WarioWare, Inc.: Mega Microgame$!: Difference between revisions

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{{Infobox | title= WarioWare, Inc.: Minigame Mania
{{Infobox | title= WarioWare, Inc.: Minigame Mania
|image = [[Image:WarioWare MM EUR cover.jpg|250px|''WarioWare, Inc.: Minigame Mania'' European box art]]
|image = [[Image:WarioWare MM EUR cover.jpg|250px|''WarioWare, Inc.: Minigame Mania'' European box art]]<br />European box art
|developer = [[Nintendo EAD|Nintendo R&D1]]
|developer = [[Nintendo EAD|Nintendo R&D1]]<ref>[http://uk.games.ign.com/objects/640/640501.html Nintendo R&D1 at IGN]</ref>
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer =
|designer =
|engine =  
|engine =  
|released = {{releasedate|Japan|March 21, 2003|Europe|May 23, 2003|USA|May 26, 2003|Australia|June 6, 2003|China|2005}}
|released = {{releasedate|Japan|March 21, 2003|Europe|May 23, 2003|USA|May 26, 2003<ref>[http://web.archive.org/web/20070413193507/http://www.nintendo.com/gamemini?gameid=m-Game-0000-1643 ''WarioWare, Inc.: Mega Microgame$!'' at Nintendo.com] (Internet Archive)</ref>|Australia|June 6, 2003<ref>[http://web.archive.org/web/20030606210104/http://nintendo.com.au/nintendo/games/index.php?action=search&pagenum=1&sortby=title&platform=&rating=&title=warioware&releasedate=&genre= Search results giving the release date of ''WarioWare, Inc.: Minigame Mania'' at Nintendo.com.au] (Internet Archive)</ref>|China|2005<ref>[http://www.ique.com/games/G_mwario.htm ''Wario Zhìzào'' at iQue.com]</ref>}}
|genre = Puzzle
|genre = Puzzle
|modes = Single player, dual-player
|modes = Single player, 2 players simultaneous (four mini-games)
|ratings = [[ESRB]]: [[Image:ESRB_E.png|12px]] Everyone<br />[[PEGI]]: 3+
|ratings = [[Computer Entertainment Rating Organization|CERO]]: All ages<br />[[Pan European Game Information|PEGI]]: 3+<br />[[Entertainment Software Rating Board|ESRB]]: [[Image:ESRB_E.png|12px]] Everyone<br />[[Office of Film and Literature Classification|OFLC]]: G (General)
|platforms = [[Game Boy Advance]]
|platforms = [[Game Boy Advance]]
|media =
|media =
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|input =  
|input =  
}}
}}
'''''WarioWare, Inc.: Minigame Mania''''', known as '''''WarioWare, Inc.: Mega Microgame$!''''' in North America and as '''''Made in Wario''''' (メイド イン ワリオ ''Meido in Wario'') in Japan, is the first game in the critically acclaimed ''[[WarioWare (series)|WarioWare series]]'' of games. Widely considered to be one of the most innovative games of this generation, ''Minigame Mania'' created an entirely new genre of games. The game has a very weird and fun feel that further sets it apart from other games.
'''''WarioWare, Inc.: Minigame Mania''''', known as '''''WarioWare, Inc.: Mega Microgame$!''''' in North America and as '''''Made in Wario''''' (メイド イン ワリオ ''Meido in Wario'') in Japan, is a game for the [[Game Boy Advance]] and the first title in the critically acclaimed ''[[WarioWare (series)|WarioWare series]]'' of games. It was released on March 21, 2003 in Japan, later that year in Western territories and in 2005 in China. The game focuses on very short mini-games, so-called [[microgame]]s, which only last for a few seconds each. The game's plot centers around [[Wario]] who founds a game company and creates a video game along with his friends, an entirely new cast of characters introduced in ''Minigame Mania''.
 
Widely considered to be one of the most innovative games of its generation, ''Minigame Mania'' created a new genre of games. It was praised by critics for its very weird and fun feel that further sets it apart from other games.  


