut tech demo. A spider web can be seen, there is no fire on the Boneyard door and there is a different array of pots and pans above the stove, with two bottles on top of the sink, and the door which would lead to the Area 2 hallway is boarded up.
Luigis Mansion Manual Grabber.png|A red Grabber Ghost in the Kitchen.
LM Boarded Up Kitchen Door.png|There are different ghosts in the Kitchen.
Kitchen sucking up ghosts.png|Luigi sucking up a ghost.
Kitchen ghosts.png|Luigi sucking up a ghost from the refrigerator.
KitchenEarlyIceElementIcon.png|The early icon for the ice element.
Orange punchers in yard.jpg|Orange colored Purple Punchers were not in the [[Boneyard]] in the final. The yellow sign reading "Skeleton is buried here" was missing and the [[Graveyard]] is not visible.
Missing yellow sign and plant.jpg|The Boneyard lacks a plant and there is a ground stake to the left of [[Spooky (character)|Spooky]], indicting Spooky might have been chained up. This can still be seen in the game from the Balcony.
Ball Room door boarded up.png|The Ball Room door is boarded up.
LM Prerelease Boxes Over Area 3 Door.png|Stacked boxes infront of the Area 3 door near the [[Rec Room]].
Billiards Room boarded up.png|The Billiards Room is boarded up.
LM Prerelease F1Hallway.png|Luigi in the upper left side of the Area 2 hallway. Some Area 3 rooms (such as the [[Washroom (2F)|Washroom (2F)]], [[Bathroom (2F)|Bathroom (2F)]], and [[Nana's Room]]) were switched and are merged with Area 2.
Bathroom 1F ghosts and a Boo.png|The Washroom (2F) was originally called "Lavatory", with a ghost and small Boo inside. There is no painting on the wall and the suckable poster is missing.
LM Prerelease Bathroom 1F Complete.png|Washroom (2F) lit up.
LM Prerelease Bathroom.png|Luigi in the Bathroom (2F). This image was taken in an earlier build than the E3 version.
Bathroom 2F Boos.png|Small Boos inside the Bathroom. There is just a silhouette of [[Miss Petunia]], whom does not appear herself.
LM Prerelease Water Nozzle Screenshot.png|Luigi using a water nozzle connected to the Poltergust 3000.
LM Prerelease Nana's Room Boarded Up.png|Nana's Room's door is boarded up. The Area 3 door is missing and replaced with the 2nd floor end.
Nanas Room different layout.jpg|The yarn spinner is in the back left of Nana's Room instead of in the front left.
LM Prerelease Capturing Nana.jpg|Luigi sucking up Nana, which can be assumed that she had 50 HP like the other two portrait ghosts so far.
LM Prerelease Sitting Room.jpg|There is no cloth on the table in the [[Sitting Room]].
LM E32001 Boneyard.jpg|Luigi in the Boneyard (F1).
Bats in Area 3 hallway.jpg|Bats in the Area 3 hallway, which were white-colored.
Luigi's Mansion Prerelease Screenshot 5.png|The [[Telephone Room]] had white colored mice.
LM Prerelease Basement Water Element.jpg|Luigi using the water and fire nozzles in an early [[Breaker Room]]. There is a water valve with a rotary handle, a table, two chairs, a water bucket, and two oil barrels.
Mice in Area 4 basement hallway.jpg|Mice in the Area 4 basement hallway.
Luigi's Mansion Prerelease Screenshot 4.png|Multiple pink colored [[Flying Fish]] in the [[Pipe Room]], in the final they are green colored.
</gallery>
====''Nintendo Power'' 2001 build====
<gallery>
LM Prerelease Foyer Gameplay.png|Luigi uses his Poltergust 3000 on the Foyer's chandelier.
LM Prerelease Wardrobe Room.png|An early version of the Wardrobe Room.
LM Prerelease Balcony.png|Luigi outside on the [[Balcony (2F)|Balcony]] in one early build. A different camera angle was used, two trees were missing in the Graveyard, and Toad was not present.
Neville LM GBH Build.png|Luigi capturing Neville in the Study, who likely already had 100 HP instead of 50 HP from earlier builds.
LM Prerelease Boo Capturing Study.png|Luigi tries to capture a Boo in the Study. The Study does not have a Boo of such a HP, rather just 50/60 HP.
LM Prerelease Kitchen Fire.png|Luigi in the Kitchen.
LM Prerelease Conservatory.jpg|The [[Conservatory (Luigi's Mansion)|Conservatory]] had instruments on the wall, along with steep steps for Luigi to walk on, which are early blue ghost paintings in the final. There is no suckable poster on the wall near the piano.
LM Prerelease Outside Statue.jpg|The Game Boy Horror showing what Luigi is seeing in the [[Courtyard]] without switching to first-person view. No Flying Fish appear.
LM Prerelease Rec Room.jpg|An early version of the [[Rec Room]]. The ladder and mirror in the back were switched up and the windows had metal protectors, along with three plant pots.
LM Prerelease Safari Room.jpg|The tiger mats are not on tables in the [[Safari Room]] in the final version.
</gallery>
====Other builds====
<gallery>
LM Prerelease Capturing Neville.jpg|A later build of the Study. The player has one Boo captured already and is displayed without a fraction, rather a whole number, however, this is possible only later in the game in Area 2, and the Game Boy Horror had cartoon-like icons.
LM Prerelease Wardrobe Room Chest.jpg|A treasure chest originally found in the Wardrobe Room.
</gallery>
===Scrapped features===
<gallery>
<gallery>
Beta outier mansion.jpg|An early mansion.
LM Earliest Unused Gallery.png|Earliest (broken) version of the [[Gallery (Luigi's Mansion)|Gallery]]. E. Gadd is at the center, there are dim lights from the King Boo painting section, lack of stones on the ground, no pillars, the statue bases are different, and the brown wall design is similar to that of the Training Room.
Luigi Screams in LM Beta.png|<center>From a cut FMV. This could possibly be for an unused sequence (Seen at SpaceWorld 2000).
LM Second Unused Gallery.png|Second earliest (broken) version of the Gallery with a longer hallway, possibly indicating more portrait ghosts were planned. There are unicorn statues with shorter horns vertically from the [[Balcony (3F)|Balcony]] instead of angel statues.
Beta ghost surrounding Luigi.jpg |Unused blue ghosts surrounding Luigi.  
LM Third Unused Gallery.png|Third earliest (broken) version of the Gallery, which is slightly shorter and lacks space for where the [[Clockwork Soldiers]], [[Biff Atlas]], Slim Bankshot, [[Sir Weston]], Bogmire, [[Uncle Grimmly]], [[Vincent Van Gore]] and Boolossus portraits would be, likely indicating that the room that houses King Boo's painting might have been larger.
Beta Poker ghosts.jpg|Oddly enough, three blue ghosts appear in the Parlor for roughly a second at SpaceWorld 2000.
LuigisMansionBetaGallery1.png|The third earliest (broken) version of the Gallery.
Beta Foyer.jpg|Luigi entering the Foyer, originally called "Entrance".
TestRoomWest.png|A test room to the west. An empty room with just a carpet and one half of [[The Floating Whirlindas]], Mr. Whirlinda.
Beta Foyer 1.jpg|An early Foyer, this version of the Foyer can still be seen if the player presses start/pauses the game.
LuigisMansionBetaFoyer.png|A test room version of the Foyer in the south center. There is a different wall design, a mirrored and flatter clock, a ladder, no handrails, one normal room door, a different carpet, the Mario painting from the Secret Alter, [[Shivers]], a candle, fire from the Boneyard door in the Kitchen, King Boo, Toad, and Luigi's right hand during door opening cutscenes.
File:Beta Game Boy Horror.jpg|The Game Boy Horror was originally a Game Boy Color.
GBH Clock AR Code.png|The Game Boy Horror's clock can be restored via Action Relay codes.
Orange punchers in yard.jpg|Orange Punchers weren't in the Boneyard in the final.
TestRoomNorth.png|A test room to the north. There is a carpet, three round tables, and two rectangular tables.
luigis14.jpg|A screenshot from the end of the trailer seen at E3 2001, showing Luigi seemingly possessed by a ghost.
TestRoomEast.png|A test room to the east. Similar to the Foyer, though there is a different wall design, a carpet, two ladders, a flatter clock, wider stairs, no handrails, and a much smaller King Boo.
Beggining intro.jpg|Luigi opens the entrance door differently.
LM Prerelease Water Nozzle.png|Luigi using the Poltergust 3000's scrapped water nozzle in the Bathroom (2F) via Action Replay codes.
Beta menu.png|A different main menu.
LM Unused 3 Poker Ghosts.png|A screenshot of three cut ghosts, set to appear in the Parlor, on the Ghost Portrificationizer. This screenshot is from a three second clip that was seen in Space World 2000.
Beta LM disc.jpg|A different design to the Luigi's Mansion disc placed inside the Nintendo GameCube, shown at E3 2001.
Spaceworld 2000 Ghosts in Ghost Portificationizer LM.png|A sepia colored screenshot of three ghosts playing cards on the Ghost Portificationizer. The image appears in a frame that has the same texture as the analog TV seen in Space World 2000.
Beta LM disc 1.jpg|Satoru Iwata holding the beta game disc.
LM Prerelease Gameboy Horror Clock.png|An early Game Boy Horror with a timer.
pinkghost.jpg|The early white ghost or "Basher".
</gallery>
An early Parlor.jpg|Early Bashers, along with ghost portraits on the wall.
 
