Super Mario World 2: Yoshi's Island

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Template:Infobox Super Mario World 2: Yoshi's Island is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System, released in 1995. It is the first game to star Yoshi, and the first game chronologically in the entire Mario series. The game features Yoshi and Baby Mario, in his debut, traveling across Yoshi's Island in search for the kidnapped Baby Luigi. It has unique graphics and gameplay compared to previous Mario games.

The game was later re-released for the Game Boy Advance under the title Super Mario Advance 3: Yoshi's Island. A heavily-criticized sequel, Yoshi's Story, was released for the Nintendo 64 as well, and a Nintendo DS sequel named Yoshi's Island DS was also released.

Plot

Yoshi and Baby Mario
Yoshi and several of the monsters of Yoshi's Island.

One night, The Stork was carrying two babies across the sky. These two babies were Baby Mario and Baby Luigi, the future heroes of the Mushroom Kingdom. Suddenly, a strange figure, Kamek the Magikoopa, flew by on his broomstick and hit the stork. He snatched Baby Luigi, but the other baby fell down towards the ocean. When Kamek discovered his mistake, he sent his Toadies to find and capture the missing baby.

Meanwhile, the other baby, Baby Mario, had fallen on Yoshi's Island on top of a Yoshi. Along with the baby fell a map, but the Yoshi could not make sense of it. He consulted his other Yoshi friends and told him what had happened. After some talking, the green Yoshi found out what the baby really wanted – he wanted to save his brother from Kamek. So the Yoshis decided to help the baby and they set out on an adventure to rescue Baby Luigi from Kamek and his Toadies.

Gameplay

The main goal for each level of Yoshi's Island is to reach that level's end with Baby Mario safely on Yoshi's back. Baby Mario is then transferred to the back of a differently-colored Yoshi, who will carry him through the next level. Between levels, players are presented with the map screen, which allows them to select the next level, or replay previous ones for a better score. There are enemies and obstacles that endanger Yoshi and Baby Mario on each stage. If Yoshi is struck by an enemy, Baby Mario will be sprung from Yoshi's back and float around in a bubble crying while a timer counts down; if Yoshi does not reunite with Baby Mario before the timer reaches 0, Baby Bowser's minions will fly on screen and kidnap him, ending the level and reducing the player's chances to retry by one. The gameplay of Yoshi's Island bears some superficial similarities to other games in the Mario series, such as the ability to defeat (some) enemies by jumping on them, keys required to open doors in castle levels, and a generally linear level structure. However, aside from these and a few other minor similarities, its gameplay is considerably different. Yoshi's main mode of attack is using his tongue to pull his foes into his mouth, either to spit them out or swallow them to create eggs, which can be used as projectile weapons. The game also has more of a focus on puzzle solving; for example, one level might require a player to enter a cave from a different opening in order to find the right path. The game's levels do not have a countdown timer, as previous Mario games had, allowing players to take as much time as is needed to solve a puzzle without penalty. Power-Ups are not commonplace in Yoshi's Island, and are only occasionally found in specific places in certain levels. One power-up, similar to the Starman from previous Mario games, turns Baby Mario into "Super Baby Mario", making him invincible and fast enough on his own two feet to run directly up walls, all while protecting Yoshi inside of a large egg. Like the Starman power, the effects are temporary and wear off relatively quickly. Yoshi also has the ability, at various points in the game, to transform into different vehicles, such as a car or helicopter. The vehicle transformations are temporary as well. At the end of each level, the player is scored on a scale of 1-100, with 100 being a perfect score. Unlike other games in the Mario series that allow a player to "warp" ahead to higher levels, Yoshi's Island is the first game in the series that requires the player to complete all 48 regular stages linearly to finish the game. In addition to these, there are six bonus levels—one for each world, which are unlocked by achieving perfect scores on all of the world's levels.

Worlds and Levels

Note: "Secret" levels are only in the Advance port and are not featured in the original.

World 0

World 0 consists solely of one short and basic tutorial level, only playable after starting a new file.

World 1

World 1 takes place in a grassy plain, and gives a taste of the different types of stages in the game.

  1. Make Eggs, Throw Eggs
  2. Watch Out Below!
  3. The Cave of Chomp Rock
  4. Burt the Bashful's Fort
  5. Hop! Hop! Donut Lifts
  6. Shy Guys on Stilts
  7. Touch Fuzzy, Get Dizzy
  8. Salvo the Slime's Castle

World 2

World 2 is a forested mountainous region in the uplands. It boasts more complex levels and more enemies.