== Story ==
== Story ==
[[Image:Wario at work WWMM.png|left|thumb|Wario working in the new WarioWare, Inc. headquarters shortly before calling his friends.]]
One day while lounging on the couch, Wario sees a report from [[Ken the Reporter]] on TV about a video game (''[[Pyoro]]'') that has made tons of money. It doesn't take long for Wario's head to fill with thoughts of all of the cash he could get if he made a video game. Quickly, he sits on [[Wario Bike|his bike]] to obtain [[Wario's Laptop|a laptop]]. [[Wario's House]] gets replaced with the headquarters of [[WarioWare, Inc. (company)|WarioWare, Inc.]], Wario's newly founded "comapny." After trying to make a video game by himself, Wario grows lazy and calls up his closest friends to help. They happily agree. This game is their labor of love. Since Wario doesn't want to spend too much money on the game, they develop a lot of simple microgames rather than a single full-fledged game.


One day while lounging on the couch, [[Wario]] sees a report from [[Ken the Reporter]] on TV about a videogame (''[[Pyoro]]'') that has made tons of money. It doesn't take long for Wario's head to fill with thoughts of all of the green he could get if he made a videogame. Quickly, he sits on [[Wario Bike|his bike]] to obtain [[Wario's Laptop|a laptop]]. After trying to make a videogame by himself, Wario grows lazy and calls up his closest friends to help. They happily agree. This game is their labor of love. Wario ends up swindling his employees, refusing to pay them and taking all of the money for himself.
''WarioWare, Inc.'' becomes a commericial success. Wario ends up swindling his employees, though, refusing to pay them and taking all of the money for himself. In the WarioWare, Inc. headquarters, he runs away from his employees with the cash and escapes with a rocket attached to the building. However, [[Dr. Crygor]] flying with his jet pack accidentally bumps the rocket amd causes it to fall down into the sea along with Wario and the banknotes.


== Game Play ==
== Gameplay ==
[[Image:WWIMM GoldDigger.PNG|thumb|right|The famous "[[Gold Digger]]" (a.k.a. "Pick!") microgame, created by [[Mona]].]]
[[Image:WWIMM GoldDigger.PNG|thumb|right|The famous "[[Gold Digger]]" (a.k.a. "Pick!") microgame, created by [[Mona]].]]
The game is based around the concept of playing very quick, simple [[microgame]]s (over 200 in all) in rapid succession. After beating a certain number of these microgames, the speed would increase, and sometimes the difficulty level of the individual games as well. If a player is good enough, the game would eventually spew out a new microgame about every four seconds. The game includes both modes with a set number of games to finish and arcade-style modes where the player aimes for a high score.
The game is based around the concept of playing very quick, simple [[microgame]]s (over 200 in all) in rapid succession. After beating a certain number of these microgames, the speed would increase, and sometimes the difficulty level of the individual games as well. If a player is good enough, the game would eventually spew out a new microgame about every four seconds. The game includes both modes with a set number of games to finish and arcade-style modes where the player aimes for a high score.
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*''[http://gameboy.ign.com/articles/410/410028p1.html IGN.com's] Craig Harris'' loved WarioWare and stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also sighted the game's "pick up and play" qualities as reasons for his high score. (9/10)
*''[http://gameboy.ign.com/articles/410/410028p1.html IGN.com's] Craig Harris'' loved WarioWare and stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also sighted the game's "pick up and play" qualities as reasons for his high score. (9/10)


==Official Artwork==
==Media==
===Logos and Box Art===
===Logos and Box Art===
<center><gallery>
<center><gallery>
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</gallery></center>
</gallery></center>