Beta Parlor 1.jpg|A very early Parlor. Filled with many assets of furniture, most of which don't appear in the final game.
===Models===
Beta Parlor.jpg|The Parlor was originally named "Living Room".
<gallery>
luigibusters42_640w.jpg|An early screenshot with the heat meter and a different Game Boy Horror. Note: an extra side-chair.
LM Unused Blue Vase.png|A blue vase (labeled "tubo30_1.bin") seen in the E3 demo footage. Some areas that had a blue vase were replaced with a [[fake door]].<ref name="YouTube Unused Files">Luke Dzamonja. (May 17, 2015). [https://www.youtube.com/watch?v=3X9r7K4REqA Unused LM BETA & Unused Content (With some hacks).], ''YouTube.'' Retrieved May 24, 2015.</ref>
Garbageghost.jpg|An early version of the Wardrobe Room.
Super Smash Bros vase.jpg|A blue vase, however, still appears in the Foyer in [[Luigi's Mansion (stage)|Luigi's Mansion]] on ''[[Super Smash Bros. Brawl]]'', while final vases are red.
Beta balcony.jpg|Luigi outside on the [[Balcony (2F)|Balcony]] in the beta.
LM Unused Bad Ending Model.png|The leftover "bad" rank, labeled "luigi_b.bti".
Luigis19.jpg|An early version of Chauncey's room.  
LM Unused Good Ending Model.png|The leftover "good" rank, labeled "luigi_g.bti".
Missing yellow sign and plant.jpg|The Boneyard lacks a yellow sign and plant.
LM Unused Best Ending Model.png|The leftover "great" rank, labeled "luigi_V.bti".
Beta Conservatory.jpg|Notice there are instruments on the wall, along with steep steps for Luigi to walk on.
LM Prerelease White Ghost Artwork.png|An early Gold Ghost, similar to the white colored version of the Grabber Ghost and had smaller eyes, fangs, a row of teeth, and different shaped heads.
Lmbetathing.jpg|The Game Boy Horror showing what Luigi is seeing without switching to first-person view.
LM Prerelease Orange Ghost Artwork.png|An early Purple Puncher, which had an orange color, similar to the Gold Ghost, they had the same eyes too. The variations are different fangs, and a large nose.
Rec room.JPG|An early version of the Rec Room.
LM Prerelease Pink Ghost Artwork.png|An early Blue Twirler with a purple color, fangs, teeth, small eyes, and a big nose.
Beta basement.jpg|An early, entirely different basement.
LM Prerelease King Boo Artwork.png|An early King Boo, resembling a Big Boo and not wearing a crown.
Sitting room no cloth on table.jpg|There's no cloth on the table.
LM Unused Textures Model Portions Ball.png|Four unused versions of the [[Shining Ghost]] model labeled "Ball", which would have appeared in the [[Observatory]]. These were seen in the E3 2001 trailer, though as a white colored variant.
Nanas Room different layout.jpg|The yarn spinner is in the back of the room.
LM Unused Model V body.png|The original Poltergust 3000 model (labeled "v_body"), which was bigger and rectangular.
Safari room.JPG|The tiger mats aren't on tables in the final version.
LM Unused Phonograph.png|An unused Phonograph model (labeled "chiku.bin") that comes with two animations, which would have likely been in the Projection Room.<ref name="YouTube Unused Files" />
Neville old IGN.jpg|A later build of beta. Note, how the player has one Boo captured, however, this is possible only later in the game.
LM Unused Door Render.png|Unused door model, labeled "doorVAC_BODY_ITA4".
File:GBH Clock AR Code.png|The timer can be restored by Action Replay.
LM wpair Render.png|The Poltergust 3000's scrapped air nozzle, labeled "wpair".
LM1.jpg|Dark Purple "Basher" in a completely different Master Bedroom layout.
LM wpwater Render.png|The Poltergust 3000's scrapped water nozzle, labeled "wpwater".
LM2.jpg|A Maroon colored "Basher" scaring Luigi.
LM elh.png|A mysterious model labeled "elh", which likely would have appeared in the Graveyard.
LM3.jpg|A "Basher" scaring Luigi, again.
LMbogmireunused.png|The original [[Bogmire]] model (labeled "shadow") who appears in the Graveyard. It features longer wings, narrower flabs of ectoplasm hanging down, a defined chin, and an eerie facial expression.
LM4.jpg|A possible Chef Ghost with the unused tomato.
LM Unused Ghost Guy Colors.png|Unused models for blue and cyan color variants of the [[Ghost Guy]], who would have likely appeared in the Ball Room, [[Astral Hall]], and [[Roof (Luigi's Mansion)|Roof]].
LuigisMansionBetaFoyer.png|An early version of the [[Foyer]].
Bat Twirler.png|The Bat Twirler (labeled "bat.bin"), which would likely been similar to that of the [[The Twins' Room]] ceiling fan, though was suppose to be in the Nursury.<ref name="YouTube Unused Files" />
LuigisMansionBetaGallery1.png|The first unused version of the [[Gallery]].
Luigis Mansion Mario model.png|A model labeled "bmario", which shows a T-posed Mario and Luigi both wearing Poltergust 3000 straps, likely suggesting that Mario was once playable in a scrapped multiplayer mode. Mario is notably almost as tall as Luigi. In fact, there is a file called "Koga::MissionMode" in the game.
Super Smash Bros vase.jpg|A blue vase, however, still appears in ''Super Smash Bros. Brawl'', while final vases are red.