  1. Visit Koopa and Para-Koopa
  2. The Baseball Boys
  3. What's Gusty Taste Like?
  4. The Bigger Boo's Fort
  5. Watch Out for Lakitu
  6. The Cave of the Mystery Maze
  7. Lakitu's Wall
  8. The Potted Ghost's Castle

World 3

World 3 is located in a steamy jungle, and contains a lot of water sections.

  1. Welcome to Monkey World!
  2. Jungle Rhythm...
  3. Nep-Enut's Domain
  4. Prince Froggy's Fort
  5. Jammin' Through the Trees
  6. The Cave of Harry Hedgehog
  7. Monkeys' Favorite Lake
  8. Naval Piranha's Castle

World 4

World 4 takes the player to a hot desert with many traps and harder enemies.

  1. GO! GO! MARIO!!
  2. The Cave of the Lakitus
  3. Don't Look Back!
  4. Marching Milde's Fort
  5. Chomp Rock Zone
  6. Lake Shore Paradise
  7. Ride Like the Wind
  8. Hookbill the Koopa's Castle

World 5

World 5 takes place on an icy mountain. The first four stages take place on the mountain, while the last four are in the sky.

  1. BLIZZARD!!!
  2. Ride the Ski Lifts
  3. Danger - Icy Conditions Ahead
  4. Sluggy the Unshaven's Fort
  5. Goonie Rides!
  6. Welcome to Cloud World
  7. Shifting Platforms Ahead
  8. Raphael the Raven's Castle

World 6

World 6 is located in Bowser's Kingdom, not on Yoshi's Island. It is full of lava, spikes, and other traps.

  1. Scary Skeleton Goonies!
  2. The Cave of the Bandits
  3. Beware the Spinning Logs
  4. Tap-Tap the Red Nose's Fort
  5. The Very Loooooong Cave
  6. The Deep, Underground Maze
  7. KEEP MOVING!!!!
  8. King Bowser's Castle

Enemies

Enemies marked with * are exclusive to Super Mario World 2: Yoshi's Island and the Game Boy Advance remake. Italic enemies are invincible, and Bold enemies are almost invincible (can be defeated under certain conditions).

Bosses

Each world features a midway fort and an end-world castle, both with their own boss. Every boss is just an enlarged version of a basic enemy that Kamek super-sizes with his magic. The only exception is Prince Froggy, who remains at his normal size while Yoshi and Mario are shrunk; he then eats them and the battle is located in his stomach.

World 1
World 2
World 3
World 4
World 5
World 6

Remakes and Ports

Yoshi's Island is slated for a re-release on the Nintendo 3DS.[1]

Yoshi's Island: Super Mario Advance 3

Template:Infobox Yoshi's Island: Super Mario Advance 3 a remake of Yoshi's Island for the Game Boy Advance as part of the Super Mario Advance‎ series. It was released in 2002 and has a number of differences from the original surrounding gameplay, content and graphics, as listed below.

New Features

Some new new features for this game are the bonus levels and the sound effects. If the player gets all 100 points on each level the will go to a secret level. Also when Yoshi jumps, flutter jumps, crouches or throws an egg, Yoshi will say something when he does those things. Since there are Bonus levels and the game is on the Game Boy Advance the map looks sightly different.

List of Changes

File:YIGBAMAP.PNG
The World Map of Yoshi's Island when beginning the game.
  • The Pause Menu has changed. Instead of one menu handling all functions, there are now two. One allows the player to put his/her Game Boy Advance into sleep mode, or return to the overworld map. The other, which is a redesigned version of the original's pause screen, allows the use of items, and displays the player's current score for the level.
  • The Yoshi's Island Mini Battle code was changed (because the Game Boy Advance didn't have X and Y buttons) to L, L, B, A, R (while holding the Select button).
Level Changes
  • A new room has been added to the level 1-8 (Salvo the Slime's Castle). It is between what were the second and third rooms in the original game. It has one Shy Guy-spawning pipe.
  • The original version had 21 red coins in More Monkey Madness (Extra 3), but the remake has the usual 20. There was a red coin under a Tap-Tap on a ground pound stake. This has been removed from the remake.
  • An extra Middle Ring has been added to 4-4 (Marching Milde's Fort.)
  • The final room before the boss in 4-8 (Hookbill the Koopa's Castle) has been redesigned.
  • All of the extra levels in the original game were modified for this version, most noticeably Kamek's Revenge.
  • The biggest change was the addition of six entirely new levels in the remake, called Secret levels. These are to the left of the Extra Levels on the map screen, and are unlocked by defeating Baby Bowser on level 6-8. Consequently, it is no longer necessary to have a perfect score in a particular World, to unlock that World's extra level.
  • The final level of the game had its name changed from "Castles - Masterpiece Set" to "Ultimate Castle Challenge".
Graphical Changes
  • As always, the palette is lightened to combat the original Game Boy Advance's lack of a backlight.
  • In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red.
  • All Yoshis had red shoes in the original. In the remake, they have different colored shoes, as in Yoshi's Story.
  • When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original.
    • Probably related to the above, Red Coins were given away in the original; while yellow coins followed the rippling of the ground, Red Coins did not. In the remake, all coins ripple with the ground.
  • In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a glitch where some black objects would also sparkle.
  • Sealed doors have different graphics. The boards that cover them aren't visibly bisected, as in the original.
  • Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain.
  • The overworld map was redesigned. The path the Yoshis follow to their goal is now in a straight line, and spots have been added to the map for each world's two hidden levels. Additionally, a "world select" screen was added.
Sound Changes
  • The game's soundtrack was downgraded to match the Game Boy Advance's sound capabilities.
  • Several sounds in the original were replaced by sound clips similar to the ones heard in Yoshi's Story - most notably Baby Mario's cry and Yoshi's voice.