===Characters===
===Character Artwork===
====Main Pictures====
====Main Pictures====
<center><gallery>
<center><gallery>
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Image:Ana and Shadow WarioWare Mega Microgames.png|<center>[[Shadow the Dog|Paw the Dog]] and [[Kat and Ana|Ana]]
Image:Ana and Shadow WarioWare Mega Microgames.png|<center>[[Shadow the Dog|Paw the Dog]] and [[Kat and Ana|Ana]]
</gallery></center>
</gallery></center>
== Names in Other Languages ==
{{foreignname
|Jap=メイド イン ワリオ<br />''Meido in Wario''
|JapM=Made in Wario
|Fra=WarioWare, Inc. : Mega Mini-jeux
|FraM=WarioWare, Inc.: Mega Mini-Games
|Chi=瓦力欧制造<br />''Wǎlìōu Zhìzào''
|ChiM=Literal translation of "Made in Wario"}}
== References ==
<references/>


== External Links ==
== External Links ==

Revision as of 13:35, May 2, 2009

Template:Infobox WarioWare, Inc.: Minigame Mania, known as WarioWare, Inc.: Mega Microgame$! in North America and as Made in Wario (メイド イン ワリオ Meido in Wario) in Japan, is a game for the Game Boy Advance and the first title in the critically acclaimed WarioWare series of games. It was released on March 21, 2003 in Japan, later that year in Western territories and in 2005 in China. The game focuses on very short mini-games, so-called microgames, which only last for a few seconds each. The game's plot centers around Wario who founds a game company and creates a video game along with his friends, an entirely new cast of characters introduced in Minigame Mania.

Widely considered to be one of the most innovative games of its generation, Minigame Mania created a new genre of games. It was praised by critics for its very weird and fun feel that further sets it apart from other games.

Story

Wario working in the new WarioWare, Inc. headquarters
Wario working in the new WarioWare, Inc. headquarters shortly before calling his friends.

One day while lounging on the couch, Wario sees a report from Ken the Reporter on TV about a video game (Pyoro) that has made tons of money. It doesn't take long for Wario's head to fill with thoughts of all of the cash he could get if he made a video game. Quickly, he sits on his bike to obtain a laptop. Wario's House gets replaced with the headquarters of WarioWare, Inc., Wario's newly founded "comapny." After trying to make a video game by himself, Wario grows lazy and calls up his closest friends to help. They happily agree. This game is their labor of love. Since Wario doesn't want to spend too much money on the game, they develop a lot of simple microgames rather than a single full-fledged game.

WarioWare, Inc. becomes a commericial success. Wario ends up swindling his employees, though, refusing to pay them and taking all of the money for himself. In the WarioWare, Inc. headquarters, he runs away from his employees with the cash and escapes with a rocket attached to the building. However, Dr. Crygor flying with his jet pack accidentally bumps the rocket amd causes it to fall down into the sea along with Wario and the banknotes.

Gameplay

File:WWIMM GoldDigger.PNG
The famous "Gold Digger" (a.k.a. "Pick!") microgame, created by Mona.

The game is based around the concept of playing very quick, simple microgames (over 200 in all) in rapid succession. After beating a certain number of these microgames, the speed would increase, and sometimes the difficulty level of the individual games as well. If a player is good enough, the game would eventually spew out a new microgame about every four seconds. The game includes both modes with a set number of games to finish and arcade-style modes where the player aimes for a high score.

Games Mode

File:WWMM ss1.jpg
Dribble and Spitz's mission in Games Mode.

The Games Mode could be referred to as the story mode. There are nine sets of microgames and two special sets that are comprised of microgames from several specific sets. Each set must be defeated to progress through the story. To defeat a given set, players must beat a certain number of the games specific to that set without fail. Players are given three mess-ups, but the forth time a game is failed, the game ends. Seeing a microgame in this mode opens it up for free play in the Grid mode.

After beating a stage, it turns into a challenge to see how long the player can last. Then the game continues after every boss stage on a higher difficulty level. After beating the boss stage on the third level and every next time, the speed increases additionally instead. The stages do not need to be beaten again, but some extra stuff is only unlockable by getting a minimum high score on a character's stage.

Grid Mode

File:WWMM ss2.jpg
In-game menus were set up to look like Wario's laptop.