Luigismansion_dmario.png|A model labeled "dmario", which shows the same T-posed Mario and Luigi, but Mario is significantly shorter.
3 Beta Ghosts.png|What appears to be the portrait of three beta ghosts, supposedly set to appear in the Parlor, found during the [[Ghost Portrificationizer Room|ending cutscene]] where Mario is being restored.
LM Unused Daisy.png|Artwork of [[Princess Daisy|Daisy]] from Mario Tennis (labeled "Test.bti"), seemingly a test image for suckable posters on the wall, based off the fact that the image's file name is located in "game_usa.szp".
Spaceworld 2000 Ghosts in Ghost Portificationizer LM.png|The three blue ghosts playing poker as seen on the Ghost Portificationizer.
LM Tomato Render.png|A model labeled "tomato" that may have been the same one used by the removed chef ghost in the Kitchen, though can function as a Bowling Ghost's bowling ball. In fact, it is found in "game.szp".
Professor Elvin Gadd.JPG|The beta Poltergust 3000 on Professor E. Gadd's back.
LM turara render.png|An icicle that serves an unknown purpose (labeled "turara"), likely to have been used in the [[Cold Storage]].
LM-Endingbad.png|The leftover "bad" rank.  
LM-Endinggood.png|The leftover "good" rank.  
LM-EndingrankA.png|The leftover "great" rank.
White beta ghost.png|An early Basher.
Orange beta ghost.png|An early Purple Puncher.
Pink beta ghost.png|An early Blue Twirler.
Beta King Boo.png|An early King Boo.
LM_elh.png|The mysterious "elh."
LM Unused Textures Model Portions Ball.png|Unused [[Flying Fish (Luigi's Mansion)|Flying Fish]] models labeled "Ball".
LM Unused Model V body.png|Original Poltergust 3000 model.
LM beta door.png|Unused door model.
LM wpair Render.png|The Poltergust 3000's scrapped air nozzle.
LM wpwater Render.png|The Poltergust 3000's scrapped water nozzle.
LM Wpwater e3 ingame.png|Luigi using the Poltergust 3000's scrapped water nozzle.
LMbogmireunused.png|Original [[Bogmire]] model, labeled "shadow".
Ghost Beta Guy.png|Unused models for blue and cyan variants of the [[Shy Guy Ghost]].
LuigisMansion-Mario model.png|B_Mario, which shows a T-posed Mario and Luigi wearing Poltergust straps. Note that Mario is almost as tall as Luigi.
Luigismansion_dmario.png|D_Mario, which shows the same T-posed Mario and Luigi, but Mario is significantly shorter.
LM beta Daisy.png|Artwork of [[Daisy]] from ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]''. She does not appear in the game at all, and it is unknown why her artwork is present.
LM Tomato Render.png|A tomato model that serves an unknown purpose.
LM turara render.png|A crystal that serves an unknown purpose (labeled "turara").
LM flag Render.png|A white flag that serves an unknown purpose.
LM flag Render.png|A white flag that serves an unknown purpose.
File:GBH Clock AR Code.png|The clock can be restored via Action Relay.
LM Unused Gamecube Texture.png|Texture of an earlier Nintendo GameCube model shown at E3 2001, a background graphic placeholder loaded with the scenes for bosses, such as Chauncey and Bogmire.
File:Blue Ghost Teeth.jpg|Part of some unused Cut FMVs.
LM Unused Time Radar.gif|An animated Game Boy Horror timer in the game's files.
File:Luigi_Fourth_Wall.jpg|Luigi breaking the [[Fourth wall|fourth wall]].
LM GoldTable.png|A cafe table (labeled "otuku.bin") would have been in the [[Mirror Room]].
LMNP1.jpg|A Nintendo Power magazine of ''Luigi's Mansion'' Pg. 36.
LM Unused Pink Mouse Model.png|A pink colored Mouse (labeled "rat_3"), which is another unused color variant of mice, aside from the [[Blue Mouse]], [[Purple Mouse]], and [[Gold Mouse]].
LMNP2.jpg|A Nintendo Power magazine of ''Luigi's Mansion'' Pg. 37.
LMBilliardsSofa.png|A loveseat sofa (labeled "isu12_1.bin") was suppose to be in the Billiards Room.
LMNP3.jpg|A Nintendo Power magazine of ''Luigi's Mansion'' Pg. 38.
LMGroundDogStake.png|A ground stake (labeled "a_kui_1.bin"), likely suggesting that Spooky was going to be chained up. This can still be seen in the Boneyard from the Balcony in the final game.
LMNP4.jpg|A Nintendo Power magazine of ''Luigi's Mansion'' Pg. 39.
LMLadder.png|A ladder (labeled "hasi34_1.bin") would have been in the Study and likely in other rooms with bookshelves as well.
Luigis Mansion Unused Map Icon.png|A Matryoshka doll (labeled "gidemap.szp"), likely an early Luigi's head that appears on the Game Boy Horror's maps.
LM Unused Cyan Ghost Sprite.png|An unused graphic labeled "Obake01", likely the same early blue ghost with a slightly different design from the Nintendo Space World 2000 trailer.<ref>https://www.youtube.com/watch?v=A5-B22FphKg&t=55</ref>
LM Unused Green Ghost Sprite.png|An unused graphic labeled "Obake02", which appears to be the same green ghost from Space World 2000.
LM_UnusedMap_F3.png|An early map of the third floor labeled "gidemap.bin", which had an extra room on the left side of the Balcony on the third floor.
LM_UnusedMap_Basement.png|An early map of the basement shows that the [[Breaker Room]] would have been accessed from the basement hallway instead of from the stairway area.
</gallery>
 
