Moon (Super Mario Maker 2): Difference between revisions

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| Underwater || Level is completely dark except for a small radius around the player and certain objects
| Underwater || Level is completely dark except for a small radius around the player and certain objects
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| Ghost House || Level is completely dark except for a small radius around the player and certain objects
| Ghost House || Same as Underwater
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| Airship || Cosmetic thunder and rain effects; all enemies behave as if underwater
| Airship || Cosmetic thunder and rain effects; all enemies behave as if underwater

Revision as of 09:14, June 30, 2019

This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting. This notice should be removed after a month has passed since the game was first released.

Template:Item-infobox The Moon is a course part introduced in Super Mario Maker 2. It serves as an alternate form of the Angry Sun. When placed in a course, the current theme switches to a night variant with different properties than the normal daytime one. Additionally, when the Moon is touched, every enemy on the screen is defeated. However, after it has been placed once, the night variant of every theme becomes selectable from the menu, and the Moon will not need to be placed again to trigger night mode from that point onward. In addition to unique level effects, nighttime levels have a starry background (with the exception of Ghost House and underwater levels, which have darker versions of their respective backgrounds), and a music-box version of the level's music plays instead of the standard one.

The Moon, along with the Angry Sun, is absent in the Super Mario 3D World game style. As such, the night theme is not present in it.

Level effects

Theme Night-time effect
Ground All enemies behave as if in water; Chain Chomps have extended chains; Boos chase Mario only when he is facing them; Super Mushrooms and Big Mushrooms continuously bounce; Fire Flowers travel along the ground
Underground Level is flipped upside-down
Underwater Level is completely dark except for a small radius around the player and certain objects
Ghost House Same as Underwater
Airship Cosmetic thunder and rain effects; all enemies behave as if underwater
Castle Characters swim in the air
Desert Strong winds blow (direction and frequency depends on game style)
Snow All walkable surfaces are slippery
Forest Water is turned into poison
Sky Low gravity; all enemies behave as if underwater

Gallery

Sprites

Screenshots