In this mode, players can play any microgame they've encountered in the Games mode. However, this mode also allows competitive players to challenge the game. When selected, a single challenge will be fired at the player over and over until they miss four times. The game goes through a three-microgame difficulty cycle, with the first one being easy, the next being of normal difficulty, and the third being hard. After that, the speed of the game increases and the difficulty cycle begins anew. When getting a minimum score on a game (at most 25 points, depending on the game), the player earns a red flower for this game.

Extra Mode

By playing the Games and Grid modes, extra challenges can be unlocked. These include special mini-games for one or two players, and mixes of the microgames from all sets.

The single player challenges feature special mini-games, partly beefed up versions of the microgames. There are also dual-player games which allow for two people to play several very simple games using only one Game Boy Advance. The first player uses the L button while the second player uses the R button.

Finally, there are the towers that challenge players beating as many of the microgames as possible before a certain objective is met. All of the microgames were put into the mix. For example, one tower challenged players to not miss a single of the hard versions of the microgames.

Characters

Major Characters

Other Characters

Games

Microgames

There are eight different sets of microgames, each one created by one or two WarioWare developers and focused on a special theme.

Besides the single sets, there are also six extra microgame modes involving the microgames from more than one character. Two of them are Remixes of Jimmy T. and need to be beaten to unlock three or one new character. The other ones are hosted at four different towers located in Diamond City, all with pig sculptures and pig heads on the elevator's doors.

  • Jimmy's Remix 1 (unlockable by beating the stages of Mona, Dribble, Spitz, and 9-Volt): A mix of the microgames of Jimmy himself and the named characters. However, Jimmy's boss stage "Punch Out" is the only boss stage to appear. The games start already on the middle difficulty level.
  • Jimmy's Remix 2 (unlockable by beating the stages of Dr. Crygor, Orbulon, Kat, and Ana): A mix of the microgames of the named characters. Again, only Jimmy's boss stage is featured and the games start on the middle difficulty level.
  • Easy (unlockable by beating Wario's second stage): The microgames of all characters on the lowest difficulty level randomly appear, except for the boss stages, meaning that no 1-Ups can be earned.
  • Total Boss (unlockable by beating Wario's second stage): Only the boss stages appear in this mode in a constant order. After beating all eight boss stages, it starts the first again and the level will increase like in the microgame sets of the developers.
  • Thrilling (unlockable by getting 15 or more points in Easy): Mostly the same as Easy, but all games are on a very high speed.
  • Hard (unlockable by getting 15 or more points in Thrilling): The speed is normal again, but all games are on the third difficulty level and only one life is available, meaning the game is over after only one lost microgame.

Bonus Mini-Games

Besides the microgames, also mini-games without a strict time limit can be unlocked. They are mostly beefed up versions of the microgames. Some of these games also involve other WarioWare developers than Wario, in the microgames only Wario is featured in his own games. There are also a bit altered altered ports of old Nintendo games.

Single Player

The highest score will be saved in all of these games.

Dual-Player

In all of these games, one player has to press the L button while the other one has to press the R button. Unlike the single-player games, there are no high scores, a game just ends after one player has earned the necessary points and won.

Locations

Objects

There are so many objects over the course of the microgames, but they only appear for seconds. Here are the objects that seem to stand out and play an important role.

Critical Reception

Overall, the critic's reviews were positive. Gamerankings.com's overall score for the game is 89%.

  • 1up.com's Shane Bettenhausen loved how fast-paced and frantic the game was. He also stated that playing the games was all it took to convince his friends of the game's value. He also enjoyed the weirdness of the game. (9.5/10)
  • Gamespot.com's Jeff Gerstmann stated that the combination of mini-games and pacing of puzzle games such as Tetris came together in a wonderful way. (9.1/10)
  • IGN.com's Craig Harris loved WarioWare and stated that it did not matter that the main quest only took one or two hours. The additional replay value made up for it. He also sighted the game's "pick up and play" qualities as reasons for his high score. (9/10)

Media

Logos and Box Art

Character Artwork

Main Pictures

Other Pictures

Names in Other Languages

Template:Foreignname

References


External Links


Template:WarioGames