===Unused Dialogue Icons===
<gallery>
Bowser Icon LM Beta.png|Bowser icon.
GoldGhost Icon LM Beta.png|Gold Ghost icon, likely indicating that Gold Ghost's dialogue would have been shown in a dialogue box when stunned and sucked up.<ref>https://www.youtube.com/watch?v=gK0tqxyYlXk&t=687</ref>
GreenToad Icon LM Beta.png|Green Toad icon, likely suggesting that there were going to be color variations of Toad.
Mario Icon LM Beta.png|Mario icon.
Mario's Painting LM.png|The Mario icon is missing from Mario's dialogue, while Luigi is at the Bottom of the Well and Mario is trapped inside the [[Secret Altar]].
Mario in Secret Altar LM3DS.png|The Mario icon appears in the later versions of the Nintendo 3DS remake.
</gallery>
 
===Text strings===
<gallery>
Underground lab string LM.png|The "Underground lab" (The Lab) text string (labeled "e_labo.bti"), likely indicating that The Lab was once explorable.
Training Room string LM.png|The "Training Room" text string (labeled "e_kunren.bti"), which does not appear in the final game upon entering.
Portrificationizer Room string LM.png|The "Ghost Portrificationizer Room" (Portrificationizer Chamber) text string (labeled "e_labo.bti"), likely indicating that the Portrificationizer Chamber was once explorable.
Gallery string LM.png|The "Gallery" text string (labeled "e_galler.bti"), which does not appear in the final game upon entering.
</gallery>
 