Beta elements

Main article: Super Mario World 2: Yoshi's Island/Beta elements

Glitches

Main article: Super Mario World 2: Yoshi's Island/Glitches

Gallery

For pictures, see this subject's Gallery.

Trivia

  • In the Super Mario-Kun adaptation of this game, Mario and Luigi go to the past with Bowser by mistake. They stop Kamek from kidnapping Baby Mario and help Yoshi reunite the Baby Bros. But, in the Donkey Kong Country adaptation of Super Mario-Kun, it is revealed Yoshi does not remember anything about any adults here and nothing about the Baby Mario tantrums.
  • The game was placed 18th in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997.[2]
  • While the English version is called "Super Mario World 2", the original Japanese title is "Super Mario: Yoshi's Island". This was to draw a connection to Nintendo's earlier SNES success, Super Mario World. However, this also generated a lot of confusion as to whether to call it a sequel or not, even if it is clearly a prequel to the entire series. Similarly, Super Mario World was also known as Super Mario Bros. 4 in Japan.
  • The music for World 6 map is a stripped down version of the music that plays when the maps of the other 5 worlds are complete. Also, the music that plays in most areas of World 6 is the underground music.
  • The game places 185th in the 200th Issue of GameInformer's "Top 200 Games of All Times", the lowest ranked Mario series game.
  • The athletic and overworld music of this game returns as a music remix for the Yoshi's Island stage in Super Smash Bros. Brawl.
    • Additionally, one part of the athletic remix is the music played before giant Baby Bowser is battled, right after he transforms.

References to Other Games

  • Super Mario Bros.: This game's "end of level" fanfare is remixed at the end of the credits. Also, Kamek states in Yoshi's Island that the Mario brothers will eventually foil the Koopa Tribe's plans, referring to how they'd indeed do it in Super Mario Bros. and actually the whole series.
  • Super Mario Bros. 2: Part of this game's "character select" theme is part of Yoshi's Island's "Athletic" theme.
  • Super Mario Bros. 3: World 6 looks a lot like Dark Land, and even has giant mushrooms near Bowser's Castle.
  • Super Mario World: Baby Mario rides Yoshi, smiliarly to how Mario could ride him in Super Mario World. Additionally, the American and European versions of the game are sold as Super Mario World's second installment (although the game actually happens first in the Mario series' timeline).

References in Later Games

  • Super Mario 64: Both final battle themes start the same way. Also, Red Coins return, and many sound effects from Yoshi's Island are used again.
  • Paper Mario: Yoshi's Island's title theme is remixed and plays when Mario enters Yoshi's Village. Raphael the Raven is back, and Lava Piranha is extremely similar to Naval Piranha.
  • Mario & Luigi: Partners in Time: Yoshi's Island's events are mentioned by Kamek, and the same game's title theme is remixed and plays when the heroes are in the Yoshi village.
  • Yoshi Story: This game was originally titled Yoshi's Island 64.
  • Mario Golf 64: Yoshi Island (the SMW2 version of Yoshi's Island in the Japanese continuity) re-appears, and the Yoshi who's playable may be Yoshi's Island's green Yoshi due to his size and the fact he's carrying Baby Mario.
  • Mario Party Advance: Naval Piranha returns, alongside Goonies and other species.
  • Yoshi Touch & Go: This game is a retelling of Yoshi's Island's events.
  • Yoshi's Island DS: Yoshi's Island's events are mentionned at the start of the game, and the whole game is a direct sequel of Yoshi's Island story-wise.
  • Super Smash Bros. Brawl: Part of Yoshi's Island's final battle theme is remixed and is part of the "Obstacle Course" track. Additionally, two tracks from Yoshi's Island were remastered and included in the game.

References


Template:Yoshi series

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