Dark Koopatrol: Difference between revisions

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|atk=5  
|atk=5  
|def=2
|def=2
|items=[[Shooting Star (Paper Mario)|Shooting Star]]
|items=[[Shooting Star (Paper Mario)|Shooting Star]], [[Boo's Sheet]]
|moves=Spiky Headbutt (5), Power Shell (5 to Mario and Partner), Charge Up (ATK+5), Hide (Prevents damage, but not flipping), Flail (N/A), Get Up (Stops Being Flipped)
|moves=Spiky Headbutt (5), Power Shell (5 to Mario and Partner), Charge Up (ATK+5), Hide (Prevents damage, but not flipping), Flail (N/A), Get Up (Stops Being Flipped)
|location=[[Glitzville]], [[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]] (Levels 71-79)
|location=[[Glitzville]], [[Pit of 100 Trials (Rogueport)|Pit of 100 Trials]] (Levels 71-79)

Revision as of 16:34, May 17, 2011

Template:Articleabout Template:Pmenemybox Dark Koopatrols are the strongest type of Koopa enemy in Paper Mario: The Thousand-Year Door. Dark Koopatrols are purple versions of the Koopatrols, and are one of the most powerful enemies in the game. These elite Koopa soldiers wear a spiky metallic helmet, so as not to be jumped on by Mario, and also have intimidating spikes on their shell. Much like the Dark Craw, the first Dark Koopatrol encountered, named the Koopinator, is found in the Glitz Pit. He is the last fighter Mario must defeat before his battle with Rawk Hawk. Dark Koopatrols attack by charging at Mario and his partners, or by using a move similar to Power Shell. Unlike the regular Koopatrols, they are unable to call in reinforcements. They can even increase their Offense by charging their attack by +5. The one weakness they have is that they can be flipped onto their shells like normal koopas through the use of an earthquake attack or Mario's jump if he's wearing the Spike Shield badge.

Not counting bosses, Dark Koopatrols have the highest amount of HP in the game.

Names in Other Languages

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