===Scans===
<gallery widths=200>
GCN promotional poster.jpg|A promotional poster for Nintendo Space World 2000 featuring five Nintendo GameCube games, one of which is an early version of Luigi's Mansion. There three unused ghosts, one of which is an unused blue ghost from the Space World 2000 trailer.
Npissue25.jpg|A ''Nintendo Power'' magazine, the October 2001 issue #150 of ''Luigi's Mansion''.
LM Frightening Fun Nintendo Power.jpg|A ''Nintendo Power'' magazine of ''Luigi's Mansion'' Pg. 36.
LM Spotlight on Luigi Nintendo Power.jpg|A ''Nintendo Power'' magazine of ''Luigi's Mansion'' Pg. 37.
LM Smoke and Mirrors Nintendo Power.jpg|A ''Nintendo Power'' magazine of ''Luigi's Mansion'' Pg. 38.
LM Hunter Ghost Nintendo Power.jpg|A ''Nintendo Power'' magazine of ''Luigi's Mansion'' Pg. 39, mentioning a hunter ghost set to appear in the Safari Room, which is unlikely as the game was already released the previous month in Japan, likely hyperbole.
</gallery>
</gallery>


==Trivia==
==Trivia==
*The Japanese version of the game kept Luigi's beta hurt sound, while US and European versions didn't.
*The Japanese version of the game kept Luigi's early or cut hurt sound, while U.S. and European versions did not.
*The Game Boy Horror's timer and first person view is still in the game's code and has been found and made into AR codes.
*The Game Boy Horror's timer and first person view is still in the game's code for all regions and has been found and made into Action Replay codes.
*The PAL version of the game contains the most left over beta elements.


==References==
==References==
Line 210: Line 381:


==External links==
==External links==
*[http://cube.ign.com/articles/095/095813p1.html Luigi's Mansion beta - IGN article]
*[http://cube.ign.com/articles/095/095813p1.html Luigi's Mansion pre-release - IGN article]
*[http://tcrf.net/Luigi%27s_Mansion Luigi's Mansion beta in-game coding - The Cutting Room Floor]  
*[[tcrf:Luigi%27s_Mansion|Luigi's Mansion pre-release and unused content - The Cutting Room Floor]]
*[http://www.freewebs.com/luigisbiggermansion/ Luigi's Mansion beta images - Freewebs]
*[http://www.freewebs.com/luigisbiggermansion/ Luigi's Mansion pre-release images - Freewebs]
*[http://www.gamespot.com/luigis-mansion/images/?page=5 Luigi's Mansion beta images - Gamespot pages 3-5]
*[http://www.gamespot.com/luigis-mansion/images/?page=5 Luigi's Mansion pre-release images - Gamespot pages 3-5]
*[http://www.ign.com/images/games/luigis-mansion-gcn-15453?page=12 Luigi's Mansion beta images - IGN pages 8-12]
*[http://www.ign.com/images/games/luigis-mansion-gcn-15453?page=12 Luigi's Mansion pre-release images - IGN pages 8-12]
{{BoxTop}}
 
{{BetaElements}}
{{Pre-release and unused content}}
[[Category:Beta elements|Luigi's Mansion]]
[[Category:Pre-release and unused content|Luigi's Mansion]]
[[Category:Luigi's Mansion| ]]
[[Category:Luigi's Mansion|*]]
[[it:Sviluppo ed elementi scartati di Luigi's Mansion]]

Latest revision as of 07:41, December 25, 2023

It has been requested that this article be rewritten. Reason: poorly worded, not sourced properly and needs to be organized as indicated on MarioWiki:Pre-release and unused content

This is a list of pre-release and unused content for the game Luigi's Mansion.

Early ideas[edit]

Different kinds of houses were proposed for the game, including an apartment complex, a dollhouse, a "ninja mansion", a Japanese-style house, a prairie, and a desert level using a Super Mario theme. The game was originally conceptualized to resemble the Super Mario franchise more closely, but strayed when the haunted western mansion concept took priority.[1] The idea of multiple, Super Mario-esque themed houses would later be used in the game's sequel.

Luigi's Mansion was developed with stereoscopic 3D compatibility. The Nintendo GameCube was built with 3D components which could be activated by an unreleased add-on.[2] This add-on was never released as its price would have been far greater than the console. Another unreleased add-on would have allowed the Game Boy Advance to be used as an external controller in conjunction with the game.[3] The game's remake and sequel both support stereoscopic 3D, as they were released for the Nintendo 3DS.

Early iterations[edit]

Concepts for Luigi's Mansion, such as character designs, were being planned during the Nintendo 64's lifetime.[1]

The game was first revealed at Nintendo Space World in 2000 as a tech demo,[4][5] designed to show off the graphical capabilities of the Nintendo GameCube.[6][7]

Nintendo then decided to make Luigi's Mansion into a full-fledged game, and was later showcased at E3 in 2001, with notable changes to the design of the disc.[8][3]

Early builds[edit]

Old issues of Nintendo Power (pictured below) contain details of early elements in screenshots and descriptions.

Poltergust[edit]

In earlier builds, the Poltergust 3000 originally featured a pressure meter ranging from one to ten, and was slightly bigger.[8] If the pressure meter reached ten, the vacuum would backfire and burst out flames, causing Luigi to fall over and lose health, his HP eventually raises back up slightly after a while.[8] Earlier versions of the game allowed Luigi to spray water infinitely.[3] The Poltergust 3000 also had different nozzles depending on what element was being used.[9] Later versions of the game had the pressure meter be updated to a "Ghost Counter", which, truthful to its name, counted ordinary ghosts, portrait ghosts and boss ghosts; similar to the previous iterations, the counter would stop to ten.

GUI changes[edit]

Luigi's total remaining health was shown as a fraction.[3] Coins also had their own meter.[3] Early builds reveal that Boos captured would be displayed by a whole number.

Early Game Boy Horror.

Originally, the Game Boy Horror had an LCD border, which would function as a red flashing radar to show Luigi the locations of both ghosts and Boos within a room, and had a clock function.[3] One clip shows that once the clock reached 1:30 on the E3 Nintendo Booth version, E. Gadd would contact Luigi and send him back to the title screen.[10] Early gameplay images from newer builds reveal that instead of showing Luigi his current gold total, the Game Boy Horror was subsequently altered to always display a first-person view camera, giving the player two perspectives in a room at once.

Early ghosts[edit]

Chef ghost
Animation of an unused ghost found in the data of Luigi's Mansion, called "Ball" internally.
Bouncing ghost
  • The first ghosts seen in Luigi's Mansion were all blue and many had large noses.
  • Variations of a ghost similar in appearance to the final game's Gold Ghost existed in an earlier build. They would attack by scaring Luigi from behind suddenly while releasing a "BAHHHHHH" particle, causing Luigi to cry out in terror, crawl backwards uncontrollably, and lose a hefty amount of 50 health points while the amount of his maximum health also gets capped to its half; the heart beating very quickly on the counter. After a while, Luigi gets up and his health limit is raised back to normal.[3]
  • In earlier versions of the Kitchen, a ghost resembling a chef would have appeared while holding a tomato.[11]
  • A spherical ghost was seen briefly in the game's E3 2001 trailer, and was originally supposed to harmlessly bounce around Chauncey's room.

Other[edit]

  • The game had a different main menu, giving the options to "Skip Intro" or play "From The Beginning", though this menu was developed uniquely for the playable demo. E. Gadd also had different dialogue.[3]
  • The cutscene showing Luigi walking to and opening the door to the mansion was slightly different. The door was also designed differently.[3]
  • Ghosts had a different sound effect when appearing upon from behind the player, instead of the loud roar from behind in the final. Ghosts also did not startle Luigi upon appearing.
  • The Gallery had a different design than the final game.
  • Originally there was no way to turn off the flashlight.

Unused data[edit]

Unused models[edit]

A Phonograph, left unused in the files of the Projection room.
This is the unused phonograph model. It comes with two animations.

There are three renders of Luigi left in the game's data for the ending, each with a varying degree of happiness. The renders are a depressed Luigi holding a flower (worst), a pleased Luigi with a peace sign (good), and another pleased Luigi with two peace signs (best).[12] An unused model for Mario, labeled "bmario", is stretched to Luigi's proportions and given the backstraps for his Poltergust 3000, possibly suggesting that multiplayer was originally planned.[9]

Textures for cyan and blue-colored Ghost Guys along with two unused, non-functioning actors for them are also present in the game's data.[12]

The unused Poltergust 3000 along with the larger equipment still exists as well, along with two unused nozzles used for dust and water labeled "wpair" and "wpwater" respectively.

Other[edit]

  • There are two unused graphics for early ghost designs reminiscent of the Space World 2000 tech demo:[12]
    • A blue ghost, Obake01 (thought to be an early Gold Ghost)
    • A green ghost, Obake02 (thought to be an early Purple Puncher)
  • There are four unused dialogue icons:[12]
  • There are two unseen room name graphics which suggest that E. Gadd's Lab was potentially once explorable:
    • Underground lab
    • Ghost Portrificationizer Room

Multiplayer[edit]

During an Iwata Asks interview, the developers mentioned a scrapped multiplayer mode where Luigi would meet another Luigi.[15]

On June 26, 2019, a modder by the name of KIRBYMIMI was looking through the code for Luigi's Mansion specifically for routines on memory referring to Luigi. One address/value referred to the quantity of Luigis that are spawned in game, and adjusting it would cause a second Luigi to appear, though without a Poltergust. This Luigi was also formerly inputless, but it became possible for a second player to control this other Luigi by adding custom code which makes him use the second controller. This Luigi shares the same animations as the original Luigi, but has difficulty opening doors and cannot pick up objects. The second Luigi also ignores any commands which take away player input, which means he can walk during most cutscenes; he can also suck up ghosts if the Poltergust was manually added. If the two Luigis move away from each other in a certain distance, the screen splits horizontally and the game does this automatically, meaning the multiplayer mechanic existed within the game's code. Additionally, the second Luigi is able to vacuum the same ghost the first Luigi is vacuuming if timed correctly. This multiplayer experience came to fruition with the inclusion of Gooigi, who shares some of the same coding and limitations of this second Luigi, in the game's Nintendo 3DS remake.[16]

Media[edit]

Audio.svg Early introduction - A early recording of an early introduction.
File infoMedia:LM Early Introduction Audio.oga
0:10
Help:MediaHaving trouble playing?
Audio.svg Main Theme - A recording of an early version of the main theme.
File infoMedia:LMBetaTheme.oga
0:30
Help:MediaHaving trouble playing?
Audio.svg Room clear theme - A recreation of an early version of the room clear theme.
File infoMedia:LM Early Room Clear Theme.oga
0:30
Help:MediaHaving trouble playing?
Audio.svg "Nice doggy!" - A recording, or recreation of an unused "Nice doggy!" sound clip, which is partially used in its remake's trailer.
File infoMedia:UnusedNiceDoggyPhrase.oga
0:04
Help:MediaHaving trouble playing?
Audio.svg Bogmire cutscene. - A recording of an early version of the intro to Bogmire's cutscene in the Graveyard.
File infoMedia:LuigisMansionBogmireCutscene.oga
0:05
Help:MediaHaving trouble playing?
Audio.svg Drumbeat - A recording of a short unknown drumbeat, similar to Totaka's song.
File infoMedia:LuigisMansionDrumbeat.oga
0:04
Help:MediaHaving trouble playing?
Audio.svg Super Mario Bros. theme fanfare jingle - A early recording of a jingle when the Boos are released from the Storage Room.
File infoMedia:LuigisMansionMarioFanfare.oga
0:02
Help:MediaHaving trouble playing?
Audio.svg Total score - A recording of an unknown purpose, similar to the room clear theme.
File infoMedia:LuigisMansionSpaceRoom.oga
0:18
Help:MediaHaving trouble playing?
Audio.svg "Welcome, welcome to..." - A recording of a woman on a phone talking.
File infoMedia:LM Ghost Welcome Sound.oga
0:01
Help:MediaHaving trouble playing?
Audio.svg Whizzing noise - A early recording of a ghost disappearing.
File infoMedia:LM Early Ghost Disappear Sound.oga
0:02
Help:MediaHaving trouble playing?
Audio.svg Warbling - An unused warbling sound
File infoMedia:LM Early Warbling.oga
0:01
Help:MediaHaving trouble playing?
Audio.svg Creature screech - A recording of an unknown ghost screeching. Similar in sound to when the chandelier in the Foyer drops down.[17]
File infoMedia:LM Early Ghost Screeching Sound.oga
0:07
Help:MediaHaving trouble playing?

Gallery[edit]

Artwork[edit]

Screenshots[edit]

Nintendo Space World 2000[edit]

E3 2001[edit]

Nintendo Power 2001 build[edit]

Other builds[edit]

Scrapped features[edit]

Models[edit]

Unused Dialogue Icons[edit]

Text strings[edit]

Scans[edit]

Trivia[edit]

  • The Japanese version of the game kept Luigi's early or cut hurt sound, while U.S. and European versions did not.
  • The Game Boy Horror's timer and first person view is still in the game's code for all regions and has been found and made into Action Replay codes.

References[edit]

  1. ^ a b Calderon, Anthony (January 21, 2005). The Making of the Game - Luigi's Mansion. N-Sider. Retrieved November 29, 2014.
  2. ^ Edge Staff (July 7, 2010). Hideki Konno Discusses The 3DS. EDGE. Retrieved November 29, 2014.
  3. ^ a b c d e f g h i LMTalk (April 3, 2017). Luigi's Mansion E3 2001 Tech Demo Show Off - IGN. YouTube. Retrieved March 10, 2022.
  4. ^ https://www.nintendoenthusiast.com/luigis-mansion-spaceworld-2000-demo-footage-discovered/
  5. ^ https://www.youtube.com/watch?v=vAENsimS65o&t=225s
  6. ^ Nintendo Gamecube, SpaceWorld 2000. YouTube. Retrieved November 29, 2014.
  7. ^ Space World 2000 GameCube Movie Reel. YouTube. Retrieved November 29, 2014.
  8. ^ a b c Luigi's Mansion E3 2001 Trailer. YouTube. Retrieved November 8, 2019.
  9. ^ a b Luigi's Mansion/Unused Models. The Cutting Room Floor. Retrieved November 29, 2014.
  10. ^ Luigi's Mansion E3 2001 - Nintendo Booth. YouTube. Retrieved November 29, 2014.
  11. ^ Prerelease screenshot of the mansion's kitchen.
  12. ^ a b c d Luigi's Mansion/Unused Graphics. The Cutting Room Floor. Retrieved November 29, 2014.
  13. ^ https://www.youtube.com/watch?v=qh2bzCk4WfE&t=37s
  14. ^ https://topics.nintendo.co.jp/c/article/d94cf5a2-aab2-11e8-b123-063b7ac45a6d.html
  15. ^ https://iwataasks.nintendo.com/interviews/#/3ds/luigis-mansion-dark-moon/0/3
  16. ^ [How Luigi’s Mansion’s Greatest Mystery Was Solved 18 Years Later] - SwankyBox, YouTube, retrieved October 19, 2019
  17. ^ https://www.youtube.com/watch?v=lXH3DdVr30o&t=35s
  18. ^ https://www.youtube.com/watch?v=gK0tqxyYlXk&t=590
  19. ^ https://www.youtube.com/watch?v=gK0tqxyYlXk&t=500
  20. ^ Luigi's Mansion Official Nintendo Instructional Booklet, page 17.
  21. ^ a b c Luke Dzamonja. (May 17, 2015). Unused LM BETA & Unused Content (With some hacks)., YouTube. Retrieved May 24, 2015.
  22. ^ https://www.youtube.com/watch?v=A5-B22FphKg&t=55
  23. ^ https://www.youtube.com/watch?v=gK0tqxyYlXk&t=687

External links[edit]